Criatura Academy
News · Dev note · 2017-12-28

2018 Q1 Major Update 2018년 1분기 대규모 업데이트

Translated from the official kRO Zero announcement. Original

Hello, Ragnarok Online players.

This is the Ragnarok Zero Team from RO1 Studio.

Today, we would like to share news about the

2018 Q1 major update that our Ragnarok Zero Team is currently preparing.

1. Update Schedule

Many teams related to Ragnarok Zero are currently working tirelessly day and night to stabilize the service.

Our top priority is to provide you with a stable service, and we will prepare to update quickly afterward.

Accordingly, the previously planned major update is scheduled to proceed on January 31st, so please look forward to it.

2. Second Job Classes

Along with the update to the second job classes, balance adjustments will be made to some skills of the second job classes.

The details are as follows.

1) 2-1 Job Classes

Job ClassChanged SkillChange Details
KnightTwohand QuickenAdded attack speed increase (10% reduction in after-attack delay) effect.
BlacksmithAdrenaline RushAdded attack speed increase (10% reduction in after-attack delay) effect.
Power-ThrustRemoved weapon destruction effect, increased effect received by party members.
Weapon CraftingRandom options granted to crafted Level 3 weapons.

Number of random options varies based on ranking (up to 5 types)

WizardMeteor StormCasting time adjusted (fixed casting ratio adjusted)
Storm GustReduced casting time, increased skill cooldown.
Lord of VermilionReduced casting time.
PriestSuffragiumRemoved usage count limit, changed to buff all party members within range.
Impositio ManusChanged to equipment attack power increase, added magic attack power increase effect,
buffs all party members within range.
Magnus ExorcismusReduced casting time.
HunterBlitz BeatRemoved damage distribution effect of Auto Blitz Beat.
Land MineCasting time adjusted.
Blast MineCasting time adjusted.
Claymore TrapCasting time adjusted

2) 2-2 Job Classes

Job ClassChanged SkillChange Details
CrusaderSpear QuickenAdded attack speed increase (10% reduction in after-attack delay) effect.
Grand CrossRemoved feedback damage (HP 20% reduction penalty maintained), casting time adjusted.
AlchemistBombIncreased weapon destruction chance.
Acid TerrorIncreased armor destruction chance.
SageEarth SpikeIncreased damage.
Heaven's DriveReduced casting time.
MonkChanged Knuckle size penaltySmall: 100% / Medium: 100% / Large: 75%
BardSong-type skills changedChanged from ground-persisting buffs to buffs granted once to party members within range.
Melody StrikeCasting time adjusted, increased damage.
DancerDance-type skills changedChanged from ground-persisting buffs to buffs granted once to party members within range.
Slinging ArrowCasting time adjusted, increased damage.
Bard&DancerEnsemble-type skills changedChanged from ground-persisting buffs to buffs granted once to party members within range.

3. Skill [Steal] Improvement

Currently, equipment stolen using the Thief class's [Steal] skill does not receive random options.

We are working on an improvement so that equipment with random options can also be stolen using [Steal] in the future.

4. New Areas

Along with the second job class update, three new dungeons will open simultaneously, and some of these dungeons will be configured as Fever Areas.

1) Turtle Island Dungeon

Consisting of 1 field and 3 floors, for a total of 4 maps, Turtle Island Dungeon is a dungeon specialized for Insect and Brute type monsters.

You can travel there by boat from Alberta.

2) Clock Tower Dungeon

Located at the center of Al De Baran, the Clock Tower Dungeon consists of various floors and is a dungeon specialized for Formless type monsters.

3) Glast Heim Dungeon

Located west of Geffen, Glast Heim Dungeon is a dungeon composed of a complex arrangement of various sub-dungeons.

Various types of monsters coexist here, including Demon, Undead, Insect, and Brute types.

5. Direction of New Fever Areas

Existing Fever Areas have provided two benefits: equipment acquisition and experience gain.

The experience gain aspect was prepared for leveling up toward second job advancement, and for Fever Areas newly added after the second job advancement update,

the focus will shift more toward equipment acquisition rather than experience gain.

6. 3 New MDs and MD Equipment Update

With the Level 99 expansion, a total of 3 new Memorial Dungeons for Level 70, Level 80, and Level 99 will be updated.

Along with the new dungeon updates, new equipment will also be updated, and these items can be obtained by upgrading previous tier equipment using Zellstone and other materials.

7. Change in Conditions for Equal Item Distribution

During party play, the criteria for equal item distribution will change.

Previously, when an item was obtained, it was randomly distributed among party members within an 11x11 cell range around the party member who acquired it.

Under the newly changed criteria, if a party member within a 31x31 cell range around the party leader obtains an item,

the item will be randomly distributed to one of the party members located within the party leader's 31x31 cell range. For items obtained by someone outside the 31-cell range,

the item will be acquired directly by the person who obtained it.

8. Change in Weight Limit Values for Some Crafting Skills

Currently, weight-based penalties apply starting at 70% carrying capacity, whereas [Arrow Crafting] and [Find Stone] cannot be used starting at 50% carrying capacity. We plan to change these skills' thresholds so they also cannot be used starting at 70% carrying capacity, to match the standard.