1. Dungeon Access
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Location: beach_dun2 248 254
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Level Requirement: BaseLV 150 or above
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Characters of level 150 or above can be moved to Illusion Luanda.

It is a totem glowing faintly with a blue light.
Touch it. Leave it alone.
Confirm Cancel
2. Main Quest
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Location: [Defense Commander Luanda] com_d02_i 241 255
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Level Requirement: BaseLV 150 or above
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Main Quest Completion Reward: EXP 11,200,000 / Job EXP 6,500,000 /
Illusion Stone x10 -
7 shimmers appear depending on the day of the week, and except for one, they are randomly relocated every 3 hours.

[Luanda] Who are you?
Next
Defense Officer Luanda
3. Daily Quest
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Quest NPC Location: [Request Board] com_d02_i 238 266
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Report NPC Location: [Defense Commander Luanda] com_d02_i 241 255
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Daily quests reset every day at 04:00.
| Quest Name | Quest Content | Reward |
|---|---|---|
| Proof of Megalith Race Extermination | Collect 3 Megalithic Tokens |
EXP 4,300,000 Job EXP 2,800,000 Illusion Stone x1 |
| Proof of Wootan Race Extermination | Collect 3 Wootan's Tokens |
EXP 4,300,000 Job EXP 2,800,000 Illusion Stone x1 |
| Megalith Race Extermination Operation | Hunt 5 Ancient Tri Joint Hunt 5 Ancient Stalactic Golem Hunt 5 Ancient Megalith |
EXP 4,300,000 Job EXP 2,800,000 Illusion Stone x1 |
| Wootan Race Extermination Operation | Hunt 5 Ancient Stone Shooter Hunt 5 Ancient Wootan Shooter Hunt 5 Ancient Wootan Fighter |
EXP 4,300,000 Job EXP 2,800,000 Illusion Stone x1 |
4. Monster Summoning Method
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One of either the Wootan race or Megalith race is randomly summoned.
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When 1,500 monsters of each race are hunted, that race's boss appears.
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When each race's boss is defeated, the other race is summoned after a few seconds. (Wootan race → Megalith race)
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Boss summoning requires a 2-hour cooldown in addition to the condition of hunting 1,500 monsters.
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If the boss summoning condition is met before the cooldown fully elapses, the next boss will be summoned immediately after the cooldown ends.
5. New Items
| Item Name | Description | How to Obtain |
|---|---|---|
Wootan's Token |
A token proving membership among the Wootan tribe. Small bones are tightly bound together with a cord. Weight: 1 Price: 1100 | Monster Drop [ Ancient Stone Shooter] [ Ancient Wootan Defender] [ Ancient Wootan Fighter] [ Ancient Wootan Shooter] |
Wootan Defender's Shield Piece |
A fragment of the massive shield carried by the Wootan Defender. The edge is sharp, so handle with care. Weight: 1 Price: 1500 |
Monster Drop [ Ancient Wootan Defender] |
Wootan Warrior's Fur |
The fur of a Wootan Warrior. Healthy and glossy, it may look like human hair at a glance, but it is Wootan Warrior's fur. Weight: 1 Price: 900 |
Monster Drop [ Ancient Wootan Fighter] |
Shooting Stone |
A small, hard pebble that looks good for shooting with a slingshot or the like. Being hit by something this hard would hurt. Weight: 1 Price: 850 | Monster Drop [ Ancient Wootan Shooter] |
Leaf-like Hair |
At a glance it may look like human hair, but it is a leaf. Perhaps it would work well as firewood if dried properly? Weight: 1 Price: 870 | Monster Drop [ Ancient Stone Shooter] |
Megalithic Token |
A token proving membership among the Megalith tribe. A stone shaped like a human face. Weight: 1 Price: 1100 | Monster Drop [ Ancient Megalith] [ Ancient Stalactic Golem] [ Ancient Tao Gunka] [ Ancient Tri Joint] |
Fragment of Rock |
A stone said to have broken off from a huge boulder struck by lightning. Perhaps it tingles when touched on a rainy day? Weight: 1 Price: 1500 | Monster Drop [ Ancient Tao Gunka] |
Potted Stone |
A stone shaped like a flowerpot. At a glance, it resembles one of Tao Gunka's faces. Weight: 1 Price: 850 |
Monster Drop [ Ancient Megalith] |
Hard Mud |
Mud that has clumped together over and over until it became like a marble. So hard it doesn't seem like it would break even if thrown. Weight: 1 Price: 900 | Monster Drop [ Ancient Stalactic Golem] |
Vulnerable Worm |
A bug that was living inside a hard shell. With the armor that protected it now gone, it looks somewhat vulnerable. Weight: 1 Price: 870 | Monster Drop [ Ancient Tri Joint] |
Ancient Tri Joint Card |
ATK + 30, MHP - 1%. Type: Card Equip: Weapon | Monster Drop [ Ancient Tri Joint] |
Ancient Stalactic Golem Card |
For every 10 points of pure VIT, MHP + 150, increases attack speed (reduces after-attack delay by 1% each). If pure VIT is 120 or higher, reduces global cooldown by 3%. Type: Card Equip: Garment | Monster Drop [ Ancient Stalactic Golem] |
Ancient Megalith Card |
MATK + 30, MSP - 1%. Type: Card Equip: Weapon | Monster Drop [ Ancient Megalith] |
Ancient Tao Gunka Card |
Ignores 15% of Boss-type monsters' physical defense. At refine +10, ignores 10% of Boss-type monsters' physical defense. Type: Card Equip: Headgear | Monster Drop [ Ancient Tao Gunka] |
Ancient Stone Shooter Card |
For every 10 points of pure LUK, critical damage increases by 1%, increases attack speed (reduces after-attack delay by 1% each). If pure LUK is 120 or higher, critical damage increases by 5%. Type: Card Equip: Garment | Monster Drop [ Ancient Stone Shooter] |
Ancient Wootan Shooter Card |
For every 10 points of pure DEX, bow attack power increases by 1%, increases attack speed (reduces after-attack delay by 1% each). If pure DEX is 120 or higher, ATK + 40. Type: Card Equip: Garment | Monster Drop [ Ancient Wootan Shooter] |
Ancient Wootan Fighter Card |
Critical damage increases by 10%. CRI + 5. Type: Card Equip: Weapon | Monster Drop [ Ancient Wootan Fighter] |
Ancient Wootan Defender Card |
Reduces damage received from Boss-grade enemies by 15%. At refine +10, reduces damage received from Boss-grade enemies by 10%. Type: Card Equip: Shield | Monster Drop [ Ancient Wootan Defender] |
Unlocked Illusion Hunter Bow |
A bow said to have been used mainly by hunters, known for precise shots and destructive power. Per 1 refine, HIT + 3. At refine +7, increases attack speed (reduces after-attack delay by 5%). At refine +9, ATK + 5%. If BaseLv exceeds 150, ATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, ATK + 30, ranged physical damage increases by 10%, Double Strafe/ Blitz Beat/ Triangle Shot damage increases by 20%, if BaseLv exceeds 100, Blitz Beat damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, ATK + 15, ranged physical damage increases by 5%. If the sum of refine levels is 21 or higher, Double Strafe/ Blitz Beat/ Triangle Shot damage increases by 10%. Type: Bow Attack: 240 Weight: 60 Weapon Level: 4 Required Level: 150 Equip: Hunter class, Rogue class SLOT: 2 Price: 60000 |
Map Drop (com_d02_i) [ Ancient Tri Joint] [ Ancient Stalactic Golem] [ Ancient Megalith] [ Ancient Tao Gunka] [ Ancient Stone Shooter] [ Ancient Wootan Shooter] [ Ancient Wootan Fighter] [ Ancient Wootan Defender] |
Unlocked Illusion Tae Goo Lyeon |
The sword of a brave warrior from the East who knew no defeat. Per 2 refines, HIT + 3, CRI + 3. At refine +7, increases attack speed (reduces after-attack delay by 5%). At refine +9, ATK + 5%. If BaseLv exceeds 150, ATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, ATK + 30, critical damage increases by 10%, Bowling Bash/ Spiral Pierce damage increases by 20%, if BaseLv exceeds 100, Bowling Bash damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, ATK + 15, critical damage increases by 5%. If the sum of refine levels is 21 or higher, Bowling Bash/ Spiral Pierce damage increases by 10%. Type: Two-Handed Sword Attack: 427 Weight: 220 Weapon Level: 4 Required Level: 150 Equip: Knight class SLOT: 2 Price: 60000 |
Map Drop (com_d02_i) [ Ancient Tri Joint] [ Ancient Stalactic Golem] [ Ancient Megalith] [ Ancient Tao Gunka] [ Ancient Stone Shooter] [ Ancient Wootan Shooter] [ Ancient Wootan Fighter] [ Ancient Wootan Defender] |
Unlocked Illusion Tablet |
A stone tablet said to contain wise words; being made of stone, it is naturally heavy. Indestructible. Per 2 refines, reduces variable cast time by 3%, increases attack speed (reduces after-attack delay by 3%). At refine +7, reduces variable cast time by 5%, increases attack speed (reduces after-attack delay by 5%). At refine +9, MATK + 5%. If BaseLv exceeds 150, MATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, MATK + 30, Water/Wind/Earth/Fire elemental magic damage increases by 10%, Heaven's Drive damage increases by 20%, Fire/Cold/ Lightning Bolt damage increases by 20%, if BaseLv exceeds 100, Heaven's Drive damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, MATK + 15, Water/Wind/Earth/Fire elemental magic damage increases by 5%. If the sum of refine levels is 21 or higher, Heaven's Drive damage increases by 10%, Fire/Cold/ Lightning Bolt damage increases by 10%. MATK + 285 Type: Book Attack: 210 Weight: 120 Weapon Level: 4 Required Level: 150 Equip: Sage class SLOT: 2 Price: 60000 |
Map Drop (com_d02_i) [ Ancient Tri Joint] [ Ancient Stalactic Golem] [ Ancient Megalith] [ Ancient Tao Gunka] [ Ancient Stone Shooter] [ Ancient Wootan Shooter] [ Ancient Wootan Fighter] [ Ancient Wootan Defender] |
Unlocked Illusion Electric Guitar |
A guitar with a unique sound made using steel strings. Per 2 refines, reduces variable cast time by 3%. At refine +7, reduces variable cast time by 5%. At refine +9, ATK + 5%. If BaseLv exceeds 150, ATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, ATK + 30, ranged physical damage increases by 10%, Melody Strike/ Vulcan Arrow damage increases by 20%, if BaseLv exceeds 100, Melody Strike damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, ATK + 15, ranged physical damage increases by 5%. If the sum of refine levels is 21 or higher, Melody Strike/ Vulcan Arrow damage increases by 10%. Type: Instrument Attack: 225 Weight: 60 Weapon Level: 4 Required Level: 150 Equip: Bard class SLOT: 2 Price: 60000 |
Map Drop (com_d02_i) [ Ancient Tri Joint] [ Ancient Stalactic Golem] [ Ancient Megalith] [ Ancient Tao Gunka] [ Ancient Stone Shooter] [ Ancient Wootan Shooter] [ Ancient Wootan Fighter] [ Ancient Wootan Defender] |
Unlocked Illusion Electric Eel |
A whip made from a creature that emits powerful electric energy. Per 2 refines, reduces variable cast time by 3%. At refine +7, reduces variable cast time by 5%. At refine +9, ATK + 5%. If BaseLv exceeds 150, ATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, ATK + 30, ranged physical damage increases by 10%, Slinging Arrow/ Vulcan Arrow damage increases by 20%, if BaseLv exceeds 100, Slinging Arrow damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, ATK + 15, ranged physical damage increases by 5%. If the sum of refine levels is 21 or higher, Slinging Arrow/ Vulcan Arrow damage increases by 10%. Type: Whip Attack: 267 Weight: 60 Weapon Level: 4 Required Level: 150 Equip: Dancer class SLOT: 2 Price: 60000 |
Map Drop (com_d02_i) [ Ancient Tri Joint] [ Ancient Stalactic Golem] [ Ancient Megalith] [ Ancient Tao Gunka] [ Ancient Stone Shooter] [ Ancient Wootan Shooter] [ Ancient Wootan Fighter] [ Ancient Wootan Defender] |
6. Weapon Random Options
- Weapons for Weapon Dealers
Unlocked Illusion Hunter Bow
Unlocked Illusion Tae Goo Lyeon
Unlocked Illusion Electric Guitar
Unlocked Illusion Electric Eel
- Weapon Options for Weapon Dealers
| Weapon for Physical Dealers | Min | Max | |
| Option 1 | STR | 1 | 7 |
| AGI | 1 | 7 | |
| VIT | 1 | 7 | |
| INT | 1 | 7 | |
| DEX | 1 | 7 | |
| LUK | 1 | 7 | |
| ATK | 10 | 80 | |
| HIT | 10 | 30 | |
| CRI | 5 | 15 | |
| ASPD | 1 | 3 | |
| FLEE | 10 | 30 | |
| MHP | 100 | 1000 | |
| MSP | 10 | 200 | |
| Option 2 | After-Attack Delay Reduction | 10 | 20 |
| ATK% | 5 | 10 | |
| Long Range Physical Damage% | 5 | 15 | |
| Critical Damage% | 10 | 20 | |
| Physical Damage% to Neutral element enemies | 5 | 20 | |
| Physical Damage% to Water element enemies | 5 | 20 | |
| Physical Damage% to Earth element enemies | 5 | 20 | |
| Physical Damage% to Fire element enemies | 5 | 20 | |
| Physical Damage% to Wind element enemies | 5 | 20 | |
| Physical Damage% to Poison element enemies | 5 | 20 | |
| Physical Damage% to Holy element enemies | 5 | 20 | |
| Physical Damage% to Shadow element enemies | 5 | 20 | |
| Physical Damage% to Ghost element enemies | 5 | 20 | |
| Physical Damage% to Undead element enemies | 5 | 20 | |
| Option 3 (Random) | Ignore DEF% of Formless race monsters | 5 | 20 |
| Ignore DEF% of Undead race monsters | 5 | 20 | |
| Ignore DEF% of Brute race monsters | 5 | 20 | |
| Ignore DEF% of Plant race monsters | 5 | 20 | |
| Ignore DEF% of Insect race monsters | 5 | 20 | |
| Ignore DEF% of Fish race monsters | 5 | 20 | |
| Ignore DEF% of Demon race monsters | 5 | 20 | |
| Ignore DEF% of Demi-Human race monsters | 5 | 20 | |
| Ignore DEF% of Angel race monsters | 5 | 20 | |
| Ignore DEF% of Dragon race monsters | 5 | 20 | |
| Increase Physical Damage% to Small size enemies | 5 | 20 | |
| Increase Physical Damage% to Medium size enemies | 5 | 20 | |
| Increase Physical Damage% to Large size enemies | 5 | 20 | |
| Increase Physical Damage% to Normal enemies | 5 | 20 | |
| Increase Physical Damage% to Boss-type monsters | 5 | 20 | |
- Weapon for Magic Dealers
Unlocked Illusion Tablet
- Weapon for Magic Dealers Options
| Weapon for Magic Dealers | Min | Max | |
| Option 1 | STR | 1 | 7 |
| AGI | 1 | 7 | |
| VIT | 1 | 7 | |
| INT | 1 | 7 | |
| DEX | 1 | 7 | |
| LUK | 1 | 7 | |
| MATK | 10 | 80 | |
| DEF | 10 | 50 | |
| Increase Healing% | 10 | 30 | |
| ASPD | 1 | 3 | |
| FLEE | 10 | 30 | |
| MHP | 100 | 1000 | |
| MSP | 10 | 200 | |
| Option 2 | After-Attack Delay Reduction | 10 | 20 |
| MATK% | 5 | 10 | |
| Variable Cast Reduction% | 5 | 20 | |
| SP Consumption Reduction% when using Skills | 5 | 15 | |
| Magic Damage% to Neutral element enemies | 5 | 20 | |
| Magic Damage% to Water element enemies | 5 | 20 | |
| Magic Damage% to Earth element enemies | 5 | 20 | |
| Magic Damage% to Fire element enemies | 5 | 20 | |
| Magic Damage% to Wind element enemies | 5 | 20 | |
| Magic Damage% to Poison element enemies | 5 | 20 | |
| Magic Damage% to Holy element enemies | 5 | 20 | |
| Magic Damage% to Shadow element enemies | 5 | 20 | |
| Magic Damage% to Ghost element enemies | 5 | 20 | |
| Magic Damage% to Undead element enemies | 5 | 20 | |
| Option 3 (Random) | Ignore Magic DEF% of Formless race monsters | 5 | 20 |
| Ignore Magic DEF% of Undead race monsters | 5 | 20 | |
| Ignore Magic DEF% of Brute race monsters | 5 | 20 | |
| Ignore Magic DEF% of Plant race monsters | 5 | 20 | |
| Ignore Magic DEF% of Insect race monsters | 5 | 20 | |
| Ignore Magic DEF% of Fish race monsters | 5 | 20 | |
| Ignore Magic DEF% of Demon race monsters | 5 | 20 | |
| Ignore Magic DEF% of Demi-Human race monsters | 5 | 20 | |
| Ignore Magic DEF% of Angel race monsters | 5 | 20 | |
| Ignore Magic DEF% of Dragon race monsters | 5 | 20 | |
| Increase Magic Damage% to Small size enemies | 5 | 20 | |
| Increase Magic Damage% to Medium size enemies | 5 | 20 | |
| Increase Magic Damage% to Large size enemies | 5 | 20 | |
| Increase Magic Damage% to Normal enemies | 5 | 20 | |
| Increase Magic Damage% to Boss-type monsters | 5 | 20 | |
7. Monsters Appearing
| LV | 157 | LV | 160 | ||
| HP | 2,616,876 | HP | 2,785,536 | ||
| ATK | 6062 | ATK | 6173 | ||
| EXP | 1,257,349 | EXP | 1,338,399 | ||
| JEXP | 707,268 | JEXP | 752,843 | ||
| Earth | 1Lv | Neutral | 4Lv | ||
Ancient Tri Joint | Insect | Small | Ancient Stalactic Golem | Formless | Large |
| LV | 159 | LV | 157 | ||
| HP | 2,642,580 | HP | 2,645,512 | ||
| ATK | 5985 | ATK | 5904 | ||
| EXP | 1,269,706 | EXP | 1,271,110 | ||
| JEXP | 714,213 | JEXP | 715,002 | ||
| Fire | 3Lv | Earth | 2Lv | ||
Ancient Stone Shooter | Plant | Medium | Ancient Wootan Shooter | Demi-Human | Medium |
| LV | 159 | LV | 162 | ||
| HP | 2,703,636 | HP | 18,508,800 | ||
| ATK | 6076 | ATK | 6327 | ||
| EXP | 1,299,039 | EXP | 31,117,623 | ||
| JEXP | 730,709 | JEXP | 12,836,019 | ||
| Neutral | 4Lv | Neutral | 3Lv | ||
Ancient Megalith | Formless | Large | Ancient Tao Gunka | Demon | Large(MVP) |
| LV | 160 | LV | 162 | ||
| HP | 2,785,920 | HP | 18,380,448 | ||
| ATK | 6172 | ATK | 6327 | ||
| EXP | 1,338,585 | EXP | 31,116,068 | ||
| JEXP | 752,944 | JEXP | 12,835,378 | ||
| Fire | 2Lv | Fire | 4Lv | ||
Ancient Wootan Fighter | Demi-Human | Medium | Ancient Wootan Defender | Demi-Human | Large(MVP) |
※ Homepage information may change somewhat depending on the game's updates. (Update. 2024.1.17)
Megalithic Tokens
Wootan's Tokens
Ancient Tri Joint
Ancient Stalactic Golem
Ancient Megalith
Ancient Stone Shooter
Ancient Wootan Shooter
Ancient Wootan Fighter
Ancient Wootan Defender
Wootan Defender's Shield Piece
Defender
Wootan Warrior's Fur
Shooting Stone
Leaf-like Hair
Ancient Tao Gunka
Fragment of Rock
Potted Stone
Tao Gunka
Hard Mud
Vulnerable Worm
Double Strafe
Blitz Beat
Triangle Shot
Bowling Bash
Spiral Pierce
Heaven's Drive
Lightning Bolt
Melody Strike
Vulcan Arrow
Slinging Arrow




























