Criatura Academy
News · Dev note · 2024-10-30

December 2024 Update Preview 2024년 12월 업데이트 예정 사항 안내

Translated from the official kRO Zero announcement. Original

Hello.

Ragnarok Online Zero adventurers, this is the RO1 Studio Zero Team.

The Zero Team is currently focused on updating the 3rd Job classes and Episode 3-1 to coincide with our 7th anniversary in December.

We would like to inform adventurers about the content being prepared for the December update.


1. New Episode 3-1 [Voice of the Goddess]

1) Episode 3-1: Voice of the Goddess

[Episode 3-1: Voice of the Goddess] will be updated as the sequel to [Episode 2-3: Garrison Invasion].

A new threat is approaching Midgard. The danger hidden within the Arunafeltz Papal State, which was thought to have overcome its crisis, is beginning to reveal itself. You must help the Pope, who desperately wishes to protect Arunafeltz and the world.

With the Episode 3-1 update, the Grey Wolf Village and Grey Wolf Forest areas will be opened.

---------------------------------[New Areas: Grey Wolf Village and Grey Wolf Forest]


2) Memorial Dungeon: [Echo of the Goddess]

Alongside the episode, a new Memorial Dungeon [Echo of the Goddess] will be updated, accessible from level 200 after clearing the episode.

[Shigrun] This is it!


3) New Equipment Items

With the addition of the new episode area, new equipment items will also be added.

You will be able to encounter a variety of new items and enchant effects in the new area.

----------------------------------[23 new weapons are scheduled to be added.]

---------------------------------[11 new armors are scheduled to be added.]

------------------------

4) New Stats: Trait Stats

Six new stats will be added with the 200-level items.

  1. Power Atk (P.ATK) A stat that increases the character's final physical attack power by a percentage.

  2. Spell Matk (S.MATK) A stat that increases the character's final magic attack power by a percentage.

  3. Resist (Res) A stat that reduces physical damage taken before physical defense is applied.

  4. Magic Resist (Mres) A stat that reduces magic damage taken before magic defense is applied.

  5. Heal Plus (H.Plus) A stat that increases the final healing amount by a percentage.

  6. Critical Damage Rate (C.Rate) A stat that increases the unique critical hit specification of "140% damage increase effect."


2. 3rd Job Classes

The 3rd Job classes, which are the upper-tier classes of the Transcendent classes, will be updated.

3rd Job classes can be changed into from the existing Transcendent classes (Base Level 200/Job Level 70).

Upon changing to a 3rd Job class, you can grow up to (Base Level 230/Job Level 30), and the cap on base stats will be applied as 130.


3. Maximum Level Expansion

Along with the episode, the maximum level of Transcendent classes will be expanded to level 200, and upon changing to 3rd Job classes, it will be further expanded to level 230.

Expanded classes will be extended to level 230 without a separate job change, and the job level will be expanded from 60 to 70.

Along with the level expansion, the base stat cap for Transcendent and Expanded classes will also be expanded from 125 to 130.

However, stat points will only be granted up to level 200, and no additional stat points will be granted beyond level 200.


4. Base Experience Adjustment

As the maximum level is expanded, the required experience for the 161 to 170 level range will be significantly reduced.

Level Existing EXP Changed EXP
161 1711909194 1619373562
162 1917338297 1700342240
163 2166592276 1785359352
164 2469915195 1874627320
165 2840402474 1968358686
166 3294866870 2066776620
167 3854994238 2170115451
168 4548893200 2278621224
169 5413182908 2392552285
170 6495819490 2512179899

5. System Improvements

1) Cupet System Overhaul

We would like to provide additional information regarding changes to some aspects of the Cupet system, made to separate Cupet appearance and options.

**- Cupet Eggs can be hatched using an Egg Incubator, and upon hatching, options based on intimacy will be removed.

  • Cupet Enchant will become available on Cupet-exclusive equipment using Cupet Eggs as materials, and upon enchanting, the Cupet's unique option will be guaranteed on the Cupet-exclusive equipment. However, for event Cupets, Cupet Enchant may be unavailable, or only the unique option may be granted.
  • Cupet Enchant requires 1 Cupet Egg and 10,000 Zeny as materials. However, the Cupet Egg used as material will not be returned, and options can be re-granted through Cupet Enchant Reset.
  • Cupet Enchant can be upgraded from Lv 1 to Lv 2, and the upgrade success rate is applied as 50%.
  • Cupet-exclusive equipment purchases and enchanting are available through the Taming Merchant.**

Taming Ring

Normal Growth Reset

Random Fixed

Gloom Under Night Egg Lv2

Gloom Under Night Egg Lv2 MATK + 40, Ghost/Fire element magic damage increased by 7%.

TAX 0 ZENY

Enchant Grant

Cupet Enchant Enchant Grant & Reset success rate: 100% Lv2 Enhancement success rate: 50% -------------------------------------------< Cupet Enchant Example>

Phreeoni Egg After Change
An egg in which Cupet Phreeoni is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

If intimacy is Shy or Awkward, HIT + 6.
If intimacy is Normal, HIT + 10,
5% chance to trigger Guided Attack.
If intimacy is Close, HIT + 14,
10% chance to trigger Guided Attack.
If intimacy is Loyal, HIT + 18,
15% chance to trigger Guided Attack.
An egg in which Cupet Phreeoni is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

Can grant the power of Cupet Phreeoni.
[Enchant Effect]
At Lv1, HIT + 14, 10% chance to trigger Guided Attack.
At Lv2, HIT + 18, 15% chance to trigger Guided Attack.
[Enchantable Equipment]
Taming Ring
Moonlight Flower Egg After Change
An egg in which Cupet Moonlight Flower is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

If intimacy is Shy or Awkward, CRI + 3, HIT + 3.
If intimacy is Normal, CRI + 4, HIT + 4.
On physical attack, low chance to recover HP 300 per second for 4 seconds over 5 seconds.
If intimacy is Close, CRI + 5, HIT + 5.
On physical attack, low chance to recover HP 400, SP 10 per second for 4 seconds over 5 seconds.
If intimacy is Loyal, CRI + 6, HIT + 6.
On physical attack, low chance to recover HP 500, SP 20 per second for 4 seconds over 5 seconds.
An egg in which Cupet Moonlight Flower is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

Can grant the power of Cupet Moonlight Flower.
[Enchant Effect]
At Lv1, CRI + 5, HIT + 5,
On physical attack, low chance to recover HP 400, SP 10 per second for 4 seconds over 5 seconds.
At Lv2, CRI + 6, HIT + 6,
On physical attack, low chance to recover HP 500, SP 20 per second for 4 seconds over 5 seconds.
[Enchantable Equipment]
Bacsojin Egg After Change
An egg in which Cupet Bacsojin (White Lady) is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

If intimacy is Shy or Awkward, MSP + 2%.
If intimacy is Normal, MSP + 3%, increased attack speed (3% reduction in after-attack delay).
If intimacy is Close, MSP + 4%, increased attack speed (4% reduction in after-attack delay).
If intimacy is Loyal, MSP + 5%, increased attack speed (5% reduction in after-attack delay).
Type: Monster Egg
SLOT:0
An egg in which Cupet Bacsojin (White Lady) is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

Can grant the power of Cupet Bacsojin.
[Enchant Effect]
At Lv1, MSP + 4%, increased attack speed (4% reduction in after-attack delay).
At Lv2, MSP + 5%, increased attack speed (5% reduction in after-attack delay).
[Enchantable Equipment]
Taming Ring
Grom Under Knight Egg After Change
An egg in which Cupet Grom Under Knight is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

If intimacy is Shy or Awkward, MATK + 10.
If intimacy is Normal, MATK + 20.
If intimacy is Close, MATK + 30, Ghost/Fire element magic damage increased by 5%.
If intimacy is Loyal, MATK + 40, Ghost/Fire element magic damage increased by 7%.
Type: Monster Egg
SLOT:0
Price: 0
An egg in which Cupet Grom Under Knight is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

Can grant the power of Cupet Grom Under Knight.
[Enchant Effect]
At Lv1, MATK + 30, Ghost/Fire element magic damage increased by 5%.
At Lv2, MATK + 40, Ghost/Fire element magic damage increased by 7%.
[Enchantable Equipment]
Taming Ring
Baphomet Egg After Change
An egg in which Cupet Baphomet is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

If intimacy is Shy or Awkward, FLEE + 8, MSP + 1%.
If intimacy is Normal, FLEE + 12, MSP + 3%, ranged physical damage increased by 1%.
If intimacy is Close, FLEE + 16, MSP + 5%, ranged physical damage increased by 3%.
If intimacy is Loyal, FLEE + 20, MSP + 7%, ranged physical damage increased by 5%.
Type: Monster Egg
SLOT:0
An egg in which Cupet Baphomet is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

Can grant the power of Cupet Baphomet.
[Enchant Effect]
At Lv1, FLEE + 16, MSP + 5%, ranged physical damage increased by 3%.
At Lv2, FLEE + 20, MSP + 7%, ranged physical damage increased by 5%.
[Enchantable Equipment]
Taming Ring
Wandering Duck Doll Egg After Change
An egg in which Cupet Duck Doll is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

If intimacy is Close, 5% chance to trigger Guided Attack.
If intimacy is Loyal, 10% chance to trigger Guided Attack.
Type: Monster Egg
SLOT:0
Price: 0
An egg in which Cupet Baphomet is sleeping. The sleeping monster can be awakened using a [Pet Incubator].

Can grant the power of Cupet Duck Doll.
[Enchant Effect]
10% chance to trigger Guided Attack.
[Enchantable Equipment]
Taming Ring

-------------------------------------------<Cupet Option Change Example>


2) Element System Overhaul

Along with the 3rd Job update, the element system will be further overhauled.

Currently, higher monster levels are set to represent stronger monsters, but the elemental affinity values have been applying higher damage as the monster's level increases; this will be changed so that affinity values are applied according to the monster's strength instead.

Existing Element Chart

Level 1

Attack Element

Defense Element Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100 100 100 100 100 100 100 100 90 100
Water 100 25 100 90 150 150 100 100 100 100
Earth 100 100 25 150 90 150 100 100 100 100
Fire 100 150 90 25 100 150 100 100 100 90
Wind 100 90 150 100 25 150 100 100 100 100
Poison 100 150 150 150 150 0 75 75 75 75
Holy 100 100 100 100 100 75 0 125 90 125
Shadow 100 100 100 100 100 75 125 0 90 0
Ghost 90 100 100 100 100 75 100 100 125 100
Undead 100 100 100 125 100 75 125 0 100 0

Level 4

Attack Element

Defense Element Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100 100 100 100 100 100 100 100 0 100
Water 100 0 100 60 200 125 100 100 100 100
Earth 100 100 0 200 60 125 100 100 100 100
Fire 100 200 60 0 100 125 100 100 100 60
Wind 100 60 200 100 0 125 100 100 100 100
Poison 100 125 125 125 125 0 50 50 50 0
Holy 100 100 100 100 100 50 0 200 60 200
Shadow 100 100 100 100 100 50 200 0 60 0
Ghost 0 100 100 100 100 50 100 100 200 175
Undead 100 100 100 200 100 0 200 0 175 0

Modified Element Chart

Level 1

Attack Element

Defense Element Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100 100 100 100 100 100 100 100 90 100
Water 100 25 100 90 200 150 100 100 100 100
Earth 100 100 25 200 90 150 100 100 100 100
Fire 100 200 90 25 100 150 100 100 100 90
Wind 100 90 200 100 25 150 100 100 100 100
Poison 100 150 150 150 150 0 75 75 75 75
Holy 100 100 100 100 100 75 0 200 90 200
Shadow 100 100 100 100 100 75 200 0 90 0
Ghost 90 100 100 100 100 75 100 100 200 175
Undead 100 100 100 200 100 75 200 0 175 0

Level 4

Attack Element

Defense Element Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100 100 100 100 100 100 100 100 0 100
Water 100 0 100 60 150 125 100 100 100 100
Earth 100 100 0 150 60 125 100 100 100 100
Fire 100 150 60 0 100 125 100 100 100 60
Wind 100 60 150 100 0 125 100 100 100 100
Poison 100 125 125 125 125 0 50 50 50 0
Holy 100 100 100 100 100 50 0 125 60 125
Shadow 100 100 100 100 100 50 125 0 60 0
Ghost 0 100 100 100 100 50 100 100 125 100
Undead 100 100 100 125 100 0 125 0 100 0

3) 2nd Job Change and Transcendence Simplification

Along with the 3rd Job update, the 2nd Job change and Transcendence quests will be simplified.


4) Weapon Penalty Improvement

The weapon penalty for the Whip class will be improved to match that of the Musical Instrument class. Before Change: Small 75% / Medium 100% / Large 50% After Change: Small 75% / Medium 100% / Large 75%


The above content is still under development, so the details may change upon the actual update. Please refer to the official website's notice board for detailed information at the time of the update.

Thank you.