-
Dungeon Composition
- Entry Cooldown: Always available for entry
- Target: Users level 150 and above
- Main Reward: Chilling Ice & Snow equipment (drop items)
- Dungeon Type: Normal Dungeon
-
Dungeon Entry 1 - Paradise Group
- You can enter the "Sealed Ice Cave" through [Glaris] located in "Paradise Group".
- Moving from Paradise Group consumes "1
World Tour Ticket" or "1
Gel Star".

【Glaris】 If you cross over to the dangerous area, you may encounter quite violent monsters — will that be alright with you? To cross from the Paradise Group into the dangerous area, you will need 1 【Shield Amulet】 or 1 【Shell Star】.
I'll come back later. Sealed Ancient Odin Temple Sealed Sanghol Room of Sorrow Sealed Sanghol Room of Despair
Confirm Cancel
Location: Paradise Group - Glaris (moc_para01 29 96)
- Dungeon Entry 2 - Ice Cave Floor 3
- You can enter the "Sealed Ice Cave" through

[Glaris] located on "Ice Cave Floor 3".
2) Moving from "Ice Cave Floor 3" does not consume a "
World Tour Ticket" or "
Gel Star".
3) You can obtain new equipment by defeating monsters in the Fever Dungeon.
[Glaris] If you cross over into the dangerous area, you may encounter quite violent monsters. Will that be alright with you?
I'll come again next time. Sealed Ice Cave
Confirm Cancel
Location: Ice Cave Floor 3 - Glaris (ice_dun03 149 35)
- Items (Chilling Ice & Snow Equipment)
- Drop Items
| Name | Image | Options & Description |
|---|---|---|
Chilling Ice & Snow Two-Handed Sword |
A sword that emits intense cold. ATK + 25%. ATK + 15 per 2 refines. At refine 6, Melee Physical Damage + 15%. At refine 9, Increased attack speed (attack delay -15%). At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Two-Handed Sword Attack: 408 Weight: 360 Weapon Level: 4 Required Level: 150 Equip: Swordman class SLOT:2 Price: 50000 | |
Chilling Ice & Snow Blunt |
A massive blunt weapon made for slaying humans. Indestructible. ATK + 15%. ATK +2% per Mace Mastery level. At refine 6, Increased attack speed (attack delay -10%), Critical Damage + 15%. At refine 9, Melee Physical Damage + 10% additional increase. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Mace Attack: 225 Weight: 90 Weapon Level: 4 Required Level: 150 Equip: Swordman class, Merchant class, Acolyte class SLOT:2 Price: 50000 |
|
Chilling Ice & Snow Spear |
A spear that emits intense cold. ATK + 15%. ATK + 12, MHP + 4% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Melee Physical Damage + 10% additional increase. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Spear Attack: 371 Weight: 320 Weapon Level: 4 Required Level: 150 Equip: Swordman class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Book |
A book that emits intense cold. MATK + 338, Indestructible. MATK + 15%. MSP + 3% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Magic Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Magic Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Book Attack: 235 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Professor class, High Priest class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Instrument |
An instrument that emits intense cold. ATK + 15%. ATK + 10, VIT + 4 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Instrument Attack: 281 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Clown class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Lance |
A lance that emits intense cold. MATK + 338. ATK + 15%. MHP + 4%, Holy element Magic Damage + 4% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Spear Attack: 355 Weight: 320 Weapon Level: 4 Required Level: 150 Equip: Swordman class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Knuckle |
A knuckle weapon that emits intense cold. ATK + 20%. Zen Fixed Cast Time -50%. ATK + 10, MHP + 4%, CRI + 3 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Increased attack speed (attack delay -10%). At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Knuckle Attack: 352 Weight: 90 Weapon Level: 4 Required Level: 150 Equip: Champion class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Axe |
An axe that emits intense cold. Indestructible. ATK + 15%. ATK + 12, CRI + 5 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Increased attack speed (attack delay -10%). At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Axe Attack: 338 Weight: 160 Weapon Level: 4 Required Level: 150 Equip: Swordman class, Merchant class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Cleaver |
An axe that emits intense cold. Indestructible. ATK + 15%. ATK + 12, INT + 5 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Axe Attack: 338 Weight: 110 Weapon Level: 4 Required Level: 150 Equip: Swordman class, Merchant class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Staff |
A staff that emits intense cold. MATK + 389, Indestructible. MATK + 15%. MATK + 12, MHP + 2% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Magic Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Magic Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Staff Attack: 281 Weight: 100 Weapon Level: 4 Required Level: 150 Equip: Transcendent Acolyte class, Transcendent Magician class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Whip |
A whip that emits intense cold. ATK + 15%. ATK + 12, VIT + 4 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Whip Attack: 281 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gypsy class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Mace |
A mace that emits intense cold. MATK + 338, Indestructible. ATK + 15%, MATK + 15%. MATK + 10, MHP + 3% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Magic Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Mace Attack: 235 Weight: 140 Weapon Level: 4 Required Level: 150 Equip: Swordman class, Merchant class, Acolyte class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Dagger |
A dagger that emits intense cold. MATK + 150. ATK + 15%. ATK + 12, MATK + 10, HIT + 5 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Melee Physical Damage + 10% additional increase. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Dagger Attack: 254 Weight: 55 Weapon Level: 4 Required Level: 150 Equip: Thief class, Archer class, Ninja class, Gunslinger class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Shuriken |
A shuriken that emits intense cold. MATK + 322, Indestructible. MATK + 15%. MATK + 15, MSP + 3% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Wind/Demon Shuriken Attack: 455 Weight: 200 Weapon Level: 4 Required Level: 150 Equip: Ninja class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Katar |
A katar that emits intense cold. ATK + 15%. ATK + 15, MHP + 3% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Melee Physical Damage + 10% additional increase. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Katar Attack: 338 Weight: 140 Weapon Level: 4 Required Level: 150 Equip: Assassin Cross class SLOT:1 Price: 50000 |
|
Chilling Ice & Snow Bow |
A bow that emits intense cold. ATK + 15%. ATK + 12, DEF + 25 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Bow Attack: 281 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Transcendent Archer class, Stalker SLOT:1 Price: 50000 | |
Chilling Ice & Snow Revolver |
A revolver that emits intense cold. ATK + 15%. ATK + 12, VIT + 4 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Revolver Attack: 283 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000 | |
Chilling Ice & Snow Shotgun |
A shotgun that emits intense cold. Splash Damage. ATK + 15%. ATK + 12, MHP + 2% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Shotgun Attack: 478 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000 | |
Chilling Ice & Snow Gatling Gun |
A Gatling gun that emits intense cold. ATK + 15%. ATK + 12, DEF + 20 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Gatling Gun Attack: 431 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000 | |
Chilling Ice & Snow Rifle |
A rifle that emits intense cold. ATK + 15%. ATK + 5, MHP + 2%, CRI + 3 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Rifle Attack: 381 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000 | |
Chilling Ice & Snow Launcher |
A grenade launcher that emits intense cold. ATK + 15%. ATK + 10, HIT + 5 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Grenade Launcher Attack: 532 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000 | |
Chilling Ice & Snow Robe |
A robe that emits intense cold. Variable Cast Time -5%. MATK + 30 per refine. At refine 6, Resistance to Demi-Human monsters + 7%. At refine 9, additional Variable Cast Time -10%. Type: Armor Defense: 215 Weight: 30 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000 | |
Chilling Ice & Snow Manteau |
A manteau that emits intense cold. ATK + 6 per 25 pure STR, Increased attack speed (attack delay -3%) per 25 pure AGI, MHP + 350 per 25 pure VIT, Critical Damage + 5% per 25 pure LUK. Type: Garment Defense: 35 Weight: 25 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000 | |
Chilling Ice & Snow Helm |
A helm that emits intense cold. Resistance to Demi-Human monsters +1% per refine. At refine 6, All Stats +10, ATK + 8%, MATK + 8%. Type: Headgear Defense: 18 Weight: 25 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000 | |
Chilling Ice & Snow Ring (R) |
A ring that emits intense cold. ATK + 10%. ATK + 1% per 2 refines. Type: Accessory (Right) Defense: 0 Weight: 5 Required Level: 150 Equip: All Classes SLOT:1 Price: 25000 | |
Chilling Ice & Snow Boots |
Shoes that emit intense cold. ATK + 10%. MHP + 5%, MSP + 5%. At refine 6, Resistance to Demi-Human monsters + 5%. At refine 9, Ignores 10% of normal monster Physical Defense. Type: Shoes Defense: 35 Weight: 25 Required Level: 150 Equip: All Classes SLOT:1 Price: 25000 | |
Chilling Ice & Snow Armor |
Armor that emits intense cold. Increased attack speed (attack delay -8%). ATK + 30 per refine. At refine 6, Resistance to Demi-Human monsters + 10%. At refine 9, additional increased attack speed (attack delay -7%). Type: Armor Defense: 262 Weight: 60 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000 | |
Chilling Ice & Snow Ring (L) |
A ring that emits intense cold. CRI + 10. At refine 6, CRI + 10. At refine 9, CRI + 10. Type: Accessory (Left) Defense: 0 Weight: 5 Required Level: 150 Equip: All Classes SLOT:1 Price: 25000 | |
Chilling Ice & Snow Shield |
A shield that emits intense cold. Indestructible. MHP + 30%. Resistance to Demi-Human monsters + 7%. Variable Cast Time -2%, Increased attack speed (attack delay -2%) per 2 refines. At refine 5, additional ATK +10%, MATK + 10%. At refine 7, additional Resistance to Demi-Human monsters + 7%. At refine 9, Physical/Magic Damage taken from Large monsters -20%. Type: Shield Defense: 131 Weight: 160 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000 | |
Chilling Ice & Snow Protection Shield |
A shield imbued with a powerful blessing of cold. At refine 6, Damage taken from enemies of all elements -10%. At refine 9, When hit, chance (3%) to recover 30 SP every second for 7 seconds. At refine 12, When dealing physical/magic attacks, chance (3%) to recover 300 HP every second for 7 seconds. Type: Shield Defense: 120 Weight: 150 Required Level: 150 Equip: Crusader class SLOT:1 Price: 50000 | |
Chilling Ice & Snow Steel Shield |
A very sturdy shield that emits intense cold. ATK + 35. Increased attack speed (attack delay -5%). At refine 6, Resistance to Demi-Human monsters + 10%. At refine 9, ATK + 8%, Critical Damage + 15%. Type: Shield Defense: 180 Weight: 100 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000 |
- Random Options (Chilling Ice & Snow Equipment)
- When obtaining a drop item, you may receive equipment with 1~2 random options applied corresponding to each item.
[Weapon / Physical Type Options]
| Option 1 | Option 2 |
|---|---|
| ATK +20~70 ATK +5~10% | HIT +10~30 FLEE +15~30 ASPD +1~2 CRI +5~10 Critical Damage + 10~15% Physical Damage to Neutral element enemies + 10~15% Physical Damage to Water element enemies + 10~15% Physical Damage to Fire element enemies + 10~15% Physical Damage to Earth element enemies + 10~15% Physical Damage to Wind element enemies + 10~15% Physical Damage to Poison element enemies + 10~15% Physical Damage to Holy element enemies + 10~15% Physical Damage to Shadow element enemies + 10~15% Physical Damage to Undead element enemies + 10~15% Physical Damage to Ghost element enemies + 10~15% Increased attack speed (attack delay decrease) 10~15% |
[Weapon / Magic Type Options]
| Option 1 | Option 2 |
|---|---|
| MATK +20~70 MATK +5~10% | Heal amount increase 15~30% FLEE +15~30 Magic Damage to Neutral element enemies + 10~15% Magic Damage to Water element enemies + 10~15% Magic Damage to Fire element enemies + 10~15% Magic Damage to Earth element enemies + 10~15% Magic Damage to Wind element enemies + 10~15% Magic Damage to Poison element enemies + 10~15% Magic Damage to Holy element enemies + 10~15% Magic Damage to Shadow element enemies + 10~15% Magic Damage to Undead element enemies + 10~15% Magic Damage to Ghost element enemies + 10~15% Variable Cast Time decrease 10~15% |
[Shield / Armor Type Options]
| Option 1 | Option 2 |
|---|---|
| ATK +15~35 ATK +5~7% MATK +15~35 MATK +5~7% Variable Cast Time decrease 5~10% Increased attack speed (attack delay decrease) 5~10% Heal amount increase 10~20% | Physical Damage to Neutral element enemies + 5~10% Physical Damage to Water element enemies + 5~10% Physical Damage to Fire element enemies + 5~10% Physical Damage to Earth element enemies + 5~10% Physical Damage to Wind element enemies + 5~10% Physical Damage to Poison element enemies + 5~10% Physical Damage to Holy element enemies + 5~10% Physical Damage to Shadow element enemies + 5~10% Physical Damage to Undead element enemies + 5~10% Physical Damage to Ghost element enemies + 5~10% Magic Damage to Neutral element enemies + 5~10% Magic Damage to Water element enemies + 5~10% Magic Damage to Fire element enemies + 5~10% Magic Damage to Earth element enemies + 5~10% Magic Damage to Wind element enemies + 5~10% Magic Damage to Poison element enemies + 5~10% Magic Damage to Holy element enemies + 5~10% Magic Damage to Shadow element enemies + 5~10% Magic Damage to Undead element enemies + 5~10% Magic Damage to Ghost element enemies + 5~10% Resistance to Demi-Human (excluding players) monsters + 5~10% Resistance to Brute (excluding players) monsters + 5~10% |
※ Website information may vary somewhat depending on game updates. (Update. 2022.12.27)
Chilling Ice & Snow Two-Handed Sword
Chilling Ice & Snow Blunt
Mace Mastery
Mace
Chilling Ice & Snow Spear
Chilling Ice & Snow Shield
Chilling Ice & Snow Book
Chilling Ice & Snow Instrument
Chilling Ice & Snow Lance
Chilling Ice & Snow Knuckle
Zen
Chilling Ice & Snow Axe
Chilling Ice & Snow Cleaver
Chilling Ice & Snow Staff
Chilling Ice & Snow Whip
Chilling Ice & Snow Mace
Chilling Ice & Snow Dagger
Chilling Ice & Snow Shuriken
shuriken
Chilling Ice & Snow Katar
katar
Chilling Ice & Snow Bow
Chilling Ice & Snow Revolver
Chilling Ice & Snow Shotgun
Chilling Ice & Snow Gatling Gun
Chilling Ice & Snow Rifle
Chilling Ice & Snow Launcher
Chilling Ice & Snow Robe
Chilling Ice & Snow Manteau
Chilling Ice & Snow Helm
Chilling Ice & Snow Ring (R)
Chilling Ice & Snow Boots
Chilling Ice & Snow Armor
Chilling Ice & Snow Ring (L)
Chilling Ice & Snow Protection Shield
Chilling Ice & Snow Steel Shield



























