Criatura Academy
News · Dev note · 2019-10-22

Additional Job Balance Adjustments 직업 밸런스 추가 조정

Translated from the official kRO Zero announcement. Original

Hello. Ragnarok Online: Zero adventurers, this is the Ragnarok ZERO team of RO1 Studio.

Today, we would like to share additional adjustments to the job balance changes that were previously announced through our last developer note. (The additionally adjusted content is marked in blue font color.)

1. Skill Balance Adjustments

We will share the changes and additions along with the content revealed in the last developer note.

Knight Class

1) Brandish Spear - Skill cooldown is reduced from 2 seconds to 1 second.

2) Pierce - SP cost is increased from 7 to 10. - The number of hits by target size is changed to Small: 2 hits / Medium: 3 hits / Large: 4 hits.

3) Spiral Pierce - The damage modifier based on target size is increased.

4) Concentration/Aura Blade - A status effect icon is added. - The effect will no longer be removed upon reconnecting (or moving to certain maps).

5) Bowling Bash - Skill cooldown is reduced from 3 seconds to 1.8 seconds. - Knockback distance is reduced by up to 2 cells. - SP cost is increased from 22 to 38 at level 10. - For two-handed swords, the number of hits based on enemy count is increased from a maximum of 4 hits to 5 hits. - For weapons other than two-handed swords, the number of hits is increased from 2 to 3. - The damage formula is adjusted so that damage is further increased based on the caster's STR.

Crusader Class

1) Holy Cross - The part where only two-handed spears received increased damage is changed to apply to any spear-type weapon. - Changed so that damage is further increased based on the caster's VIT.

2) Sacrifice - The level difference limit is increased from 10 to 15. - Fixed casting time is reduced from 1.5 seconds to 0.5 seconds. - Variable casting time is reduced from 1.5 seconds to 1.0 second. - ~Changed so that only the most recently used effect between Sacrifice and Defender is applied.~

3) Resistant Souls - Changed to be usable only on oneself. - An effect that increases resistance to Stun/Stone Curse/Curse/Confusion is added.

4) Gloria Domini - Damage is increased from MATK 1250% to MATK 1450% at level 5. - An effect that reduces the target's resistance to Holy property attacks by 20% for 5 seconds is added.

5) Shield Chain - Variable casting time is reduced from 0.8 seconds to 0.5 seconds. - Skill cooldown is reduced from 0.7 seconds to 0.3 seconds.

< Crusader class skill balance will be adjusted! >

Blacksmith Class

1) Shattering Strike - Duration is increased. - SP cost is reduced from 90 to 45 at level 10. - An effect that increases the caster's own physical damage during the duration is added. - Changed so that it is no longer removed upon reconnecting, but will now be removed by Dispell.

2) Maximum Power Thrust - Zeny cost is reduced from 5,000 Zeny to 3,000 Zeny at level 5. - The amount of attack power increase is increased from 200% to 300% at level 5. - Changed so that it is not removed upon changing equipment, and the effect will no longer be removed upon reconnecting (or moving to certain maps).

< Blacksmith class skill balance will be adjusted! >

Assassin Class 1) Sonic Blow - Skill cooldown is reduced from 1 second to 0.7 seconds. - SP cost is reduced from 34 to 28 at level 10.

2) Grimtooth - Skill range is unified to 9 cells regardless of skill level. - Damage is increased from ATK 200% to ATK 300% at level 5. - Changed so that damage is further increased based on the caster's AGI.

3) Meteor Assault - The part that was additionally increased based on the caster's STR is changed to AGI.

4) Enchant Deadly Poison - Duration is increased to 180 seconds at level 5. - Changed so that the effect is not removed upon reconnecting (or moving to certain maps).

Rogue Class

1) Sightless Mind - Damage is increased from ATK 800% to ATK 850% at level 5. - Changed so that damage is further increased based on the caster's DEX and AGI.

2) Back Stab - Skill cooldown is reduced from 1 second to 0.5 seconds.

3) Preserve - Changed to a toggle-type ON/OFF skill.

Magician Class

1) Fire Bolt / Lightning Bolt / Cold Bolt - The damage formula is adjusted so that damage is further increased based on the caster's INT.

2) Thunderstorm - The damage formula is adjusted so that damage is further increased based on the caster's INT.

Wizard Class

1) Heaven's Drive - The damage formula is adjusted so that damage is further increased based on the caster's INT.

2) Earth Spike - The damage formula is adjusted so that damage is further increased based on the caster's INT.

3) Lord of Vermilion/Storm Gust/Meteor Storm - The damage formula is adjusted so that damage is further increased based on the caster's INT.

Sage Class

1) Dragonology - An effect that ignores the magic defense of Dragon race monsters is added according to skill level. - The values for increased Dragon race resistance and increased physical/magic damage against Dragon race are changed. - The amount of INT increase is changed.

2) Free Cast - The fixed movement speed effect during casting is changed from a fixed 75% to a fixed 100% at level 10.

Monk Class

1) Raging Thrust - Damage is increased from ATK 1200% to ATK 2250% at level 5.

2) Glacier Fist - Changed to no longer consume Spirit Spheres. - The motion-stopping effect is removed, and damage is increased from ATK 1250% to ATK 1850% at level 5.

3) Chain Crush Combo - Damage is increased from ATK 2000% to ATK 2300% at level 10, and the damage formula is adjusted so that damage is further increased based on the caster's STR.

< Monk class skill balance will be adjusted! >

Hunter Class

1) Wind Walker - The range is reduced from the entire screen to a 13x13 cell area around the caster. - FLEE increase is increased from 5 to 20 at level 10. - Changed so that the effect is not removed upon reconnecting (or moving to certain maps).

Bard & Dancer Class

1) Magic Strings/Impressive Riff/Song of Lutie/Perfect Tablature - Effect duration is increased from 60 seconds to 180 seconds.

2) Gypsy's Kiss/Lady Luck/Focus Ballet - Effect duration is increased from 60 seconds to 180 seconds.

3) Battle Theme/Mental Sensing/Acoustic Rhythm/Power Chord - Effect duration is increased from 60 seconds to 180 seconds.

4) Slinging Arrow / Melody Strike - Changed so that damage is further increased based on the caster's INT. - A fixed casting time of 0.1 seconds is added, and a skill cooldown of 0.1 seconds is added. - SP cost is increased from 12 to 15.

The above content is still under development, so it may be subject to change upon future updates, and please refer to the official website's notice board for detailed information upon future updates.

We hope you have an enjoyable Rag Life today as well, and we look forward to meeting you again in the next developer note.

Thank you.