Hello, Ragnarok Online Zero adventurers, this is the RO1 Studio Zero Team. We would like to provide additional information regarding the "new Super Novice class" and skill balance updates scheduled for the March update.
1. Super Novice Skill Composition To allow the Super Novice's signature feature of using a variety of job skills, the following skill composition will be applied.

1st Job Skills
Basic Skill
First Aid
Play Dead
Cold Bolt
5 > 3Lv
Frost Diver
Ruwach
1Lv
Teleportation
2 > 1Lv
Warp Portal
4 > 2Lv
Renovatio
One Hand
Sword Mastery
Heal
Recovery Boost
SP
Recovery Boost
Lightning Bolt
4 > 2Lv
Thunder Storm
Bow Mastery
2 > 1Lv
Cure
Agility Up
3 > 2Lv
1Lv
Agility Down
Bash
5 > 3Lv

Magnum Break
Endure
Aqua Benedicta
Fire Bolt
4 > 2Lv
Fire Ball
Sight
1Lv
Fire Wall
5 > 3Lv
Provoke
5 > 3Lv
Double Attack
Dodge Rate Boost
Napalm Beat
4 > 2Lv
Soul Strike
5 > 3Lv
Safety Wall
7 > 4Lv
Divine Protection
3 > 1Lv
Demon Bane
3 > 1Lv
Signum Crucis
Angelus
3 > 1Lv
Blessing
5 > 3Lv
Cart Boost
5 > 3Lv
Mace Mastery
Steal
5 > 3Lv
Hiding
Stone Curse
1Lv
Earth Spike
5 > 3Lv
Axe Mastery
Envenom
3 > 1Lv
Detoxify
Increase Carry Weight
3 > 1Lv
Discount
3 > 1Lv
Overcharge
Pushcart
5 > 3Lv
Owl's Eye
3Lv
Concentration Boost
Open Stall
Mammonite
Appraisal
2nd Job Skills
Demon Bane
Iron Chain
5 > 3Lv
Chain Charge
2 > 1Lv
Chain Absorb
5 > 3Lv
Chain Explosion
1Lv
Grand Chain Explosion
5 > 3Lv
Divine Protection
Redemptio
5 > 3Lv
Faith
Auto
Guard
Shield Charge
5 > 3Lv
Shield Boomerang
3 > 1Lv
Hiding
Holy Cross
3 > 1Lv
Strength
Sanctuary
7 > 4Lv
Gloria
Magnificat
Cold Bolt
Lightning Bolt
Waterball
1Lv
Frost Diver
Stone Curse
1Lv
Ice Wall
1Lv
Frost Nova
Impositio Manus
Recovery
Aspersio
Aqua Benedicta
1Lv
Napalm Beat
Lightning Bolt
1Lv
Jupitel Thunder
5 > 3Lv
Lord of Vermilion
Earth Spike
Heaven's Drive
3 > 1Lv
Storm Gust
3 > 1Lv
Quagmire
Tunnel Drive
1Lv
2 > 1Lv
Sneak Attack
Sight
Lightning Bolt
1Lv
Sightrasher
Fire Wall
Fire Pillar
2 > 1Lv
Meteor Storm
Steal
Snatcher
1Lv
4 > 2Lv
Back Slide
2 > 1Lv
SP
Recovery Boost
Magic Crasher
1Lv
Skid Trap
Land Mine
Beast Bane
Monster Info
Enchant Poison
3 > 1Lv
Poison React
Venom Dust
5 > 3Lv
Venom Splasher
5 > 3Lv
1Lv
Hilt Binding
1Lv
Weapon Research
1Lv
Weapon Repair
Breakthrough
Help Me, Swordman!
Transcendence
Super Novice is a special class that can use a variety of skills from all 1st and 2nd job classes. In line with the Super Novice's characteristics, the "acquisition requirements" for skills will be set lower than for other classes, allowing use of various skills.
This is a feature unique to Super Novice and will not affect other classes.
Super Novice's exclusive special skills (
Break Through,
Help Angel,
Transcendence) and 5 additional skills (
Cart Boost,
Mace Mastery,
Axe Mastery,
Earth Spike, Dodge) will be added.
[Skill Acquisition Requirement Example]
Magnum Break
MAX Lv : 10
Learning Requirement:
Bash Lv 5
Type: Active
Category: Melee Physical, Buff
Target: Instant Cast
Description: Consumes 30 SP to deal fire property physical damage to all enemies in a 5x5 area centered on yourself, and knocks them back 2 cells.
Additionally, for 10 seconds, your attacks gain 20% fire property weapon damage.
[Lv 1]: ATK 120%
[Lv 2]: ATK 140%
[Lv 3]: ATK 160%
[Lv 4]: ATK 180%
[Lv 5]: ATK 200%
[Lv 6]: ATK 220%
[Lv 7]: ATK 240%
[Lv 8]: ATK 260%
[Lv 9]: ATK 280%
[Lv 10]: ATK 300%
Magnum Break
MAX Lv : 10
Learning Requirement:
Bash Lv 3
Type: Active
Category: Melee Physical, Buff
Target: Instant Cast
Description: Consumes 30 SP to deal fire property physical damage to all enemies in a 5x5 area centered on yourself, and knocks them back 2 cells.
Additionally, for 10 seconds, your attacks gain 20% fire property weapon damage.
[Lv 1]: ATK 120%
[Lv 2]: ATK 140%
[Lv 3]: ATK 160%
[Lv 4]: ATK 180%
[Lv 5]: ATK 200%
[Lv 6]: ATK 220%
[Lv 7]: ATK 240%
[Lv 8]: ATK 260%
[Lv 9]: ATK 280%
[Lv 10]: ATK 300%
<Left image: Swordman skill acquisition requirements / Right image: Super Novice skill acquisition requirements>
By lowering the skill acquisition requirements, we hope to satisfy, even just a little, the desire to try out more skills. ※ The above content is still under development and may change upon actual update.
2. Super Novice Weapon Items
Along with the Super Novice update, weapon items will also be added. Episode equipment for Super Novice will be added as episode rewards, and Calamity/Mighty Calamity/Ice & Snow one-handed sword items will be added.
| Name | Image | Options & Description | Notes |
|---|---|---|---|
Calamity Sword |
An ordinary blade made to protect, now infused with evil, becoming a vanguard of calamity. Magnum Break damage +15%. Every 2 refines: ATK + 10, HIT + 3. At refine +7, Magnum Break damage +20% additional increase. At refine +9, Melee Physical Damage +7%. When worn together with Calamity Shield, Physical Damage dealt to Holy and Shadow element monsters +10%, damage received -10%. Type: One-Handed Sword Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 130 Equip: Novice class, Swordman class SLOT:1 |
Obtained via Monster Drop / NPC Exchange | |
Mighty Calamity Sword |
The " Calamity Sword" has been reinforced, becoming an even greater calamity. Magnum Break damage +22%. Every 2 refines: ATK + 10, HIT + 3. At refine +7, Magnum Break damage +20% additional increase. At refine +9, Melee Physical Damage +7%. At refine +11, ATK + 40, HIT + 8, Magnum Break damage +20% additional increase, Melee Physical Damage +3%. When worn together with Mighty Calamity Shield, Physical Damage dealt to Holy and Shadow element monsters +10%, damage received -10%. Type: One-Handed Sword Attack: 248 Weight: 70 Weapon Level: 4 Required Level: 130 Equip: Novice class, Swordman class SLOT:1 |
Obtained via NPC Upgrade | |
Chilling Ice & Snow Sword |
A one-handed sword that emits intense cold. Indestructible. ATK + 15%. Every 2 refines: ATK + 12, VIT + 5. At refine +7, Ignores 25% of Demi-Human race monsters' physical defense. At refine +9, Melee Physical Damage + 10% additional increase. At refine +11, Physical/Magic Damage dealt to enemies of all sizes +15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon race monsters +10%, damage received -10%. Type: One-Handed Sword Attack: 330 Weight: 70 Weapon Level: 4 Required Level: 150 Equip: Novice class, Swordman class SLOT:1 |
Obtained via Monster Drop |
※ The above content is still under development and may change upon actual update.
3. Rebellion Overhaul Along with the Super Novice update, a Rebellion class overhaul will be conducted.
1) Rebellion Skill Expansion and Balance Adjustment Some of Rebellion's skills will be expanded to level 10, and additional skill balance adjustments will be made.
Banishing Buster (Expanded to Level 10)
[Lv 1]: Attack Power 1600% / Buff Removal Chance 55%
[Lv 2]: Attack Power 1700% / Buff Removal Chance 60%
[Lv 3]: Attack Power 1800% / Buff Removal Chance 65%
[Lv 4]: Attack Power 1900% / Buff Removal Chance 70%
[Lv 5]: Attack Power 2000% / Buff Removal Chance 75%
[Lv 6]: Attack Power 2100% / Buff Removal Chance 80%
[Lv 7]: Attack Power 2200% / Buff Removal Chance 85%
[Lv 8]: Attack Power 2300% / Buff Removal Chance 90%
[Lv 9]: Attack Power 2400% / Buff Removal Chance 95%
[Lv 10]: Attack Power 2500% / Buff Removal Chance 100%
Dragon Tail (Expanded to Level 10)
[Lv 1]: Attack Power 700% /
Crimson Marker Target: 1400%
[Lv 2]: Attack Power 900% /
Crimson Marker Target: 1800%
[Lv 3]: Attack Power 1100% /
Crimson Marker Target: 2200%
[Lv 4]: Attack Power 1300% /
Crimson Marker Target: 2600%
[Lv 5]: Attack Power 1500% /
Crimson Marker Target: 3000%
[Lv 6]: Attack Power 1700% /
Crimson Marker Target: 3400%
[Lv 7]: Attack Power 1900% /
Crimson Marker Target: 3800%
[Lv 8]: Attack Power 2100% /
Crimson Marker Target: 4200%
[Lv 9]: Attack Power 2300% /
Crimson Marker Target: 4600%
[Lv 10]: Attack Power 2500% /
Crimson Marker Target: 5000%
Fire Dance (Expanded to Level 10)
[Lv 1]: Attack Power 300%
[Lv 2]: Attack Power 400%
[Lv 3]: Attack Power 500%
[Lv 4]: Attack Power 600%
[Lv 5]: Attack Power 700%
[Lv 6]: Attack Power 800%
[Lv 7]: Attack Power 900%
[Lv 8]: Attack Power 1000%
[Lv 9]: Attack Power 1100%
[Lv 10]: Attack Power 1200%
Hammer of God (Expanded to Level 10)
[Lv 1]: Attack Power 100% / Range: 5 x 5 cells
[Lv 2]: Attack Power 200% / Range: 5 x 5 cells
[Lv 3]: Attack Power 300% / Range: 5 x 5 cells
[Lv 4]: Attack Power 400% / Range: 5 x 5 cells
[Lv 5]: Attack Power 500% / Range: 5 x 5 cells
[Lv 6]: Attack Power 600% / Range: 7 x 7 cells
[Lv 7]: Attack Power 700% / Range: 7 x 7 cells
[Lv 8]: Attack Power 800% / Range: 7 x 7 cells
[Lv 9]: Attack Power 900% / Range: 7 x 7 cells
[Lv 10]: Attack Power 1000% / Range: 7 x 7 cells
Round Trip (Expanded to Level 10)
[Lv 1]: Attack Power 700% / Effect Range 7 x 7
[Lv 2]: Attack Power 900% / Effect Range 7 x 7
[Lv 3]: Attack Power 1100% / Effect Range 7 x 7
[Lv 4]: Attack Power 1300% / Effect Range 9 x 9
[Lv 5]: Attack Power 1500% / Effect Range 9 x 9
[Lv 6]: Attack Power 1700% / Effect Range 9 x 9
[Lv 7]: Attack Power 1900% / Effect Range 11 x 11
[Lv 8]: Attack Power 2100% / Effect Range 11 x 11
[Lv 9]: Attack Power 2300% / Effect Range 11 x 11
[Lv 10]: Attack Power 2500% / Effect Range 13 x 13
Mass Spiral (Balance Adjustment)
- Attack Power Adjustment Before: 100%/200%/300%/400%/500% After: 200%/400%/600%/800%/1000%
- SP Consumption Adjustment Before: 20/22/24/26/28 After: 40/44/48/52/56
- Fixed Cast Time adjusted from 1 sec to 2 sec
- Variable Cast Time adjusted from 0.5 sec to 1 sec
- Skill Cooldown adjusted from 1 sec to 2 sec
- Bleeding Chance Adjustment Before: 10%/20%/30%/40%/50% After: 40%/50%/60%/70%/80%
Shatter Storm (Balance Adjustment)
- Attack Power Adjustment Before: 950%/1050%/1150%/1250%/1350% After: 1900%/2100%/2300%/2500%/2700%
- SP Consumption Adjustment Before: 27/29/31/33/35 After: 50/55/60/65/70
- Fixed Cast Time adjusted from 0.5 sec to 1 sec
- Variable Cast Time Adjustment Before: 1.5 sec/1.25 sec/1 sec/0.75 sec/0.5 sec After: 3 sec/2.5 sec/2 sec/1.5 sec/1 sec
- Skill Cooldown adjusted from 1 sec to 2 sec
2) Bullet and Skill Consumable Item Weight Adjustment The weight of bullets and items consumed by skills will be adjusted to 0.1.
- Bullets (6 types):
Silver Bullet,
Flare Bullet,
Lightning Bullet,
Ice Bullet,
Poison Bullet,
Blind Bullet - Consumable Items (3 types):
Full Metal Jacket,
Grenade Launcher,
Dragon Tail Missile
4. Additional Skill Balance Adjustments Some additional skill balance adjustments are planned.
Increase AGI
- Skill cooldown removed
Acid Demonstration
- Attack Power Adjustment when attacking monsters Before: 400%/800%/1200%/1600%/2000%/2400%/2800%/3200%/3600%/4000% After: 500%/1000%/1500%/2000%/2500%/3000%/3500%/4000%/4500%/5000%
- Attack Power Adjustment when attacking characters Before: 200%/400%/600%/800%/1000%/1200%/1400%/1600%/1800%/2000% After: 250%/500%/750%/1000%/1250%/1500%/1750%/2000%/2250%/2500%
- Skill Cooldown adjusted from 2 sec to 1 sec
- Global Cooldown adjusted from 0.3 sec to 0.15 sec
Tracking
- Skill cooldown removed
Ganbantein
- Skill Cooldown adjusted from 5 sec to 2 sec
- Global Cooldown of 0.3 sec added
Cast Ninja Spell
- Skill cooldown removed
Fire Ball
- Skill Cooldown adjusted from 1.2 sec to 0.7 sec
Frost Diver
- Skill Cooldown adjusted from 1.2 sec to 0.5 sec
Napalm Beat
- Skill Cooldown adjusted from 0.7 sec to 0.5 sec
Throw Spirit Sphere
- Attack Power Adjustment Before: 1200%/1400%/1600%/1800%/2000% After: 1600%/1800%/2000%/2200%/2400%
- Attack Power Adjustment while in
Root state
Before: 1800%/2100%/2400%/2700%/3000%
After: 2400%/2700%/3000%/3300%/3600%
Throw Huuma Shuriken
- Variable Cast Time Adjustment Before: 2.5 sec/2 sec/1.5 sec/1 sec/0.5 sec After: 0.5 sec/0.5 sec/0.5 sec/0.5 sec/0.5 sec
The above content is still under development, so it may change upon future updates. For more details, please refer to the official website notice when the update is released. Thank you.
Calamity Sword
Calamity Shield
Mighty Calamity Sword
Mighty Calamity Shield
Chilling Ice & Snow Sword
Chilling Ice & Snow Shield