Criatura Academy
News · Update · 2018-01-30

[Item] Memorial Dungeon Equipment [아이템] 메모리얼 던전 장비

Translated from the official kRO Zero announcement. Original

Table of Contents

- Features
- Memorial Dungeon Equipment

  • ◎ Subjugation Equipment
  • ◎ Expedition Equipment
  • ◎ Guardian Equipment
  • ◎ Conqueror Equipment
  • ◎ Hard Mode Accessories - Memorial Dungeon Equipment Upgrade
  • ◎ Expedition Equipment Combination
  • ◎ Guardian Equipment Combination
  • ◎ Conqueror Equipment Combination - Memorial Dungeon Equipment Enchant
  • ◎ Enchant Association Staff Location
  • ◎ Enchant Information
  • ◎ List of Enchantable Slots by Equipment
  • ◎ Enchant List (Subjugation)
  • ◎ Enchant List (Expedition/Guardian/Conqueror)
  • ◎ Class Essence Information

Features

- Memorial Dungeon Equipment grows together with your character as they level up, through upgrades such as enchanting and exchanging.

- In order to grow Memorial Dungeon Equipment, materials obtainable from the Memorial Dungeon are required.

- Depending on the refinement level of the Memorial Dungeon Equipment, special enchant effects may be granted.


Memorial Dungeon Equipment

Subjugation Equipment

Name Description
Subjugation Sash A sash worn around the shoulder, given as a reward for subjugation. Neutral resistance +7%, FLEE + 10. Type: Garment DEF: 12 Weight: 20 Required Level: 60 Equip: All Classes SLOT:1
Subjugation Armor Armor given as a reward for subjugation. MaxHP + 300, MaxSP + 20. MDEF + 5, DEF + 20. When worn together with the Subjugation Sash, Subjugation Boots, and Subjugation Ring, ATK + 15, MATK + 15; if the combined refine level is 17 or higher, attack speed increases (after-attack delay reduced by 3%), and variable cast time reduced by 5%. Type: Armor DEF: 46 Weight: 30 Required Level: 60 Equip: All Classes SLOT:1
Subjugation Ring A ring given as a reward for subjugation. STR + 2, INT + 2. Type: Accessory DEF: 0 Weight: 10 Required Level: 60 Equip: All Classes SLOT:1
Subjugation Boots Boots given as a reward for subjugation. HP recovery +5%, SP recovery +3%. Type: Shoes DEF: 12 Weight: 25 Required Level: 60 Equip: All Classes SLOT:1

※ Obtained from: Memories of Orcs, Prontera Underground Waterway


Expedition Equipment

Name Description
Expedition Shoes Shoes given as a reward for expedition. HP recovery +10%, SP recovery +7%. At 3 refine, VIT + 1. Type: Shoes DEF: 14 Weight: 25 Required Level: 70 Equip: All Classes SLOT:1
Expedition Robe A robe given as a reward for expedition. MaxHP + 400, MaxSP + 50, MDEF + 5, DEF + 30. At 3 refine, DEF + 5, MaxSP + 10. When worn together with the Expedition Muffler, Expedition Shoes, and Expedition Magic Ring, MATK + 20; if the combined refine level is 21 or higher, variable cast time reduced by 5%, fixed cast time reduced by 5%. Type: Armor DEF: 51 Weight: 45 Required Level: 70 Equip: All Classes SLOT:1
Expedition Boots Boots given as a reward for expedition. HP recovery +15%, SP recovery +5%. At 3 refine, AGI + 1. Type: Shoes DEF: 16 Weight: 30 Required Level: 70 Equip: All Classes SLOT:1
Expedition Armor Armor given as a reward for expedition. MaxHP + 500, MaxSP + 30, MDEF + 5, DEF + 30. At 3 refine, DEF + 10, MaxHP + 50. When worn together with the Expedition Manteau, Expedition Boots, and Expedition Ring, ATK + 20; if the combined refine level is 21 or higher, attack speed increases (after-attack delay reduced by 5%), fixed cast time reduced by 5%. Type: Armor DEF: 56 Weight: 50 Required Level: 70 Equip: All Classes SLOT:1
Expedition Magic Ring A magic ring given as a reward for expedition. INT + 3. Type: Accessory DEF: 0 Weight: 10 Required Level: 70 Equip: All Classes SLOT:1
Expedition Muffler A muffler given as a reward for expedition. Neutral resistance +9%, FLEE + 12. At 3 refine, an additional 1% Neutral resistance increase. Type: Garment DEF: 13 Weight: 25 Required Level: 70 Equip: All Classes SLOT:1
Expedition Ring A ring given as a reward for expedition. STR + 3. Type: Accessory DEF: 0 Weight: 10 Required Level: 70 Equip: All Classes SLOT:1
Expedition Manteau A manteau given as a reward for expedition. Neutral resistance +8%, FLEE + 15. At 3 refine, FLEE + 3. Type: Garment DEF: 14 Weight: 30 Required Level: 70 Equip: All Classes SLOT:1

※ Materials obtained from: Ant Hell Floor 1


Guardian Equipment

Name Description
Guardian Shoes Shoes given as a reward for the expeditionary force. HP recovery +12%, SP recovery +10%. At 5 refine, INT + 2. Type: Shoes DEF: 16 Weight: 35 Required Level: 80 Equip: All Classes SLOT:1
Guardian Robe A robe given as a reward for the expeditionary force. INT + 1, DEX + 1. MaxHP + 500, MaxSP + 70, MDEF + 5, DEF + 40. At 5 refine, DEF + 10, MaxSP + 20. When worn together with the Guardian Muffler, Guardian Shoes, and Guardian Magic Ring, MATK + 25; if the combined refine level is 25 or higher, MATK +2%, variable cast time reduced by 7%, fixed cast time reduced by 10%. Type: Armor DEF: 61 Weight: 55 Required Level: 80 Equip: All Classes SLOT:1
Guardian Boots Boots given as a reward for the expeditionary force. HP recovery +15%, SP recovery +7%. At 5 refine, DEX + 2. Type: Shoes DEF: 18 Weight: 40 Required Level: 80 Equip: All Classes SLOT:1
Guardian Clothes Clothes given as a reward for the expeditionary force. DEX + 1, AGI + 1, MaxHP + 500, MaxSP + 60, MDEF + 5, DEF + 40. At 5 refine, DEF + 15, an additional MaxSP + 20 increase. When worn together with the Guardian Cloak, Guardian Boots, and Guardian Glove, ATK + 25; if the combined refine level is 25 or higher, attack speed increases (after-attack delay reduced by 7%), ranged physical attack power +2%, fixed cast time reduced by 10%. Type: Armor DEF: 63 Weight: 60 Required Level: 80 Equip: All Classes SLOT:1
Guardian Greaves Greaves given as a reward for the expeditionary force. HP recovery +18%, SP recovery +5%. At 5 refine, STR + 2. Type: Shoes DEF: 20 Weight: 40 Required Level: 80 Equip: All Classes SLOT:1
Guardian Armor Chain mail given as a reward for the expeditionary force. STR + 1, AGI + 1, MaxHP + 700, MaxSP + 50, MDEF + 5, DEF + 40. At 5 refine, DEF + 15, an additional MaxHP + 100 increase. When worn together with the Guardian Manteau, Guardian Greaves, and Guardian Ring, ATK + 25; if the combined refine level is 25 or higher, attack speed increases (after-attack delay reduced by 7%), critical damage +2%, fixed cast time reduced by 10%. Type: Armor DEF: 66 Weight: 60 Required Level: 80 Equip: All Classes SLOT:1
Guardian Necklace A necklace given as a reward for the expeditionary force. INT + 3, VIT + 1. Type: Accessory DEF: 0 Weight: 0 Required Level: 1 Equip: All Classes SLOT:1
Guardian Magic Shoes Magic shoes given as a reward for the expeditionary force. HP recovery +15%, SP recovery +7%. At 5 refine, Heal recovery amount +2%. Type: Shoes DEF: 15 Weight: 30 Required Level: 80 Equip: All Classes SLOT:1
Guardian Cape A cape given as a reward for the expeditionary force. Variable cast time reduced by 5%, FLEE + 12. At 5 refine, Neutral resistance +3%. Type: Garment DEF: 13 Weight: 30 Required Level: 80 Equip: All Classes SLOT:1
Guardian Suit A suit given as a reward for the expeditionary force. INT + 1, VIT + 1, MaxHP + 600, MaxSP + 60, MDEF + 5, DEF + 40. At 5 refine, DEF + 10, MaxHP + 100. When worn together with the Guardian Cape, Guardian Magic Shoes, and Guardian Necklace, MATK + 25; if the combined refine level is 25 or higher, Heal recovery amount +2%, variable cast time reduced by 7%, fixed cast time reduced by 10%. Type: Armor DEF: 59 Weight: 50 Required Level: 80 Equip: All Classes SLOT:1
Guardian Magic Ring A magic ring given as a reward for the expeditionary force. INT + 3, DEX + 1. Type: Accessory DEF: 0 Weight: 10 Required Level: 80 Equip: All Classes SLOT:1
Guardian Muffler A muffler given as a reward for the expeditionary force. Variable cast time reduced by 3%, FLEE + 16. At 5 refine, an additional 4% reduction in variable cast time. Type: Garment DEF: 14 Weight: 35 Required Level: 80 Equip: All Classes SLOT:1
Guardian Glove A glove given as a reward for the expeditionary force. DEX + 3, AGI + 1. Type: Accessory DEF: 0 Weight: 10 Required Level: 80 Equip: All Classes SLOT:1
Guardian Cloak A reconnaissance cloak given as a reward for the expeditionary force. Attack speed increases (after-attack delay reduced by 3%), FLEE + 20. At 5 refine, additional attack speed increase (after-attack delay reduced by 2%). Type: Garment DEF: 15 Weight: 40 Required Level: 80 Equip: All Classes SLOT:1
Guardian Ring A ring given as a reward for the expeditionary force. STR + 3, AGI + 1. Type: Accessory DEF: 0 Weight: 10 Required Level: 80 Equip: All Classes SLOT:1
Guardian Manteau A manteau given as a reward for the expeditionary force. Attack speed increases. (After-attack delay reduced by 5%), FLEE + 15. At 5 refine, AGI + 1. Type: Garment DEF: 16 Weight: 40 Required Level: 80 Equip: All Classes SLOT:1

※ Material Acquisition Location: Izlude Dungeon Floor 2


Conqueror Equipment

Name Description
Conqueror Manteau A manteau given as a reward to Conquerors. Increases attack speed (reduces after-attack delay by 7%), FLEE + 18. At refine 5, AGI + 1. At refine 7, Critical Damage +4%. Type: Garment DEF: 20 Weight: 50 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Boots Boots given as a reward to Conquerors. HP recovery +18%, SP recovery +9%. At refine 5, DEX + 2. At refine 7, FLEE + 20. Type: Shoes DEF: 22 Weight: 45 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Clothes Clothes given as a reward to Conquerors. DEX + 2, AGI + 2, MaxHP + 700, MaxSP + 80, MDEF + 5, DEF + 50. At refine 5, DEF + 20, MaxSP + 20 additionally increased. At refine 7, DEX + 2 additionally increased. When worn together with Conqueror Cloak, Conqueror Boots, and Conqueror Glove, ATK + 30; if combined refine level is 27 or more, increases attack speed (reduces after-attack delay by 10%), ranged physical attack power +4%, Fixed Cast Time -15%. Type: Armor DEF: 71 Weight: 65 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Greaves Greaves given as a reward to Conquerors. HP recovery +20%, SP recovery +7%. At refine 5, STR + 2. At refine 7, ATK + 20. Type: Shoes DEF: 24 Weight: 50 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Armor Armor given as a reward to Conquerors. STR + 2, AGI + 2, MaxHP + 900, MaxSP + 60, MDEF + 5, DEF + 50. At refine 5, DEF + 20, MaxHP + 100 additionally increased. At refine 7, AGI + 2 additionally increased. When worn together with Conqueror Manteau, Conqueror Greaves, and Conqueror Ring, ATK + 30; if combined refine level is 27 or more, increases attack speed (reduces after-attack delay by 10%), Critical Damage +4%, Fixed Cast Time -15%. Type: Armor DEF: 76 Weight: 70 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Necklace A necklace given as a reward to Conquerors. INT + 3, VIT + 2. Type: Accessory DEF: 0 Weight: 10 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Magic Shoes Magic shoes given as a reward to Conquerors. HP recovery +17%, SP recovery +10%. At refine 5, Heal amount +2%. At refine 7, Heal amount +4% additionally increased. Type: Shoes DEF: 17 Weight: 40 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Cape A cape given as a reward to Conquerors. Variable Cast Time -7%, FLEE + 12. At refine 5, Neutral resistance +3%. At refine 7, Neutral resistance +4% additionally increased. Type: Garment DEF: 15 Weight: 40 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Suit A suit given as a reward to Conquerors. INT + 2, VIT + 2, MaxHP + 800, MaxSP + 70, MDEF + 5, DEF + 50. At refine 5, DEF + 15, MaxHP + 100. At refine 7, VIT + 2 additionally increased. When worn together with Conqueror Cape, Conqueror Magic Shoes, and Conqueror Necklace, MATK + 30; if combined refine level is 27 or more, Heal amount +4%, Variable Cast Time -10%, Fixed Cast Time -15%. Type: Armor DEF: 65 Weight: 60 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Magic Ring A magic ring given as a reward to Conquerors. INT + 3, DEX + 2. Type: Accessory DEF: 0 Weight: 10 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Shoes Shoes given as a reward to Conquerors. HP recovery +15%, SP recovery +12%. At refine 5, INT + 2. At refine 7, MATK + 20. Type: Shoes DEF: 18 Weight: 45 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Muffler A muffler given as a reward to Conquerors. Variable Cast Time -5%, FLEE + 16. At refine 5, Variable Cast Time -4% additionally. At refine 7, Variable Cast Time -3% additionally. Type: Garment DEF: 16 Weight: 45 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Robe A robe given as a reward to Conquerors. INT + 2, DEX + 2, MaxHP + 600, MaxSP + 90, MDEF + 5, DEF + 50. At refine 5, DEF + 15, MaxSP + 20. At refine 7, DEX + 2. When worn together with Conqueror Muffler, Conqueror Shoes, and Conqueror Magic Ring, MATK + 30; if combined refine level is 27 or more, MATK +4%, Variable Cast Time -10%, Fixed Cast Time -15%. Type: Armor DEF: 66 Weight: 65 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Glove A glove given as a reward to Conquerors. DEX + 3, AGI + 2. Type: Accessory DEF: 0 Weight: 10 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Cloak A scouting cloak given as a reward to Conquerors. Increases attack speed (reduces after-attack delay by 5%), FLEE + 25. At refine 5, additional attack speed increase (after-attack delay -2%). At refine 7, ranged physical attack power +3%. Type: Garment DEF: 18 Weight: 45 Required Level: 90 Equip: All Jobs SLOT:1
Conqueror Ring A ring given as a reward to Conquerors. STR + 3, AGI + 2. Type: Accessory DEF: 0 Weight: 10 Required Level: 90 Equip: All Jobs SLOT:1

※ Material Acquisition Location: Sunken Ship


Hard Mode Accessories

By combining materials obtainable from each Memorial Dungeon's Hard Mode, you can craft special accessories.

These special materials can only be combined by the mysterious craftsman in Morocc.

Combination Method

Combination Materials Combination Result
Cursed Emerald (15) + Mithril (10) Cursed Emerald Earrings
Shiny Opal (15) + Mithril (10) Glittering Opal Earrings
Blue Sea Crystal (15) + Mithril (10) Blue Oath Ring
Bloody Ruby (15) + Mithril (10) Red Union Ring

Item Descriptions

Name Description
Cursed Emerald Earrings Earrings crafted with a Cursed Emerald. Wearing them seems to channel the tremendous power of the crafted emerald throughout the body. Refinable. DEX + 2, AGI + 2. At refine 7, DEX + 2, AGI + 2 additionally increased. At refine 9, every 25 Base Levels increases attack speed (after-attack delay reduced by 2% each). Type: Accessory (Right) DEF: 3 Weight: 50 Required Level: 50 Equip: All Jobs SLOT:1
Glittering Opal Earrings Earrings crafted with a Shiny Opal. Wearing them seems to channel the tremendous power of the crafted opal throughout the body. Refinable. INT + 2, VIT + 2. At refine 7, INT + 2, VIT + 2 additionally increased. At refine 9, every 25 Base Levels reduces Variable Cast Time by 2% each. Type: Accessory (Right) DEF: 3 Weight: 50 Required Level: 50 Equip: All Jobs SLOT:1
Blue Oath Ring A ring crafted with a Sapphire imbued with the spirit of the blue sea. It is said that if the promise sworn upon this ring is broken, a great curse of the sea will befall the wearer. Refinable. INT + 2, DEX + 2. At refine 7, INT + 2, DEX + 2 additionally increased. At refine 9, every 20 Base Levels increases Fire and Water attribute magic damage by 1% each. Type: Accessory (Left) DEF: 3 Weight: 50 Required Level: 50 Equip: All Jobs SLOT:1
Red Union Ring A ring crafted with a Bloody Ruby. It is said that if the promise sworn upon this ring is broken, a great curse of blood will befall the wearer. Refinable. LUK + 2, AGI + 2. At refine 7, LUK + 2, AGI + 2 additionally increased. At refine 9, every 20 Base Levels increases Critical Damage by 1% each. Type: Accessory (Left) DEF: 3 Weight: 50 Required Level: 50 Equip: All Jobs SLOT:1

Memorial Dungeon Equipment Upgrade

Location: Inside the building located at the 9 o'clock direction of Prontera (prontera 50 227)

Expedition Equipment Combination

Equip Combination Materials Sub Combination Materials Result
Subjugation Armor [1] Shimmering Crystal (50) + Red Lotus Jello Stone (2) Expedition Armor [1]
Subjugation Sash [1] Shimmering Crystal (50) + Chaotic Jello Stone (1) Expedition Manteau [1]
Subjugation Boots [1] Shimmering Crystal (50) + Red Lotus Jello Stone (1) + Chaotic Jello Stone (1) Expedition Boots [1]
Subjugation Ring [1] Shimmering Crystal (50) + Dusk Jello Stone (3) Expedition Ring [1]
Subjugation Armor [1] Shimmering Crystal (50) + Breeze Jello Stone (2) Expedition Robe [1]
Subjugation Sash [1] Shimmering Crystal (50) + Holy Jello Stone (1) Expedition Muffler [1]
Subjugation Boots [1] Shimmering Crystal (50) + Breeze Jello Stone (1) + Holy Jello Stone (1) Expedition Shoes [1]
Subjugation Ring [1] Shimmering Crystal (50) + Holy Jello Stone (3) Expedition Magic Ring [1]

Dispatch Force Equipment Combination

Equipment Combination Material Sub Combination Material Result
Expedition Armor[1] Azure Crystal(50) + Red Lotus Jello Stone(4) Guardian Armor[1]
Expedition Manteau[1] Azure Crystal(50) + Chaotic Jello Stone(4) Guardian Manteau[1]
Expedition Boots[1] Azure Crystal(50) + Red Lotus Jello Stone(4) Guardian Greaves[1]
Expedition Ring[1] Azure Crystal(50) + Holy Jello Stone(6) Guardian Ring[1]
Expedition Armor[1] Azure Crystal(50) + Red Lotus Jello Stone(2) + Chaotic Jello Stone(2) Guardian Clothes[1]
Expedition Manteau[1] Azure Crystal(50) + Red Lotus Jello Stone(2) + Chaotic Jello Stone(2) Guardian Cloak[1]
Expedition Boots[1] Azure Crystal(50) + Chaotic Jello Stone(4) Guardian Boots[1]
Expedition Ring[1] Azure Crystal(50) + Holy Jello Stone(6) Guardian Glove[1]
Expedition Robe[1] Azure Crystal(50) + Breeze Jello Stone(4) Guardian Robe[1]
Expedition Muffler[1] Azure Crystal(50) + Holy Jello Stone(2) + Breeze Jello Stone(2) Guardian Muffler[1]
Expedition Shoes[1] Azure Crystal(50) + Breeze Jello Stone(4) Guardian Shoes[1]
Expedition Magic Ring[1] Azure Crystal(50) + Holy Jello Stone(6) Guardian Magic Ring[1]
Expedition Robe[1] Azure Crystal(50) + Breeze Jello Stone(2) + Holy Jello Stone(2) Guardian Suit[1]
Expedition Muffler[1] Azure Crystal(50) + Holy Jello Stone(2) Guardian Cape[1]
Expedition Shoes[1] Azure Crystal(50) + Holy Jello Stone(4) Guardian Magic Shoes[1]
Expedition Magic Ring[1] Azure Crystal(50) + Holy Jello Stone(6) Guardian Necklace[1]

Conqueror Equipment Combination

Equipment Combination Material Sub Combination Material Result
Guardian Armor[1] Crimson Crystal(50) + Red Lotus Jello Stone(6) Conqueror Armor[1]
Guardian Manteau[1] Crimson Crystal(50) + Chaotic Jello Stone(6) Conqueror Manteau[1]
Guardian Greaves[1] Crimson Crystal(50) + Red Lotus Jello Stone(6) Conqueror Greaves[1]
Guardian Ring[1] Crimson Crystal(50) + Holy Jello Stone(10) Conqueror Ring[1]
Guardian Clothes[1] Crimson Crystal(50) + Red Lotus Jello Stone(3) + Chaotic Jello Stone(3) Conqueror Clothes[1]
Guardian Cloak[1] Crimson Crystal(50) + Red Lotus Jello Stone(3) + Chaotic Jello Stone(3) Conqueror Cloak[1]
Guardian Boots[1] Crimson Crystal(50) + Chaotic Jello Stone(6) Conqueror Boots[1]
Guardian Glove[1] Crimson Crystal(50) + Holy Jello Stone(10) Conqueror Glove[1]
Guardian Robe[1] Crimson Crystal(50) + Breeze Jello Stone(6) Conqueror Robe[1]
Guardian Muffler[1] Crimson Crystal(50) + Holy Jello Stone(3) + Breeze Jello Stone(3) Conqueror Muffler[1]
Guardian Shoes[1] Crimson Crystal(50) + Breeze Jello Stone(6) Conqueror Shoes[1]
Guardian Magic Ring[1] Crimson Crystal(50) + Holy Jello Stone(10) Conqueror Magic Ring[1]
Guardian Suit[1] Crimson Crystal(50) + Breeze Jello Stone(3) + Holy Jello Stone(3) Conqueror Suit[1]
Guardian Cape[1] Crimson Crystal(50) + Holy Jello Stone(6) Conqueror Cape[1]
Guardian Magic Shoes[1] Crimson Crystal(50) + Holy Jello Stone(6) Conqueror Magic Shoes[1]
Guardian Necklace[1] Crimson Crystal(50) + Holy Jello Stone(10) Conqueror Necklace[1]

Memorial Dungeon Equipment Enchant

Location

  • Enchant Guild Staff (Subjugation Armor): Near the Underground Waterway in the Prontera 9 o'clock direction map (prt_fild05 251 193)

  • Memorial Craftsman's Workshop (Expedition/Guardian/Conqueror Equipment): Inside the building located in the Prontera 9 o'clock direction (prontera 50 227)

    • Enchant Guild Staff (1st Job Class), Enchant Guild Staff (2nd Job Class), Enchant Guild Staff (Ninja)

Enchant Information

  • You can enchant 'Memorial Dungeon Equipment' by consuming 100,000 Zeny.

  • The maximum number of enchant slots differs depending on the item.

  • Resetting an enchant consumes 100,000 Zeny or 1 Gel Star.

  • When resetting an enchant using 100,000 Zeny, there is a 30% chance the equipment will be destroyed.

  • When resetting an enchant using 1 Gel Star, the reset will succeed with a 100% chance.

  • For 'Memorial Dungeon Armor Equipment', when attempting an enchant on the last slot after +9 refine, a random job class enchant will be granted.

    • ※ Using the Enchant Guild Staff corresponding to each job class allows a certain chance of enchanting a Job Class Essence.
  • The enchantable slot position for 'Job Class Essence' is fixed depending on the 'Memorial Dungeon Equipment' tier.

    (Slot 4: Subjugation Armor, Expedition Armor/Robe)

    (Slot 3: Guardian Armor/Clothes/Robe/Suit)

    (Slot 2: Conqueror Armor/Clothes/Robe/Suit)


List of Enchantable Slots by Equipment

Slot 4 Slots 3, 4 Slots 2, 3, 4
Expedition Armor Guardian Armor Conqueror Armor
Expedition Manteau Guardian Manteau Conqueror Manteau
Expedition Boots Guardian Greaves Conqueror Greaves
Expedition Ring Guardian Ring Conqueror Ring
Expedition Robe Guardian Clothes Conqueror Clothes
Expedition Muffler Guardian Boots Conqueror Cloak
Expedition Shoes Guardian Cloak Conqueror Boots
Expedition Magic Ring Guardian Glove Conqueror Glove
Guardian Robe Conqueror Robe
Guardian Muffler Conqueror Muffler
Guardian Shoes Conqueror Shoes
Guardian Magic Ring Conqueror Magic Ring
Guardian Suit Conqueror Suit
Guardian Cape Conqueror Cape
Guardian Magic Shoes Conqueror Magic Shoes
Guardian Necklace Conqueror Necklace

Enchant List (Subjugation)

Common Enchant ListSubjugation Armor
Exclusive Enchant List for +9 Refine or Higher
FLEE + 3AGI + 1AGI + 2MHP + 50AGI + 1AGI + 2
CRI + 1DEX + 1DEX + 2MHP + 100DEX + 1DEX + 2
DEF + 15STR + 1STR + 2MHP + 200STR + 1STR + 2
MDEF + 2INT + 1INT + 2MHP + 300INT + 1INT + 2
MHP + 50VIT + 1VIT + 2MHP + 400VIT + 1VIT + 2
MHP + 100LUK + 1LUK + 2FLEE + 3LUK + 1LUK + 2
MHP + 200Magician's Essence Lv1Swordman's Essence Lv1CRI + 1
Acolyte's Essence Lv1Merchant's Essence Lv1DEF + 15
Archer's Essence Lv1Thief's Essence Lv1MDEF + 2

※ A Job Class Essence will only be enchanted with a certain probability when attempting to enchant the last slot of Memorial Dungeon Armor Equipment with a refine level of +9 or higher.


Enchant List (Expedition/Guardian/Conqueror)

Common Enchant List
FLEE + 3 AGI + 1 AGI + 2
CRI + 1 DEX + 1 DEX + 2
DEF + 15 STR + 1 STR + 2
MDEF + 2 INT + 1 INT + 2
MHP + 50 VIT + 1 VIT + 2
MHP + 100 LUK + 1 LUK + 2
MHP + 200

※ A Job Class Essence will be enchanted on the last slot of Armor Equipment with a refine level of +9 or higher.

Enchant Association Staff 1st Job Essence List

Swordman Essence LV1 Swordman Essence LV2 Merchant Essence LV1 Merchant Essence LV2
Magician Essence LV1 Magician Essence LV2 Acolyte Essence LV1 Acolyte Essence LV2
Thief Essence LV1 Thief Essence LV2 Archer Essence LV1 Archer Essence LV2

Enchant Association Staff 2nd Job Essence List

Knight Essence LV1/2 Knight Essence II LV1/2 Blacksmith Essence LV1/2 Blacksmith Essence II LV1/2
Wizard Essence LV1/2 Wizard Essence II LV1/2 Priest Essence LV1/2 Priest Essence II LV1/2
Crusader Essence LV1/2 Crusader Essence II LV1/2 Alchemist Essence LV1/2 Alchemist Essence II LV1/2
Sage Essence LV1/2 Sage Essence II LV1/2 Monk Essence LV1/2 Monk Essence II LV1/2
Assassin Essence LV1/2 Assassin Essence II LV1/2 Hunter Essence LV1/2 Hunter Essence II LV1/2
Rogue Essence LV1/2 Rogue Essence II LV1/2 Bard & Dancer Essence LV1/2 Bard & Dancer Essence II LV1/2

Enchant Association Staff Ninja Essence List

Ninja Essence LV1/2 Ninja Essence II LV1/2

Job Class Essence Information

Name Description
Magician's Essence Lv1 [Cold Bolt], [Fire Bolt], [Lightning Bolt] damage increased by 20%. Variable Cast of [Fire Wall] decreased by 1% per 2 levels.
Magician's Essence Lv2 [Cold Bolt], [Fire Bolt], [Lightning Bolt] damage increased by 20%. Variable Cast of [Fire Wall] decreased by 1% per 1 level. MSP + 50 per 2 refine levels of armor.
Acolyte's Essence Lv1 SP consumption of [Heal], [Increase AGI], [Blessing] decreased by 15%. [Heal] amount increased by 1% per 2 levels.
Acolyte's Essence Lv2 SP consumption of [Heal], [Increase AGI], [Blessing] decreased by 15%. [Heal] amount increased by 1% per 1 level. MaxHP + 70, MaxSP + 30 per 2 refine levels of armor.
Archer's Essence Lv1 SP consumption of [Double Strafe] decreased by 5. Bow ATK increased by 1% per 1 level of [Vulture's Eye].
Archer's Essence Lv2 SP consumption of [Double Strafe] decreased by 5. Bow ATK increased by 2% per 1 level of [Vulture's Eye]. [Arrow Shower] damage increased by 5% per 2 refine levels of armor.
Swordman's Essence Lv1 SP consumption of [Magnum Break] decreased by 10. Attack speed increased per 2 levels of [Bash] (After-attack delay decreased by 1% each).
Swordman's Essence Lv2 SP consumption of [Magnum Break] decreased by 10. Attack speed increased per 1 level of [Bash] (After-attack delay decreased by 1% each). [Magnum Break] damage increased by 15% per 2 refine levels of armor.
Thief's Essence Lv1 Upon successful use of [Steal], ATK + 30 for 60 seconds. Attack speed increased per 2 levels of [Steal] (After-attack delay decreased by 1% each).
Thief's Essence Lv2 Upon successful use of [Steal], ATK + 30 for 60 seconds. Attack speed increased per 1 level of [Steal] (After-attack delay decreased by 1% each). FLEE + 10 per 2 refine levels of armor.
Merchant's Essence Lv1 ATK + 2 per 1 level of [Discount]. Attack speed increased per 2 levels of [Overcharge] (After-attack delay decreased by 1% each).
Merchant's Essence Lv2 ATK + 2 per 1 level of [Discount]. Attack speed increased per 1 level of [Overcharge] (After-attack delay decreased by 1% each). MaxHP + 100 per 2 refine levels of armor.
Name Description
Knight's Essence Lv1 CRI increased by 3 times the skill level of [Cavalier Mastery]. [Bowling Bash] damage increased by 20%. Attack speed increased per 1 refine level of armor (After-attack delay decreased by 1%).
Knight's Essence Lv2 CRI increased by 5 times the skill level of [Cavalier Mastery]. [Bowling Bash] damage increased by 20%. Upon using [Twohand Quicken], Critical Damage increased by 7% for 60 seconds. Attack speed increased per 1 refine level of armor (After-attack delay decreased by 1%).
Blacksmith's Essence Lv1 Upon using [Weapon Perfection], CRI + 10 for 60 seconds. CRI increased by 3 times the skill level of [Maximize Power]. Attack speed increased per 1 refine level of armor (After-attack delay decreased by 1%).
Blacksmith's Essence Lv2 Upon using [Weapon Perfection], CRI + 10 for 60 seconds. CRI increased by 5 times the skill level of [Maximize Power]. Critical Damage increased by 1% per 1 level of [Weaponry Research]. Attack speed increased per 1 refine level of armor (After-attack delay decreased by 1%).
Assassin's Essence Lv1 CRI increased by 3 times the skill level of [Grimtooth]. [Sonic Blow] damage increased by 20%. Critical Damage increased by 1% per 1 refine level of armor.
Assassin's Essence Lv2 CRI increased by 5 times the skill level of [Grimtooth]. [Sonic Blow] damage increased by 20%. Upon using [Sonic Blow], attack speed increased for 60 seconds (After-attack delay decreased by 7%). Critical Damage increased by 1% per 1 refine level of armor.
Wizard's Essence Lv1 Variable Cast decreased by 3 times the skill level of [Heaven's Drive]. [Meteor Storm], [Lord of Vermilion], [Storm Gust] damage increased by 20%. MATK + 1% per 2 refine levels of armor.
Wizard's Essence Lv2 Variable Cast decreased by 5 times the skill level of [Heaven's Drive]. [Meteor Storm], [Lord of Vermilion], [Storm Gust] damage increased by 20%. Upon using [Quagmire], FLEE + 30 for 60 seconds. MATK + 1% per 2 refine levels of armor.
Priest's Essence Lv1 Variable Cast decreased by 3 times the skill level of [Magnificat]. [Magnus Exorcismus] damage increased by 20%. [Magnus Exorcismus] damage increased by 5% per 2 refine levels of armor.
Priest's Essence Lv2 Variable Cast decreased by 5 times the skill level of [Magnificat]. [Magnus Exorcismus] damage increased by 20%. Upon using [Gloria], MATK + 7% and Heal amount increased by 15% for 60 seconds. [Magnus Exorcismus] damage increased by 5% per 2 refine levels of armor.
Hunter's Essence Lv1 Attack speed increased by 2 times the skill level of [Blitz Beat] (After-attack delay decreased by 1%). [Blitz Beat] damage increased by 40%. LUK + 1 per 1 refine level of armor.
Hunter's Essence Lv2 Attack speed increased by 3 times the skill level of [Blitz Beat] (After-attack delay decreased by 1%). [Blitz Beat] damage increased by 40%. Upon using [Improve Concentration], [Blitz Beat] damage further increased by 40% for 60 seconds. LUK + 1 per 1 refine level of armor.
Crusader's Essence Lv1 ATK increased by 3 times the skill level of [Faith]. [Holy Cross] damage increased by 15%. MaxHP + 100 per 2 refine levels of armor.
Crusader's Essence Lv2 ATK increased by 5 times the skill level of [Faith]. [Holy Cross] damage increased by 15%. Upon using [Guard], DEF + 80 for 60 seconds. MaxHP + 100 per 2 refine levels of armor.
Alchemist's Essence Lv1 ATK increased by 3 times the level of [Potion Research]. Attack speed increased (After-attack delay decreased by 10%). CRI + 5 per 2 refine levels of armor.
Alchemist's Essence Lv2 ATK increased by 5 times the level of [Potion Research]. Attack speed increased by 10%. Upon using [Aid Potion], LUK + 7, DEX + 7, INT + 7 for 60 seconds, and a chance to drop Plant Bottle or Glistening Coat upon killing monsters. CRI + 5 per 2 refine levels of armor.
Rogue's Essence Lv1 ATK increased by 3 times the level of [Intimidate]. [Sightless Mind] damage increased by 20%. Attack speed increased per 1 refine level of armor (After-attack delay decreased by 1%).
Rogue's Essence Lv2 ATK increased by 5 times the level of [Intimidate]. [Sightless Mind] damage increased by 20%. Upon using [Hiding], SP consumption of [Sightless Mind] decreased by 15% for 60 seconds. Attack speed increased per 1 refine level of armor (After-attack delay decreased by 1%).
Sage's Essence Lv1 MATK increased by 3 times the skill level of [Hindsight]. [Heaven's Drive], [Earth Spike] damage increased by 20%. Attack speed increased per 1 refine level of armor (After-attack delay decreased by 1%).
Sage's Essence Lv2 MATK increased by 5 times the skill level of [Hindsight]. [Heaven's Drive], [Earth Spike] damage increased by 20%. Upon using [Hindsight], ASPD + 1 and Earth-element magic damage increased by 15% for 60 seconds. Attack speed increased per 1 refine level of armor (After-attack delay decreased by 1%).
Monk's Essence Lv1 ATK increased by 3 times the skill level of [Demon Bane]. [Raging Quadruple Blow] damage increased by 20%. [Raging Thrust] damage increased by 5% per 2 refine levels of armor.
Monk's Essence Lv2 ATK increased by 5 times the skill level of Demon Bane. [Raging Quadruple Blow] damage increased by 20%. Upon using [Summon Spirit Sphere], normal melee physical attacks have a high chance to trigger [Hindsight] [Summon Spirit Sphere] for 60 seconds. [Raging Thrust] damage increased by 5% per 2 refine levels of armor.
Bard & Dancer's Essence Lv1 Cooldown of [Amp] decreased by the skill level of [Music Lessons], [Dance Lessons]. [Amp] skill cooldown decreased by 60 seconds. MaxSP + 30 per 2 refine levels of armor.
Bard & Dancer's Essence Lv2 Cooldown of [Amp] decreased by 3 times the skill level of [Music Lessons], [Dance Lessons]. [Amp] skill cooldown decreased by 60 seconds. Upon using [Gypsy's Kiss] or [Magic Strings], own SP natural recovery increased by 50% for 60 seconds. MaxSP + 30 per 2 refine levels of armor.
Ninja's Essence Lv1 ATK increased by 3 times the skill level of [Shuriken Training]. [Shadow Slash], [Throw Huuma Shuriken] damage increased by 20%. MaxHP + 100, HIT + 5 per 2 refine levels of armor.
Ninja's Essence Lv2 ATK increased by 5 times the skill level of [Shuriken Training]. [Shadow Slash], [Throw Huuma Shuriken] damage increased by 20%. Upon use, [Shadow Slash], [Throw Huuma Shuriken] damage further increased by 20% for 60 seconds. MaxHP + 100, HIT + 5 per 2 refine levels of armor.
Name Description
Knight Essence II Lv1 HIT increases by [Spear Mastery] skill level. [Pierce] damage increases by 20%. ATK + 2 per 1 refine of armor.
Blacksmith Essence II Lv1 LUK increases by [Skin Tempering] skill level. DEX + 10. LUK + 1 per 2 refines of armor.
Assassin Essence II Lv1 FLEE increases by 3 times [Lefthand Mastery] skill level. [Venom Splasher] damage increases by 20%. Variable Cast decreases by 3% per 2 refines of armor.
Wizard Essence II Lv1 Variable Cast decreases by 2 times [Lord of Vermilion] skill level. [Jupitel Thunder] damage increases by 20%. MATK + 2 per 1 refine of armor.
Priest Essence II Lv1 ATK increases by 3 times [Mace Mastery] skill level. Critical damage increases by 15%. ATK + 2 per 1 refine of armor.
Hunter Essence II Lv1 ATK increases by 3 times [Beast Bane] skill level. [Double Strafe] damage increases by 20%. Bow attack power increases by 3% per 2 refines of armor.
Ninja Essence II Lv1 MATK increases by 3 times [Spirit of the Blade] skill level. [Raging Fire Dragon], [Ice Meteor], [Kamaitachi] damage increases by 20%. Variable Cast of [Crimson Fire Petal], [Spear of Ice], [Wind Blade] decreases by 5% per 2 refines of armor.
Crusader Essence II Lv1 MATK increases by 3 times [Faith] skill level. [Grand Cross] damage increases by 20%. MATK + 2 per 1 refine of armor.
Alchemist Essence II Lv1 ATK increases by 3 times [Prepare Potion] skill level. [Mammonite] damage increases by 100%. ATK + 2 per 1 refine of armor.
Rogue Essence II Lv1 HIT increases by [Gank] skill level. [Back Stab] damage increases by 20%. ATK + 2 per 1 refine of armor.
Sage Essence II Lv1 MATK increases by 3 times [Study] skill level. [Fire Bolt], [Cold Bolt], [Lightning Bolt] damage increases by 20%. MATK + 2 per 1 refine of armor.
Monk Essence II Lv1 Variable Cast of [Occult Impaction] decreases by 3 times [Demon Bane] skill level. [Occult Impaction] damage increases by 20%. [Occult Impaction] damage increases by 5% per 2 refines of armor.
Bard & Dancer Essence II Lv1 ATK increases by 3 times [Music Lessons] or [Dance Lessons] skill level. [Melody Strike] or [Slinging Arrow] damage increases by 20%. Ranged weapon physical damage increases by 1% per 2 refines of armor.
Knight Essence II Lv2 HIT increases by 2 times [Spear Mastery] skill level. [Pierce] damage increases by 20%. Upon using [Pierce], [Brandish Spear] damage increases by 40% for 60 seconds. ATK + 2 per 1 refine of armor.
Blacksmith Essence II Lv2 LUK increases by 2 times [Skin Tempering] skill level. DEX + 10. Upon using [Adrenaline Rush], DEX, LUK + 10 for 60 seconds. LUK + 1 per 2 refines of armor.
Assassin Essence II Lv2 FLEE increases by 5 times [Lefthand Mastery] skill level. [Venom Splasher] damage increases by 20%. Upon using [Cloaking], [Venom Splasher] damage increases by an additional 20% for 60 seconds. Variable Cast decreases by 3% per 2 refines of armor.
Wizard Essence II Lv2 Variable Cast decreases by 3 times [Lord of Vermilion] skill level. [Jupitel Thunder] damage increases by 20%. Upon using [Frost Nova], [Jupitel Thunder] damage increases by 20% for 60 seconds. MATK + 2 per 1 refine of armor.
Priest Essence II Lv2 ATK increases by 5 times [Mace Mastery] skill level. Critical damage increases by 15%. After using [Recovery], for 60 seconds there is a high chance of triggering [Bash] Lv 10 on normal melee physical attacks. ATK + 2 per 1 refine of armor.
Hunter Essence II Lv2 ATK increases by 5 times [Beast Bane] skill level. [Double Strafe] damage increases by 20%. Upon using [Detect], [Double Strafe] damage increases by an additional 20% for 60 seconds. Bow attack power increases by 3% per 2 refines of armor.
Ninja Essence II Lv2 MATK increases by 5 times [Spirit of the Blade] skill level. [Raging Fire Dragon], [Ice Meteor], [Kamaitachi] damage increases by 20%. After using [Cicada Skin Shed], [Raging Fire Dragon], [Ice Meteor], [Kamaitachi] damage increases by an additional 20% for 60 seconds. Variable Cast of [Crimson Fire Petal], [Spear of Ice], [Wind Blade] decreases by 5% per 2 refines of armor.
Crusader Essence II Lv2 MATK increases by 5 times [Faith] skill level. [Grand Cross] damage increases by 20%. Upon using [Endure], healing received increases by 15% for 60 seconds. MATK + 2 per 1 refine of armor.
Alchemist Essence II Lv2 ATK increases by 5 times [Prepare Potion] skill level. [Mammonite] damage increases by 100%. After using [Aid Potion], for 60 seconds there is a high chance of triggering [Bash] Lv 10 on normal melee physical attacks. ATK + 2 per 1 refine of armor.
Rogue Essence II Lv2 HIT increases by 2 times [Gank] skill level. [Back Stab] damage increases by 20%. Upon using [Envenom], [Back Stab] damage increases by an additional 20% for 60 seconds. ATK + 2 per 1 refine of armor.
Sage Essence II Lv2 MATK increases by 5 times [Study] skill level. [Fire Bolt], [Cold Bolt], [Lightning Bolt] damage increases by 20%. After using [Earth Spike], [Fire Bolt], [Cold Bolt], [Lightning Bolt] damage increases by an additional 20% for 60 seconds. MATK + 2 per 1 refine of armor.
Monk Essence II Lv2 Variable Cast of [Occult Impaction] decreases by 5 times [Demon Bane] skill level. [Occult Impaction] damage increases by 20%. Upon using [Blessing], for 60 seconds there is a high chance of triggering [Summon Spirit Sphere] when using [Occult Impaction]. [Occult Impaction] damage increases by 5% per 2 refines of armor.
Bard & Dancer Essence II Lv2 ATK increases by 5 times [Music Lessons] or [Dance Lessons] skill level. [Melody Strike] or [Slinging Arrow] damage increases by 20%. After using [Encore], [Melody Strike] or [Slinging Arrow] damage increases by an additional 20% for 60 seconds. Ranged weapon physical damage increases by 1% per 2 refines of armor.

※ The information on the website may change somewhat depending on game updates.

(Update. 2018.08.06)