Hello, Ragnarok Online players.
This is the Ragnarok ZERO team of RO1 Studio.
Today, we would like to introduce the content currently in development.
1. New Area: Malangdo Island Update
The new area, Malangdo Island, will be updated.
Malangdo Island is the name given by the Catshand Trading Company to a remote island where they were shipwrecked after leaving their hometown by boat with the firm ambition of making big money, only to be swept away by unexpected rough waves.
Through various quests from the Catshand Trading Company that has settled here, you can obtain the mysterious talisman "
Sea God Crystal" and acquire a variety of rewards.

● QUEST
Play with the Kittens
● Description
Veteran sailor Rato was worried about the young kittens adapting to the island, and asked someone to go visit and play with them. Go find the [Kittens] that Rato mentioned.
● Monster
● Reward EXP JEXP Item
Lv60 5%
Sea God Crystal
5 pcs
Sea God Crystal
A crystal left behind by the god who protected the sea.
It is regarded as a precious charm by the cats of Malangdo Island.
It is said that if you gaze deeply into the crystal, you will suddenly find yourself transported to Malangdo Island.
Weight: 1
<You can collect
Sea God Crystals by completing quests.>

[
Sea God Crystal] x
You can take out the item inside the box.
Take out the item in the box. Not interested.
Confirm Cancel
<If you use the
Sea God Crystals obtained through quests like this...>

Cutlass
A saltwater fish of the
Cutlass family, also called a "sword" due to its long, blade-like shape.
Upon use, increases Critical Damage by 10% for 15 minutes.
Weight: 10
<You can obtain various consumable items.>

Infinity Drink
A drink that activates the energy within the body, temporarily bringing on a feeling as if infinite energy is surging forth.
For 30 minutes, MaxHP +5%, MaxSP +5%, Critical Damage, Ranged Physical Attack Power, All Elemental Magic Attack Power +5%, Casting cannot be interrupted.
Weight: 1
Guitar
12 8 3 2 10
Intervention 2
<You can also obtain items like this!>
Also, Malangdo Island has 2 underground dungeons, where mostly Water element and Fish race monsters appear.
On the 2nd floor of the underground dungeon, monsters of level 100 or higher, stronger than those on the 1st floor, appear.
You can also obtain new equipment items from the monsters in the underground dungeon, so please look forward to it.
<Powerful monsters appear on the 2nd floor of the Malangdo Island underground dungeon!>

Frozen Club
Imbued with a cold aura,
Water property magic damage +5%.
When equipped together with
Charm of Stick Frozen,
MATK + 30, Variable Cast Time
-5%.
With
Blue Crystal Rod,
MATK + 30, Water property magic
damage +15%.
If
Blue Crystal Rod's
refine rate is 10 or higher,
Variable Cast Time -25%.
Class: Magician Class
Defense: 5
Weight: 10
Required Level: 80
Equip: Magician Class
Gold Fish Accessory
An ornament shaped like
a golden fish.
It has no inherent ability,
but it is said that
additional abilities are gained
depending on where it is used.
When equipped together with
Sandy Rake, CRI + 5.
If
Sandy Rake's refine rate is 10
or higher, ATK + 20, delay after
attack speed increase effect
-7%.
When equipped together with
Golden Pocket Knife, ATK + 20,
if
Golden Pocket Knife's refine rate
is 10 or higher, ATK + 7%.
Class: Accessory (Right)
Defense: 5
Weight: 10
Required Level: 80
Equip: Thief Class, Ninja
Blue Fish Accessory
An ornament shaped like
a blue fish.
It has no inherent ability,
but it is said that
additional abilities are gained
depending on where it is used.
When equipped together with
Freezing Trident, ATK + 20,
if
Freezing Trident's
refine rate is 10 or higher,
damage to Large-sized enemies
+10%.
When equipped together with
Noctobus X, ASPD + 1%,
if Noctobus X's refine rate is 10
or higher, critical damage
+10%.
Class: Accessory (Right)
Defense: 5
Weight: 10
Required Level: 80
Equip: Swordman Class, Merchant
<You can obtain various items!>
Malangdo Island is currently undergoing internal testing, and the update schedule, which was previously mentioned in the developer's note as the August update, has been somewhat delayed to an update in early September.
Even if the content updated in Ragnarok ZERO does not differ significantly from the existing Ragnarok Online on the outside, it is being newly created from the internal structure and, when necessary, even some of the content itself.
In the case of this Malangdo Island update, since quite a lot of content has been changed, the update schedule has inevitably been delayed somewhat, and we will do our best to update it as quickly as possible for the users who are waiting.
2. Balance Adjustments for Some Skills
Following the previous skill balance adjustments, we plan to proceed with additional balance adjustments for some 2nd job class skills before the Trans-class system update. The adjustments currently in progress are as follows.
1) Knight
-
Brandish Spear
The way
Brandish Spear's damage was applied differently depending on range has been improved so that it now deals the same rate of damage to all targets within range, and the damage will be increased.
Also, the damage from a single hit will now be displayed split into 3 instances to make it easier to check.
Additionally, a 2-second skill cooldown will be added, and SP consumption will be increased.
<
Brandish Spear's performance will be improved.>
Pierce is a skill that cannot exert great power against small and medium targets, but shows powerful capability against large targets.
In particular, since it is a skill that can be used multiple times on a single target with low SP consumption,
Pierce will remain as is, and through the improvement of
Brandish Spear, it will now be able to deal powerful damage regardless of the target's size.
2) Wizard
-
Lord of Vermilion
The specification of
Lord of Vermilion, which dealt 4 hits split into 10 instances, will be changed to deal 1 hit split into 20 instances, and the damage will be increased.
<
Lord of Vermilion will now be changed to deal just one powerful instance of Wind element magic damage.>
It was used to continuously remove the Frozen status from targets frozen by
Storm Gust so they could continuously take
Storm Gust's damage, and to interrupt the movement of targets with multiple hits.
Through this improvement,
Lord of Vermilion has been changed so that instead of being used to continuously remove the ongoing Frozen state caused by
Storm Gust, it can deal powerful Wind element magic damage to targets in the Frozen state.
Also, since the chance to inflict Dark status has been reduced from 4 opportunities to 1, the Dark status infliction chance has been increased.
3) Priest
-
Magnus Exorcismus
The way it could only deal damage to Undead and Demon race targets has been adjusted so that it can now deal Holy element magic damage to all targets.
It will deal higher damage to Demon race, Undead race, Shadow element, and Undead element targets, and the skill cooldown will be increased from 4 seconds to 6 seconds.
<
Magnus Exorcismus will now be improved to deal damage without restriction on targets.>
Magnus Exorcismus was a skill with limited usable locations since it could only deal damage to a limited set of targets.
To fit the Priest's concept while allowing it to be used more actively, the restriction on targets that can be damaged has been removed, and it has been improved to deal higher damage to certain targets.
4) Assassin
-
Sonic Blow
The damage will be increased, and the 8 forced attack motions will be removed.
Also, when the target's HP is below 50%, the damage will be changed to increase by 50%, and a 1-second skill cooldown will be added.
<The feel of using
Sonic Blow will be improved.>
Sonic Blow is the only single-target
Katar attack skill that the Assassin can use.
However, due to the forced attack motion output combined with low damage, it was insufficient to use as a main skill.
To further strengthen the Assassin's concept, the attack motion output of
Sonic Blow has been removed, the damage has been increased, and it has been adjusted to deal higher damage to targets with HP below 50%.
5) Alchemist
-
Bomb
The damage formula will be changed, and additionally, the damage will be able to increase according to the skill level of
Potion Research.
-
Acid Terror
The damage formula will be changed, and additionally, the damage will be able to increase according to the skill level of
Potion Research.
The damage will be changed to be displayed split into 5 instances.
<Although items are consumed, the Alchemist will be changed to be able to deal a certain amount of damage as well>
For the Alchemist, adjustments have been made to increase the efficiency of combat using potions.
In particular, for
Acid Terror, the formula has been adjusted so that it can now deal reliable damage based on ATK.
6) Sage
-
Endow Tsunami /
Endow Tornado /
Endow Quake /
Endow Blaze
Each consumed item will be changed to
Indigo Point /
Yellow Wish Point /
Lime Green Point /
Scarlet Point.
The failure chance will be removed, and the duration will change according to the skill level.
Also, an effect that increases the corresponding elemental magic damage according to the skill level will be added.
<The feel of using the element-granting skills will be improved!>
The elemental gemstones previously used for the element-granting skills have been changed to catalysts sold by an NPC, adjusted so that support can be provided more actively when playing with party members.
Also, a small elemental magic damage increase effect matching each element-granting skill has been added, adjusted so that it can also help classes that use magic.
6) Monk
-
Raging Trifecta Blow
Regardless of skill level, the activation chance will be fixed at 30%.
-
Raging Thrust
In addition to the existing damage formula, damage will be adjusted to increase according to STR.
992
Raging Trifecta Blow (六合拳)!!
992
Elusive Mi Gao
<
Raging Thrust's damage will be increased.>
-
Root
When a target is grabbed, the effect duration will be changed to 10 seconds regardless of skill level.
Also, it will be changed to be usable on Boss type monsters as well, and when a Boss type monster is grabbed, the effect duration will be 1/5.
Additionally, a 3-second skill cooldown will be added.
-
Throw Spirit Sphere
Regardless of skill level, it will be changed to consume only 1 Spirit Sphere.
Also, the damage will be increased, and a single instance of damage will be changed to be displayed split into 5 instances.
Additionally, it will be adjusted so that damage increases by 50% against targets grabbed by
Root, and a 1-second skill cooldown will be added.
<It will be changed to be easier to use.>
-
Occult Impaction
The skill damage ratio will be slightly increased, and it will be adjusted so that the skill damage ratio increases by 50% against targets grabbed by
Root.

King Dramoh
<It will be changed to be able to deal higher damage when used in combination with
Root.>
-
Asura Strike
Following
Raging Thrust, when used in combination, it will be changed to activate if there is 1 or more Spirit Spheres.
The issue where, when used in combination, only some effects would display but the effect would not actually activate, has been fixed.

Fighting Spirit (Vigor)!! Miss Miss
<It will be improved so that it can be used in combination even if only 1 Spirit Sphere exists!>
Raging Thrust has been adjusted not only in terms of damage but also to enhance the convenience of use in combination with
Asura Strike.
Also, for some skills, they have been adjusted to deal higher damage when used together with
Root, adding synergy between skills.
The Monk has been improved to specialize in combination skill usage while, instead of lacking an AoE skill, being able to deal higher damage to a single target.
That's everything we wanted to share about the content currently in development!
Since some of the above content is still in development, it may change upon future updates, and for detailed information, please refer to the official website's notice section at the time of the future update.
Thank you.








