Hello, Ragnarok Online players.
This is the Ragnarok Zero Team from RO1 Studio.
Today, we would like to share news about the
2018 Q1 major update that our Ragnarok Zero Team is currently preparing.
1. Update Schedule
Many teams related to Ragnarok Zero are currently working tirelessly day and night to stabilize the service.
Our top priority is to provide you with a stable service, and we will prepare to update quickly afterward.
Accordingly, the previously planned major update is scheduled to proceed on January 31st, so please look forward to it.
2. Second Job Classes
Along with the update to the second job classes, balance adjustments will be made to some skills of the second job classes.
The details are as follows.
1) 2-1 Job Classes
| Job Class | Changed Skill | Change Details |
| Knight | Twohand Quicken | Added attack speed increase (10% reduction in after-attack delay) effect. |
| Blacksmith | Adrenaline Rush | Added attack speed increase (10% reduction in after-attack delay) effect. |
Power-Thrust | Removed weapon destruction effect, increased effect received by party members. | |
| Weapon Crafting | Random options granted to crafted Level 3 weapons.
Number of random options varies based on ranking (up to 5 types) | |
| Wizard | Meteor Storm | Casting time adjusted (fixed casting ratio adjusted) |
Storm Gust | Reduced casting time, increased skill cooldown. | |
Lord of Vermilion | Reduced casting time. | |
| Priest | Suffragium | Removed usage count limit, changed to buff all party members within range. |
Impositio Manus | Changed to equipment attack power increase, added magic attack power increase effect, buffs all party members within range. | |
Magnus Exorcismus | Reduced casting time. | |
| Hunter | Blitz Beat | Removed damage distribution effect of Auto Blitz Beat. |
Land Mine | Casting time adjusted. | |
Blast Mine | Casting time adjusted. | |
Claymore Trap | Casting time adjusted |
2) 2-2 Job Classes
| Job Class | Changed Skill | Change Details |
| Crusader | Spear Quicken | Added attack speed increase (10% reduction in after-attack delay) effect. |
Grand Cross | Removed feedback damage (HP 20% reduction penalty maintained), casting time adjusted. | |
| Alchemist | Bomb | Increased weapon destruction chance. |
Acid Terror | Increased armor destruction chance. | |
| Sage | Earth Spike | Increased damage. |
Heaven's Drive | Reduced casting time. | |
| Monk | Changed Knuckle size penalty | Small: 100% / Medium: 100% / Large: 75% |
| Bard | Song-type skills changed | Changed from ground-persisting buffs to buffs granted once to party members within range. |
Melody Strike | Casting time adjusted, increased damage. | |
| Dancer | Dance-type skills changed | Changed from ground-persisting buffs to buffs granted once to party members within range. |
Slinging Arrow | Casting time adjusted, increased damage. | |
| Bard&Dancer | Ensemble-type skills changed | Changed from ground-persisting buffs to buffs granted once to party members within range. |
3. Skill [
Steal] Improvement
Currently, equipment stolen using the Thief class's [
Steal] skill does not receive random options.
We are working on an improvement so that equipment with random options can also be stolen using [
Steal] in the future.
4. New Areas
Along with the second job class update, three new dungeons will open simultaneously, and some of these dungeons will be configured as Fever Areas.
1) Turtle Island Dungeon
Consisting of 1 field and 3 floors, for a total of 4 maps, Turtle Island Dungeon is a dungeon specialized for Insect and Brute type monsters.
You can travel there by boat from Alberta.
2) Clock Tower Dungeon
Located at the center of Al De Baran, the Clock Tower Dungeon consists of various floors and is a dungeon specialized for Formless type monsters.
3) Glast Heim Dungeon
Located west of Geffen, Glast Heim Dungeon is a dungeon composed of a complex arrangement of various sub-dungeons.
Various types of monsters coexist here, including Demon, Undead, Insect, and Brute types.
5. Direction of New Fever Areas
Existing Fever Areas have provided two benefits: equipment acquisition and experience gain.
The experience gain aspect was prepared for leveling up toward second job advancement, and for Fever Areas newly added after the second job advancement update,
the focus will shift more toward equipment acquisition rather than experience gain.
6. 3 New MDs and MD Equipment Update
With the Level 99 expansion, a total of 3 new Memorial Dungeons for Level 70, Level 80, and Level 99 will be updated.
Along with the new dungeon updates, new equipment will also be updated, and these items can be obtained by upgrading previous tier equipment using Zellstone and other materials.
7. Change in Conditions for Equal Item Distribution
During party play, the criteria for equal item distribution will change.
Previously, when an item was obtained, it was randomly distributed among party members within an 11x11 cell range around the party member who acquired it.
Under the newly changed criteria, if a party member within a 31x31 cell range around the party leader obtains an item,
the item will be randomly distributed to one of the party members located within the party leader's 31x31 cell range. For items obtained by someone outside the 31-cell range,
the item will be acquired directly by the person who obtained it.
8. Change in Weight Limit Values for Some Crafting Skills
Currently, weight-based penalties apply starting at 70% carrying capacity, whereas [
Arrow Crafting] and [
Find Stone] cannot be used starting at 50% carrying capacity. We plan to change these skills' thresholds so they also cannot be used starting at 70% carrying capacity, to match the standard.
Twohand Quicken
Adrenaline Rush
Power-Thrust
Meteor Storm
Storm Gust
Lord of Vermilion
Suffragium
Impositio Manus
Magnus Exorcismus
Blitz Beat
Land Mine
Blast Mine
Claymore Trap
Spear Quicken
Grand Cross
Bomb
Acid Terror
Earth Spike
Heaven's Drive
Melody Strike
Slinging Arrow