Hello, This is the Gravity Ragnarok Online: Zero Operations Team.
We would like to inform you about changes to random options.
As part of an effort to improve items in the low-level range, we were internally preparing improvements to certain random options. However, we have confirmed that during the regular maintenance on Wednesday, September 1st, this data was applied together and the patch was implemented.
We should have promptly informed you of this, but due to the time required to verify the patch data, the notice was delayed. We apologize to all our customers for this.
Additionally, during the process of applying the random option data, some options were applied differently than planned. Measures will be taken to address this, so please check the information below to avoid any confusion while playing the game.
The list of changed random options is as follows.
■
Mana Orb (ATK, MATK),
Mana Orb (HIT, FLEE) Random Options
- Original (before 9/1 maintenance): 2 fixed options granted
- Changed (after 9/1 maintenance ~ before 9/15 maintenance): 1-2 random options granted
- Planned (after 9/15 maintenance ~): Restored to original (2 fixed options granted)
**■ Lv.1~20 Weapon (Melee Physical Type) Random Options
- Original (before 9/1 maintenance):**
STR 1 ~ 3 AGI 1 ~ 3 VIT 1 ~ 3 DEX 1 ~ 3 LUK 1 ~ 3 MaxHP 100 ~ 300 MaxSP 20 ~ 60 ATK 10 ~ 20 ATK(%) 1 ~ 5% ASPD 1 Post-Attack Delay Reduction 5 ~ 10 HIT 5 ~ 20 FLEE 5 ~ 20 CRI 3 ~ 6
- Changed (after 9/1 maintenance ~):
STR 1 ~ 3 AGI 1 ~ 3 VIT 1 ~ 3 DEX 1 ~ 3 LUK 1 ~ 3 MaxHP 100 ~ 300 MaxSP 20 ~ 60 ATK 10 ~ 20 ATK(%) 1 ~ 5% ASPD 1 Post-Attack Delay Reduction 5 ~ 10 HIT 5 ~ 20 FLEE 5 ~ 20 CRI 3 ~ 6 HP Natural Recovery Speed Increase 20 ~ 50% (Added) SP Natural Recovery Speed Increase 20 ~ 50% (Added) DEF Increase 20 ~ 40 (Added) MDEF Increase 4 ~ 8 (Added)
**■ Lv.1~20 Weapon (Ranged Physical Type) Random Options
- Original (before 9/1 maintenance):**
AGI 1 ~ 3 VIT 1 ~ 3 DEX 1 ~ 3 LUK 1 ~ 3 MaxHP 100 ~ 300 MaxSP 20 ~ 60 ATK 10 ~ 20 ATK(%) 1 ~ 5 ASPD 1 Post-Attack Delay Reduction 5 ~ 10 HIT 5 ~ 20 FLEE 5 ~ 20 CRI 3 ~ 6 Ranged Weapon Damage Increase 3 ~ 5
- Changed (after 9/1 maintenance ~):
AGI 1 ~ 3 VIT 1 ~ 3 DEX 1 ~ 3 LUK 1 ~ 3 MaxHP 100 ~ 300 MaxSP 20 ~ 60 ATK 10 ~ 20 ATK(%) 1 ~ 5 ASPD 1 Post-Attack Delay Reduction 5 ~ 10 HIT 5 ~ 20 FLEE 5 ~ 20 CRI 3 ~ 6 Ranged Weapon Damage Increase 3 ~ 5 HP Natural Recovery Speed Increase 20 ~ 50% (Added) SP Natural Recovery Speed Increase 20 ~ 50% (Added) DEF Increase 20 ~ 40 (Added) MDEF Increase 4 ~ 8 (Added)
**■ Lv.1~20 Weapon (Magic Type) Random Options
- Original (before 9/1 maintenance):**
INT 1 ~ 3 AGI 1 ~ 3 VIT 1 ~ 3 DEX 1 ~ 3 LUK 1 ~ 3 MaxHP 100 ~ 300 MaxSP 20 ~ 60 MATK 10 ~ 20 FLEE 5 ~ 20 Heal Amount Increase 3 ~ 5 Variable Cast Reduction Upper 3 ~ 5 Magic Damage Increase vs Water Element Enemies 5 ~ 10 Magic Damage Increase vs Earth Element Enemies 5 ~ 10 Magic Damage Increase vs Fire Element Enemies 5 ~ 10 Magic Damage Increase vs Wind Element Enemies 5 ~ 10
- Changed (after 9/1 maintenance ~):
STR 1 ~ 3 AGI 1 ~ 3 VIT 1 ~ 3 DEX 1 ~ 3 LUK 1 ~ 3 MaxHP 100 ~ 300 MaxSP 20 ~ 60 MATK 10 ~ 20 FLEE 5 ~ 20 Heal Amount Increase 3 ~ 5 Variable Cast Reduction Upper 3 ~ 5 Magic Damage Increase vs Water Element Enemies 5 ~ 10 Magic Damage Increase vs Earth Element Enemies 5 ~ 10 Magic Damage Increase vs Fire Element Enemies 5 ~ 10 Magic Damage Increase vs Wind Element Enemies 5 ~ 10 HP Natural Recovery Speed Increase 20 ~ 50% (Added) SP Natural Recovery Speed Increase 20 ~ 50% (Added) DEF Increase 20 ~ 40 (Added) MDEF Increase 4 ~ 8 (Added)
**■ Lv.21~40 Weapon (Melee Physical Type) Random Options
- Original (before 9/1 maintenance):**
STR 1 ~ 4 AGI 1 ~ 4 VIT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4 MaxHP 100 ~ 300 MaxSP 20 ~ 60 ATK 20 ~ 50 ATK(%) 5 ~ 10 ASPD 1 ~ 2 Post-Attack Delay Reduction 7 ~ 15 HIT 10 ~ 30 FLEE 10 ~ 30 CRI 5 ~ 10 Critical Damage Increase 10 ~ 20 Heal Amount Received Increase 10 ~ 20 Physical Damage Increase vs Small Enemies 5 ~ 15 Physical Damage Increase vs Medium Enemies 5 ~ 15 Physical Damage Increase vs Large Enemies 5 ~ 15
- Changed (after 9/1 maintenance ~):
STR 1 ~ 4 AGI 1 ~ 4 VIT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4 MaxHP 200 ~ 500 (Changed) MaxSP 40 ~ 100 (Changed) ATK 20 ~ 50 ATK(%) 5 ~ 10 ASPD 1 ~ 2 Post-Attack Delay Reduction 7 ~ 15 HIT 10 ~ 30 FLEE 10 ~ 30 CRI 5 ~ 10 Critical Damage Increase 10 ~ 20 Heal Amount Received Increase 10 ~ 20 Physical Damage Increase vs Small Enemies 5 ~ 15 Physical Damage Increase vs Medium Enemies 5 ~ 15 Physical Damage Increase vs Large Enemies 5 ~ 15 MaxHP(%) 5 ~ 10 (Added) MaxSP(%) 5 ~ 10 (Added) HP Natural Recovery Speed Increase 40 ~ 100% (Added) SP Natural Recovery Speed Increase 40 ~ 100% (Added) DEF Increase 20 ~ 60 (Added) MDEF Increase 4 ~ 12 (Added)
**■ Lv.21~40 Weapon (Ranged Physical Type) Random Options
- Original (before 9/1 maintenance):**
AGI 1 ~ 4 VIT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4 MaxHP 100 ~ 300 MaxSP 20 ~ 60 ATK 20 ~ 50 ATK(%) 5 ~ 10 ASPD 1 ~ 2 Post-Attack Delay Reduction 7 ~ 15 HIT 10 ~ 30 FLEE 10 ~ 30 CRI 5 ~ 10 Critical Damage Increase 10 ~ 20 Ranged Weapon Damage Increase 5 ~ 10 Heal Amount Received Increase 10 ~ 20 Physical Damage Increase vs Small Enemies 5 ~ 15 Physical Damage Increase vs Medium Enemies 5 ~ 15 Physical Damage Increase vs Large Enemies 5 ~ 15
- Changed (after 9/1 maintenance ~):
AGI 1 ~ 4 VIT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4 MaxHP 200 ~ 500 (Changed) MaxSP 40 ~ 100 (Changed) ATK 20 ~ 50 ATK(%) 5 ~ 10 ASPD 1 ~ 2 Post-Attack Delay Reduction 7 ~ 15 HIT 10 ~ 30 FLEE 10 ~ 30 CRI 5 ~ 10 Critical Damage Increase 10 ~ 20 Ranged Weapon Damage Increase 5 ~ 10 Heal Amount Received Increase 10 ~ 20 Physical Damage Increase vs Small Enemies 5 ~ 15 Physical Damage Increase vs Medium Enemies 5 ~ 15 Physical Damage Increase vs Large Enemies 5 ~ 15 MaxHP(%) 5 ~ 10 (Added) MaxSP(%) 5 ~ 10 (Added) HP Natural Recovery Speed Increase 40 ~ 100% (Added) SP Natural Recovery Speed Increase 40 ~ 100% (Added) DEF Increase 20 ~ 60 (Added) MDEF Increase 4 ~ 12 (Added)
■ Lv.21~40 Weapon (Magic Type) Random Options - Original (before 9/1 maintenance):
AGI 1 ~ 4 VIT 1 ~ 4 INT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4 MaxHP 100 ~ 300 MaxSP 20 ~ 60 MATK 20 ~ 50 MATK(%) 5 ~ 10 FLEE 10 ~ 30 Heal Amount Increase 10 ~ 20 Heal Amount Received Increase 10 ~ 20 Variable Cast Reduction Upper 5 ~10 Magic Damage Increase vs Water Element Enemies 10 ~ 15 Magic Damage Increase vs Earth Element Enemies 10 ~ 15 Magic Damage Increase vs Fire Element Enemies 10 ~ 15 Magic Damage Increase vs Wind Element Enemies 10 ~ 15 Magic Damage Increase vs Small Enemies 5 ~ 15 Magic Damage Increase vs Medium Enemies 5 ~ 15 Magic Damage Increase vs Large Enemies 5 ~ 15
- Changed (after 9/1 maintenance ~):
AGI 1 ~ 4 VIT 1 ~ 4 INT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4 MaxHP 200 ~ 500 (Changed) MaxSP 40 ~ 100 (Changed) MATK 20 ~ 50 MATK(%) 5 ~ 10 FLEE 10 ~ 30 Heal Amount Increase 10 ~ 20 Heal Amount Received Increase 10 ~ 20 Variable Cast Reduction Upper 5 ~10 Magic Damage Increase vs Water Element Enemies 10 ~ 15 Magic Damage Increase vs Earth Element Enemies 10 ~ 15 Magic Damage Increase vs Fire Element Enemies 10 ~ 15 Magic Damage Increase vs Wind Element Enemies 10 ~ 15 Magic Damage Increase vs Small Enemies 5 ~ 15 Magic Damage Increase vs Medium Enemies 5 ~ 15 Magic Damage Increase vs Large Enemies 5 ~ 15 MaxHP(%) 5 ~ 10 (Added) MaxSP(%) 5 ~ 10 (Added) HP Natural Recovery Speed Increase 40 ~ 100% (Added) SP Natural Recovery Speed Increase 40 ~ 100% (Added) DEF Increase 20 ~ 60 (Added)
> MDEF Increase 4 ~ 12 (Added)
■ Lv.41~60 Weapon (Melee Physical Type) Random Options
- Original (Before 9/1 Maintenance):
[Option 1 (Guaranteed)]
> STR 1 ~ 5
> AGI 1 ~ 5
> VIT 1 ~ 5
> DEX 1 ~ 5
> LUK 1 ~ 5
> MaxHP 100 ~ 300
> MaxSP 20 ~ 60
> ATK 20 ~ 50
> ATK(%) 5 ~ 10
> ASPD 1 ~ 2
> Post-Attack Delay Reduction 7 ~ 15
> HIT 10 ~ 30
> FLEE 10 ~ 30
> CRI 5 ~ 10
> Critical Damage Increase 10 ~ 20
> Healing Received Increase 10 ~ 20
> Physical Damage Increase to Small Enemies 10 ~ 20
> Physical Damage Increase to Medium Enemies 10 ~ 20
> Physical Damage Increase to Large Enemies 10 ~ 20
[Option 2 (Random)]
> Physical Damage Increase to Neutral Enemies 10 ~ 20
> Physical Damage Increase to Water Enemies 10 ~ 20
> Physical Damage Increase to Earth Enemies 10 ~ 20
> Physical Damage Increase to Fire Enemies 10 ~ 20
> Physical Damage Increase to Wind Enemies 10 ~ 20
> Physical Damage Increase to Poison Enemies 10 ~ 20
> Physical Damage Increase to Holy Enemies 10 ~ 20
> Physical Damage Increase to Shadow Enemies 10 ~ 20
> Physical Damage Increase to Ghost Enemies 10 ~ 20
> Physical Damage Increase to Undead Enemies 10 ~ 20
> Physical Damage Increase to Formless Monsters 10 ~ 20
> Physical Damage Increase to Undead Monsters 10 ~ 20
> Physical Damage Increase to Brute Monsters 10 ~ 20
> Physical Damage Increase to Plant Monsters 10 ~ 20
> Physical Damage Increase to Insect Monsters 10 ~ 20
> Physical Damage Increase to Fish Monsters 10 ~ 20
> Physical Damage Increase to Demon Monsters 10 ~ 20
> Physical Damage Increase to Demi-Human Monsters 10 ~ 20
> Physical Damage Increase to Angel Monsters 10 ~ 20
> Physical Damage Increase to Dragon Monsters 10 ~ 20
> Weapon Cannot Be Destroyed
- Changed (After 9/1 Maintenance ~ Before 9/29 Maintenance):
[Option 1 (Guaranteed)]
> STR 1 ~ 5
> AGI 1 ~ 5
> VIT 1 ~ 5
> DEX 1 ~ 5
> LUK 1 ~ 5
> MaxHP 200 ~ 500 (Changed)
> MaxSP 40 ~ 100 (Changed)
> ATK 20 ~ 50
> ATK(%) 5 ~ 10
> ASPD 1 ~ 2
> Post-Attack Delay Reduction 7 ~ 15
> HIT 10 ~ 30
> FLEE 10 ~ 30
> CRI 5 ~ 10
> Critical Damage Increase 10 ~ 20
> Healing Received Increase 10 ~ 20
> Physical Damage Increase to Small Enemies 10 ~ 20
> Physical Damage Increase to Medium Enemies 10 ~ 20
> Physical Damage Increase to Large Enemies 10 ~ 20
> MaxHP(%) 5 ~ 10 (Added)
> MaxSP(%) 5 ~ 10 (Added)
> HP Natural Recovery Speed Increase 40 ~ 100% (Added)
> SP Natural Recovery Speed Increase 40 ~ 100% (Added)
> DEF Increase 20 ~ 60 (Added)
> MDEF Increase 4 ~ 12 (Added)
[Option 2 (Random)]
> Physical Damage Increase to Neutral Enemies 10 ~ 20
> Physical Damage Increase to Water Enemies 10 ~ 20
> Physical Damage Increase to Earth Enemies 10 ~ 20
> Physical Damage Increase to Fire Enemies 10 ~ 20
> Physical Damage Increase to Wind Enemies 10 ~ 20
> Physical Damage Increase to Poison Enemies 10 ~ 20
> Physical Damage Increase to Holy Enemies 10 ~ 20
> Physical Damage Increase to Shadow Enemies 10 ~ 20
> Physical Damage Increase to Ghost Enemies 10 ~ 20
> Physical Damage Increase to Undead Enemies 10 ~ 20
> Physical Damage Increase to Formless Monsters 10 ~ 20
> Physical Damage Increase to Undead Monsters 10 ~ 20
> Physical Damage Increase to Brute Monsters 10 ~ 20
> Physical Damage Increase to Plant Monsters 10 ~ 20
> Physical Damage Increase to Insect Monsters 10 ~ 20
> Physical Damage Increase to Fish Monsters 10 ~ 20
> Physical Damage Increase to Demon Monsters 10 ~ 20
> Physical Damage Increase to Demi-Human Monsters 10 ~ 20
> Physical Damage Increase to Angel Monsters 10 ~ 20
> Physical Damage Increase to Dragon Monsters 10 ~ 20
> Weapon Cannot Be Destroyed
> Magic Damage Increase to Neutral Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Water Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Earth Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Fire Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Wind Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Poison Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Holy Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Shadow Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Ghost Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Undead Enemies 10 ~ 20 (Added)
> Magic Damage Increase to Formless Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Undead Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Brute Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Plant Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Insect Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Fish Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Demon Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Demi-Human Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Angel Monsters 10 ~ 20 (Added)
> Magic Damage Increase to Dragon Monsters 10 ~ 20 (Added)
> Grants Water Property to Weapon (Added)
> Grants Earth Property to Weapon (Added)
> Grants Fire Property to Weapon (Added)
> Grants Wind Property to Weapon (Added)
> Grants Poison Property to Weapon (Added)
> Grants Holy Property to Weapon (Added)
> Grants Shadow Property to Weapon (Added)
> Grants Ghost Property to Weapon (Added)
> Grants Undead Property to Weapon (Added)
- Changed (After 9/29 Maintenance):
[Option 1 (Guaranteed)]
> STR 1 ~ 5
> AGI 1 ~ 5
> VIT 1 ~ 5
> DEX 1 ~ 5
> LUK 1 ~ 5
> MaxHP 200 ~ 500
> MaxSP 40 ~ 100
> ATK 20 ~ 50
> ATK(%) 5 ~ 10
> ASPD 1 ~ 2
> Post-Attack Delay Reduction 7 ~ 15
> HIT 10 ~ 30
> FLEE 10 ~ 30
> CRI 5 ~ 10
> Critical Damage Increase 10 ~ 20
> Healing Received Increase 10 ~ 20
> Physical Damage Increase to Small Enemies 10 ~ 20
> Physical Damage Increase to Medium Enemies 10 ~ 20
> Physical Damage Increase to Large Enemies 10 ~ 20
> MaxHP(%) 5 ~ 10
> MaxSP(%) 5 ~ 10
> HP Natural Recovery Speed Increase 40 ~ 100%
> SP Natural Recovery Speed Increase 40 ~ 100%
> DEF Increase 20 ~ 60
> MDEF Increase 4 ~ 12
[Option 2 (Random)]
> Physical Damage Increase to Neutral Enemies 10 ~ 20
> Physical Damage Increase to Water Enemies 10 ~ 20
> Physical Damage Increase to Earth Enemies 10 ~ 20
> Physical Damage Increase to Fire Enemies 10 ~ 20
> Physical Damage Increase to Wind Enemies 10 ~ 20
> Physical Damage Increase to Poison Enemies 10 ~ 20
> Physical Damage Increase to Holy Enemies 10 ~ 20
> Physical Damage Increase to Shadow Enemies 10 ~ 20
> Physical Damage Increase to Ghost Enemies 10 ~ 20
> Physical Damage Increase to Undead Enemies 10 ~ 20
> Physical Damage Increase to Formless Monsters 10 ~ 20
> Physical Damage Increase to Undead Monsters 10 ~ 20
> Physical Damage Increase to Brute Monsters 10 ~ 20
> Physical Damage Increase to Plant Monsters 10 ~ 20
> Physical Damage Increase to Insect Monsters 10 ~ 20
> Physical Damage Increase to Fish Monsters 10 ~ 20
> Physical Damage Increase to Demon Monsters 10 ~ 20
> Physical Damage Increase to Demi-Human Monsters 10 ~ 20
> Physical Damage Increase to Angel Monsters 10 ~ 20
> Physical Damage Increase to Dragon Monsters 10 ~ 20
> Weapon Cannot Be Destroyed
> Magic Damage Increase to Neutral Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Water Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Earth Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Fire Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Wind Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Poison Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Holy Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Shadow Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Ghost Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Undead Enemies 10 ~ 20 (Removed)
> Magic Damage Increase to Formless Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Undead Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Brute Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Plant Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Insect Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Fish Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Demon Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Demi-Human Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Angel Monsters 10 ~ 20 (Removed)
> Magic Damage Increase to Dragon Monsters 10 ~ 20 (Removed)
> Grants Water Property to Weapon (Removed)
> Grants Earth Property to Weapon (Removed)
> Grants Fire Property to Weapon (Removed)
> Grants Wind Property to Weapon (Removed)
> Grants Poison Property to Weapon (Removed)
> Grants Holy Property to Weapon (Removed)
> Grants Shadow Property to Weapon (Removed)
> Grants Ghost Property to Weapon (Removed)
> Grants Undead Property to Weapon (Removed)
■ Lv.41~60 Weapon (Magic Type) Random Options
- Original (Before 9/1 Maintenance):
[Option 1 (Guaranteed)]
> AGI 1 ~ 5
> VIT 1 ~ 5
> INT 1 ~ 5
> DEX 1 ~ 5
> LUK 1 ~ 5
> MaxHP 100 ~ 300
> MaxSP 20 ~ 60
> MATK 20 ~ 50
> MATK(%) 5 ~ 10
> FLEE 10 ~ 30
> Healing Increase 10 ~ 20
> Healing Received Increase 10 ~ 20
> Variable Cast Reduction 5 ~ 10
> Magic Damage Increase to Small Enemies 10 ~ 20
> Magic Damage Increase to Medium Enemies 10 ~ 20
> Magic Damage Increase to Large Enemies 10 ~ 20
[Option 2 (Random)]
Increased magic damage to Neutral element enemies 10 ~ 20 Increased magic damage to Water element enemies 10 ~ 20 Increased magic damage to Earth element enemies 10 ~ 20 Increased magic damage to Fire element enemies 10 ~ 20 Increased magic damage to Wind element enemies 10 ~ 20 Increased magic damage to Poison element enemies 10 ~ 20 Increased magic damage to Holy element enemies 10 ~ 20 Increased magic damage to Shadow element enemies 10 ~ 20 Increased magic damage to Ghost element enemies 10 ~ 20 Increased magic damage to Undead element enemies 10 ~ 20 Increased magic damage to Formless race monsters 10 ~ 20 Increased magic damage to Undead race monsters 10 ~ 20 Increased magic damage to Brute race monsters 10 ~ 20 Increased magic damage to Plant race monsters 10 ~ 20 Increased magic damage to Insect race monsters 10 ~ 20 Increased magic damage to Fish race monsters 10 ~ 20 Increased magic damage to Demon race monsters 10 ~ 20 Increased magic damage to Demi-Human race monsters 10 ~ 20 Increased magic damage to Angel race monsters 10 ~ 20 Increased magic damage to Dragon race monsters 10 ~ 20
- Changed (After 9/1 maintenance ~ Before 9/29 maintenance): [Option 1 (Guaranteed)]
AGI 1 ~ 5 VIT 1 ~ 5 INT 1 ~ 5 DEX 1 ~ 5 LUK 1 ~ 5 MaxHP 200 ~ 500 (Changed) MaxSP 40 ~ 100 (Changed) MATK 20 ~ 50 MATK(%) 5 ~ 10 FLEE 10 ~ 30 Increased Healing Power 10 ~ 20 Increased Healing Received 10 ~ 20 Variable Cast Reduction 5 ~ 10 Increased magic damage to Small enemies 10 ~ 20 Increased magic damage to Medium enemies 10 ~ 20 Increased magic damage to Large enemies 10 ~ 20 MaxHP(%) 5 ~ 10 (Added) MaxSP(%) 5 ~ 10 (Added) Increased HP Natural Recovery Speed 40 ~ 100% (Added) Increased SP Natural Recovery Speed 40 ~ 100% (Added) Increased DEF 20 ~ 60 (Added) Increased MDEF 4 ~ 12 (Added)
[Option 2 (Random)]
Increased magic damage to Neutral element enemies 10 ~ 20 Increased magic damage to Water element enemies 10 ~ 20 Increased magic damage to Earth element enemies 10 ~ 20 Increased magic damage to Fire element enemies 10 ~ 20 Increased magic damage to Wind element enemies 10 ~ 20 Increased magic damage to Poison element enemies 10 ~ 20 Increased magic damage to Holy element enemies 10 ~ 20 Increased magic damage to Shadow element enemies 10 ~ 20 Increased magic damage to Ghost element enemies 10 ~ 20 Increased magic damage to Undead element enemies 10 ~ 20 Increased magic damage to Formless race monsters 10 ~ 20 Increased magic damage to Undead race monsters 10 ~ 20 Increased magic damage to Brute race monsters 10 ~ 20 Increased magic damage to Plant race monsters 10 ~ 20 Increased magic damage to Insect race monsters 10 ~ 20 Increased magic damage to Fish race monsters 10 ~ 20 Increased magic damage to Demon race monsters 10 ~ 20 Increased magic damage to Demi-Human race monsters 10 ~ 20 Increased magic damage to Angel race monsters 10 ~ 20 Increased magic damage to Dragon race monsters 10 ~ 20 Increased physical damage to Neutral element enemies 10 ~ 20 (Added) Increased physical damage to Water element enemies 10 ~ 20 (Added) Increased physical damage to Earth element enemies 10 ~ 20 (Added) Increased physical damage to Fire element enemies 10 ~ 20 (Added) Increased physical damage to Wind element enemies 10 ~ 20 (Added) Increased physical damage to Poison element enemies 10 ~ 20 (Added) Increased physical damage to Holy element enemies 10 ~ 20 (Added) Increased physical damage to Shadow element enemies 10 ~ 20 (Added) Increased physical damage to Ghost element enemies 10 ~ 20 (Added) Increased physical damage to Undead element enemies 10 ~ 20 (Added) Increased physical damage to Formless race monsters 10 ~ 20 (Added) Increased physical damage to Undead race monsters 10 ~ 20 (Added) Increased physical damage to Brute race monsters 10 ~ 20 (Added) Increased physical damage to Plant race monsters 10 ~ 20 (Added) Increased physical damage to Insect race monsters 10 ~ 20 (Added) Increased physical damage to Fish race monsters 10 ~ 20 (Added) Increased physical damage to Demon race monsters 10 ~ 20 (Added) Increased physical damage to Demi-Human race monsters 10 ~ 20 (Added) Increased physical damage to Angel race monsters 10 ~ 20 (Added) Increased physical damage to Dragon race monsters 10 ~ 20 (Added) Weapon cannot be destroyed (Added)
- Changed (After 9/29 maintenance ~): [Option 1 (Guaranteed)]
AGI 1 ~ 5 VIT 1 ~ 5 INT 1 ~ 5 DEX 1 ~ 5 LUK 1 ~ 5 MaxHP 200 ~ 500 MaxSP 40 ~ 100 MATK 20 ~ 50 MATK(%) 5 ~ 10 FLEE 10 ~ 30 Increased Healing Power 10 ~ 20 Increased Healing Received 10 ~ 20 Variable Cast Reduction 5 ~ 10 Increased magic damage to Small enemies 10 ~ 20 Increased magic damage to Medium enemies 10 ~ 20 Increased magic damage to Large enemies 10 ~ 20 MaxHP(%) 5 ~ 10 MaxSP(%) 5 ~ 10 Increased HP Natural Recovery Speed 40 ~ 100% Increased SP Natural Recovery Speed 40 ~ 100% Increased DEF 20 ~ 60 Increased MDEF 4 ~ 12
[Option 2 (Random)]
Increased magic damage to Neutral element enemies 10 ~ 20 Increased magic damage to Water element enemies 10 ~ 20 Increased magic damage to Earth element enemies 10 ~ 20 Increased magic damage to Fire element enemies 10 ~ 20 Increased magic damage to Wind element enemies 10 ~ 20 Increased magic damage to Poison element enemies 10 ~ 20 Increased magic damage to Holy element enemies 10 ~ 20 Increased magic damage to Shadow element enemies 10 ~ 20 Increased magic damage to Ghost element enemies 10 ~ 20 Increased magic damage to Undead element enemies 10 ~ 20 Increased magic damage to Formless race monsters 10 ~ 20 Increased magic damage to Undead race monsters 10 ~ 20 Increased magic damage to Brute race monsters 10 ~ 20 Increased magic damage to Plant race monsters 10 ~ 20 Increased magic damage to Insect race monsters 10 ~ 20 Increased magic damage to Fish race monsters 10 ~ 20 Increased magic damage to Demon race monsters 10 ~ 20 Increased magic damage to Demi-Human race monsters 10 ~ 20 Increased magic damage to Angel race monsters 10 ~ 20 Increased magic damage to Dragon race monsters 10 ~ 20 Increased physical damage to Neutral element enemies 10 ~ 20 (Removed) Increased physical damage to Water element enemies 10 ~ 20 (Removed) Increased physical damage to Earth element enemies 10 ~ 20 (Removed) Increased physical damage to Fire element enemies 10 ~ 20 (Removed) Increased physical damage to Wind element enemies 10 ~ 20 (Removed) Increased physical damage to Poison element enemies 10 ~ 20 (Removed) Increased physical damage to Holy element enemies 10 ~ 20 (Removed) Increased physical damage to Shadow element enemies 10 ~ 20 (Removed) Increased physical damage to Ghost element enemies 10 ~ 20 (Removed) Increased physical damage to Undead element enemies 10 ~ 20 (Removed) Increased physical damage to Formless race monsters 10 ~ 20 (Removed) Increased physical damage to Undead race monsters 10 ~ 20 (Removed) Increased physical damage to Brute race monsters 10 ~ 20 (Removed) Increased physical damage to Plant race monsters 10 ~ 20 (Removed) Increased physical damage to Insect race monsters 10 ~ 20 (Removed) Increased physical damage to Fish race monsters 10 ~ 20 (Removed) Increased physical damage to Demon race monsters 10 ~ 20 (Removed) Increased physical damage to Demi-Human race monsters 10 ~ 20 (Removed) Increased physical damage to Angel race monsters 10 ~ 20 (Removed) Increased physical damage to Dragon race monsters 10 ~ 20 (Removed) Weapon cannot be destroyed
■ Lv.61~99 Weapon (Magic Type) Random Options - Original (Before 9/1 maintenance): [Option 1 (Guaranteed)]
AGI 1 ~ 6 VIT 1 ~ 6 INT 1 ~ 6 DEX 1 ~ 6 LUK 1 ~ 6 MaxHP 100 ~ 500 MaxSP 20 ~ 100 MATK 20 ~ 60 MATK(%) 5 ~ 12 FLEE 10 ~ 35 Increased Healing Power 10 ~ 24 Increased Healing Received 10 ~ 24 Variable Cast Reduction 5 ~ 12 Increased magic damage to Small enemies 10 ~ 25 Increased magic damage to Medium enemies 10 ~ 25 Increased magic damage to Large enemies 10 ~ 25
[Option 2 (Random)]
Increased magic damage to Formless race monsters 10 ~ 25 Increased magic damage to Undead race monsters 10 ~ 25 Increased magic damage to Brute race monsters 10 ~ 25 Increased magic damage to Plant race monsters 10 ~ 25 Increased magic damage to Insect race monsters 10 ~ 25 Increased magic damage to Fish race monsters 10 ~ 25 Increased magic damage to Demon race monsters 10 ~ 25 Increased magic damage to Demi-Human race monsters 10 ~ 25 Increased magic damage to Angel race monsters 10 ~ 25 Increased magic damage to Dragon race monsters 10 ~ 25 Increased magic damage to Neutral element enemies 10 ~ 25 Increased physical damage to Water element enemies 10 ~ 25 Increased physical damage to Earth element enemies 10 ~ 25 Increased physical damage to Fire element enemies 10 ~ 25 Increased physical damage to Wind element enemies 10 ~ 25 Increased physical damage to Poison element enemies 10 ~ 25 Increased physical damage to Holy element enemies 10 ~ 25 Increased physical damage to Shadow element enemies 10 ~ 25 Increased physical damage to Ghost element enemies 10 ~ 25 Increased physical damage to Undead element enemies 10 ~ 25
- Changed (After 9/1 maintenance ~): [Option 1 (Guaranteed)]
AGI 1 ~ 6 VIT 1 ~ 6 INT 1 ~ 6 DEX 1 ~ 6 LUK 1 ~ 6 MaxHP 100 ~ 500 MaxSP 20 ~ 100 MATK 20 ~ 60 MATK(%) 5 ~ 12 FLEE 10 ~ 35 Increased Healing Power 10 ~ 24 Increased Healing Received 10 ~ 24 Variable Cast Reduction 5 ~ 12 Increased magic damage to Small enemies 10 ~ 25 Increased magic damage to Medium enemies 10 ~ 25 Increased magic damage to Large enemies 10 ~ 25
[2nd Option (Random Grant)]
Increase Magic Damage to Formless monsters 10 ~ 25 Increase Magic Damage to Undead monsters 10 ~ 25 Increase Magic Damage to Brute monsters 10 ~ 25 Increase Magic Damage to Plant monsters 10 ~ 25 Increase Magic Damage to Insect monsters 10 ~ 25 Increase Magic Damage to Fish monsters 10 ~ 25 Increase Magic Damage to Demon monsters 10 ~ 25 Increase Magic Damage to Demi-Human monsters 10 ~ 25 Increase Magic Damage to Angel monsters 10 ~ 25 Increase Magic Damage to Dragon monsters 10 ~ 25 Increase Magic Damage to Neutral enemies 10 ~ 25 Increase Physical Damage to Water enemies 10 ~ 25 Increase Physical Damage to Earth enemies 10 ~ 25 Increase Physical Damage to Fire enemies 10 ~ 25 Increase Physical Damage to Wind enemies 10 ~ 25 Increase Physical Damage to Poison enemies 10 ~ 25 Increase Physical Damage to Holy enemies 10 ~ 25 Increase Physical Damage to Shadow enemies 10 ~ 25 Increase Physical Damage to Ghost enemies 10 ~ 25 Increase Physical Damage to Undead enemies 10 ~ 25 Cannot be destroyed (Weapon) (Added)
■ Boss Monster Weapon (Melee Physical Type) Random Options - Original (Before 9/1 Regular Maintenance): [1st Option (Guaranteed Grant)]
STR 1 ~ 4 AGI 1 ~ 4 VIT 1 ~ 4 INT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4
[2nd Option (Guaranteed Grant)]
ATK 5 ~ 15 Reduce After Attack Delay 4 ~ 12 HIT 4 ~ 12 CRI 3 ~ 9 Increase Critical Damage 3 ~ 9 Increase Physical Damage to Neutral enemies 3 ~ 9 Increase Physical Damage to Water enemies 3 ~ 9 Increase Physical Damage to Earth enemies 3 ~ 9 Increase Physical Damage to Fire enemies 3 ~ 9 Increase Physical Damage to Wind enemies 3 ~ 9 Increase Physical Damage to Poison enemies 3 ~ 9 Increase Physical Damage to Holy enemies 3 ~ 9 Increase Physical Damage to Shadow enemies 3 ~ 9 Increase Physical Damage to Ghost enemies 3 ~ 9 Increase Physical Damage to Undead enemies 3 ~ 9 Increase Physical Damage to Formless monsters 3 ~ 9 Increase Physical Damage to Undead monsters 3 ~ 9 Increase Physical Damage to Brute monsters 3 ~ 9 Increase Physical Damage to Plant monsters 3 ~ 9 Increase Physical Damage to Insect monsters 3 ~ 9 Increase Physical Damage to Fish monsters 3 ~ 9 Increase Physical Damage to Demon monsters 3 ~ 9 Increase Physical Damage to Demi-Human monsters 3 ~ 9 Increase Physical Damage to Angel monsters 3 ~ 9 Increase Physical Damage to Dragon monsters 3 ~ 9
[3rd Option (Random Grant)]
MaxHP 60 ~ 180 MaxSP 20 ~ 60 MaxHP(%) 2 ~ 6 MaxSP(%) 2 ~ 6 Increase HP Natural Recovery Speed 10 ~ 30% Increase SP Natural Recovery Speed 10 ~ 30% FLEE 5 ~ 15 Increase Healing Received 3 ~ 9 Reduce After Skill Delay 3 ~ 9 Reduce SP Consumption on Skill Use 1 ~ 3 Ignore Physical Defense of Formless monsters 3 ~ 9 Ignore Physical Defense of Undead monsters 3 ~ 9 Ignore Physical Defense of Brute monsters 3 ~ 9 Ignore Physical Defense of Plant monsters 3 ~ 9 Ignore Physical Defense of Insect monsters 3 ~ 9 Ignore Physical Defense of Fish monsters 3 ~ 9 Ignore Physical Defense of Demon monsters 3 ~ 9 Ignore Physical Defense of Demi-Human monsters 3 ~ 9 Ignore Physical Defense of Angel monsters 3 ~ 9 Ignore Physical Defense of Dragon monsters 3 ~ 9 Grant Water property to weapon Grant Earth property to weapon Grant Fire property to weapon Grant Wind property to weapon Grant Poison property to weapon Grant Holy property to weapon Grant Shadow property to weapon Grant Ghost property to weapon Grant Undead property to weapon Cannot be destroyed (Weapon)
- Changed (After 9/1 Regular Maintenance ~ Before 9/29 Regular Maintenance): [1st Option (Guaranteed Grant)]
STR 1 ~ 4 AGI 1 ~ 4 VIT 1 ~ 4 INT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4
[2nd Option (Guaranteed Grant)]
ATK 5 ~ 15 Reduce After Attack Delay 4 ~ 12 HIT 4 ~ 12 CRI 3 ~ 9 Increase Critical Damage 3 ~ 9 Increase Physical Damage to Neutral enemies 3 ~ 9 Increase Physical Damage to Water enemies 3 ~ 9 Increase Physical Damage to Earth enemies 3 ~ 9 Increase Physical Damage to Fire enemies 3 ~ 9 Increase Physical Damage to Wind enemies 3 ~ 9 Increase Physical Damage to Poison enemies 3 ~ 9 Increase Physical Damage to Holy enemies 3 ~ 9 Increase Physical Damage to Shadow enemies 3 ~ 9 Increase Physical Damage to Ghost enemies 3 ~ 9 Increase Physical Damage to Undead enemies 3 ~ 9 Increase Physical Damage to Formless monsters 3 ~ 9 Increase Physical Damage to Undead monsters 3 ~ 9 Increase Physical Damage to Brute monsters 3 ~ 9 Increase Physical Damage to Plant monsters 3 ~ 9 Increase Physical Damage to Insect monsters 3 ~ 9 Increase Physical Damage to Fish monsters 3 ~ 9 Increase Physical Damage to Demon monsters 3 ~ 9 Increase Physical Damage to Demi-Human monsters 3 ~ 9 Increase Physical Damage to Angel monsters 3 ~ 9 Increase Physical Damage to Dragon monsters 3 ~ 9 MATK 5 ~ 15 (Added) Increase Ranged Weapon Damage 3 ~ 9 (Added) Increase Magic Damage to Neutral enemies 3 ~ 9 (Added) Increase Magic Damage to Water enemies 3 ~ 9 (Added) Increase Magic Damage to Earth enemies 3 ~ 9 (Added) Increase Magic Damage to Fire enemies 3 ~ 9 (Added) Increase Magic Damage to Wind enemies 3 ~ 9 (Added) Increase Magic Damage to Poison enemies 3 ~ 9 (Added) Increase Magic Damage to Holy enemies 3 ~ 9 (Added) Increase Magic Damage to Shadow enemies 3 ~ 9 (Added) Increase Magic Damage to Ghost enemies 3 ~ 9 (Added) Increase Magic Damage to Undead enemies 3 ~ 9 (Added) Increase Magic Damage to Formless monsters 3 ~ 9 (Added) Increase Magic Damage to Undead monsters 3 ~ 9 (Added) Increase Magic Damage to Brute monsters 3 ~ 9 (Added) Increase Magic Damage to Plant monsters 3 ~ 9 (Added) Increase Magic Damage to Insect monsters 3 ~ 9 (Added) Increase Magic Damage to Fish monsters 3 ~ 9 (Added) Increase Magic Damage to Demon monsters 3 ~ 9 (Added) Increase Magic Damage to Demi-Human monsters 3 ~ 9 (Added) Increase Magic Damage to Angel monsters 3 ~ 9 (Added) Increase Magic Damage to Dragon monsters 3 ~ 9 (Added)
[3rd Option (Random Grant)]
MaxHP 60 ~ 180 MaxSP 20 ~ 60 MaxHP(%) 2 ~ 6 MaxSP(%) 2 ~ 6 Increase HP Natural Recovery Speed 10 ~ 30% Increase SP Natural Recovery Speed 10 ~ 30% FLEE 5 ~ 15 Increase Healing Received 3 ~ 9 Reduce After Skill Delay 3 ~ 9 Reduce SP Consumption on Skill Use 1 ~ 3 Ignore Physical Defense of Formless monsters 3 ~ 9 Ignore Physical Defense of Undead monsters 3 ~ 9 Ignore Physical Defense of Brute monsters 3 ~ 9 Ignore Physical Defense of Plant monsters 3 ~ 9 Ignore Physical Defense of Insect monsters 3 ~ 9 Ignore Physical Defense of Fish monsters 3 ~ 9 Ignore Physical Defense of Demon monsters 3 ~ 9 Ignore Physical Defense of Demi-Human monsters 3 ~ 9 Ignore Physical Defense of Angel monsters 3 ~ 9 Ignore Physical Defense of Dragon monsters 3 ~ 9 Grant Water property to weapon Grant Earth property to weapon Grant Fire property to weapon Grant Wind property to weapon Grant Poison property to weapon Grant Holy property to weapon Grant Shadow property to weapon Grant Ghost property to weapon Grant Undead property to weapon Cannot be destroyed (Weapon) Grant Neutral property to weapon (Added) Ignore Magic Defense of Formless monsters 3 ~ 9 (Added) Ignore Magic Defense of Undead monsters 3 ~ 9 (Added) Ignore Magic Defense of Brute monsters 3 ~ 9 (Added) Ignore Magic Defense of Plant monsters 3 ~ 9 (Added) Ignore Magic Defense of Insect monsters 3 ~ 9 (Added) Ignore Magic Defense of Fish monsters 3 ~ 9 (Added) Ignore Magic Defense of Demon monsters 3 ~ 9 (Added) Ignore Magic Defense of Demi-Human monsters 3 ~ 9 (Added) Ignore Magic Defense of Angel monsters 3 ~ 9 (Added) Ignore Magic Defense of Dragon monsters 3 ~ 9 (Added) Increase Healing Amount 3 ~ 9 (Added) Variable Cast Reduction Upper 3 ~ 9 (Added) Remove Weapon Size Penalty (Added)
- Changed (After 9/29 Regular Maintenance): [1st Option (Guaranteed Grant)]
STR 1 ~ 4 AGI 1 ~ 4 VIT 1 ~ 4 INT 1 ~ 4 DEX 1 ~ 4 LUK 1 ~ 4
[2nd Option (Guaranteed Grant)]
ATK 5 ~ 15 Reduce After Attack Delay 4 ~ 12 HIT 4 ~ 12 CRI 3 ~ 9 Increase Critical Damage 3 ~ 9 Increase Physical Damage to Neutral enemies 3 ~ 9 Increase Physical Damage to Water enemies 3 ~ 9 Increase Physical Damage to Earth enemies 3 ~ 9 Increase Physical Damage to Fire enemies 3 ~ 9 Increase Physical Damage to Wind enemies 3 ~ 9 Increase Physical Damage to Poison enemies 3 ~ 9 Increase Physical Damage to Holy enemies 3 ~ 9 Increase Physical Damage to Shadow enemies 3 ~ 9 Increase Physical Damage to Ghost enemies 3 ~ 9 Increase Physical Damage to Undead enemies 3 ~ 9 Increase Physical Damage to Formless monsters 3 ~ 9 Increase Physical Damage to Undead monsters 3 ~ 9 Increase Physical Damage to Brute monsters 3 ~ 9 Increase Physical Damage to Plant monsters 3 ~ 9 Increase Physical Damage to Insect monsters 3 ~ 9 Increase Physical Damage to Fish monsters 3 ~ 9 Increase Physical Damage to Demon monsters 3 ~ 9 Increase Physical Damage to Demi-Human monsters 3 ~ 9 Increase Physical Damage to Angel monsters 3 ~ 9 Increase Physical Damage to Dragon monsters 3 ~ 9 MATK 5 ~ 15 (Removed) Increase Ranged Weapon Damage 3 ~ 9 (Removed) Increase Magic Damage to Neutral enemies 3 ~ 9 (Removed) Increase Magic Damage to Water enemies 3 ~ 9 (Removed)
Increased magic damage to Earth-element enemies 3 ~ 9 (Removed)
Increased magic damage to Fire-element enemies 3 ~ 9 (Removed)
Increased magic damage to Wind-element enemies 3 ~ 9 (Removed)
Increased magic damage to Poison-element enemies 3 ~ 9 (Removed)
Increased magic damage to Holy-element enemies 3 ~ 9 (Removed)
Increased magic damage to Shadow-element enemies 3 ~ 9 (Removed)
Increased magic damage to Ghost-element enemies 3 ~ 9 (Removed)
Increased magic damage to Undead-element enemies 3 ~ 9 (Removed)
Increased magic damage to Formless monsters 3 ~ 9 (Removed)
Increased magic damage to Undead monsters 3 ~ 9 (Removed)
Increased magic damage to Brute monsters 3 ~ 9 (Removed)
Increased magic damage to Plant monsters 3 ~ 9 (Removed)
Increased magic damage to Insect monsters 3 ~ 9 (Removed)
Increased magic damage to Fish monsters 3 ~ 9 (Removed)
Increased magic damage to Demon monsters 3 ~ 9 (Removed)
Increased magic damage to Demi-Human monsters 3 ~ 9 (Removed)
Increased magic damage to Angel monsters 3 ~ 9 (Removed)
Increased magic damage to Dragon monsters 3 ~ 9 (Removed)
[Option 3 (Random Grant)]
MaxHP 60 ~ 180
MaxSP 20 ~ 60
MaxHP(%) 2 ~ 6
MaxSP(%) 2 ~ 6
Increased HP natural recovery speed 10 ~ 30%
Increased SP natural recovery speed 10 ~ 30%
FLEE 5 ~ 15
Increased healing received 3 ~ 9
Reduced after-skill delay 3 ~ 9
Reduced SP consumption when using skills 1 ~ 3
Ignore physical defense of Formless monsters 3 ~ 9
Ignore physical defense of Undead monsters 3 ~ 9
Ignore physical defense of Brute monsters 3 ~ 9
Ignore physical defense of Plant monsters 3 ~ 9
Ignore physical defense of Insect monsters 3 ~ 9
Ignore physical defense of Fish monsters 3 ~ 9
Ignore physical defense of Demon monsters 3 ~ 9
Ignore physical defense of Demi-Human monsters 3 ~ 9
Ignore physical defense of Angel monsters 3 ~ 9
Ignore physical defense of Dragon monsters 3 ~ 9
Grant Water property to weapon
Grant Earth property to weapon
Grant Fire property to weapon
Grant Wind property to weapon
Grant Poison property to weapon
Grant Holy property to weapon
Grant Shadow property to weapon
Grant Ghost property to weapon
Grant Undead property to weapon
Weapon cannot be destroyed
Grant Neutral property to weapon (Removed)
Ignore magic defense of Formless monsters 3 ~ 9 (Removed)
Ignore magic defense of Undead monsters 3 ~ 9 (Removed)
Ignore magic defense of Brute monsters 3 ~ 9 (Removed)
Ignore magic defense of Plant monsters 3 ~ 9 (Removed)
Ignore magic defense of Insect monsters 3 ~ 9 (Removed)
Ignore magic defense of Fish monsters 3 ~ 9 (Removed)
Ignore magic defense of Demon monsters 3 ~ 9 (Removed)
Ignore magic defense of Demi-Human monsters 3 ~ 9 (Removed)
Ignore magic defense of Angel monsters 3 ~ 9 (Removed)
Ignore magic defense of Dragon monsters 3 ~ 9 (Removed)
Increased healing amount 3 ~ 9 (Removed)
Variable Cast Reduction 3 ~ 9 (Removed)
Remove weapon size penalty (Removed)
■ Boss Monster Weapon (Ranged Physical Type) Random Options -
Rudra Bow,
Ballista
- Original (Before 9/1 Regular Maintenance):
[Option 1 (Guaranteed Grant)]
STR 1 ~ 4
AGI 1 ~ 4
VIT 1 ~ 4
INT 1 ~ 4
DEX 1 ~ 4
LUK 1 ~ 4
[Option 2 (Guaranteed Grant)]
ATK 5 ~ 15
Reduced after-attack delay 4 ~ 12
HIT 4 ~ 12
CRI 3 ~ 9
Increased critical damage 3 ~ 9
Increased ranged weapon damage 3 ~ 9
Increased physical damage to Neutral-element enemies 3 ~ 9
Increased physical damage to Water-element enemies 3 ~ 9
Increased physical damage to Earth-element enemies 3 ~ 9
Increased physical damage to Fire-element enemies 3 ~ 9
Increased physical damage to Wind-element enemies 3 ~ 9
Increased physical damage to Poison-element enemies 3 ~ 9
Increased physical damage to Holy-element enemies 3 ~ 9
Increased physical damage to Shadow-element enemies 3 ~ 9
Increased physical damage to Ghost-element enemies 3 ~ 9
Increased physical damage to Undead-element enemies 3 ~ 9
Increased physical damage to Formless monsters 3 ~ 9
Increased physical damage to Undead monsters 3 ~ 9
Increased physical damage to Brute monsters 3 ~ 9
Increased physical damage to Plant monsters 3 ~ 9
Increased physical damage to Insect monsters 3 ~ 9
Increased physical damage to Fish monsters 3 ~ 9
Increased physical damage to Demon monsters 3 ~ 9
Increased physical damage to Demi-Human monsters 3 ~ 9
Increased physical damage to Angel monsters 3 ~ 9
Increased physical damage to Dragon monsters 3 ~ 9
[Option 3 (Random Grant)]
MaxHP 60 ~ 180
MaxSP 20 ~ 60
MaxHP(%) 2 ~ 6
MaxSP(%) 2 ~ 6
Increased HP natural recovery speed 10 ~ 30%
Increased SP natural recovery speed 10 ~ 30%
FLEE 5 ~ 15
Increased healing received 3 ~ 9
Reduced after-skill delay 3 ~ 9
Reduced SP consumption when using skills 1 ~ 3
Ignore physical defense of Formless monsters 3 ~ 9
Ignore physical defense of Undead monsters 3 ~ 9
Ignore physical defense of Brute monsters 3 ~ 9
Ignore physical defense of Plant monsters 3 ~ 9
Ignore physical defense of Insect monsters 3 ~ 9
Ignore physical defense of Fish monsters 3 ~ 9
Ignore physical defense of Demon monsters 3 ~ 9
Ignore physical defense of Demi-Human monsters 3 ~ 9
Ignore physical defense of Angel monsters 3 ~ 9
Ignore physical defense of Dragon monsters 3 ~ 9
Weapon cannot be destroyed
- Changed (After 9/1 Regular Maintenance ~ Before 9/15 Regular Maintenance):
[Option 1 (Guaranteed Grant)] > Removed
[Option 2 (Guaranteed Grant)] > Removed
[Option 3 (Random Grant)] > Removed
- Scheduled (After 9/15 Regular Maintenance ~):
Restored to be identical to the original (before 9/1 Regular Maintenance)
■ Boss Monster Weapon (Magic Type) Random Options -
Wizardry Staff,
Divine Cross,
Bazerald
- Original (Before 9/1 Regular Maintenance):
[Option 1 (Guaranteed Grant)]
STR 1 ~ 4
AGI 1 ~ 4
VIT 1 ~ 4
INT 1 ~ 4
DEX 1 ~ 4
LUK 1 ~ 4
[Option 2 (Guaranteed Grant)]
MATK 5 ~ 15
Increased magic damage to Formless monsters 3 ~ 9
Increased magic damage to Undead monsters 3 ~ 9
Increased magic damage to Brute monsters 3 ~ 9
Increased magic damage to Plant monsters 3 ~ 9
Increased magic damage to Insect monsters 3 ~ 9
Increased magic damage to Fish monsters 3 ~ 9
Increased magic damage to Demon monsters 3 ~ 9
Increased magic damage to Demi-Human monsters 3 ~ 9
Increased magic damage to Angel monsters 3 ~ 9
Increased magic damage to Dragon monsters 3 ~ 9
Increased magic damage to Neutral-element enemies 3 ~ 9
Increased physical damage to Water-element enemies 3 ~ 9
Increased physical damage to Earth-element enemies 3 ~ 9
Increased physical damage to Fire-element enemies 3 ~ 9
Increased physical damage to Wind-element enemies 3 ~ 9
Increased physical damage to Poison-element enemies 3 ~ 9
Increased physical damage to Holy-element enemies 3 ~ 9
Increased physical damage to Shadow-element enemies 3 ~ 9
Increased physical damage to Ghost-element enemies 3 ~ 9
Increased physical damage to Undead-element enemies 3 ~ 9
[Option 3 (Random Grant)]
MaxHP 60 ~ 180
MaxSP 20 ~ 60
MaxHP(%) 2 ~ 6
MaxSP(%) 2 ~ 6
Increased HP natural recovery speed 10 ~ 30%
Increased SP natural recovery speed 10 ~ 30%
FLEE 5 ~ 15
Increased healing amount 3 ~ 9
Increased healing received 3 ~ 9
Variable Cast Reduction 3 ~ 9
Reduced after-skill delay 3 ~ 9
Reduced SP consumption when using skills 1 ~ 3
Ignore physical defense of Formless monsters 3 ~ 9
Ignore physical defense of Undead monsters 3 ~ 9
Ignore physical defense of Brute monsters 3 ~ 9
Ignore physical defense of Plant monsters 3 ~ 9
Ignore physical defense of Insect monsters 3 ~ 9
Ignore physical defense of Fish monsters 3 ~ 9
Ignore physical defense of Demon monsters 3 ~ 9
Ignore physical defense of Demi-Human monsters 3 ~ 9
Ignore physical defense of Angel monsters 3 ~ 9
Ignore physical defense of Dragon monsters 3 ~ 9
- Changed (After 9/1 Regular Maintenance ~ Before 9/15 Regular Maintenance):
[Option 1 (Guaranteed Grant)] > Removed
[Option 2 (Guaranteed Grant)] > Removed
[Option 3 (Random Grant)] > Removed
- Scheduled (After 9/15 Regular Maintenance ~):
Restored to be identical to the original (before 9/1 Regular Maintenance)
■ Morroc Ignited Calamity (Physical) Random Option
- Original (Before 9/1 Regular Maintenance) - Option 2 (Guaranteed Grant)
ASPD 1 ~ 2
- Changed (After 9/1 Regular Maintenance) - Option 2 (Guaranteed Grant)
ASPD 1 ~ 3
■
Valkyrian Manteau Random Option
-
Original (Before 9/1 Regular Maintenance): Options 1~3 (Guaranteed Grant)
-
Changed (After 9/1 Regular Maintenance ~): Option 4 added (Random Grant)
Increased physical damage to Small enemies 1 ~ 5
Increased physical damage to Medium enemies 1 ~ 5
Increased physical damage to Large enemies 1 ~ 5
Increased magic damage to Small enemies 1 ~ 5
Increased magic damage to Medium enemies 1 ~ 5
Increased magic damage to Large enemies 1 ~ 5
■ Details on Actions Taken for Certain Options
- Cases where a Magic Orb (ATK, MATK / HIT, FLEE) was used but only 1 type of option was granted
- Cases where the
Rudra Bow or
Ballista item did not receive a random option - Cases where the
Wizardry Staff,
Divine Cross, or
Bazerald item did not receive a random option - Cases where Option 2 of Lv.41 ~ 60 monster-dropped weapons (melee physical type) was granted an increased magic damage or elemental property option
- Cases where Option 2 of Lv.41 ~ 60 monster-dropped weapons (magic type) was granted an increased physical damage option
- Cases where Option 2 of boss monster-dropped weapons (melee physical type) was granted MATK, ranged, or increased magic damage options
Cases where Option 3 was granted Neutral property grant, magic defense ignore, increased healing amount, Variable Cast Reduction, or remove weapon size penalty options
→ If you possess an item with abnormally granted options as described above, and you wish to have the random options reassigned, please submit an inquiry through the Customer Center 1:1 inquiry, and after checking the game records, we will assist you in due order. (Some items may be excluded from the target items)
- If any additional details are confirmed later, we will inform you through this notice.
We apologize for the confusion caused to our customers due to the changed random options, and we will pay closer attention to service stabilization to prevent the same issue from recurring in the future.
Thank you.
(Co.) Gravity Ragnarok Online Zero Operations Team