Hello.
Ragnarok Zero adventurers, this is the Zero Team of RO1 Studio.
Before sharing today's news about what's currently in development for Ragnarok Zero, we'd like to let you know that starting from last quarter (Q3), we determined that we needed to reinforce our team in order to actively incorporate adventurers' feedback into the game and bring fresh changes, and so we have brought on new members.
We will continue to strive to make Ragnarok Zero an even better game going forward.
First of the fresh changes: We plan to improve the User Interface (UI).
Based on the feedback you've left about inconveniences, we plan to make some features more convenient and improve the overall look through UX/UI changes for a cleaner appearance.
We will announce the details of these changes through the update page at a later time.
Second: We will create sections where solo play is possible even when it's hard to find a party.
Many adventurers have expressed that most monsters on the world map have stats such as HP and attack power that are too high relative to their level, making hunting particularly difficult in the Lv.100 ~ 120 range.
While it is Ragnarok Zero's design intent to encourage party play, after internal review, our Zero Team has concluded that we should reduce the hurdles that make hunting impossible without a party, and instead create solo play areas so that players can continue leveling up through consistent play.
Going forward, we plan to add new hunting grounds for the Lv.100 ~ 120 range, and adjust monster stats and rewards in certain other areas so that solo play hunting becomes possible.
Third: We plan to improve skill balance between classes.
Each class in Ragnarok Zero has a variety of skills, and depending on the situation, some skills are very efficient while others are not so efficient.
Many of you have submitted suggestions regarding skills, and our Zero Team plans to gradually adjust the balance—through sufficient internal review and testing based on this feedback—so that each class's unique skills can be used effectively in the right situations.
Fourth: We plan to add a story unique to Ragnarok Zero.
One of our mid-to-long-term goals as the Zero Team is to create main quests unique to Ragnarok Zero that will serve as a guiding light so that adventurers don't feel lost about where to go from the moment they create their adorable characters and start the game, and to tell an enjoyable story through these quests.
In addition to this, our Zero Team continues to monitor the feedback that adventurers leave on the official website's boards and various other communities.
We will do our best to apply patches for suggestions or bug fixes as quickly as possible, so that you can feel that communication with you is ongoing.
We ask for your continued support and interest.
Thank you.