Hello, Ragnarok Zero users,
This is the Ragnarok Zero Team from Ro1 Studio.
We would like to inform you about the update content currently being prepared by our Zero Team.
1. Evolved Cupet and Cupet Update
1) 3 Evolved Cupets (Completed)
3 new Evolved Cupets will be updated.
This time's Evolved Cupets are
Little Isis,
Yao Jun, and
Choco.
Little Isis has a powerful option that increases physical attack power by percentage,
Choco increases critical rate and ranged physical damage, and
Yao Jun increases VIT and resistance to [Status Ailment: Stun],
and each evolves from
Isis,
Yoyo, and
Bongun respectively.
<3 Evolved Cupets will be updated>
2) 2 Regular Cupets (Completed)
Taming items will be added for 2 Cupets that could not be tamed due to the absence of taming items.
The taming item for Cupet
Loli Ruri (increases MaxHP and triggers auto spell [
Heal] when hit), "
Bright Red Juice",
and the taming item for Cupet
Wanderer (increases AGI), "
Vagabond's Skull", will be added as drops.
<You will now be able to obtain the
Wanderer and
Loli Ruri Cupets>
2. Guild Dungeon Open (Completed)
The Guild Dungeon will be opened soon.
The Guild Dungeon is a dungeon with special rules.
Basically, it is a dungeon where PvP is possible, and all targets other than fellow guild members, including party members, will be recognized as enemies.
The Guild Dungeon is divided into 2 floors for each Hideout region, one being a dedicated dungeon that only the guild owning the Hideout can enter,
and the other being a public dungeon that any character can enter by paying a certain amount of Zeny.
Each Guild Dungeon is composed of monsters in the level range of 115~120, with Insect-type monsters appearing in Valkyrie Realm,
and Undead-type monsters appearing in Britoniah.
Each monster drops "
Guild Dungeon Coin", which can be exchanged for special PvP equipment or consumable items.
For more detailed information, please refer to the official website notice at the time of the update.

Lesser Guild Flamberge
※ PvP, Siege War area additional options
Increases physical attack power against players by 30%.
Ignores 5% of players' physical defense.
Cannot be destroyed.
At refine level 7, ignores an additional 5% of players' defense.
At refine level 9, increases physical attack power against players by an additional 15%.
At refine level 10 or higher, using
Sacrifice increases Max HP by 1000 for 30 seconds, with additional Max HP increase based on the weapon's refine level.
Type: Sword
Attack: 110
Weight: 70
Weapon Level: 3
Required Level: 80
<Some weapons that can be exchanged for
Guild Dungeon Coins>
3. Class Balance Adjustment
A skill balance adjustment update is scheduled for all 2nd class jobs this coming May.
As announced in the previous developer notes, adjustment updates for some classes were scheduled for April,
but in order to improve as many classes as possible to enable diverse play,
we have expanded the target classes to all classes and are proceeding with additional development.
Today, we will briefly introduce the planned improvements for each class.
1) Knight
-
Bowling Bash
To resolve the ambiguity of the hit target criteria, it has been changed to a new hit determination standard,
dealing damage twice to the target and any targets within a 5x5 cell radius around it.
Additionally, when using a two-handed sword, if there are 2~3 targets, it attacks 3 times,
and if there are 4 or more targets, it attacks 4 times, allowing for up to 2000% damage depending on conditions.
A skill cooldown will be added.
<
Bowling Bash is limited to two-handed swords, with efficiency increasing based on the number of targets>
-
Brandish Spear
The casting time will be slightly reduced, shortening the interval at which damage can be dealt to targets.
-
Twohand Quicken
Critical rate and hit rate will increase according to skill level.
2) Crusader
-
Shield Boomerang
The damage formula will be changed.
- Basic Ability
When equipping a two-handed spear, basic attack speed will slightly increase.
3) Blacksmith
-
Adrenaline Rush
Hit rate will increase according to skill level.

⊙ Status ⊗ ⊙
| Str | 1 +7 | 2 | Atk | 36 + 38 | Def | 53 + 0 | | Agi | 1 +2 | 2 | Matk | 31 + 0 | Mdef | 31 + 0 | | Vit | 1 +6 | 2 | Hit | 288 | Flee | 202 + 1 | | Int | 1 +2 | 2 | Critical | 2 | Aspd | 151 | | Dex | 1 +2 | 2 | Status Point | | 1273 | | Luk | 1 +2 | 2 | Guild | | Before Use |
⊙ Status ⊗ ⊙
| Str | 1 +7 | 2 | Atk | 36 + 38 | Def | 53 + 0 | | Agi | 1 +2 | 2 | Matk | 31 + 0 | Mdef | 31 + 0 | | Vit | 1 +6 | 2 | Hit | 308 | Flee | 202 + 1 | | Int | 1 +2 | 2 | Critical | 2 | Aspd | 155 | | Dex | 1 +12 | 2 | Status Point | | 1273 | | Luk | 1 +2 | 2 | Guild | | After Use |
<An effect that increases hit rate when using
Adrenaline Rush has been added.>
- Basic Ability
When equipping a two-handed axe, basic attack speed will slightly increase.
4) Alchemist
-
Summon Flora
The experience gained by summoned plants will now belong to the summoner.
The basic stats of summoned plants will be adjusted upward, and skills they use will be added.
-
Summon Marine Sphere
The experience gained by summoned Marine Spheres will now belong to the summoner.
It will be changed to self-destruct when an attack target approaches nearby.

Summon Marine Sphere!!
Grimtooth!!
Miss
<A certain level of efficiency is guaranteed instead of using
Plant Bottles and
Marine Sphere Bottles>
5) Assassin
-
Venom Splasher
The
Red Gemstone consumption and damage distribution conditions will be removed, damage will be slightly increased,
and the skill cooldown will decrease as the skill level increases.
6) Rogue
- Back Slide
It will be changed to move to the opposite side of the target before attacking, and when attacking with a dagger, it will attack twice.
Also, the guaranteed hit option will be removed, and a certain level of hit rate correction effect will be added according to skill level.
Lastly, a 1-second skill cooldown will be added.
<Can be used regardless of the target's direction>
-
Sightless Mind
SP consumption will be slightly reduced, and damage will increase.
The effect that makes the hit target take more damage will be changed from a limited number of hits to a duration-based effect,
and the amount of increased damage taken will slightly increase.
-
Intimidate
An attack speed increase (reduced delay after attack) based on skill level will be added.
7) Wizard
-
Jupitel Thunder
Casting time will be reduced.
8) Sage
-
Whirlwind
The consumption condition will change from
Yellow Gemstone to
Blue Gemstone.
-
Deluge
The consumption condition will change from
Yellow Gemstone to
Blue Gemstone.
-
Volcano
The consumption condition will change from
Yellow Gemstone to
Blue Gemstone.
The existing option that increases the attack power of targets within range will be changed to increase the ATK / MATK of targets within range.
-
Hindsight
The list of usable spells will change according to skill level.
[
Fire Bolt/
Cold Bolt/
Lightning Bolt/
Soul Strike/
Fire Ball/
Frost Diver/
Earth Spike/
Thunderstorm/
Heaven's Drive]
The activation level will no longer be random, but will be fixed up to a maximum of level 5 according to the skill level of
Hindsight.
(However, if the skill level of the selected spell is lower, it will be triggered at the lower level.)
- Basic Ability
When equipping a shield, basic attack speed will increase.
9) Priest
-
Mace Mastery
When equipping a mace, critical rate will increase.
- Basic Ability
When equipping a shield, basic attack speed will increase.
10) Monk
-
Raging Quadruple Blow
SP consumption will be slightly reduced.
When equipping a knuckle-type weapon, damage will double and the number of consecutive hits will increase from 4 to 6.

Monk fear (Discharge)!! Mass
<The efficiency of the combo skill will increase.>
-
Raging Thrust
SP consumption will decrease, and damage will increase.
- Basic Ability
When equipping a shield, basic attack speed will increase.
11) Hunter
-
Blitz Beat
The damage formula will be revised so that damage increases according to AGI and DEX.
- Basic Ability
When equipping a bow, basic attack speed will slightly increase.
<The damage formula for
Blitz Beat has been changed, increasing damage>
12) Bard & Dancer
- Basic Ability
When equipping a shield, basic attack speed will increase.
Some of the adjustments above are still under development and may be changed during development.
4. Localization: Amatsu Update
Ragnarok Zero's second localization region, "Amatsu, the Land of a Thousand Hands," will be updated.
<Japan's localization map, "Amatsu, the Land of a Thousand Hands"!>
Various monsters, various quests, and various equipment will be added.
<Yin-Yang Weapon items will be added.>
5. Expansion Class: Ninja Update
Ragnarok Zero's first expansion class, Ninja, will be updated.
We are preparing a Ninja class newly adjusted to fit Zero's specifications, including skills like "
Throw Kunai".
<Ninja will be updated.>
6. About Bard & Dancer (Completed)
We would like to inform you about additional modifications and improvements to the Bard & Dancer classes updated this week.
(The class balance adjustment update schedule introduced above is for May, and the content below is scheduled to be updated on April 25th.)
All ensemble/song/dance skills of the Bard & Dancer classes activate without casting time as in the original Ragnarok Online, but instead
there was the inconvenience that movement speed slows down while the effect is maintained, and the skill must be cancelled by switching to a weapon other than an instrument.
Therefore, in exchange for improved mobility and convenience compared to before, casting was additionally applied as a minimal penalty.
However, considering the special nature of ensemble/song/dance (an effect arising from the action of playing and dancing rather than a magical effect),
we intend to provide convenience of play by adding a property that keeps the cast from being interrupted, while still having a cast time.
(However, it can still be interrupted by effects such as
Spell Breaker.)
Additionally, the casting time for each skill will be significantly reduced, and the ensemble/song/dance skill effects being cancelled under certain conditions will be
improved so that they are no longer cancelled.
In addition, the duration of the ensemble aftereffect will be significantly reduced, and the calculation of the effects of
Magic Strings and
Suffragium will be improved to be applied
additively.
(However, in the case of the Variable Cast Reduction options of
Magic Strings and
Suffragium, since the variable cast reduction from skills is applied first,
followed by the variable cast reduction options granted by equipment, they are not summed together with the variable cast value from item options.)
In the case of
Mental Sensing, a phenomenon was confirmed where even quest experience was increased,
and this will be changed to an effect that increases experience gained from defeating monsters.
So far, we have introduced the content currently being developed by the Ragnarok Online: ZERO Team.
Since there is still content under development, some changes may occur,
and more detailed information will be delivered through the official website at the time of the update.
Thank you.






