Criatura Academy
News · Notice · 2023-09-06

September 6th Maintenance: Detailed Guide to Item Option Overhaul 9월 6일 점검 아이템의 옵션 개편 상세 안내

Translated from the official kRO Zero announcement. Original

Hello, This is the Ragnarok Zero Operations Team at Gravity Co., Ltd.

Regarding the skill balance changes and the overhaul of certain item options that will be applied to the live server on September 6th, 2023, we would like to provide the following information about the items being revised.

Item Balance Adjustments
After Balance AdjustmentBefore Balance Adjustment
Two-Handed SwordMighty Calamity Two-Handed Sword
When BaseLv exceeds 100, Bowling Bash damage increases by 1% per level exceeded.
ATK + 8, CRI + 3 per 2 refines.
At refine 7, Bowling Bash damage increases by 25%.
At refine 9, attack speed increases (after-attack delay reduced by 10%).
At refine 11, ATK + 16, MHP + 8%, CRI + 5, Bowling Bash damage increases by 20%, attack speed increases (after-attack delay reduced by 5%).
Bowling Bash damage increases by 20%.
ATK + 8, CRI + 3 per 2 refines.
At refine 7, Bowling Bash damage increases by 25%.
At refine 9, attack speed increases (after-attack delay reduced by 10%).
At refine 11, ATK + 16 MHP + 8%, CRI + 5, Bowling Bash damage increases by 20%, attack speed increases (after-attack delay reduced by 5%).
Chilling Ice & Snow Two-Handed Sword
ATK + 25%
Physical damage dealt to all races of monsters increases by 20% (excluding players).
ATK + 15 per 2 refines.
At refine 6, melee physical damage increases by 15%.
At refine 7, ignores 25% of physical defense of all races of monsters (excluding players).
At refine 9, attack speed increases (after-attack delay reduced by 15%).
At refine 11, physical/magical damage dealt to enemies of all sizes increases by 15%.
ATK + 25%
ATK + 15 per 2 refines.
At refine 6, melee physical damage increases by 15%.
At refine 9, attack speed increases (after-attack delay reduced by 15%).
At refine 11, physical/magical damage dealt to enemies of all sizes increases by 15%.
Calamity Two-Handed Sword
When BaseLv exceeds 100, Bowling Bash damage increases by 1% per level exceeded.
ATK + 5, CRI + 2 per 2 refines.
At refine 7, Bowling Bash damage increases by 25%.
At refine 9, attack speed increases (after-attack delay reduced by 10%).
Bowling Bash damage increases by 20%.
ATK + 5, CRI + 2 per 2 refines.
At refine 7, Bowling Bash damage increases by 25%.
At refine 9, attack speed increases (after-attack delay reduced by 10%).
Infinite Two-Handed Sword
When BaseLv exceeds 100, Bowling Bash damage increases by 1% per level exceeded.
ATK + 15 per 1 refine.
MHP + 2% per 2 refines.
At refine 7, Bowling Bash damage increases by 20%.
At refine 9, melee physical damage increases by 7%.
Bowling Bash damage increases by 20%.
ATK + 15 per 1 refine.
MHP + 2% per 2 refines.
At refine 7, Bowling Bash damage additionally increases by 20%.
At refine 9, melee physical damage increases by 7%.
Bloody Eater
When BaseLv exceeds 100, Bowling Bash damage increases by 1% per level exceeded.
Damage to Angel/Holy element enemies increases by 10%.
On physical attack, low chance to gain ATK + 150 for 5 seconds; when killing a monster with a melee physical attack, recover 150 HP.
At refine 6, Bowling Bash damage increases by 25%.
At refine 9, attack speed increases (after-attack delay reduced by 15%).
Damage to Angel, Holy element enemies additionally increases by 10%.
On physical attack, low chance to gain ATK + 150 for 5 seconds; when killing a monster with a melee physical attack, recover 150 HP.
At refine 6, Bowling Bash skill damage increases by 25%.
At refine 9, attack speed increases (after-attack delay reduced by 15%).
Sins Blade
Physical damage dealt to Angel race monsters increases by 10%.
When BaseLv exceeds 100, Bowling Bash damage increases by 1% per level exceeded.
At refine 7, Bowling Bash damage increases by 15%.
At refine 9, Bowling Bash damage increases by 15%.
At refine 10, ATK + 30, HIT + 25.
Physical damage dealt to Angel race monsters increases by 10%, Bowling Bash damage increases by 15%.
At refine 7, Bowling Bash damage additionally increases by 15%.
At refine 9, Bowling Bash damage additionally increases by 10%.
At refine 10, ATK + 30, HIT + 25.
Illusion Tae Goo Lyeon
HIT + 1, CRI + 1 per 1 refine.
At refine 7, attack speed increases (after-attack delay reduced by 5%).
At refine 9, ATK + 5%.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with the Illusion Muffler, ATK + 30, critical damage increases by 10%, Bowling Bash/Spiral Pierce damage increases by 20%,
When BaseLv exceeds 100, Bowling Bash damage increases by 1% per level exceeded.
HIT + 1, CRI + 1 per 1 refine.
At refine 7, attack speed increases (after-attack delay reduced by 5%).
At refine 9, ATK + 5%.
When Base Level exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)

When equipped together with the Illusion Muffler, ATK + 30, critical damage increases by 10%, Bowling Bash damage increases by 20%.
Two-Handed SpearUnlocked Illusion Spectral Spear
HIT + 3 per 1 refine.
At refine 7, attack speed increases (after-attack delay reduced by 5%).
At refine 9, ATK + 5%.
When BaseLv exceeds 150, ATK + 3 per level exceeded. (Applies up to level 170)
When equipped together with the Unlocked Illusion headgear, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Brandish Spear/Spiral Pierce damage increases by 20%,
When BaseLv exceeds 100, Brandish Spear damage increases by 1% per level exceeded.
When the total refine level is 18 or higher, ATK + 15, physical damage dealt to enemies of all sizes increases by 5%.
When the total refine level is 21 or higher, Brandish Spear/Spiral Pierce damage increases by 10%.
HIT + 3 per 1 refine.
At refine 7, attack speed increases (after-attack delay reduced by 5%).
At refine 9, ATK + 5%.
When Base Level exceeds 150, ATK + 3 per level exceeded. (Applies up to level 170)
When equipped together with the Unlocked Illusion headgear, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Brandish Spear/Spiral Pierce damage increases by 20%.
When the total refine level is 18 or higher, ATK + 15, physical damage dealt to enemies of all sizes increases by 5%.
When the total refine level is 21 or higher, Brandish Spear/Spiral Pierce damage increases by 10%.
Chilling Ice & Snow Two-Handed Spear
ATK + 25%
Physical damage dealt to all races of monsters increases by 20% (excluding players).

ATK + 12, HIT + 5 per 2 refines.
At refine 7, ignores 25% of physical defense of all races of monsters (excluding players).
At refine 9, Ranged Physical Damage + increases by 10%.
At refine 11, physical/magical damage dealt to enemies of all sizes increases by 15%.
ATK + 15%
ATK + 12, HIT + 5 per 2 refines.
At refine 7, ignores 25% of physical defense of Demi-Human race monsters.
At refine 9, Ranged Physical Damage + increases by 10%.
At refine 11, physical/magical damage dealt to enemies of all sizes increases by 15%.
Fate Trident
Physical damage dealt to Demon race monsters increases by 10%.
When BaseLv exceeds 100, Pierce/Brandish Spear damage increases by 1% per level exceeded.
At refine 7, Brandish Spear damage increases by 15%.
At refine 9, Spiral Pierce damage increases by 15%.
At refine 10, ATK + 30, HIT + 25.
Physical damage dealt to Demon race monsters increases by 10%, Pierce damage increases by 15%.
At refine 7, Brandish Spear damage increases by 15%.
At refine 9, Spiral Pierce damage increases by 15%.
At refine 10, ATK + 30, HIT + 25.
Illusion Spectral Spear
HIT + 2 per 1 refine.
At refine 7, attack speed increases (after-attack delay reduced by 5%).
At refine 9, ATK + 5%.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with the Illusion Muffler, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Brandish Spear/Spiral Pierce damage increases by 20%,
When BaseLv exceeds 100, Brandish Spear damage increases by 1% per level exceeded.
HIT + 2 per 1 refine.
At refine 7, attack speed increases (after-attack delay reduced by 5%).
At refine 9, ATK + 5%.
When Base Level exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with the Illusion Muffler, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Brandish Spear damage increases by 20%.
One-Handed AxeUnlocked Illusion War Axe
Luk + 3, Indestructible.
HIT + 3, CRI + 3 per 2 refines.
At refine 7, attack speed increases (after-attack delay reduced by 5%).
At refine 9, ATK + 5%.
When BaseLv exceeds 150, ATK + 3 per level exceeded. (Applies up to level 170)
When equipped together with the Unlocked Illusion headgear, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Cart Termination damage increases by 20%, critical damage increases by 20%,
When BaseLv exceeds 100, Cart Termination damage increases by 1% per level exceeded.
When the total refine level is 18 or higher, ATK + 15, physical damage dealt to enemies of all sizes increases by 5%.
When the total refine level is 21 or higher, Cart Termination damage increases by 10%, critical damage increases by 10%.
Luk + 3, Indestructible.
HIT + 3, CRI + 3 per 2 refines.
At refine 7, attack speed increases (after-attack delay reduced by 5%).
At refine 9, ATK + 5%.
When Base Level exceeds 150, ATK + 3 per level exceeded. (Applies up to level 170)
When equipped together with the Unlocked Illusion headgear, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Cart Termination damage increases by 20%, critical damage increases by 20%.
When the total refine level is 18 or higher, ATK + 15, physical damage dealt to enemies of all sizes increases by 5%.
When the total refine level is 21 or higher, Cart Termination damage increases by 10%, critical damage increases by 10%.
Chilling Ice & Snow Axe
Indestructible.
ATK + 15%

ATK + 12, CRI + 5 per 2 refines.
At refine +7, ignores 25% of physical defense of all race monsters (excluding players).
At refine +9, increases attack speed (reduces after-attack delay by 10%).
At refine +11, increases physical/magic damage dealt to enemies of all sizes by 15%.

When worn together with the Chilling Ice & Snow Shield,
increases physical/magic damage dealt to all race monsters by 10% (excluding players).
Increases resistance to all race monsters by +10% (excluding players).
Indestructible.
ATK + 15%
ATK + 12, CRI + 5 per 2 refines.
At refine +7, ignores 25% of physical defense of Demi-Human race monsters.
At refine +9, increases attack speed (reduces after-attack delay by 10%).
At refine +11, increases physical/magic damage dealt to enemies of all sizes by 15%.

When worn together with the Chilling Ice & Snow Shield, increases physical damage dealt to Demi-Human, Demon race monsters by 10%, and decreases damage received by 10%.
Chilling Ice & Snow Cleaver
Indestructible.
ATK + 15%

ATK + 12, INT + 5 per 2 refines.
At refine +7, ignores 25% of physical defense of all race monsters (excluding players).
At refine +9, reduces variable cast time by 10%.
At refine +11, increases physical/magic damage dealt to enemies of all sizes by 15%.

When worn together with the Chilling Ice & Snow Shield,
increases physical/magic damage dealt to all race monsters by 10% (excluding players).
Increases resistance to all race monsters by +10% (excluding players).
Indestructible.
ATK + 15%
ATK + 12, INT + 5 per 2 refines.
At refine +7, ignores 25% of physical defense of Demi-Human race monsters.
At refine +9, reduces variable cast time by 10%.
At refine +11, increases physical/magic damage dealt to enemies of all sizes by 15%.

When worn together with the Chilling Ice & Snow Shield, increases physical damage dealt to Demi-Human, Demon race monsters by 10%, and decreases damage received by 10%.
Fate Hammer
Increases physical damage dealt to Demon race monsters by 10%.
When BaseLv exceeds 100, increases Cart Termination damage by 1% per level exceeded.
At refine +7, increases Cart Termination damage by 15%.
At refine +9, increases Cart Termination damage by 15%.
At refine +10, ATK + 30, HIT + 25.
Increases physical damage dealt to Demon race monsters by 10%, increases Cart Termination damage by 15%.
At refine +7, increases Cart Termination damage by 15%.
At refine +9, increases Cart Termination damage by 15%.
At refine +10, ATK + 30, HIT + 25.
Illusion War Axe
Luk + 2, Indestructible.
HIT + 1, CRI + 1 per 1 refine.
At refine +7, increases attack speed (reduces after-attack delay by 5%).
At refine +9, ATK + 5%.
When BaseLv exceeds 100, ATK + 2 per level exceeded (applies up to level 120).
When worn together with the Illusion Muffler, ATK + 30, increases physical damage dealt to enemies of all sizes by 10%, increases Cart Termination damage by 20%, increases critical damage by 20%,
When BaseLv exceeds 100, increases Cart Termination damage by 1% per level exceeded.
Luk + 2, Indestructible.
HIT + 1, CRI + 1 per 1 refine.
At refine +7, increases attack speed (reduces after-attack delay by 5%).
At refine +9, ATK + 5%.
When Base Level exceeds 100, ATK + 2 per level exceeded. (applies up to level 120)
When worn together with the Illusion Muffler, ATK + 30, increases physical damage dealt to enemies of all sizes by 10%, increases Cart Termination damage by 20%, increases critical damage by 20%.
Two-Handed AxeChilling Ice & Snow Two-Handed Axe II
Indestructible.
ATK + 25%
Increases physical damage dealt to all race monsters by 20% (excluding players).

ATK + 15, CRI + 5 per 2 refines.
At refine +7, ignores 25% of physical defense of all race monsters (excluding players).
At refine +9, increases attack speed (reduces after-attack delay by 10%).
At refine +11, increases physical/magic damage dealt to enemies of all sizes by 15%.
Indestructible.
ATK + 15%
ATK + 15, CRI + 5 per 2 refines.
At refine +7, ignores 25% of physical defense of Demi-Human race monsters.
At refine +9, increases attack speed (reduces after-attack delay by 10%).
At refine +11, increases physical/magic damage dealt to enemies of all sizes by 15%.
Infinity Axe
When BaseLv exceeds 100, increases Cart Termination damage by 1% per level exceeded.
ATK + 15 per 1 refine.
ATK + 2% per 2 refines.
At refine +7, increases Cart Termination damage by 20%.
At refine +9, increases attack speed (reduces after-attack delay by 10%).
Increases Cart Termination damage by 20%.
ATK + 15 per 1 refine.
ATK + 2% per 2 refines.
At refine +7, additionally increases Cart Termination damage by 20%.
At refine +9, increases attack speed (reduces after-attack delay by 10%).
Two-Handed StaffUnlocked Illusion Wizardry Staff
Reduces variable cast time by 3% per 2 refines.
At refine +7, reduces variable cast time by 5%.
At refine +9, MATK + 5%.
When BaseLv exceeds 150, MATK + 3 per level exceeded (applies up to level 170).
When worn together with the Unlocked Illusion Robe, MATK + 30, increases Water/Wind/Earth/Fire elemental magic damage by 10%, increases Meteor Storm/Lord of Vermilion damage by 20%,
When BaseLv exceeds 100, increases Meteor Storm/Lord of Vermilion damage by 1% per level exceeded.
When the sum of refine levels is 18 or higher, MATK + 15, increases Water/Wind/Earth/Fire elemental magic damage by 5%.
When the sum of refine levels is 21 or higher, increases Meteor Storm/Lord of Vermilion damage by 10%.
Reduces variable cast time by 3% per 2 refines.
At refine +7, reduces variable cast time by 5%.
At refine +9, MATK + 5%.
When Base Level exceeds 150, MATK + 3 per level exceeded (applies up to level 170).
When worn together with the Unlocked Illusion Robe, MATK + 30, increases Water/Wind/Earth/Fire elemental magic damage by 10%, increases Meteor Storm/Lord of Vermilion damage by 20%.
When the sum of refine levels is 18 or higher, MATK + 15, increases Water/Wind/Earth/Fire elemental magic damage by 5%.
When the sum of refine levels is 21 or higher, increases Meteor Storm/Lord of Vermilion damage by 10%.
Illusion Wizardry Staff
Reduces variable cast time by 1% per 1 refine.
At refine +7, reduces variable cast time by 5%.
At refine +9, MATK + 5%.
When BaseLv exceeds 100, MATK + 2 per level exceeded (applies up to level 120).
When worn together with the Illusion Muffler, MATK + 30, increases Water/Wind/Earth/Fire elemental magic damage by 10%, increases Meteor Storm/Lord of Vermilion damage by 20%,
When BaseLv exceeds 100, increases Meteor Storm/Lord of Vermilion damage by 1% per level exceeded.
Reduces variable cast time by 1% per refine.
At refine +7, reduces variable cast time by 5%.
At refine +9, MATK + 5%.
When Base Level exceeds 100, MATK + 2 per level exceeded. (applies up to level 120)

When worn together with the Illusion Muffler, MATK + 30, increases Water, Wind, Earth, Fire elemental magic damage by 10%, increases Meteor Storm damage by 20%, increases Lord of Vermilion damage by 20%.
Infinity Two-Handed Staff
When BaseLv exceeds 100, increases Meteor Storm damage by 1% per level exceeded.
MATK + 5, increases Fire elemental magic damage by 1% per 1 refine.
At refine +7, increases Meteor Storm damage by 20%.
At refine +9, reduces variable cast time by 7%.
Increases Meteor Storm damage by 20%.
MATK + 5 per 1 refine. Fire elemental magic damage + 1%.
At refine +7, additionally increases Meteor Storm damage by 20%.
At refine +9, reduces variable cast time by 7%.
Sins Staff
Increases magic damage dealt to Angel race monsters by 10%.
Increases Gravitation Field damage by 15%.
At refine +7, increases Gravitation Field damage by 15%.
At refine +9, increases Gravitation Field damage by 15%.
At refine +10, MATK + 30, reduces variable cast time by 10%.
Increases magic damage dealt to Angel race monsters by 10%, increases Gravitation Field damage by 15%.
At refine +7, additionally increases Gravitation Field damage by 15%.
At refine +9, additionally increases Gravitation Field damage by 10%.
At refine +10, MATK + 30, reduces variable cast time by 10%.
Fate Stick
Increases magic damage dealt to Demon race monsters by 10%.
Increases Napalm Vulcan damage by 15%.
At refine +7, increases Napalm Vulcan damage by 15%.
At refine +9, increases Napalm Vulcan damage by 15%.
At refine +10, MATK + 30, reduces variable cast time by 10%.
Increases magic damage dealt to Demon race monsters by 10%, increases Napalm Vulcan damage by 15%.
At refine +7, additionally increases Napalm Vulcan damage by 15%.
At refine +9, additionally increases Napalm Vulcan damage by 10%.
At refine +10, MATK + 30, reduces variable cast time by 10%.
One-Handed StaffMighty Calamity Staff
When BaseLv exceeds 100, increases Lord of Vermilion damage by 1% per level exceeded.
Increases Wind elemental magic damage by 3%, MHP + 1% per 2 refines.
At refine +7, increases Lord of Vermilion damage by 15%.
At refine +9, reduces variable cast time by 7%.
At refine +11, increases Wind elemental magic damage by 11%, MHP + 4%, increases Lord of Vermilion damage by 20%, reduces variable cast time by 3%.

When worn together with the Mighty Calamity Shield, increases magic damage dealt to Holy/Shadow element monsters by 10%, decreases damage received by 10%.
Increases Lord of Vermilion damage by 15%.
Increases Wind elemental magic damage + 3%, MHP + 1% per 2 refines.
At refine +7, additionally increases Lord of Vermilion damage by 15%.
At refine +9, reduces variable cast time by 7%.
At refine +11, Wind elemental magic damage + 11%, MHP + 4%
Additionally increases Lord of Vermilion damage by 20%
Reduces variable cast time by 3%.

When worn together with the Mighty Calamity Shield, increases magic damage dealt to Holy element, Shadow element monsters by 10%,
Decreases damage received by 10%.
Chilling Ice & Snow Staff
Indestructible.
MATK + 389.
MATK + 15%.

For every 2 refines, MATK + 12, MHP + 2% increase.
At refine 7, ignores 25% of magic defense of all race monsters (excluding players).
At refine 9, variable cast time reduced by 10%.
At refine 11, physical/magical damage dealt to enemies of all sizes increased by 15%.

When worn together with the Chilling Ice & Snow Shield,
Physical/magical damage dealt to all race monsters increased by 10% (excluding players).
Resistance to all race monsters increased by 10% (excluding players).
MATK + 389, Indestructible.
MATK + 15%
For every 2 refines, MATK + 12, MHP + 2% increase.
At refine 7, ignores 25% of Demi-Human monster magic defense
At refine 9, variable cast time reduced by 10%.
At refine 11, physical/magical damage dealt to enemies of all sizes increased by 15%.

When worn together with the Chilling Ice & Snow Shield, magic damage dealt to Demi-Human, Demon monsters increased by 10%, damage received reduced by 10%.
Calamity Staff
When BaseLv exceeds 100, Lord of Vermilion damage increases by 1% per level exceeded.
For every 2 refines, Wind element magic damage increased by 3%, MHP + 1%.
At refine 7, Lord of Vermilion damage increased by 15%.
At refine 9, variable cast time reduced by 7%.

When worn together with the Calamity Shield, magic damage dealt to Holy/Shadow element monsters increased by 10%, damage received reduced by 10%.
Lord of Vermilion damage increased by 10%.
For every 2 refines, Wind element magic damage + 3%, MHP + 1%.
At refine 7, Lord of Vermilion damage additionally increased by 15%.
At refine 9, variable cast time reduced by 7%.

When worn together with the Calamity Shield, magic damage dealt to Holy element, Shadow element monsters increased by 10%,
damage received reduced by 10%.
Fate Holy Stick
Magic damage dealt to Demon monsters increased by 10%, healing amount increased by 20%.
When BaseLv exceeds 100, Magnus Exorcismus damage increases by 1% per level exceeded.
At refine 7, Magnus Exorcismus damage increased by 15%.
At refine 9, Magnus Exorcismus damage increased by 15%.
At refine 10, MATK + 30, variable cast time reduced by 10%.
Magic damage dealt to Demon monsters increased by 10%, Magnus Exorcismus damage increased by 15%.
At refine 7, Magnus Exorcismus damage additionally increased by 15%.
At refine 9, healing amount increased by 20%.
At refine 10, MATK + 30, variable cast time reduced by 10%.
MaceUnlocked Illusion Iron Driver
For every 2 refines, variable cast time reduced by 3%, attack speed increased (after-attack delay reduced by 3%).
At refine 7, variable cast time reduced by 5%, attack speed increased (after-attack delay reduced by 5%).
At refine 9, ATK + 5%, MATK + 5%.
When BaseLv exceeds 150, ATK + 3, MATK + 3 per level exceeded. (Applies up to level 170)
When worn together with the Unlocked Illusion Muffler, ATK + 30, MATK + 30, physical/magical damage dealt to enemies of all sizes increased by 10%, Magnus Exorcismus damage increased by 20%, critical damage increased by 20%,
When BaseLv exceeds 100, Magnus Exorcismus damage increases by 1% per level exceeded.
If the sum of refine levels is 18 or more, ATK + 15, MATK + 15, physical/magical damage dealt to enemies of all sizes increased by 5%.
If the sum of refine levels is 21 or more, Magnus Exorcismus damage increased by 10%, critical damage increased by 10%.
For every 2 refines, variable cast time reduced by 3%, attack speed increased (after-attack delay reduced by 3%).
At refine 7, variable cast time reduced by 5%, attack speed increased (after-attack delay reduced by 5%).
At refine 9, ATK + 5%, MATK + 5%.
When Base Level exceeds 150, ATK + 3, MATK + 3 per level exceeded. (Applies up to level 170)
When worn together with the Unlocked Illusion Muffler, ATK + 30, MATK + 30, physical/magical damage dealt to enemies of all sizes increased by 10%, Magnus Exorcismus damage increased by 20%, critical damage increased by 20%.
If the sum of refine levels is 18 or more, ATK + 15, MATK + 15, physical/magical damage dealt to enemies of all sizes increased by 5%.
If the sum of refine levels is 21 or more, Magnus Exorcismus damage increased by 10%, critical damage increased by 10%.
Chilling Ice & Snow Blunt
Indestructible.
ATK + 15%
ATK increases by 2% per level of Mace Mastery.

At refine 6, attack speed increased (after-attack delay reduced by 10%), critical damage increased by 15%.
At refine 7, ignores 25% of physical/magical defense of all race monsters (excluding players).
At refine 9, Melee Physical Damage + additionally increased by 10%.
At refine 11, physical/magical damage dealt to enemies of all sizes increased by 15%.

When worn together with the Chilling Ice & Snow Shield,
Physical/magical damage dealt to all race monsters increased by 10% (excluding players).
Resistance to all race monsters increased by 10% (excluding players).
Indestructible.
ATK + 15%
ATK increases by 2% per level of Mace Mastery.
At refine 6, attack speed increased (after-attack delay reduced by 10%), critical damage increased by 15%.
At refine 9, Melee Physical Damage + additionally increased by 10%.
At refine 11, physical/magical damage dealt to enemies of all sizes increased by 15%.

When worn together with the Chilling Ice & Snow Shield, physical damage dealt to Demi-Human, Demon monsters increased by 10%, damage received reduced by 10%.
Chilling Ice & Snow Mace
MATK + 338, Indestructible.
ATK + 15%, MATK + 15%

For every 2 refines, MATK + 10, MHP + 3% increase.
At refine 7, ignores 25% of physical/magical defense of all race monsters (excluding players).
At refine 9, variable cast time reduced by 10%.
At refine 11, physical/magical damage dealt to enemies of all sizes increased by 15%.

When worn together with the Chilling Ice & Snow Shield,
Physical/magical damage dealt to all race monsters increased by 10% (excluding players).
Resistance to all race monsters increased by 10% (excluding players).
MATK + 338, Indestructible.
ATK + 15%, MATK + 15%
For every 2 refines, MATK + 10, MHP + 3% increase.
At refine 7, ignores 25% of Demi-Human monster physical defense.
At refine 9, variable cast time reduced by 10%.
At refine 11, physical/magical damage dealt to enemies of all sizes increased by 15%.

When worn together with the Chilling Ice & Snow Shield, magic damage dealt to Demi-Human, Demon monsters increased by 10%, damage received reduced by 10%.
Mighty Calamity Mace
When BaseLv exceeds 100, Magnus Exorcismus damage increases by 1% per level exceeded.
For every 2 refines, MATK + 2%, MHP + 1%.
At refine 7, Magnus Exorcismus damage increased by 20%.
At refine 9, Holy element magic damage increased by 7%.
At refine 11, MATK + 8%, MHP/MSP + 4%, Magnus Exorcismus damage 20%, Holy element magic damage increased by 3%.

When worn together with the Mighty Calamity Shield, magic damage dealt to Shadow element monsters increased by 10%, damage received from Holy/Shadow element monsters reduced by 10%.
Magnus Exorcismus damage increased by 22%.
For every 2 refines, MATK + 2%, MHP + 1%.
At refine 7, Magnus Exorcismus damage additionally increased by 20%.
At refine 9, Holy element magic damage increased by 7%.
At refine 11, MATK + 8%, MHP + 4%, MSP + 4%,
Magnus Exorcismus damage 20%, Holy element magic damage increased by 3%.

When worn together with the Mighty Calamity Shield, magic damage dealt to Shadow element monsters increased by 10%, damage received from Holy element, Shadow element monsters reduced by 10%.
Calamity Mace
When BaseLv exceeds 100, Magnus Exorcismus damage increases by 1% per level exceeded.
For every 2 refines, MATK + 2%, MHP + 1%.
At refine 7, Magnus Exorcismus damage increased by 20%.
At refine 9, Holy element magic damage increased by 7%.

When worn together with the Calamity Shield, magic damage dealt to Shadow element monsters increased by 10%, damage received from Holy/Shadow element monsters reduced by 10%.
Magnus Exorcismus damage increased by 15%.
For every 2 refines, MATK + 2%, MHP + 1%.
At refine 7, Magnus Exorcismus damage additionally increased by 20%.
At refine 9, Holy element magic damage increased by 7%.

When worn together with the Calamity Shield, magic damage dealt to Shadow element monsters increased by 10%, damage received from Holy element, Shadow element monsters reduced by 10%.
Illusion Iron Driver
For every 1 refine, variable cast time reduced by 1%, attack speed increased (after-attack delay reduced by 1%).
At refine 7, variable cast time reduced by 5%, attack speed increased (after-attack delay reduced by 5%).
At refine 9, ATK + 5%, MATK + 5%.
When BaseLv exceeds 100, ATK + 2, MATK + 2 per level exceeded. (Applies up to level 120)
When worn together with the Illusion Muffler, ATK + 30, MATK + 30, physical/magical damage dealt to enemies of all sizes increased by 10%, Magnus Exorcismus damage increased by 20%, critical damage increased by 20%,
When BaseLv exceeds 100, Magnus Exorcismus damage increases by 1% per level exceeded.
For every 1 refine, variable cast time reduced by 1%, attack speed increased (after-attack delay reduced by 1%).
At refine 7, variable cast time reduced by 5%, attack speed increased (after-attack delay reduced by 5%).
At refine 9, ATK + 5%, MATK + 5%.
When Base Level exceeds 100, ATK + 2, MATK + 2 per level exceeded. (Applies up to level 120)

When worn together with the Illusion Muffler, ATK + 30, MATK + 30, physical/magical damage dealt to enemies of all sizes increased by 10%, Magnus Exorcismus damage increased by 20%, critical damage increased by 20%.
Fate Scepter
Physical damage dealt to Demon monsters increased by 10%.
When BaseLv exceeds 100, Throw Spirit Sphere damage increases by 1% per level exceeded.
At refine 7, Throw Spirit Sphere damage increased by 15%.
At refine 9, Throw Spirit Sphere damage increased by 15%.
At refine 10, ATK + 30, ranged weapon physical damage increased by 10%.
Physical damage dealt to Demon race monsters increased by 10%, Throw Spirit Sphere damage increased by 15%.
At Refine +7, Throw Spirit Sphere damage increased by 15%.
At Refine +9, Throw Spirit Sphere damage increased by 15%.
At Refine +10, ATK + 30, Ranged weapon physical damage increased by 10%.
Infinite Mace
Heal amount increased by 20%.
Per 1 Refine, MATK + 5.
Per 2 Refine, MATK + 2%.
At Refine +7, Heal amount increased by 20%.
At Refine +9, SP consumption reduced by 20%, Variable Cast Time reduced by 7%.
Per 1 Refine, MATK + 5.
Per 2 Refine, MATK + 2%.
At Refine +7, Heal amount increased by 20%.
At Refine +9, SP consumption reduced by 20%, Variable Cast Time reduced by 7%.
KatarUnlocked Illusion Infiltrator
Per 2 Refine, HIT + 3, CRI + 3.
At Refine +7, Attack speed increased (After-attack delay reduced by 5%).
At Refine +9, ATK + 5%.
When Base Lv exceeds 150, ATK + 3 per level exceeded. (Applies up to level 170)
When equipped together with Unlocked Illusion headgear (cloak-type), ATK + 30, physical damage dealt to enemies of all sizes increased by 10%, Sonic Blow/Meteor Assault damage increased by 20%,
When Base Lv exceeds 100, Sonic Blow damage increased by 1% per level exceeded.
When the total refine level is 18 or higher, ATK + 15, physical damage dealt to enemies of all sizes increased by 5%.
When the total refine level is 21 or higher, Sonic Blow/Meteor Assault damage increased by 10%.
Per 2 Refine, HIT + 3, CRI + 3.
At Refine +7, Attack speed increased (After-attack delay reduced by 5%).
At Refine +9, ATK + 5%.
When Base Level exceeds 150, ATK + 3 per level exceeded. (Applies up to level 170)
When equipped together with Unlocked Illusion headgear (cloak-type), ATK + 30, physical damage dealt to enemies of all sizes increased by 10%, Sonic Blow/Meteor Assault damage increased by 20%.
When the total refine level is 18 or higher, ATK + 15, physical damage dealt to enemies of all sizes increased by 5%.
When the total refine level is 21 or higher, Sonic Blow/Meteor Assault damage increased by 10%.
Chilling Ice & Snow Katar
ATK + 25%
Physical damage dealt to monsters of all races increased by 20% (excluding players).

Per 2 Refine, ATK + 15, MHP increased by 3%.
At Refine +7, Ignores 25% of physical defense of monsters of all races (excluding players).
At Refine +9, Melee Physical Damage + increased by an additional 10%.
At Refine +11, Physical/Magic damage dealt to enemies of all sizes increased by 15%.
ATK + 15%
Per 2 Refine, ATK + 15, MHP increased by 3%.
At Refine +7, Ignores 25% of Demi-Human monsters' physical defense.
At Refine +9, Melee Physical Damage + increased by an additional 10%.
At Refine +11, Physical/Magic damage dealt to enemies of all sizes increased by 15%.
Sins Katar
Physical damage dealt to Angel race monsters increased by 10%.
When Base Lv exceeds 100, Sonic Blow damage increased by 1% per level exceeded.
At Refine +7, Sonic Blow damage increased by 15%.
At Refine +9, Sonic Blow damage increased by 15%.
At Refine +10, ATK + 30, HIT + 25.
Physical damage dealt to Angel race monsters increased by 10%, Sonic Blow damage increased by 15%.
At Refine +7, Sonic Blow damage increased by an additional 15%.
At Refine +9, Sonic Blow damage increased by an additional 10%.
At Refine +10, ATK + 30, HIT + 25.
Illusion Infiltrator
Per 1 Refine, HIT + 1, CRI + 1.
At Refine +7, Attack speed increased (After-attack delay reduced by 5%).
At Refine +9, ATK + 5%.
When Base Lv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 30, physical damage dealt to enemies of all sizes increased by 10%, Sonic Blow/Meteor Assault damage increased by 20%,
When Base Lv exceeds 100, Sonic Blow damage increased by 1% per level exceeded.
Per 1 Refine, HIT + 1, CRI + 1.
At Refine +7, Attack speed increased (After-attack delay reduced by 5%).
At Refine +9, ATK + 5%.
When Base Level exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)

When equipped together with Illusion Muffler, ATK + 30, physical damage dealt to enemies of all sizes increased by 10%, Sonic Blow damage increased by 20%, Meteor Assault damage increased by 20%.
One-Handed SpearUnlocked Illusion Pole Axe
Per 1 Refine, HIT + 3.
Per 2 Refine, Variable Cast Time reduced by 3%.
At Refine +7, Variable Cast Time reduced by 5%, Attack speed increased (After-attack delay reduced by 5%).
At Refine +9, ATK + 5%, MATK + 5%.
When Base Lv exceeds 150, ATK + 3, MATK + 3 per level exceeded. (Applies up to level 170)
When equipped together with Unlocked Illusion headgear (cloak-type), ATK + 30, MATK + 30, physical/magic damage dealt to enemies of all sizes increased by 10%, Holy Cross/Grand Cross damage increased by 20%,
When Base Lv exceeds 100, Holy Cross/Grand Cross damage increased by 1% per level exceeded.
When the total refine level is 18 or higher, ATK + 15, MATK + 15, physical/magic damage dealt to enemies of all sizes increased by 5%.
When the total refine level is 21 or higher, Holy Cross/Grand Cross damage increased by 10%.
Per 1 Refine, HIT + 3.
Per 2 Refine, Variable Cast Time reduced by 3%.
At Refine +7, Variable Cast Time reduced by 5%, Attack speed increased (After-attack delay reduced by 5%).
At Refine +9, ATK + 5%, MATK + 5%.
When Base Level exceeds 150, ATK + 3, MATK + 3 per level exceeded. (Applies up to level 170)
When equipped together with Unlocked Illusion headgear (cloak-type), ATK + 30, MATK + 30, physical/magic damage dealt to enemies of all sizes increased by 10%, Holy Cross/Grand Cross damage increased by 20%.
When the total refine level is 18 or higher, ATK + 15, MATK + 15, physical/magic damage dealt to enemies of all sizes increased by 5%.
When the total refine level is 21 or higher, Holy Cross/Grand Cross damage increased by 10%.
Chilling Ice & Snow Spear
ATK + 15%

Per 2 Refine, ATK + 12, MHP increased by 4%.
At Refine +7, Ignores 25% of physical defense of monsters of all races (excluding players).
At Refine +9, Melee Physical Damage + increased by an additional 10%.
At Refine +11, Physical/Magic damage dealt to enemies of all sizes increased by 15%.

When worn together with Chilling Ice & Snow Shield,
Physical/Magic damage dealt to monsters of all races increased by 10% (excluding players).
Resistance to monsters of all races increased by 10% (excluding players).
ATK + 15%
Per 2 Refine, ATK + 12, MHP increased by 4%.
At Refine +7, Ignores 25% of Demi-Human monsters' physical defense.
At Refine +9, Melee Physical Damage + increased by an additional 10%.
At Refine +11, Physical/Magic damage dealt to enemies of all sizes increased by 15%.

When worn together with Chilling Ice & Snow Shield, physical damage dealt to Demi-Human and Demon race monsters increased by 10%, damage received reduced by 10%.
Chilling Ice & Snow Lance
MATK + 338
ATK + 15%, MATK + 15%

Per 2 Refine, MHP + 4%, Holy element magic damage increased by 4%.
At Refine +7, Ignores 25% of physical/magic defense of monsters of all races (excluding players).
At Refine +9, Variable Cast Time reduced by 10%.
At Refine +11, Physical/Magic damage dealt to enemies of all sizes increased by 15%.

When worn together with Chilling Ice & Snow Shield,
Physical/Magic damage dealt to monsters of all races increased by 10% (excluding players).
Resistance to monsters of all races increased by 10% (excluding players).
MATK + 338
ATK + 15%, MATK + 15%
Per 2 Refine, MHP + 4%, Holy element magic damage increased by 4%.
At Refine +7, Ignores 25% of Demi-Human monsters' physical/magic defense.
At Refine +9, Variable Cast Time reduced by 10%.
At Refine +11, Physical/Magic damage dealt to enemies of all sizes increased by 15%.

When worn together with Chilling Ice & Snow Shield, physical damage dealt to Demi-Human and Demon race monsters increased by 10%, damage received reduced by 10%.
Infinity Spear
Physical/Magic damage received from enemies of all sizes reduced by 5%.
When Base Lv exceeds 100, Holy Cross damage increased by 1% per level exceeded.
Per 1 Refine, ATK + 15.
Per 2 Refine, ATK + 2%.
At Refine +7, Holy Cross damage increased by 20%.
At Refine +9, Attack speed increased (After-attack delay reduced by 7%).
Physical/Magic damage received from enemies of all sizes reduced by 5%, Holy Cross damage increased by 20%.
Per 1 Refine, ATK + 15.
Per 2 Refine, ATK + 2%.
At Refine +7, Holy Cross damage increased by an additional 20%.
At Refine +9, Attack speed increased (After-attack delay reduced by 7%).
Fate Spear
Physical damage dealt to Demon race monsters increased by 10%.
When Base Lv exceeds 100, Holy Cross damage increased by 1% per level exceeded.
At Refine +7, Holy Cross damage increased by 15%.
At Refine +9, Holy Cross damage increased by 15%.
At Refine +10, ATK + 30, HIT + 25.
Physical damage dealt to Demon race monsters increased by 10%, Holy Cross damage increased by 15%.
At Refine +7, Holy Cross damage increased by an additional 15%.
At Refine +9, Holy Cross damage increased by an additional 10%.
At Refine +10, ATK + 30, HIT + 25.
Illusion Pole Axe
Per 1 Refine, HIT + 2, Variable Cast Time reduced by 1%.
At Refine +7, Variable Cast Time reduced by 5%, Attack speed increased (After-attack delay reduced by 5%).
At Refine +9, ATK + 5%, MATK + 5%.
When Base Lv exceeds 100, ATK + 2, MATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 30, MATK + 30, physical/magic damage dealt to enemies of all sizes increased by 10%, Holy Cross/Grand Cross damage increased by 20%,
When Base Lv exceeds 100, Holy Cross/Grand Cross damage increased by 1% per level exceeded.
HIT + 2 per refine. Variable Cast decreases by 1% per refine.
At refine +7, Variable Cast decreases by 5%, Attack Speed increases (After-Attack Delay decreases by 5%).
At refine +9, ATK + 5%, MATK + 5%.
When Base Level exceeds 100, ATK +2, MATK +2 per level exceeded. (Applies up to level 120)

When worn together with Illusion Muffler, ATK + 30, MATK + 30, physical/magical damage dealt to enemies of all sizes increases by 10%, Holy Cross damage increases by 20%, Grand Cross damage increases by 20%.
One-Handed SwordMighty Calamity Sword
Bash/Holy Cross damage increases by 55%.
When BaseLv exceeds 100, Holy Cross damage increases by 1% per level exceeded.
ATK + 10, VIT + 3 per 2 refines.
At refine +7, Bash, Holy Cross damage increases by 50%.
At refine +9, melee physical damage increases by 7%.
At refine +11, ATK + 40, VIT + 8, Bash/Holy Cross damage increases by 50%, melee physical damage increases by 3%.

When worn together with Mighty Calamity Shield, physical damage dealt to Holy/Shadow element monsters increases by 10%,
damage received decreases by 10%.
Bash, Holy Cross damage increases by 55%.
ATK + 10, VIT + 3 per 2 refines.
At refine +7, Bash, Holy Cross damage increases by 50%.
At refine +9, melee physical damage increases by 7%.
At refine +11, ATK + 40, VIT + 8, Bash, Holy Cross damage increases by 50%, melee physical damage increases by 3%.

When worn together with Mighty Calamity Shield, physical damage dealt to Holy element, Shadow element monsters increases by 10%,
damage received decreases by 10%.
Chilling Ice & Snow Sword
Indestructible
MATK + 220
ATK + 15%, MATK + 15%.

ATK + 12, MATK + 12, VIT + 5 per 2 refines.
At refine +7, ignores 25% of physical/magical defense of monsters of all races (excluding players).
At refine +9, ATK + 10%, MATK + 10%.
At refine +11, physical/magical damage dealt to enemies of all sizes increases by 15%.

When worn together with Chilling Ice & Snow Shield,
physical/magical damage dealt to monsters of all races increases by 10% (excluding players).
Resistance to monsters of all races increases by 10% (excluding players).
Indestructible
MATK + 220
ATK + 15%, MATK + 15%.
ATK + 12, MATK + 12, VIT + 5 per 2 refines.
At refine +7, ignores 25% of physical/magical defense of Demi-Human race monsters.
At refine +9, ATK + 10%, MATK + 10%.
At refine +11, physical/magical damage dealt to enemies of all sizes increases by 15%.

When worn together with Chilling Ice & Snow Shield, physical damage dealt to Demi-Human, Demon race monsters increases by 10%, damage received decreases by 10%.
Calamity Sword
Bash/Holy Cross damage increases by 40%.
When BaseLv exceeds 100, Holy Cross damage increases by 1% per level exceeded.
ATK + 10, VIT + 3 per 2 refines.
At refine +7, Bash/Holy Cross damage increases by 50%.
At refine +9, melee physical damage increases by 7%.

When worn together with Calamity Shield, physical damage dealt to Holy/Shadow element monsters increases by 10%, damage received decreases by 10%.
Bash, Holy Cross damage increases by 40%.
ATK + 10, VIT + 3 per 2 refines.
At refine +7, Bash, Holy Cross damage increases by 50%.
At refine +9, melee physical damage increases by 7%.

When worn together with Calamity Shield, physical damage dealt to Holy element, Shadow element monsters increases by 10%,
damage received decreases by 10%.
Unlocked Illusion Immaterial Sword
Variable Cast decreases by 3% per 2 refines.
At refine +7, Variable Cast decreases by 5%.
At refine +9, ATK + 5%.
When BaseLv exceeds 150, ATK + 3 per level exceeded. (Applies up to level 170)
When worn together with Unlocked Illusion garment, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Acid Terror/Acid Demonstration damage increases by 20%,
When BaseLv exceeds 100, Acid Terror damage increases by 1% per level exceeded.
When the total refine level is 18 or higher, ATK + 15, physical damage dealt to enemies of all sizes increases by 5%.
When the total refine level is 21 or higher, Acid Terror/Acid Demonstration damage increases by 10%.
Variable Cast decreases by 3% per 2 refines.
At refine +7, Variable Cast decreases by 5%.
At refine +9, ATK + 5%.
When Base Level exceeds 150, ATK + 3 per level exceeded. (Applies up to level 170)
When worn together with Unlocked Illusion garment, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Acid Terror/Acid Demonstration damage increases by 20%.
When the total refine level is 18 or higher, ATK + 15, physical damage dealt to enemies of all sizes increases by 5%.
When the total refine level is 21 or higher, Acid Terror/Acid Demonstration damage increases by 10%.
Infinity Sword
When BaseLv exceeds 100, Acid Terror damage increases by 1% per level exceeded.
ATK + 15 per refine.
ATK + 2% per 2 refines.
At refine +7, Acid Terror damage increases by 20%.
At refine +9, Variable Cast decreases by 7%.
Acid Terror damage increases by 20%.
ATK + 15 per refine.
ATK + 2% per 2 refines.
At refine +7, Acid Terror damage increases by an additional 20%.
At refine +9, Variable Cast decreases by 7%.
Sins Rapier
Physical damage dealt to Angel race monsters increases by 10%.
When BaseLv exceeds 100, Acid Terror damage increases by 1% per level exceeded.
At refine +7, Acid Terror damage increases by 15%.
At refine +9, Acid Terror damage increases by 15%.
At refine +10, ATK + 30, Variable Cast decreases by 10%.
Physical damage dealt to Angel race monsters increases by 10%, Acid Terror damage increases by 15%.
At refine +7, Acid Terror damage increases by an additional 15%.
At refine +9, Acid Terror damage increases by an additional 10%.
At refine +10, ATK + 30, Variable Cast decreases by 10%.
Illusion Immaterial Sword
Variable Cast decreases by 1% per refine.
At refine +7, Variable Cast decreases by 5%.
At refine +9, ATK + 5%.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When worn together with Illusion Muffler, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Acid Terror/Acid Demonstration damage increases by 20%,
When BaseLv exceeds 100, Acid Terror damage increases by 1% per level exceeded.
Variable Cast decreases by 1% per refine.
At refine +7, Variable Cast decreases by 5%.
At refine +9, ATK + 5%.
When Base Level exceeds 100, ATK +2 per level exceeded. (Applies up to level 120)

When worn together with Illusion Muffler, ATK + 30, physical damage dealt to enemies of all sizes increases by 10%, Acid Terror damage increases by 20%, Acid Demonstration damage increases by 20%.
InstrumentMighty Calamity Instrument
When BaseLv exceeds 100, Melody Strike damage increases by 1% per level exceeded.
ATK + 10, VIT + 2 per 2 refines.
At refine +7, Melody Strike damage increases by 30%.
At refine +9, Variable Cast decreases by 7%.
At refine +11, ATK + 40, VIT + 8, Melody Strike damage increases by 20%, Variable Cast decreases by 3%, ranged physical damage increases by 3%.

When worn together with Mighty Calamity Shield, physical damage dealt to Holy/Shadow element monsters increases by 10%, damage received decreases by 10%.
Melody Strike damage increases by 18%.
ATK + 10, VIT + 2 per 2 refines.
At refine +7, Melody Strike damage increases by an additional 30%.
At refine +9, Variable Cast decreases by 7%.
At refine +11, ATK + 40, VIT + 8,
Melody Strike damage increases by an additional 20%,
Variable Cast decreases by an additional 3%, ranged physical damage increases by 3%.

When worn together with Mighty Calamity Shield, physical damage dealt to Holy element, Shadow element monsters increases by 10%,
damage received decreases by 10%.
Chilling Ice & Snow Instrument
ATK + 15%

ATK + 10, VIT + 4 per 2 refines.
At refine +7, ignores 25% of physical defense of monsters of all races (excluding players).
At refine +9, Variable Cast decreases by 10%.
At refine +11, physical/magical damage dealt to enemies of all sizes increases by 15%.

When worn together with Chilling Ice & Snow Shield,
physical/magical damage dealt to monsters of all races increases by 10% (excluding players).
Resistance to monsters of all races increases by 10% (excluding players).
ATK + 15%
ATK + 10, VIT + 4 per 2 refines.
At refine +7, ignores 25% of physical defense of Demi-Human race monsters.
At refine +9, Variable Cast decreases by 10%.
At refine +11, physical/magical damage dealt to enemies of all sizes increases by 15%.

When worn together with Chilling Ice & Snow Shield, physical damage dealt to Demi-Human, Demon race monsters increases by 10%, damage received decreases by 10%.
Calamity Instrument
When BaseLv exceeds 100, Melody Strike damage increases by 1% per level exceeded.
ATK + 10, VIT + 2 per 2 refines.
At refine +7, Melody Strike damage increases by 25%.
At refine +9, Variable Cast decreases by 7%.

When worn together with Calamity Shield, physical damage dealt to Holy/Shadow element monsters increases by 10%, damage received decreases by 10%.
Melody Strike damage increases by 15%.
ATK + 10, VIT + 2 per 2 refines.
At refine +7, Melody Strike damage increases by an additional 25%.
At refine +9, Variable Cast decreases by 7%.

When worn together with Calamity Shield, physical damage dealt to Holy element, Shadow element monsters increases by 10%,
damage received decreases by 10%.
Illusion Electric Guitar
Fixed Cast Time -1% per refine level.
At refine level 7, Fixed Cast Time -5%.
At refine level 9, ATK + 5%.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 30, Ranged Physical Damage +10%, Melody Strike/Vulcan Arrow Damage +20%,
When BaseLv exceeds 100, Melody Strike Damage +1% per level exceeded.
Fixed Cast Time -1% per refine level.
At refine level 7, Fixed Cast Time -5%.
At refine level 9, ATK + 5%.
When Base Level exceeds 100, ATK +2 per level exceeded. (Applies up to level 120)

When equipped together with Illusion Muffler, ATK + 30, Ranged Physical Damage +10%, Melody Strike Damage +20%, Vulcan Arrow Damage +20%.
Sins Cello
Physical Damage to Angel race monsters +10%.
When BaseLv exceeds 100, Melody Strike Damage +1% per level exceeded.
At refine level 7, Melody Strike Damage +15%.
At refine level 9, Melody Strike Damage +15%.
At refine level 10, ATK + 30, HIT + 25.
Physical Damage to Angel race monsters +10%, Melody Strike Damage +15%.
At refine level 7, Melody Strike Damage +15%.
At refine level 9, Melody Strike Damage +10%.
At refine level 10, ATK + 30, HIT + 25.
Fate Harp
Physical Damage to Demon race monsters +10%.
Vulcan Arrow Damage +15%.
At refine level 7, Vulcan Arrow Damage +15%.
At refine level 9, Vulcan Arrow Damage +15%.
At refine level 10, ATK + 30, HIT + 25.
Physical Damage to Demon race monsters +10%, Vulcan Arrow Damage +15%.
At refine level 7, Vulcan Arrow Damage +15%.
At refine level 9, Vulcan Arrow Damage +10%.
At refine level 10, ATK + 30, HIT + 25.
WhipMighty Calamity Whip
When BaseLv exceeds 100, Slinging Arrow Damage +1% per level exceeded.
ATK + 10, VIT + 2 per 2 refine levels.
At refine level 7, Slinging Arrow Damage +30%.
At refine level 9, Fixed Cast Time -7%.
At refine level 11, ATK + 40, VIT + 8, Slinging Arrow Damage +20%, Fixed Cast Time -3%, Ranged Physical Damage +3%.

When equipped together with Mighty Calamity Shield, Physical Damage to Holy/Shadow element monsters +10%, Damage Taken -10%.
Slinging Arrow Damage +18%.
ATK + 10, VIT + 2 per 2 refine levels.
At refine level 7, Slinging Arrow Damage +30% additional increase.
At refine level 9, Fixed Cast Time -7%.
At refine level 11, ATK + 40, VIT + 8, Slinging Arrow Damage +20% additional increase, Fixed Cast Time -3% additional decrease, Ranged Physical Damage +3%.

When equipped together with Mighty Calamity Shield, Physical Damage to Holy element, Shadow element monsters +10%,
Damage Taken -10%.
Chilling Ice & Snow Whip
ATK + 15%

ATK + 12, VIT + 4 per 2 refine levels.
At refine level 7, Ignores 25% of Physical Defense of monsters of all races (excluding players).
At refine level 9, Fixed Cast Time -10%.
At refine level 11, Physical/Magic Damage to enemies of all sizes +15%.

When equipped together with Chilling Ice & Snow Shield,
Physical/Magic Damage to monsters of all races +10% (excluding players).
Resistance to monsters of all races +10% (excluding players).
ATK + 15%
ATK + 12, VIT + 4 per 2 refine levels.
At refine level 7, Ignores 25% of Physical Defense of Demi-Human race monsters.
At refine level 9, Fixed Cast Time -10%.
At refine level 11, Physical/Magic Damage to enemies of all sizes +15%.

When equipped together with Chilling Ice & Snow Shield, Physical Damage to Demi-Human, Demon race monsters +10%, Damage Taken -10%.
Calamity Whip
When BaseLv exceeds 100, Slinging Arrow Damage +1% per level exceeded.
ATK + 10, VIT + 2 per 2 refine levels.
At refine level 7, Slinging Arrow Damage +25%.
At refine level 9, Fixed Cast Time -7%.

When equipped together with Calamity Shield, Physical Damage to Holy/Shadow element monsters +10%, Damage Taken -10%.
Slinging Arrow Damage +15%.
ATK + 10, VIT + 2 per 2 refine levels.
At refine level 7, Slinging Arrow Damage +25% additional increase.
At refine level 9, Fixed Cast Time -7%.

When equipped together with Calamity Shield, Physical Damage to Holy element, Shadow element monsters +10%,
Damage Taken -10%.
Illusion Electric Eel
Fixed Cast Time -1% per refine level.
At refine level 7, Fixed Cast Time -5%.
At refine level 9, ATK + 5%.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 30, Ranged Physical Damage +10%, Slinging Arrow/Vulcan Arrow Damage +20%,
When BaseLv exceeds 100, Slinging Arrow Damage +1% per level exceeded.
Fixed Cast Time -1% per refine level.
At refine level 7, Fixed Cast Time -5%.
At refine level 9, ATK + 5%.
When Base Level exceeds 100, ATK +2 per level exceeded. (Applies up to level 120)

When equipped together with Illusion Muffler, ATK + 30, Ranged Physical Damage +10%, Slinging Arrow Damage +20%, Vulcan Arrow Damage +20%.
Sins Whip
Physical Damage to Angel race monsters +10%.
When BaseLv exceeds 100, Slinging Arrow Damage +1% per level exceeded.
At refine level 7, Slinging Arrow Damage +15%.
At refine level 9, Slinging Arrow Damage +15%.
At refine level 10, ATK + 30, HIT + 25.
Physical Damage to Angel race monsters +10%, Slinging Arrow Damage +15%.
At refine level 7, Slinging Arrow Damage +15%.
At refine level 9, Slinging Arrow Damage +10%.
At refine level 10, ATK + 30, HIT + 25.
Fate Ribbon
Physical Damage to Demon race monsters +10%.
Vulcan Arrow Damage +15%.
At refine level 7, Vulcan Arrow Damage +15%.
At refine level 9, Vulcan Arrow Damage +15%.
At refine level 10, ATK + 30, HIT + 25.
Physical Damage to Demon race monsters +10%, Vulcan Arrow Damage +15%.
At refine level 7, Vulcan Arrow Damage +15%.
At refine level 9, Vulcan Arrow Damage +10%.
At refine level 10, ATK + 30, HIT + 25.
BookChilling Ice & Snow Book
Indestructible.
MATK + 338.
MATK + 15%.

MSP + 3% per 2 refine levels.
At refine level 7, Ignores 25% of Magic Defense of monsters of all races (excluding players).
At refine level 9, Fixed Cast Time -10%.
At refine level 11, Physical/Magic Damage to enemies of all sizes +15%.

When equipped together with Chilling Ice & Snow Shield,
Physical/Magic Damage to monsters of all races +10% (excluding players).
Resistance to monsters of all races +10% (excluding players).
MATK + 338, Indestructible.
MATK + 15%
MSP + 3% per 2 refine levels.
At refine level 7, Ignores 25% of Magic Defense of Demi-Human race monsters
At refine level 9, Fixed Cast Time -10%.
At refine level 11, Physical/Magic Damage to enemies of all sizes +15%.

When equipped together with Chilling Ice & Snow Shield, Magic Damage to Demi-Human, Demon race monsters +10%, Damage Taken -10%.
Fate Magic Book
Magic Damage to Demon race monsters +10%, Attack Speed increased (Delay after Attack -5%).
When BaseLv exceeds 100, Heaven's Drive Damage +1% per level exceeded.
At refine level 7, Heaven's Drive Damage +15%.
At refine level 9, Heaven's Drive Damage +15%.
At refine level 10, MATK + 30, ASPD + 1.
Magic Damage to Demon race monsters +10%, Attack Speed increased (Delay after Attack -5%).
At refine level 7, Heaven's Drive Damage +15%.
At refine level 9, Heaven's Drive Damage +15% additional increase.
At refine level 10, MATK + 30, ASPD + 1.
Book of Infinity
When BaseLv exceeds 100, Heaven's Drive Damage +1% per level exceeded.
MATK + 5 per refine level.
MATK + 2% per 2 refine levels.
At refine level 7, Heaven's Drive Damage +20%.
At refine level 9, Attack Speed increased (Delay after Attack -10%).
Heaven's Drive Damage +20%.
MATK + 5 per refine level.
MATK + 2% per 2 refine levels.
At refine level 7, Heaven's Drive Damage +20% additional increase.
At refine level 9, Attack Speed increased (Delay after Attack -10%).
Illusion Tablet
Fixed Cast Time -1% per refine level, Attack Speed increased (Delay after Attack -1%).
At refine level 7, Fixed Cast Time -5%, Attack Speed increased (Delay after Attack -5%).
At refine level 9, MATK + 5%.
When BaseLv exceeds 100, MATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, MATK + 30, Water/Wind/Earth/Fire element Magic Damage +10%, Heaven's Drive Damage +20%, Fire/Cold/Lightning Bolt Damage +20%,
When BaseLv exceeds 100, Heaven's Drive Damage +1% per level exceeded.
Fixed Cast Time -1% per refine level, Attack Speed increased (Delay after Attack -1% per refine level).
At refine level 7, Fixed Cast Time -5%, Attack Speed increased (Delay after Attack -5%).
At refine level 9, MATK + 5%.
When Base Level exceeds 100, MATK + 2 per level exceeded. (Applies up to level 120)

When equipped together with the Illusion Muffler, MATK + 30, Water, Wind, Earth, Fire property magic damage +10%, Heaven's Drive damage +20%, Fire/Cold/Lightning Bolt damage +20%.
Sins Magic Book
Magic damage to Angel race monsters +10%.
Fire/Cold/Lightning Bolt damage +15%.
At refine level 7, Fire/Cold/Lightning Bolt damage +15%.
At refine level 9, Fire/Cold/Lightning Bolt damage +15%.
At refine level 10, MATK + 30, Variable Cast Time -10%.
Magic damage to Angel race monsters +10%, Fire, Cold, Lightning Bolt damage +15%.
At refine level 7, Fire, Cold, Lightning Bolt damage +15% additional increase.
At refine level 9, Fire, Cold, Lightning Bolt damage +10% additional increase.
At refine level 10, MATK + 30, Variable Cast Time -10%.
KnuckleUnlocked Illusion Combo Battle Glove
Per refine level, HIT + 3.
At refine level 7, attack speed increase (after-attack delay -5%).
At refine level 9, ATK + 5%.
When Base Lv exceeds 150, ATK + 3 per level exceeded (applies up to level 170).
When equipped together with the Unlocked Illusion Garment, ATK + 30, physical damage to enemies of all sizes +10%, Raging Quadruple Blow/Raging Thrust damage +20%,
When Base Lv exceeds 100, Raging Quadruple Blow/Raging Thrust damage +1% per level exceeded.
When the sum of refine levels is 18 or higher, ATK + 15, physical damage to enemies of all sizes +5%.
When the sum of refine levels is 21 or higher, Raging Quadruple Blow/Raging Thrust damage +10%.
Per refine level, HIT + 3.
At refine level 7, attack speed increase (after-attack delay -5%).
At refine level 9, ATK + 5%.
When Base Level exceeds 150, ATK + 3 per level exceeded (applies up to level 170).
When equipped together with the Unlocked Illusion Garment, ATK + 30, physical damage to enemies of all sizes +10%, Raging Quadruple Blow/Raging Thrust damage +20%.
When the sum of refine levels is 18 or higher, ATK + 15, physical damage to enemies of all sizes +5%.
When the sum of refine levels is 21 or higher, Raging Quadruple Blow/Raging Thrust damage +10%.
Chilling Ice & Snow Knuckle
ATK + 20%
Zen Fixed Cast Time -50%.

Per 2 refine levels, ATK + 10, MHP + 4%, CRI + 3 increase.
At refine level 7, ignores 25% of Physical Defense of all race monsters (excluding players).
At refine level 9, attack speed increase (after-attack delay -10%).
At refine level 11, physical/magic damage to enemies of all sizes +15%.

When worn together with the Chilling Ice & Snow Shield,
Physical/magic damage to all race monsters +10% (excluding players).
Resistance to all race monsters + 10% increase (excluding players).
ATK + 20%
Zen Fixed Cast Time -50%.
Per 2 refine levels, ATK + 10, MHP + 4%, CRI + 3 increase.
At refine level 7, ignores 25% of Demi-Human race monsters' Physical Defense.
At refine level 9, attack speed increase (after-attack delay -10%).
At refine level 11, physical/magic damage to enemies of all sizes +15%.

When worn together with the Chilling Ice & Snow Shield, physical damage to Demi-Human, Demon race monsters +10%, damage received -10%.
Sins Finger
Physical damage to Angel race monsters +10%.
When Base Lv exceeds 100, Raging Quadruple Blow damage +1% per level exceeded.
At refine level 7, when Base Lv exceeds 100, Raging Thrust damage +1% per level exceeded.
At refine level 9, Glacier Fist/Chain Crush Combo damage +20%.
At refine level 10, ATK + 30, HIT + 25.
Physical damage to Angel race monsters +10%, Raging Quadruple Blow damage +20%.
At refine level 7, Raging Thrust damage +20%.
At refine level 9, Glacier Fist, Chain Crush Combo damage +20%.
At refine level 10, ATK + 30, HIT + 25.
Illusion Combo Battle Glove
Per refine level, HIT + 2.
At refine level 7, attack speed increase (after-attack delay -5%).
At refine level 9, ATK + 5%.
When Base Lv exceeds 100, ATK + 2 per level exceeded (applies up to level 120).
When equipped together with the Illusion Muffler, ATK + 30, physical damage to enemies of all sizes +10%, Raging Quadruple Blow/Raging Thrust damage +20%,
When Base Lv exceeds 100, Raging Quadruple Blow/Raging Thrust damage +1% per level exceeded.
Per refine level, HIT + 2.
At refine level 7, attack speed increase (after-attack delay -5%).
At refine level 9, ATK + 5%.
When Base Level exceeds 100, ATK + 2 per level exceeded. (applies up to level 120)

When equipped together with the Illusion Muffler, ATK + 30, physical damage to enemies of all sizes +10%, Raging Quadruple Blow damage +20%, Raging Thrust damage +20%.
Knuckle of Infinite
When Base Lv exceeds 100, Throw Spirit Sphere damage +1% per level exceeded.
Per refine level, ATK + 15.
Per 2 refine levels, ATK + 2%.
At refine level 7, Throw Spirit Sphere damage +20%.
At refine level 9, Variable Cast Time -7%
Throw Spirit Sphere damage +20%.
Per refine level, ATK + 15.
Per 2 refine levels, ATK + 2%.
At refine level 7, Throw Spirit Sphere damage +20% additional increase.
At refine level 9, Variable Cast Time -7%.
DaggerUnlocked Illusion Moonlight Dagger
Per refine level, HIT + 3.
At refine level 7, attack speed increase (after-attack delay -5%).
At refine level 9, ATK + 5%.
When Base Lv exceeds 150, ATK + 3 per level exceeded (applies up to level 170).
When equipped together with the Unlocked Illusion Garment, ATK + 30, physical damage to enemies of all sizes +10%, Back Stab/Sightless Mind damage +20%,
When Base Lv exceeds 100, Back Stab/Sightless Mind damage +1% per level exceeded.
When the sum of refine levels is 18 or higher, ATK + 15, physical damage to enemies of all sizes +5%.
When the sum of refine levels is 21 or higher, Back Stab/Sightless Mind damage +10%.
Per refine level, HIT + 3.
At refine level 7, attack speed increase (after-attack delay -5%).
At refine level 9, ATK + 5%.
When Base Level exceeds 150, ATK + 3 per level exceeded (applies up to level 170).
When equipped together with the Unlocked Illusion Garment, ATK + 30, physical damage to enemies of all sizes +10%, Back Stab/Sightless Mind damage +20%.
When the sum of refine levels is 18 or higher, ATK + 15, physical damage to enemies of all sizes +5%.
When the sum of refine levels is 21 or higher, Back Stab/Sightless Mind damage +10%.
Chilling Ice & Snow Sotaedo
MATK + 253.
MATK + 10%

Per 2 refine levels, MATK + 6, AGI + 2.
At refine level 7, ignores 10% of Magic Defense of all race monsters (excluding players).
At refine level 9, Variable Cast Time -5%.
At refine level 11, physical/magic damage to enemies of all sizes +5%.
MATK + 253.
MATK + 10%
Per 2 refine levels, MATK + 6, AGI + 2.
At refine level 7, ignores 10% of Demi-Human race monsters' Magic Defense.
At refine level 9, Variable Cast Time -5%.
At refine level 11, physical/magic damage to enemies of all sizes +5%.
Chilling Ice & Snow Nindo
MATK + 253.
MATK + 10%

Per 2 refine levels, MATK + 6, AGI + 2.
At refine level 7, ignores 10% of Magic Defense of all race monsters (excluding players).
At refine level 9, Variable Cast Time -5%.
At refine level 11, physical/magic damage to enemies of all sizes +5%.

When equipped together with the Chilling Ice & Snow Sotaedo,
MATK + 5%
Ignores 5% of Magic Defense of all race monsters (excluding players).
Physical/magic damage to enemies of all sizes +5%.
Physical/magic damage to all race monsters +10% (excluding players).
Resistance to all race monsters + 10% increase (excluding players).
MATK + 253.
MATK + 10%
Per 2 refine levels, MATK + 6, AGI + 2.
At refine level 7, ignores 10% of Demi-Human race monsters' Magic Defense.
At refine level 9, Variable Cast Time -5%.
At refine level 11, physical/magic damage to enemies of all sizes +5%.

When equipped together with the Chilling Ice & Snow Sotaedo,
MATK + 10%
Ignores 5% of Demi-Human race monsters' Magic Defense.
Physical/magic damage to enemies of all sizes +5%.
Chilling Ice & Snow Dagger
MATK + 150
ATK + 15%

Per 2 refine levels, ATK + 12, MATK + 10, HIT + 5 increase.
At refine level 7, ignores 25% of Physical/Magic Defense of all race monsters (excluding players).
At refine level 9, Melee Physical Damage + 10% additional increase.
At refine level 11, physical/magic damage to enemies of all sizes +15%.

When worn together with the Chilling Ice & Snow Shield,
Physical/magic damage to all race monsters +10% (excluding players).
Resistance to all race monsters + 10% increase (excluding players).
MATK + 150
ATK + 15%
Per 2 refine levels, ATK + 12, MATK + 10, HIT + 5 increase.
At refine level 7, ignores 25% of Demi-Human race monsters' Physical Defense.
At refine level 9, Melee Physical Damage + 10% additional increase.
At refine level 11, physical/magic damage to enemies of all sizes +15%.

When worn together with the Chilling Ice & Snow Shield, physical damage to Demi-Human, Demon race monsters +10%, damage received -10%.
Sins Dagger
Physical damage to Angel race monsters +10%.
When Base Lv exceeds 100, Back Stab damage +1% per level exceeded.
At refine level 7, Back Stab damage +15%.
At refine level 9, Back Stab damage +15%.
At refine level 10, ATK + 30, HIT + 25.
Physical damage to Angel race monsters +10%, Back Stab damage +15%.
At refine level 7, Back Stab damage +15% additional increase.
At refine level 9, Back Stab damage +10% additional increase.
At refine level 10, ATK + 30, HIT + 25.
Illusion Moonlight Dagger
HIT + 2 per refine.
At 7 refines, attack speed increased (after-attack delay reduced by 5%).
At 9 refines, ATK + 5%.
When BaseLv exceeds 100, ATK + 2 per level exceeded (applies up to level 120).
When equipped together with Illusion Muffler, ATK + 30, physical damage dealt to enemies of all sizes increased by 10%, Back Stab/Sightless Mind damage increased by 20%,
When BaseLv exceeds 100, Back Stab/Sightless Mind damage + 1% per level exceeded.
HIT + 2 per refine.
At 7 refines, attack speed increased (after-attack delay reduced by 5%).
At 9 refines, ATK + 5%.
When Base Level exceeds 100, ATK +2 per level exceeded. (applies up to level 120)

When equipped together with Illusion Muffler, ATK + 30, physical damage dealt to enemies of all sizes increased by 10%, Back Stab damage increased by 20%, Sightless Mind damage increased by 20%.
Mighty Calamity Dagger
When BaseLv exceeds 100, Sightless Mind damage + 1% per level exceeded.
ATK + 10, HIT + 3 per 2 refines.
At 7 refines, Sightless Mind damage increased by 20%.
At 9 refines, melee physical damage increased by 7%.
At 11 refines, ATK + 40, HIT + 8, Sightless Mind damage increased by 20%, melee physical damage increased by 3%.

When worn together with Mighty Calamity Shield, physical damage dealt to Holy/Shadow element monsters increased by 10%, damage received reduced by 10%.
Sightless Mind damage increased by 22%.
ATK + 10, HIT + 3 per 2 refines.
At 7 refines, Sightless Mind damage additionally increased by 20%.
At 9 refines, melee physical damage increased by 7%.
At 11 refines, ATK + 40, HIT + 8, Sightless Mind damage additionally increased by 20%, melee physical damage increased by 3%.

When worn together with Mighty Calamity Shield, physical damage dealt to Holy element, Shadow element monsters increased by 10%,
damage received reduced by 10%.
Calamity Dagger
When BaseLv exceeds 100, Sightless Mind damage + 1% per level exceeded.
ATK + 10, HIT + 3 per 2 refines.
At 7 refines, Sightless Mind damage increased by 20%.
At 9 refines, melee physical damage increased by 7%.

When worn together with Calamity Shield, physical damage dealt to Holy/Shadow element monsters increased by 10%, damage received reduced by 10%.
Sightless Mind damage increased by 15%.
ATK + 10, HIT + 3 per 2 refines.
At 7 refines, Sightless Mind damage additionally increased by 20%.
At 9 refines, melee physical damage increased by 7%.

When worn together with Calamity Shield, physical damage dealt to Holy element, Shadow element monsters increased by 10%,
damage received reduced by 10%.
Fate Dagger
Physical damage dealt to Demon race monsters increased by 10%.
When BaseLv exceeds 100, Sightless Mind damage + 1% per level exceeded.
At 7 refines, Sightless Mind damage increased by 15%.
At 9 refines, Sightless Mind damage increased by 15%.
At 10 refines, ATK + 30, HIT + 25.
Physical damage dealt to Demon race monsters increased by 10%, Sightless Mind damage increased by 15%.
At 7 refines, Sightless Mind damage increased by 15%.
At 9 refines, Sightless Mind damage increased by 15%.
At 10 refines, ATK + 30, HIT + 25.
Infinite Dagger
When BaseLv exceeds 100, Back Stab damage + 1% per level exceeded.
ATK + 15 per refine.
ATK + 2% per 2 refines.
At 7 refines, Back Stab damage increased by 20%.
At 9 refines, attack speed increased (after-attack delay reduced by 7%).
Back Stab damage increased by 20%.
ATK + 15 per refine.
ATK + 2% per 2 refines.
At 7 refines, Back Stab damage additionally increased by 20%.
At 9 refines, attack speed increased (after-attack delay reduced by 7%).
ShurikenChilling Ice & Snow Shuriken
Indestructible.
ATK + 25%.
Physical damage dealt to monsters of all races increased by 20% (excluding players).

ATK + 12, STR + 4 per 2 refines.
At 7 refines, ignores 25% of physical defense of monsters of all races (excluding players).
At 9 refines, Ranged Physical Damage + increased by 10%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
Indestructible.
ATK + 15%.

ATK + 12, STR + 4 per 2 refines.
At 7 refines, ignores 25% of physical defense of Demi-Human race monsters.
At 9 refines, Ranged Physical Damage + increased by 10%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
BowChilling Ice & Snow Bow
ATK + 25%
Physical damage dealt to monsters of all races increased by 20% (excluding players).

ATK + 12, DEF + 25 per 2 refines.
At 7 refines, ignores 25% of physical defense of monsters of all races (excluding players).
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
ATK + 15%
ATK + 12, DEF + 25 per 2 refines.
At 7 refines, ignores 25% of physical defense of Demi-Human race monsters.
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
Sins Bow
Physical damage dealt to Angel race monsters increased by 10%.
Focused Arrow Strike/Triangle Shot damage increased by 15%.
At 7 refines, Focused Arrow Strike/Triangle Shot damage increased by 15%.
At 9 refines, Focused Arrow Strike/Triangle Shot damage increased by 15%.
At 10 refines, ATK + 30, CRI + 10.
Physical damage dealt to Angel race monsters increased by 10%, Focused Arrow Strike, Triangle Shot damage increased by 15%.
At 7 refines, Focused Arrow Strike, Triangle Shot damage additionally increased by 10%.
At 9 refines, Focused Arrow Strike, Triangle Shot damage additionally increased by 5%.
At 10 refines, ATK + 30, CRI + 10.
Illusion Hunter Bow
HIT + 2 per refine.
At 7 refines, attack speed increased (after-attack delay reduced by 5%).
At 9 refines, ATK + 5%.
When BaseLv exceeds 100, ATK + 2 per level exceeded (applies up to level 120).
When equipped together with Illusion Muffler, ATK + 30, ranged physical damage increased by 10%, Double Strafe/Blitz Beat/Triangle Shot damage increased by 20%,
When BaseLv exceeds 100, Blitz Beat damage + 1% per level exceeded.
HIT + 2 per refine.
At 7 refines, attack speed increased (after-attack delay reduced by 5%).
At 9 refines, ATK + 5%.
When Base Level exceeds 100, ATK +2 per level exceeded. (applies up to level 120)

When equipped together with Illusion Muffler, ATK + 30, ranged physical damage increased by 10%, Double Strafe, Blitz Beat, Triangle Shot damage increased by 20%.
GunChilling Ice & Snow Launcher
ATK + 25%
Physical damage dealt to monsters of all races increased by 20% (excluding players).

ATK + 10, HIT + 5 per 2 refines.
At 7 refines, ignores 25% of physical defense of monsters of all races (excluding players).
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
ATK + 15%
ATK + 10, HIT + 5 per 2 refines.
At 7 refines, ignores 25% of physical defense of Demi-Human race monsters.
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
Chilling Ice & Snow Revolver
ATK + 25%
Physical damage dealt to monsters of all races increased by 20% (excluding players).

ATK + 12, VIT + 4 per 2 refines.
At 7 refines, ignores 25% of physical defense of monsters of all races (excluding players).
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
ATK + 15%
ATK + 12, VIT + 4 per 2 refines.
At 7 refines, ignores 25% of physical defense of Demi-Human race monsters.
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
Chilling Ice & Snow Gatling Gun
ATK + 25%
Physical damage dealt to monsters of all races increased by 20% (excluding players).

ATK + 12, DEF + 20 per 2 refines.
At 7 refines, ignores 25% of physical defense of monsters of all races (excluding players).
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
ATK + 15%
ATK + 12, DEF + 20 per 2 refines.
At 7 refines, ignores 25% of physical defense of monsters of all races.
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
Chilling Ice & Snow Rifle
ATK + 25%
Physical damage dealt to monsters of all races increased by 20% (excluding players).

ATK + 5, MHP + 2%, CRI + 3 per 2 refines.
At 7 refines, ignores 25% of physical defense of monsters of all races (excluding players).
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
ATK + 15%
ATK + 5, MHP + 2%, CRI + 3 per 2 refines.
At 7 refines, ignores 25% of physical defense of Demi-Human race monsters.
At 9 refines, physical/magic damage received from enemies of all sizes reduced by 7%.
At 11 refines, physical/magic damage dealt to enemies of all sizes increased by 15%.
Chilling Ice & Snow Shotgun
Splash damage.
ATK + 25%
Physical damage dealt to monsters of all races increased by 20% (excluding players).

Per 2 refines, ATK + 12, MHP + 2% increase.
At 7 refines, ignores 25% of physical defense of all race monsters (except players).
At 9 refines, damage received (physical/magical) from enemies of all sizes reduced by 7%.
At 11 refines, damage dealt (physical/magical) to enemies of all sizes increased by 15%.
Splash Damage.
ATK + 15%
Per 2 refines, ATK + 12, MHP + 2% increase.
At 7 refines, ignores 25% of physical defense of Demi-Human monsters.
At 9 refines, damage received (physical/magical) from enemies of all sizes reduced by 7%.
At 11 refines, damage dealt (physical/magical) to enemies of all sizes increased by 15%.
Illusion Gold Lux
Per 1 refine, HIT + 2.
At 7 refines, increases attack speed (After-attack delay reduced by 5%).
At 9 refines, HIT + 5.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 30, ranged physical damage increased by 10%, Desperado/Fire Dance damage increased by 20%,
When BaseLv exceeds 100, Desperado damage increased by 1% per level exceeded.
Per 1 refine, HIT + 2.
At 7 refines, increases attack speed (After-attack delay reduced by 5%).
At 9 refines, HIT + 5
When Base Level exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)

When equipped together with Illusion Muffler, ATK + 25, ranged physical damage increased by 10%, Desperado damage increased by 20%, Fire Dance increased by 15%.
Illusion Gate Keeper-DD
Per 1 refine, ATK +2.
At 7 refines, VIT + 5.
At 9 refines, ATK + 15.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 30, ranged physical damage increased by 10%, Spread Attack/Banishing Buster damage increased by 20%,
When BaseLv exceeds 100, Spread Attack damage increased by 1% per level exceeded.
Per 1 refine, ATK +2
At 7 refines, VIT + 5 increase
At 9 refines, ATK +15 increase
When Base Level exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)

When equipped together with Illusion Muffler, FLEE + 8, ranged physical damage increased by 10%, Spread Attack 10% increase, Banishing Buster damage increased by 20%
Illusion Lever Action Rifle
Per 1 refine, [Critical Wounds] Lv1 activation and activation chance increase.
At 7 refines, CRI + 4.
At 9 refines, ATK + 15.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 25, ranged physical damage increased by 10%, Tracking/Anti-Material Blast damage increased by 20%,
When BaseLv exceeds 100, Tracking damage increased by 1% per level exceeded.
After refining, Critical Wounds Lv1 activates upon attack.
Per 1 refine, Critical Wounds Lv1 activation chance increase
At 7 refines, CRI + 4 increase
At 9 refines, ATK +15 increase
When Base Level exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)

When equipped together with Illusion Muffler, ATK + 25, ranged physical damage increased by 10%, Anti-Material Blast damage increased by 10%, Tracking damage increased by 20%
Illusion Kafra Python
Per 1 refine, ATK + 1.
At 7 refines, increases attack speed (After-attack delay reduced by 5%).
At 9 refines, increases attack speed (After-attack delay reduced by 5%).
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 30, ranged physical damage increased by 10%, Howling Mine/Dragon Tail damage increased by 20%.
Per 1 refine, ATK + 1.
At 7 refines, increases attack speed (After-attack delay reduced by 5%).
At 9 refines, increases attack speed (After-attack delay reduced by 5%).
When Base Level exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)

When equipped together with Illusion Muffler, ATK + 25, Howling Mine damage increased by 10%, Dragon Tail damage increased by 10%.
Illusion Butcher
Per 1 refine, ATK + 1.
At 7 refines, increases attack speed (After-attack delay reduced by 5%).
At 9 refines, HIT + 5.
When BaseLv exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)
When equipped together with Illusion Muffler, ATK + 30, ranged physical damage increased by 10%, Round Trip/Fire Rain damage increased by 20%.
Per 1 refine, ATK + 1.
At 7 refines, increases attack speed (After-attack delay reduced by 5%).
At 9 refines, HIT + 5
When Base Level exceeds 100, ATK + 2 per level exceeded. (Applies up to level 120)

When equipped together with Illusion Muffler, CRI + 4, ranged physical damage increased by 10%, Round Trip damage increased by 10%, Fire Rain damage increased by 15%.
ShieldChilling Ice & Snow Protection Shield
Indestructible.
ATK + 5%.
Ranged physical damage increased by 5%.

At 6 refines, damage received from enemies of all elements reduced by 10%.
At 9 refines, Holy Cross, Shield Chain damage increased by 40%.
At 11 refines, SP consumption reduced by 20%.

Equip: All Classes
At 6 refines, damage received from enemies of all elements reduced by 10%.
At 9 refines, Holy Cross, Shield Chain damage increased by 25%.

Equip: Crusader class line
Chilling Ice & Snow Steel Shield
Indestructible.
ATK + 35.
Increases attack speed (After-attack delay reduced by 5%).

At 6 refines, resistance to all race monsters + 10% increase (except players).
At 9 refines, ATK + 8%, Critical damage increased by 15%,
At 11 refines, Glacier Fist, Chain Crush Combo damage increased by 25%.
ATK + 35
Increases attack speed (After-attack delay reduced by 5%).

At 6 refines, resistance to Demi-Human monsters + 10% increase.
At 9 refines, ATK + 8%, Critical damage increased by 15%.
Chilling Ice & Snow Shield
Indestructible.
MHP + 30%.
Resistance to all race monsters + 5% increase (except players).

Per 2 refines, variable cast time reduced by 2% each, increases attack speed (After-attack delay reduced by 2% each).
At 5 refines, ATK +10%, MATK + 10% additional increase.
At 7 refines, resistance to all race monsters + 5% additional increase (except players).
At 9 refines, physical/magical damage received from Large monsters reduced by 20%.
Indestructible.
MHP + 30%.
Resistance to Demi-Human monsters + 7% increase.

Per 2 refines, variable cast time reduced by 2% each, increases attack speed (After-attack delay reduced by 2% each).
At 5 refines, ATK +10%, MATK + 10% additional increase.
At 7 refines, resistance to Demi-Human monsters + 7% additional increase.
At 9 refines, physical/magical damage received from Large monsters reduced by 20%.

Thank You.