Criatura Academy
News · Update · 2018-01-31

[Region] Glast Heim [지역] 글래스트 헤임

Translated from the official kRO Zero announcement. Original

Table of Contents

  • Features

  • Fever Dungeon

    • ◎ Staircase Dungeon ▷ Features ▷ Monsters ▷ Items ▷ Enchant

    • ◎ Knights Dungeon ▷ Features ▷ Monsters ▷ Items

    • ◎ Underground Prison ▷ Features ▷ Monsters ▷ Items

    • ◎ Underground Cave ▷ Features ▷ Monsters ▷ Items


Features

  • This is a region where many Demon and Undead race monsters exist.

  • A Fever Dungeon exists within 'Glast Heim', featuring powerful monsters and various gimmicks.


Fever Dungeon

Staircase Dungeon

Features

  • There are monsters within the Fever Dungeon that are divided by faction.
  • Hunting monsters of one faction can affect the opposing faction.

Monsters

Monster Level HP DEF/MDEF Class Race Element Size EXP/JEXP
Wind Ghost 97 12100 64/51 Normal Demon Wind Lv3 Medium 1510/1221
Gargoyle 100 9233 98/43 Normal Demon Wind Lv3 Medium 1387/1316
Cramp 82 3935 88/42 Normal Brute Poison Lv2 Small 970/905
Raydric 115 21981 89/15 Normal Demi-Human Shadow Lv2 Large 2246/2150
Contaminated Gargoyle 105 73864 232/114 Normal Demon Water Lv3 Medium 13870/13160
Contaminated Raydric 120 147264 329/60 Boss Demi-Human Shadow Lv2 Large 18000/13690
Flame Ghost 107 14100 67/102 Normal Demon Fire Lv3 Medium 1704/1207
Ice Ghost 105 13200 67/102 Normal Demon Water Lv3 Medium 1704/1207
Awakened Flame Ghost 125 1550000 104/151 Boss Demon Fire Lv3 Medium 697500/348750
Awakened Ice Ghost 125 1550000 104/151 Boss Demon Water Lv3 Medium 697500/348750

Items

Name Description Acquisition Method
Hellfire Staff A staff once used by the Flame Ghost, imbued with Fire magic. Be careful, as using it may cause burns. MATK + 125, MaxSP + 100. [Meteor Storm], [Fire Pillar] damage increased by 10%. At refine +7, [Meteor Storm], [Fire Pillar] damage increased by an additional 5%. At refine +9, [Meteor Storm], [Fire Pillar] damage increased by an additional 5%. Type: One-Handed Staff Attack: 70 Weight: 70 Weapon Level: 3 Required Level: 60 Equip: Magician Class, Acolyte Class SLOT:1 Flame Ghost
Glacial Staff A staff once used by the Ice Ghost, imbued with Water magic. Be careful, as using it may cause frostbite. MATK + 125, MaxSP + 100. [Storm Gust], [Frost Nova], [Frost Diver] damage increased by 10%. At refine +7, [Storm Gust], [Frost Nova], [Frost Diver] damage increased by an additional 5%. At refine +9, [Storm Gust], [Frost Nova], [Frost Diver] damage increased by an additional 5%. Type: One-Handed Staff Attack: 70 Weight: 70 Weapon Level: 3 Required Level: 60 Equip: Magician Class, Acolyte Class SLOT:1 Ice Ghost
Blue Flame Staff A two-handed staff created by unsealing the staves used by the Flame Ghost and Ice Ghost, containing the crystallized essence of Water and Fire magic. MATK + 230, MaxSP + 150, INT + 5. Water and Fire magic damage increased by 5%. When casting magic, has a chance to reduce variable cast time by 30% for 7 seconds. At refine +7, Water and Fire magic damage increased by an additional 10%. At refine +9, Water and Fire magic damage increased by an additional 10%, variable cast time reduced by 5%. Type: Two-Handed Staff Attack: 45 Weight: 130 Weapon Level: 4 Required Level: 60 Equip: Magician Class SLOT:1 Crafting

※ Check Random Option Information: [Random Option System>Random Option Info (Armor)>Fever Dungeon>Armor]

※ You can obtain the 'Blue Flame Staff' by combining the 'Hellfire Staff' and 'Glacial Staff' along with materials at 'Altos', located in the center of the 'Staircase Dungeon' (gl_step 110 127).


Enchant Information

  • You can enchant the 'Blue Flame Staff' by consuming 1 Mithril.

  • Up to 2 enchants can be applied to the 'Blue Flame Staff'.

  • Resetting the enchant consumes 1 Mithril or 1 Gel Star.

  • To reset the enchant, 2 enchants must already be applied.

  • When resetting the enchant using Mithril, there is a 30% chance the equipment will be destroyed.

  • When resetting the enchant using 1 Gel Star, the reset succeeds with a 100% chance.

  • The probability of receiving an option varies depending on its tier, and the same option can be granted twice.

Enchant Name Description
Spell 5 MATK + 30, variable cast time reduced by 3%.
Spell4 MATK + 15, variable cast time reduced by 10%.
Spell 4 MATK + 20, variable cast time reduced by 3%.
Spell3 MATK + 12, variable cast time reduced by 8%.
Spell 3 MATK + 15, variable cast time reduced by 3%.
Spell2 MATK + 9, variable cast time reduced by 6%.
Spell 2 MATK + 10, variable cast time reduced by 3%.
Spell1 MATK + 6, variable cast time reduced by 4%.
Spell 1 MATK + 5, variable cast time reduced by 3%.
MATK3Lv MATK + 3%, fixed cast time reduced by 1%.
MATK2Lv MATK + 2%, fixed cast time reduced by 1%.
INT + 4 INT + 4
MATK1Lv MATK + 1%, fixed cast time reduced by 1%.
INT + 3 INT + 3
INT + 2 INT + 2
INT + 1 INT + 1
VIT + 4 VIT + 4
VIT + 3 VIT + 3
VIT + 2 VIT + 2
VIT + 1 VIT + 1
HP + 300 HP + 300
HP + 200 HP + 200
HP + 100 HP + 100
SP + 100 SP + 100
SP + 50 SP + 50

Knights Dungeon

Features

  • Floor 1 of the Knights Dungeon exists as a normal field, and Floor 2 exists as a Fever Dungeon.

  • Within the Fever Dungeon, the boss's stats are determined by which type of special monster has been defeated the most.


Monsters

Monster Level HP DEF/MDEF Class Race Element Size EXP/JEXP
Raydric 115 21981 89/15 Normal Demi-Human Large Shadow Lv2 2246/2150
Raydric Archer 82 4809 63/40 Normal Demon Medium Shadow Lv2 970/905
Contaminated Raydric 120 147264 329/60 Boss Demi-Human Large Shadow Lv2 19860/15690
Contaminated Raydric Archer 105 124232 126/80 Boss Demon Medium Shadow Lv2 16529/12190
Abysmal Knight 122 34868 102/50 Normal Demi-Human Large Shadow Lv4 3071/2948
Khalitzburg 118 27456 125/10 Normal Undead Large Undead Lv1 2866/2368
Alice 100 9233 93/73 Normal Demi-Human Medium Neutral Lv3 1387/1316
Bloody Knight 116 342500 122/50 Boss Formless Large Shadow Lv4 233880/21480

Items

Name Description Acquisition Method
Royal Knight's Two-Handed Sword A heavy two-handed sword used by an honorable order of knights. Attack Speed decreased (After-attack delay increased by 10%), CRI + 5. At Refine 7, Critical Damage increased by 10%. At Refine 9, Critical Damage increased by an additional 10%, ASPD + 1. Type: Two-Handed Sword Attack: 165 Weight: 150 Weapon Level: 3 Required Level: 60 Equip: Swordman Class SLOT:1 Raydric
Royal Knight's Lance A white lance used by an honorable order of knights. [Holy Cross], [Pierce] Damage increased by 10%. At Refine 7, [Holy Cross], [Pierce] Damage increased by an additional 5%. At Refine 9, [Holy Cross], [Pierce] Damage increased by an additional 10%. Type: Two-Handed Spear Attack: 180 Weight: 250 Weapon Level: 3 Required Level: 60 Equip: Swordman Class SLOT:1 Raydric
Khalitzburg Knights' Armor Armor used by an honorable order of knights. MaxHP + 150. At Refine 7, MaxHP + 150 additional increase. At Refine 9, MaxHP + 250 additional increase. When worn together with the Khalitzburg Knights' Helmet, Critical Damage increased by 10%. Type: Armor Defense: 35 Weight: 100 Required Level: 75 Equip: All Classes SLOT:1 Khalitzburg
Khalitzburg Knights' Helmet A helmet used by an honorable order of knights. CRI + 3. At Refine 7, CRI + 2 additional increase. At Refine 9, Critical Damage increased by 5%. Type: Headgear Defense: 10 Location: Upper Weight: 70 Required Level: 60 Equip: All Classes SLOT:1 To be craftable
Witch's Broom A broom used by a witch. It looks like an ordinary broom, but a faint magic power can be felt from it. However, it seems ordinary people cannot ride and fly with it. When hit by a normal physical attack, has a low chance to trigger Quagmire Lv 1. (Chance is halved when hit by ranged attacks). MATK + 125, Magic Damage to Formless monsters increased by 5%. At Refine 7, Variable Cast Time decreased by 10%. At Refine 9, Magic Damage to Formless monsters increased by an additional 10%. Type: One-Handed Staff Attack: 50 Weight: 40 Weapon Level: 3 Required Level: 60 Equip: Magician Class, Acolyte Class SLOT:1 Alice, Erzsebet

※ Check Random Option information: [Random Option System>Random Option Info (Armor)>Fever Dungeon>Armor]


Underground Prison

Features

  • Within the Fever Dungeon, the boss's stats are determined based on which monster has been defeated the most.

Monsters

Monster Level HP DEF/MDEF Class Race Element Size EXP/JEXP
Skeleton Prisoner 91 8378 95/41 Normal Undead Undead Lv3 Medium 1342/1088
Zombie Prisoner 89 6902 89/28 Normal Undead Undead Lv3 Medium 1194/967
Phendark 102 12408 440/50 Normal Demi-Human Neutral Lv2 Large 1565/1487
Rybio 98 9939 109/30 Normal Demon Neutral Lv2 Large 1349/1278
Cramp 82 3935 88/42 Normal Brute Poison Lv2 Small 970/905
Injustice 95 8087 76/31 Normal Demon Neutral Lv2 Medium 1292/1221
Zealotus 105 623000 91/99 Boss Demi-Human Neutral Lv3 Medium 123450/61725
Prison Breaker 109 14761 162/70 Normal Demi-Human Undead Lv2 Medium 1476/1328

Items

Item Name Acquisition Method Detailed Description
Prisoner's Diary - [Prison Breaker] A diary written by a prisoner who was wrongfully incarcerated. There are traces of it being written secretly, hiding from the guards' eyes. Physical Damage to Undead monsters increased by 10%. At Refine 7, Physical Damage to Undead monsters increased by an additional 5%. At Refine 9, ASPD + 1, Physical Damage to Undead monsters increased by an additional 10%. When worn together with the Prison Uniform, has a low chance to increase Critical Rate by 30% for 6 seconds upon a normal physical attack. Type: Book | Attack: 125 | Weight: 50 | Weapon Level: 3 | Required Level: 60 Equip: Sage Class, Priest Class | SLOT: 1 | Tradeable
Prison Uniform - [Zombie Prisoner] - [Skeleton Prisoner] A striped uniform worn by all prisoners. There are faint bloodstain-like marks here and there, worn with age. HIT and FLEE increase depending on the Refine level of the Prison Uniform. When worn together with Shackles, ATK + 5. ATK increases further depending on the Refine level of the Shackles. Type: Armor | Defense: 5 | Weight: 150 | Required Level: 60 Equip: All Classes | SLOT: 0 | Tradeable
Prison Watcher - [Injustice] A sharp Katar imbued with the chill of the prison. Sonic Blow Damage increased by 20%. Attack Speed increases per 2 refine levels (After-attack delay decreased by 1%). At Refine 7, Critical Damage increased by 10%. At Refine 9, Critical Damage increased by an additional 10%. Type: Katar | Attack: 140 | Weight: 100 | Weapon Level: 3 | Required Level: 60 Equip: Assassin Class | SLOT: 1 | Tradeable
Guardian's Sword - [Rybio] A ceremonial sword used by the guardian knights who protected the castle. MATK + 120. Per level of Faith learned, MHP + 50, DEF + 2. At Refine 7, per level of Faith learned, MHP + 20 additional. At Refine 9, per level of Faith learned, MHP + 30 additional. Type: Sword | Attack: 130 | Weight: 150 | Weapon Level: 3 | Required Level: 60 Equip: Crusader Class | SLOT: 1 | Tradeable
Thief Handcuffs - [Injustice] - [Phendark] Specially made restraint handcuffs used only to bind great thieves. It is extremely sturdy, making it impossible to destroy or even refine! ATK +5. When worn together with the Bloodied Shackle Ball, ATK + 10 additional increase. When worn together with the Prison Uniform, ATK + 2 for every refine level of the Prison Uniform. When worn together with Shackles, ATK + 1 for every refine level of the Shackles. When worn together with the Blinker, ATK + 10 increase. When worn together with the Blinker[1], ATK + 10 increase. Type: Accessory | Defense: 0 | Weight: 240 | Required Level: 10 Equip: All Classes | SLOT: 1 | Tradeable
Zealotus Mask - [Zealotus] A mask symbolizing Zealotus, the master of the Glast Heim Underground Prison. Wearing this mask seems to make one look down on humans. Physical Damage to Demi-Human enemies increased by 5%. Damage received from Demi-Human enemies decreased by 5%. Type: Headgear | Defense: 3 | Location: Upper/Middle | Weight: 40 | Required Level: 70 Equip: All Classes except Novice | SLOT: 0 | Tradeable
Raksasa Dagger - [Prison Breaker] Einbroch Weapon Random Option A dagger that only a select few skilled high-ranking Ninjas can wield well. Since its performance surpasses that of the Asura, it is mainly used by high-level Ninjas. ATK + 2%. At Refine 7, Kunai Splash Damage increased by 10%. At Refine 9, Kunai Splash Damage increased by an additional 10%. Type: Dagger | Attack: 140 | Weight: 70 | Weapon Level: 4 | Required Level: 100 Equip: Ninja Class | SLOT: 2 | Tradeable

※ Check Random Option information: [Random Option System>Random Option Info (Armor)>Fever Dungeon>Armor]


Underground Cave

Features

  • This is a Fever Dungeon that has a Fever Time which activates once a certain number of monsters within the dungeon have been defeated.

Monsters

Monster Level HP DEF/MDEF Class Race Element Size EXP/JEXP
Anolian 109 16615 61/11 Normal Fish Water Lv2 Medium 1887/1801
Cramp 82 3935 88/42 Normal Brute Poison Lv2 Small 970/905
Gargoyle 100 8772 98/43 Normal Demon Wind Lv3 Medium 1140/939
Arclouze 107 14944 101/36 Normal Insect Earth Lv2 Medium 1937/1759
Sting 104 12633 146/34 Normal Formless Earth Lv3 Medium 1685/1527
Hunter Fly 63 1902 46/20 Normal Insect Wind Lv2 Small 588/532
Contaminated Sting 109 81144 260/86 Boss Formless Earth Lv3 Medium 14930/12940
Contaminated Gargoyle 105 73864 232/114 Boss Demon Water Lv3 Medium 13870/13160

Items

Item Name Acquisition Method Detailed Description
Sting hat - [Sting] A squishy hat modeled after Sting, a mud lump shaped like a hand. It seems the wearer's comfort was not considered at all. STR + 2, VIT + 1, MDEF + 3. Increases Earth property magic damage by 10%. Reduces damage received from Earth property monsters by 5%. Increases damage taken from Fire property attacks by 5%. Class: Headgear
Fox Wrist Guard - [Contaminated Sting] A wrist guard engraved with the image of a captivating fox. When worn, one can feel an energy that makes the body more agile. [Refinable] ATK + 3, Reduces Variable Cast Time by 3%. At refine level 9, additionally increases ATK by 2 and further reduces Variable Cast Time by 2%. Class: Accessory
Huuma Swirling Petal - [Contaminated Sting] Einbroch Weapon Random Option A Huuma Shuriken named "Fluttering Petals." It is said that when using this weapon, one feels as though surrounded by countless flower petals. Indestructible, ATK + 3%. At refine level 7, increases the damage of the Swirling Petal skill by 15%. At refine level 9, reduces the cooldown of the Swirling Petal skill by 0.5 seconds. Class: Huuma Shuriken
Huuma Fluttering Snow - [Contaminated Gargoyle] Einbroch Weapon Random Option A Huuma Shuriken that shines with a brilliant blue light; when swung, it stirs up a snowstorm. Indestructible, MATK + 260. MATK + 5%. At refine level 7, increases Spear of Ice damage by 35%. At refine level 9, increases Ice Meteor damage by 40%. Class: Huuma Shuriken

※ Check Random Option information: [Random Option System>Random Option Info(Armor)>Fever Dungeon>Armor]


※ The information on this website may be subject to change depending on game updates. (Update. 2019.04.10)