Hello, Ragnarok users.
This is the Ragnarok Zero team of RO1 Studio.
We would like to inform you about the update content for the last week of March and the content to be updated in April.
And also about content that will be adjusted going forward.
1. New Drop Equipment Item Update
On March 28, 2018, 8 new types of equipment will be updated.
Some monsters appearing in the Old Castle, Niflheim, Turtle Island, Clock Tower, and Louyang areas will drop new equipment!

Thunder Bow[1]
A bow radiating masterfully crafted power.
It is said to allow attacks as fast as lightning.
Increases attack speed (reduces after-attack delay by 10%), LUK + 5.
At 7 refine, CRI + 7.
At 9 refine,
Blitz Beat damage increased by 20%, ASPD + 1.
Type: Bow Attack: 120 Weight: 90 Weapon Level: 3 Required Level: 60 Equip: Archer class, Rogue class
Loli Ruri Shoes[1]
Shoes that
Loli Ruri cherishes dearly.
FLEE + 15, CRI + 3.
At 7 refine, HIT + 15.
At 9 refine, increases attack speed (reduces after-attack delay by 7%).
Type: Shoes Defense: 10 Weight: 50 Required Level: 60 Equip: All classes
Jewel Shield[1]
A shield embedded with jewels, made from the hard shell of some animal.
MHP + 200.
At 7 refine, ASPD + 1.
At 9 refine,
Shield Boomerang damage increased by 30%.
Type: Shield Defense: 180 Weight: 160 Required Level: 60 Equip: Swordman class, Merchant class, Thief class
White Serpent Ring[1]
A ring shaped like a white serpent that
Green Maiden was cherishing, perhaps given to her by someone.
Refinable.
CRI + 1, AGI + 1.
At 7 refine, AGI + 1 additional increase.
At 9 refine, CRI + 1 additional increase, critical damage increased by 1%.
Type: Accessory Defense: 1 Weight: 10 Required Level: 60 Equip: All classes

Wizard's Gloves[1]
Gloves that show traces of having been used by someone, once belonging to a magician.
Refining possible.
Variable Cast Time -2%. MATK + 2.
At Refine +7, MATK + 2 additional increase.
At Refine +9, Variable Cast Time -1% additional decrease. Elemental magic damage + 1%.
Type: Accessory Defense: 1 Weight: 10 Required Level: 60 Job: All Jobs
Frozen Rose[0]
A rose frozen cold.
Biting it carelessly might leave a wound on your lips.
CRI + 1. Water property magic damage + 1%.
Type: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 60 Job: All Jobs
Dullahan's Gloves[1]
Steel gloves that were once on
Dullahan's hand.
Refining possible.
HIT + 1, DEX + 1.
At Refine +7, DEX + 1 additional increase.
At Refine +9, HIT + 1 additional increase. ATK + 2%.
Type: Accessory Defense: 1 Weight: 10 Required Level: 60 Job: All Jobs
Owl Duke Cane[1]
A cane that
Owl Duke occasionally carried around in place of an umbrella.
MATK + 140. Indestructible.
Variable Cast Time -10%.
At Refine +7, Heal recovery amount + 12%.
At Refine +9,
Magnus Exorcismus damage + 20%.
Type: One-handed Staff Attack: 60 Weight: 80 Weapon Level: 3 Required Level: 60 Job: Acolyte Class
<New drop equipment is being added!>
Weapon and shoe equipment items will have random options, so please pay close attention.
※ Some items drop with an extremely low probability.
2. Siege War Area Expansion
On March 28, 2018, a new siege area, "Britoniah," will open.
Britoniah is a siege area belonging to Geffen, the city of magicians, and you will be able to engage in intense sieges across 5 hideouts with terrain different from Prontera's Valkyrie Realm.
<You will soon be able to encounter the new siege area "Britoniah"!>
3. Additional Siege War Sessions
Starting March 28, 2018, the siege war schedule will increase from once a week to twice a week, on Wednesdays and Sundays.
Please refer to future notices regarding the siege war timing.
※ When will the Guild Dungeon open?
The Guild Dungeon currently in development is designed as a dungeon where players can obtain equipment exclusive to siege wars. Once the content is further refined, we will inform you through developer notes or notices.
4. Blacksmith Weapon Crafting Improvements
On March 28, some content regarding Blacksmith weapon crafting will change.
1) Random Option Changes
When crafting weapons, the maximum value range of some options granted to weapons will be significantly increased, and the minimum value will be adjusted.
Additionally, the list of option types that can be granted will also change.

General
| Option | Min | Max |
|---|---|---|
| Option 1 | ||
| Increases physical damage dealt to Neutral property enemies | 10 | 50 |
| Increases physical damage dealt to Water property enemies | 10 | 50 |
| Increases physical damage dealt to Wind property enemies | 10 | 50 |
| Increases physical damage dealt to Earth property enemies | 10 | 50 |
| Increases physical damage dealt to Fire property enemies | 10 | 50 |
| Increases physical damage dealt to Poison property enemies | 10 | 50 |
| Increases physical damage dealt to Shadow property enemies | 10 | 50 |
| Increases physical damage dealt to Holy property enemies | 10 | 50 |
| Increases physical damage dealt to Ghost property enemies | 10 | 50 |
| Increases physical damage dealt to Undead property enemies | 10 | 50 |
| ATK + | 20 | 60 |
| ATK % | 3 | 15 |
| HIT + | 10 | 40 |
| CRI + | 5 | 20 |
| Option 2 | ||
| ASPD + | 1 | 3 |
| FLEE + | 10 | 40 |
| Increases physical damage dealt to Large-sized enemies | 5 | 35 |
| Increases physical damage dealt to Medium-sized enemies | 5 | 35 |
| Increases physical damage dealt to Small-sized enemies | 5 | 35 |
| Increases critical physical damage | 5 | 35 |
| Increases attack speed (reduces delay after attack) | 5 | 20 |
| Increases ranged physical damage | 5 | 20 |
| Option 3 | ||
| MHP + | 150 | 1000 |
| MSP + | 30 | 200 |
| Reduces SP consumption | 1 | 10 |
| Increases physical damage dealt to Formless race monsters | 10 | 50 |
| Increases physical damage dealt to Demi-Human race monsters | 10 | 50 |
| Increases physical damage dealt to Brute race monsters | 10 | 50 |
| Increases physical damage dealt to Plant race monsters | 10 | 50 |
| Increases physical damage dealt to Fish race monsters | 10 | 50 |
| Increases physical damage dealt to Undead race monsters | 10 | 50 |
| Increases physical damage dealt to Demon race monsters | 10 | 50 |
| Increases physical damage dealt to Angel race monsters | 10 | 50 |
| Increases physical damage dealt to Insect race monsters | 10 | 50 |
| Increases physical damage dealt to Dragon race monsters | 10 | 50 |

Ranker Rank 6~10
| Option | Min | Max |
|---|---|---|
| Option 1 | ||
| Increases physical damage dealt to Neutral property enemies | 10 | 50 |
| Increases physical damage dealt to Water property enemies | 10 | 50 |
| Increases physical damage dealt to Wind property enemies | 10 | 50 |
| Increases physical damage dealt to Earth property enemies | 10 | 50 |
| Increases physical damage dealt to Fire property enemies | 10 | 50 |
| Increases physical damage dealt to Poison property enemies | 10 | 50 |
| Increases physical damage dealt to Shadow property enemies | 10 | 50 |
| Increases physical damage dealt to Holy property enemies | 10 | 50 |
| Increases physical damage dealt to Ghost property enemies | 10 | 50 |
| Increases physical damage dealt to Undead property enemies | 10 | 50 |
| ATK + | 20 | 60 |
| ATK % | 3 | 15 |
| HIT + | 10 | 40 |
| CRI + | 5 | 20 |
| Option 2 | ||
| ASPD + | 1 | 3 |
| FLEE + | 10 | 40 |
| Increases physical damage dealt to Large-sized enemies | 5 | 35 |
| Increases physical damage dealt to Medium-sized enemies | 5 | 35 |
| Increases physical damage dealt to Small-sized enemies | 5 | 35 |
| Increases critical physical damage | 5 | 35 |
| Increases attack speed (reduces delay after attack) | 5 | 20 |
| Increases ranged physical damage | 5 | 20 |
| Option 3 | ||
| MHP + | 150 | 1000 |
| MSP + | 30 | 200 |
| Reduces SP consumption | 1 | 10 |
| Increases physical damage dealt to Formless race monsters | 10 | 50 |
| Increases physical damage dealt to Demi-Human race monsters | 10 | 50 |
| Increases physical damage dealt to Brute race monsters | 10 | 50 |
| Increases physical damage dealt to Plant race monsters | 10 | 50 |
| Increases physical damage dealt to Fish race monsters | 10 | 50 |
| Increases physical damage dealt to Undead race monsters | 10 | 50 |
| Increases physical damage dealt to Demon race monsters | 10 | 50 |
| Increases physical damage dealt to Angel race monsters | 10 | 50 |
| Increases physical damage dealt to Insect race monsters | 10 | 50 |
| Increases physical damage dealt to Dragon race monsters | 10 | 50 |
| Option 4 | ||
| Ignores physical defense of Formless race monsters | 5 | 25 |
| Ignores physical defense of Demi-Human race monsters | 5 | 25 |
| Ignores physical defense of Brute race monsters | 5 | 25 |
| Ignores physical defense of Plant race monsters | 5 | 25 |
| Ignores physical defense of Fish race monsters | 5 | 25 |
| Ignores physical defense of Undead race monsters | 5 | 25 |
| Ignores physical defense of Demon race monsters | 5 | 25 |
| Ignores physical defense of Angel race monsters | 5 | 25 |
| Ignores physical defense of Insect race monsters | 5 | 25 |
| Ignores physical defense of Dragon race monsters | 5 | 25 |

Ranker 1st~5th Place
| Option | Min | Max |
|---|---|---|
| Option 1 | ||
| Increase Physical Damage to Neutral Property Enemies | 10 | 50 |
| Increase Physical Damage to Water Property Enemies | 10 | 50 |
| Increase Physical Damage to Wind Property Enemies | 10 | 50 |
| Increase Physical Damage to Earth Property Enemies | 10 | 50 |
| Increase Physical Damage to Fire Property Enemies | 10 | 50 |
| Increase Physical Damage to Poison Property Enemies | 10 | 50 |
| Increase Physical Damage to Shadow Property Enemies | 10 | 50 |
| Increase Physical Damage to Holy Property Enemies | 10 | 50 |
| Increase Physical Damage to Ghost Property Enemies | 10 | 50 |
| Increase Physical Damage to Undead Property Enemies | 10 | 50 |
| ATK + | 20 | 60 |
| ATK % | 3 | 15 |
| HIT + | 10 | 40 |
| CRI + | 5 | 20 |
| Option 2 | ||
| ASPD + | 1 | 3 |
| FLEE + | 10 | 40 |
| Increase Physical Damage to Large Enemies | 5 | 35 |
| Increase Physical Damage to Medium Enemies | 5 | 35 |
| Increase Physical Damage to Small Enemies | 5 | 35 |
| Increase Critical Physical Damage | 5 | 35 |
| Increase Attack Speed (Reduce Delay After Attack) | 5 | 20 |
| Increase Ranged Physical Damage | 5 | 20 |
| Option 3 | ||
| MHP + | 150 | 1000 |
| MSP + | 30 | 200 |
| Reduce SP Consumption | 1 | 10 |
| Increase Physical Damage to Formless Monsters | 10 | 50 |
| Increase Physical Damage to Demi-Human Monsters | 10 | 50 |
| Increase Physical Damage to Brute Monsters | 10 | 50 |
| Increase Physical Damage to Plant Monsters | 10 | 50 |
| Increase Physical Damage to Fish Monsters | 10 | 50 |
| Increase Physical Damage to Undead Monsters | 10 | 50 |
| Increase Physical Damage to Demon Monsters | 10 | 50 |
| Increase Physical Damage to Angel Monsters | 10 | 50 |
| Increase Physical Damage to Insect Monsters | 10 | 50 |
| Increase Physical Damage to Dragon Monsters | 10 | 50 |
| Option 4 | ||
| Ignore Physical Defense of Formless Monsters | 5 | 25 |
| Ignore Physical Defense of Demi-Human Monsters | 5 | 25 |
| Ignore Physical Defense of Brute Monsters | 5 | 25 |
| Ignore Physical Defense of Plant Monsters | 5 | 25 |
| Ignore Physical Defense of Fish Monsters | 5 | 25 |
| Ignore Physical Defense of Undead Monsters | 5 | 25 |
| Ignore Physical Defense of Demon Monsters | 5 | 25 |
| Ignore Physical Defense of Angel Monsters | 5 | 25 |
| Ignore Physical Defense of Insect Monsters | 5 | 25 |
| Ignore Physical Defense of Dragon Monsters | 5 | 25 |
| Option 5 | ||
| ATK + | 10 | 30 |
| ATK % | 1 | 10 |
| HIT + | 10 | 20 |
| CRI + | 3 | 10 |
| FLEE + | 5 | 20 |
| Increase Physical Damage to Boss-Type Monsters | 10 | 45 |
| Ignore Physical Defense of Boss-Type Monsters | 5 | 10 |
| Increase Physical Damage to Normal-Type Enemies | 10 | 45 |
| Ignore Physical Defense of Normal-Type Enemies | 5 | 25 |
2) Addition of Acquisition Routes for Some Gem Items
To improve the difficulty of obtaining gem items, which are essential for weapon crafting, gem items will be added to Thor's Flame's mineral exchange list.

Obtained 2
Ruby
[Thor's Flame] Let me see that, Crunch crunch... munch munch... Nom nom nom... delicious. Here! There's something left over. Let's see, is there more...
Next
<You will now be able to obtain some gem items from Thor's Flame!>
3) New Craftable Weapon Update
Weapons obtainable only through Blacksmith crafting will be updated.
While the difficulty of obtaining the materials required for crafting is somewhat higher, the items themselves have been given a certain level of inherent options, separate from random options.
※ Why don't crafted weapons have card slots?
The card slot space that crafted weapons would have is instead used as a space to store all information related to the crafting process.
Since this space is allocated for storing data such as elemental properties and "Extremely Strong" data, card slots cannot be granted, and random options are provided to compensate for this.

Sword Axe Dagger |
Crafting Materials: |
|---|---|
| A dagger with a thick blade. HIT + 1 per 2 refines. Attack speed increase per 3 refines (Delay after attack decreases by 2%). At +7 refine, HIT + 10. At +9 refine, ASPD + 1, Back Stab damage increased by 20%.Type: Dagger Attack: 130 Weight: 60 Weapon Level: 3 Required Level: 60 Equip: Novice class, Swordman class, Merchant class, Thief class |
Mythril Ore x2 Steel x15 Oridecon x18 Red Lotus Jello Stone x1 |
Shining Sword |
Crafting Materials: |
|---|---|
A luxurious sword with a blade made of pure white Opal.MATK + 120. HIT + 1 per 2 refines. ATK + 4 increase per 3 refines. At +7 refine, HIT + 10. At +9 refine, Grand Cross damage increased by 20%.Type: One-Handed Sword Attack: 150 Weight: 100 Weapon Level: 3 Required Level: 60 Equip: Swordman class, Merchant class |
Mythril Ore x2 Steel x15 Oridecon x18 Shiny Opal x1 |
Indigo Sword |
Crafting Materials: |
|---|---|
| A two-handed sword tinged with a blue light. HIT + 1 per 2 refines. Attack speed increase per 3 refines (Delay after attack decreases by 2%). At +7 refine, HIT + 10. At +9 refine, Bowling Bash damage increased by 20%.Type: Two-Handed Sword Attack: 200 Weight: 180 Weapon Level: 3 Required Level: 60 Equip: Swordman class |
Mythril Ore x2 Steel x15 Oridecon x22 Breeze Jello Stone x1 |

Bloody Knuckle |
A knuckle tinged with deep red blood. HIT + 1 per 2 refines. ATK + 2 per 3 refines, attack speed increases (after-attack delay decreases by 1% per refine). At refine +7, HIT + 5, ASPD + 1. At refine +9, Raging Thrust damage increases by 20%.Type: Knuckle Attack: 130 Weight: 80 Weapon Level: 3 Required Level: 60 Equip: Priest class, Monk class |
Crafting Materials: Mythril Ore x2 Steel x15 Oridecon x18 Bloody Ruby x1 |
Sunset Buster |
An axe that glimmers with the light of sunset. Indestructible. HIT + 1 per 2 refines. ATK + 4 per 3 refines. At refine +7, HIT + 10. At refine +9, ATK + 20, attack speed increases (after-attack delay decreases by 8%). Type: One-Handed Axe Attack: 165 Weight: 100 Weapon Level: 3 Required Level: 60 Equip: Merchant class |
Crafting Materials: Mythril Ore x2 Steel x15 Oridecon x18 Dusk Jello Stone x1 |
Emerald Axe |
An axe crafted from a special emerald. Indestructible. HIT + 1 per 2 refines. Attack speed increases per 3 refines (after-attack delay decreases by 2% per refine). At refine +7, HIT + 10. At refine +9, ASPD + 1, CRI + 10. Type: Two-Handed Axe Attack: 210 Weight: 200 Weapon Level: 3 Required Level: 60 |
Crafting Materials: Mythril Ore x2 Steel x15 Oridecon x22 Cursed Emerald x1 |

Sapphire Scepter |
A scepter decorated with sapphires. Sturdier than it looks. Indestructible. HIT + 1 per 2 refine. ATK + 4 per 3 refine. At refine 7, HIT + 10. At refine 9, ASPD + 1, CRI + 10. Type: Mace Attack: 150 Weight: 90 Weapon Level: 3 |
Crafting Materials: Mythril Ore x2 Steel x15 Oridecon x18 Sea Sapphire x1 |
Twilight Spear |
A spear that glows with the light of twilight. HIT + 1 per 2 refine. ATK + 4 per 3 refine. At refine 7, CRI + 10. At refine 9, Pierce damage increased by 20%.Type: One-handed Spear Attack: 150 Weight: 100 Weapon Level: 3 Required Level: 60 Equip: Swordman class |
Crafting Materials: Mythril Ore x2 Steel x15 Oridecon x18 Dusk Jello Stone x1 |
Chaos Lance |
A two-handed spear tinged with black light. HIT + 1 per 2 refine. Attack speed increased per 3 refine (after-attack delay reduced by 2% each). At refine 7, HIT + 10. At refine 9, Brandish Spear damage increased by 20%.Type: Two-handed Spear Attack: 190 Weight: 170 Weapon Level: 3 Required Level: 60 Equip: Swordman class |
Crafting Materials: Mythril Ore x2 Steel x15 Oridecon x22 Chaotic Jello Stone x1 |
5. Bard & Dancer Update
In April 2018, the Bard & Dancer job classes, the 2nd job classes of the Archer job tree, are scheduled to be updated.
Detailed content regarding the update will be announced through a developer note before the update.
<Bard and Dancer are finally being updated in Ragnarok Zero>
<The effects of performance and dance skills are only granted to party members>
6. Regarding Balance Adjustments
We would like to inform you about the balance adjustment content currently underway.
First, we would like to explain regarding the many inquiries about the Assassin job class.
Regarding
Double Attack's critical hit application and the increased critical hit chance for
Katar-type weapons, it is indeed intended that Assassin deals high damage in 1:1 situations.
However, since the damage efficiency of the other job classes besides Assassin is currently lower, this is being highlighted as an issue with Assassin. We plan to address this through adjustments to other job classes and equipment support so that they can also achieve sufficient efficiency.

Guard!!
8540
4270
Caping!!
Pierce!!
Miss
18459
6153
297
6153
<Improved performance of
Summon Flora, and the caster now receives experience from monsters killed by the summoned plant>

Back Stab!!
Bowling Bash
<
Back Stab for the Rogue class has improved usability and damage, and
Bowling Bash has been redesigned with a new skill structure>
Next, let's talk about the
Mug issue for the Rogue class, which many of you have asked about.
Currently, the amount of Zeny generated through
Mug is not at a dangerous level.
However, considering the other negative effects that could arise as this gradually accumulates, we plan to increase the Rogue class's damage efficiency while adding a skill cooldown to
Mug, controlling its efficiency, and improving things so that the Rogue class does not become a job solely for simple grinding.
We have informed you about the job balance adjustments currently underway by the development team.
In reality, adjustments are being made to various job classes beyond those mentioned above.
However, we have not yet decided whether to proceed with adjustments for more job classes together even if it takes more time, or to first update the adjustments that can be applied immediately.
Once the schedule is finalized, we will inform you of the detailed content through a developer note.
Additionally, we have received many inquiries regarding the options of the
Moonlight Dagger.
Most inquiries are about the fact that we announced there would be no option in Ragnarok Zero that absorbs a certain percentage of damage dealt as SP/HP with a certain probability, yet isn't the SP recovery option on every hit, like on the
Moonlight Dagger, also an absorption option?
Our Ragnarok Zero development team does not consider the small amount of recovery on every hit, like on the
Moonlight Dagger, to be an excessive option compared to SP absorption options that scale with a skill's high damage, and we are closely managing the amount of that recovery.
Since the SP recovery option on every hit does not pose a balance issue compared to the SP absorption option, and since there is also an opportunity cost element where choosing SP recovery means giving up other options, we do not plan to change the
Moonlight Dagger's option or remove the small SP recovery on every hit option.
So far, we have introduced the content being prepared by the Ragnarok Zero team.
For more detailed information, please refer to the notices on the website at the time of future updates.
Thank you.
Sword Axe Dagger
Mythril Ore
Oridecon
Red Lotus Jello Stone
Shining Sword
Opal
Grand Cross
Shiny Opal
Indigo Sword
Breeze Jello Stone
Bloody Knuckle
Raging Thrust
Bloody Ruby
Sunset Buster
Dusk Jello Stone
Emerald Axe
Cursed Emerald
Sapphire Scepter
Sea Sapphire
Twilight Spear
Chaos Lance
Brandish Spear
Chaotic Jello Stone
