Table of Contents
-
Features
-
Fever Dungeon
-
◎ Staircase Dungeon ▷ Features ▷ Monsters ▷ Items ▷ Enchant
-
◎ Knights Dungeon ▷ Features ▷ Monsters ▷ Items
-
◎ Underground Prison ▷ Features ▷ Monsters ▷ Items
-
◎ Underground Cave ▷ Features ▷ Monsters ▷ Items
-
Features
-
This is a region where many Demon and Undead race monsters exist.
-
A Fever Dungeon exists within 'Glast Heim', featuring powerful monsters and various gimmicks.
Fever Dungeon
Staircase Dungeon
Features
- There are monsters within the Fever Dungeon that are divided by faction.
- Hunting monsters of one faction can affect the opposing faction.
Monsters
| Monster | Level | HP | DEF/MDEF | Class | Race | Element | Size | EXP/JEXP |
|---|---|---|---|---|---|---|---|---|
Wind Ghost |
97 | 12100 | 64/51 | Normal | Demon | Wind Lv3 | Medium | 1510/1221 |
Gargoyle |
100 | 9233 | 98/43 | Normal | Demon | Wind Lv3 | Medium | 1387/1316 |
Cramp |
82 | 3935 | 88/42 | Normal | Brute | Poison Lv2 | Small | 970/905 |
Raydric |
115 | 21981 | 89/15 | Normal | Demi-Human | Shadow Lv2 | Large | 2246/2150 |
Contaminated Gargoyle |
105 | 73864 | 232/114 | Normal | Demon | Water Lv3 | Medium | 13870/13160 |
Contaminated Raydric |
120 | 147264 | 329/60 | Boss | Demi-Human | Shadow Lv2 | Large | 18000/13690 |
Flame Ghost |
107 | 14100 | 67/102 | Normal | Demon | Fire Lv3 | Medium | 1704/1207 |
Ice Ghost |
105 | 13200 | 67/102 | Normal | Demon | Water Lv3 | Medium | 1704/1207 |
Awakened Flame Ghost |
125 | 1550000 | 104/151 | Boss | Demon | Fire Lv3 | Medium | 697500/348750 |
Awakened Ice Ghost |
125 | 1550000 | 104/151 | Boss | Demon | Water Lv3 | Medium | 697500/348750 |
Items
| Name | Description | Acquisition Method |
|---|---|---|
Hellfire Staff |
A staff once used by the Flame Ghost, imbued with Fire magic. Be careful, as using it may cause burns. MATK + 125, MaxSP + 100. [ Meteor Storm], [ Fire Pillar] damage increased by 10%. At refine +7, [ Meteor Storm], [ Fire Pillar] damage increased by an additional 5%. At refine +9, [ Meteor Storm], [ Fire Pillar] damage increased by an additional 5%. Type: One-Handed Staff Attack: 70 Weight: 70 Weapon Level: 3 Required Level: 60 Equip: Magician Class, Acolyte Class SLOT:1 |
Flame Ghost |
Glacial Staff |
A staff once used by the Ice Ghost, imbued with Water magic. Be careful, as using it may cause frostbite. MATK + 125, MaxSP + 100. [ Storm Gust], [ Frost Nova], [ Frost Diver] damage increased by 10%. At refine +7, [ Storm Gust], [ Frost Nova], [ Frost Diver] damage increased by an additional 5%. At refine +9, [ Storm Gust], [ Frost Nova], [ Frost Diver] damage increased by an additional 5%. Type: One-Handed Staff Attack: 70 Weight: 70 Weapon Level: 3 Required Level: 60 Equip: Magician Class, Acolyte Class SLOT:1 |
Ice Ghost |
Blue Flame Staff |
A two-handed staff created by unsealing the staves used by the Flame Ghost and Ice Ghost, containing the crystallized essence of Water and Fire magic. MATK + 230, MaxSP + 150, INT + 5. Water and Fire magic damage increased by 5%. When casting magic, has a chance to reduce variable cast time by 30% for 7 seconds. At refine +7, Water and Fire magic damage increased by an additional 10%. At refine +9, Water and Fire magic damage increased by an additional 10%, variable cast time reduced by 5%. Type: Two-Handed Staff Attack: 45 Weight: 130 Weapon Level: 4 Required Level: 60 Equip: Magician Class SLOT:1 |
Crafting |
※ Check Random Option Information: [Random Option System>Random Option Info (Armor)>Fever Dungeon>Armor]
※ You can obtain the '
Blue Flame Staff' by combining the '
Hellfire Staff' and '
Glacial Staff' along with materials at 'Altos', located in the center of the 'Staircase Dungeon' (gl_step 110 127).
Enchant Information
-
You can enchant the '
Blue Flame Staff' by consuming 1
Mithril. -
Up to 2 enchants can be applied to the '
Blue Flame Staff'. -
Resetting the enchant consumes 1
Mithril or 1
Gel Star. -
To reset the enchant, 2 enchants must already be applied.
-
When resetting the enchant using
Mithril, there is a 30% chance the equipment will be destroyed. -
When resetting the enchant using 1
Gel Star, the reset succeeds with a 100% chance. -
The probability of receiving an option varies depending on its tier, and the same option can be granted twice.
| Enchant Name | Description |
|---|---|
Spell 5 |
MATK + 30, variable cast time reduced by 3%. |
Spell4 |
MATK + 15, variable cast time reduced by 10%. |
Spell 4 |
MATK + 20, variable cast time reduced by 3%. |
Spell3 |
MATK + 12, variable cast time reduced by 8%. |
Spell 3 |
MATK + 15, variable cast time reduced by 3%. |
Spell2 |
MATK + 9, variable cast time reduced by 6%. |
Spell 2 |
MATK + 10, variable cast time reduced by 3%. |
Spell1 |
MATK + 6, variable cast time reduced by 4%. |
Spell 1 |
MATK + 5, variable cast time reduced by 3%. |
MATK3Lv |
MATK + 3%, fixed cast time reduced by 1%. |
MATK2Lv |
MATK + 2%, fixed cast time reduced by 1%. |
INT + 4 |
INT + 4 |
MATK1Lv |
MATK + 1%, fixed cast time reduced by 1%. |
INT + 3 |
INT + 3 |
INT + 2 |
INT + 2 |
INT + 1 |
INT + 1 |
VIT + 4 |
VIT + 4 |
VIT + 3 |
VIT + 3 |
VIT + 2 |
VIT + 2 |
VIT + 1 |
VIT + 1 |
HP + 300 |
HP + 300 |
HP + 200 |
HP + 200 |
HP + 100 |
HP + 100 |
SP + 100 |
SP + 100 |
SP + 50 |
SP + 50 |
Knights Dungeon
Features
-
Floor 1 of the Knights Dungeon exists as a normal field, and Floor 2 exists as a Fever Dungeon.
-
Within the Fever Dungeon, the boss's stats are determined by which type of special monster has been defeated the most.
Monsters
| Monster | Level | HP | DEF/MDEF | Class | Race | Element | Size | EXP/JEXP |
|---|---|---|---|---|---|---|---|---|
Raydric |
115 | 21981 | 89/15 | Normal | Demi-Human | Large | Shadow Lv2 | 2246/2150 |
Raydric Archer |
82 | 4809 | 63/40 | Normal | Demon | Medium | Shadow Lv2 | 970/905 |
Contaminated Raydric |
120 | 147264 | 329/60 | Boss | Demi-Human | Large | Shadow Lv2 | 19860/15690 |
Contaminated Raydric Archer |
105 | 124232 | 126/80 | Boss | Demon | Medium | Shadow Lv2 | 16529/12190 |
Abysmal Knight |
122 | 34868 | 102/50 | Normal | Demi-Human | Large | Shadow Lv4 | 3071/2948 |
Khalitzburg |
118 | 27456 | 125/10 | Normal | Undead | Large | Undead Lv1 | 2866/2368 |
Alice |
100 | 9233 | 93/73 | Normal | Demi-Human | Medium | Neutral Lv3 | 1387/1316 |
Bloody Knight |
116 | 342500 | 122/50 | Boss | Formless | Large | Shadow Lv4 | 233880/21480 |
Items
| Name | Description | Acquisition Method |
|---|---|---|
| Royal Knight's Two-Handed Sword | A heavy two-handed sword used by an honorable order of knights. Attack Speed decreased (After-attack delay increased by 10%), CRI + 5. At Refine 7, Critical Damage increased by 10%. At Refine 9, Critical Damage increased by an additional 10%, ASPD + 1. Type: Two-Handed Sword Attack: 165 Weight: 150 Weapon Level: 3 Required Level: 60 Equip: Swordman Class SLOT:1 | Raydric |
Royal Knight's Lance |
A white lance used by an honorable order of knights. [ Holy Cross], [ Pierce] Damage increased by 10%. At Refine 7, [ Holy Cross], [ Pierce] Damage increased by an additional 5%. At Refine 9, [ Holy Cross], [ Pierce] Damage increased by an additional 10%. Type: Two-Handed Spear Attack: 180 Weight: 250 Weapon Level: 3 Required Level: 60 Equip: Swordman Class SLOT:1 |
Raydric |
Khalitzburg Knights' Armor |
Armor used by an honorable order of knights. MaxHP + 150. At Refine 7, MaxHP + 150 additional increase. At Refine 9, MaxHP + 250 additional increase. When worn together with the Khalitzburg Knights' Helmet, Critical Damage increased by 10%. Type: Armor Defense: 35 Weight: 100 Required Level: 75 Equip: All Classes SLOT:1 |
Khalitzburg |
Khalitzburg Knights' Helmet |
A helmet used by an honorable order of knights. CRI + 3. At Refine 7, CRI + 2 additional increase. At Refine 9, Critical Damage increased by 5%. Type: Headgear Defense: 10 Location: Upper Weight: 70 Required Level: 60 Equip: All Classes SLOT:1 | To be craftable |
Witch's Broom |
A broom used by a witch. It looks like an ordinary broom, but a faint magic power can be felt from it. However, it seems ordinary people cannot ride and fly with it. When hit by a normal physical attack, has a low chance to trigger Quagmire Lv 1. (Chance is halved when hit by ranged attacks). MATK + 125, Magic Damage to Formless monsters increased by 5%. At Refine 7, Variable Cast Time decreased by 10%. At Refine 9, Magic Damage to Formless monsters increased by an additional 10%. Type: One-Handed Staff Attack: 50 Weight: 40 Weapon Level: 3 Required Level: 60 Equip: Magician Class, Acolyte Class SLOT:1 |
Alice, Erzsebet |
※ Check Random Option information: [Random Option System>Random Option Info (Armor)>Fever Dungeon>Armor]
Underground Prison
Features
- Within the Fever Dungeon, the boss's stats are determined based on which monster has been defeated the most.
Monsters
| Monster | Level | HP | DEF/MDEF | Class | Race | Element | Size | EXP/JEXP |
|---|---|---|---|---|---|---|---|---|
Skeleton Prisoner |
91 | 8378 | 95/41 | Normal | Undead | Undead Lv3 | Medium | 1342/1088 |
Zombie Prisoner |
89 | 6902 | 89/28 | Normal | Undead | Undead Lv3 | Medium | 1194/967 |
Phendark |
102 | 12408 | 440/50 | Normal | Demi-Human | Neutral Lv2 | Large | 1565/1487 |
Rybio |
98 | 9939 | 109/30 | Normal | Demon | Neutral Lv2 | Large | 1349/1278 |
Cramp |
82 | 3935 | 88/42 | Normal | Brute | Poison Lv2 | Small | 970/905 |
Injustice |
95 | 8087 | 76/31 | Normal | Demon | Neutral Lv2 | Medium | 1292/1221 |
Zealotus |
105 | 623000 | 91/99 | Boss | Demi-Human | Neutral Lv3 | Medium | 123450/61725 |
Prison Breaker |
109 | 14761 | 162/70 | Normal | Demi-Human | Undead Lv2 | Medium | 1476/1328 |
Items
| Item Name | Acquisition Method | Detailed Description |
|---|---|---|
Prisoner's Diary |
- [ Prison Breaker] |
A diary written by a prisoner who was wrongfully incarcerated. There are traces of it being written secretly, hiding from the guards' eyes. Physical Damage to Undead monsters increased by 10%. At Refine 7, Physical Damage to Undead monsters increased by an additional 5%. At Refine 9, ASPD + 1, Physical Damage to Undead monsters increased by an additional 10%. When worn together with the Prison Uniform, has a low chance to increase Critical Rate by 30% for 6 seconds upon a normal physical attack. Type: Book | Attack: 125 | Weight: 50 | Weapon Level: 3 | Required Level: 60 Equip: Sage Class, Priest Class | SLOT: 1 | Tradeable |
Prison Uniform |
- [ Zombie Prisoner] - [ Skeleton Prisoner] |
A striped uniform worn by all prisoners. There are faint bloodstain-like marks here and there, worn with age. HIT and FLEE increase depending on the Refine level of the Prison Uniform. When worn together with Shackles, ATK + 5. ATK increases further depending on the Refine level of the Shackles. Type: Armor | Defense: 5 | Weight: 150 | Required Level: 60 Equip: All Classes | SLOT: 0 | Tradeable |
Prison Watcher |
- [ Injustice] |
A sharp Katar imbued with the chill of the prison. Sonic Blow Damage increased by 20%. Attack Speed increases per 2 refine levels (After-attack delay decreased by 1%). At Refine 7, Critical Damage increased by 10%. At Refine 9, Critical Damage increased by an additional 10%. Type: Katar | Attack: 140 | Weight: 100 | Weapon Level: 3 | Required Level: 60 Equip: Assassin Class | SLOT: 1 | Tradeable |
Guardian's Sword |
- [ Rybio] |
A ceremonial sword used by the guardian knights who protected the castle. MATK + 120. Per level of Faith learned, MHP + 50, DEF + 2. At Refine 7, per level of Faith learned, MHP + 20 additional. At Refine 9, per level of Faith learned, MHP + 30 additional. Type: Sword | Attack: 130 | Weight: 150 | Weapon Level: 3 | Required Level: 60 Equip: Crusader Class | SLOT: 1 | Tradeable |
Thief Handcuffs |
- [ Injustice] - [ Phendark] |
Specially made restraint handcuffs used only to bind great thieves. It is extremely sturdy, making it impossible to destroy or even refine! ATK +5. When worn together with the Bloodied Shackle Ball, ATK + 10 additional increase. When worn together with the Prison Uniform, ATK + 2 for every refine level of the Prison Uniform. When worn together with Shackles, ATK + 1 for every refine level of the Shackles. When worn together with the Blinker, ATK + 10 increase. When worn together with the Blinker[1], ATK + 10 increase. Type: Accessory | Defense: 0 | Weight: 240 | Required Level: 10 Equip: All Classes | SLOT: 1 | Tradeable |
Zealotus Mask |
- [ Zealotus] |
A mask symbolizing Zealotus, the master of the Glast Heim Underground Prison. Wearing this mask seems to make one look down on humans. Physical Damage to Demi-Human enemies increased by 5%. Damage received from Demi-Human enemies decreased by 5%. Type: Headgear | Defense: 3 | Location: Upper/Middle | Weight: 40 | Required Level: 70 Equip: All Classes except Novice | SLOT: 0 | Tradeable |
Raksasa Dagger |
- [ Prison Breaker] Einbroch Weapon Random Option |
A dagger that only a select few skilled high-ranking Ninjas can wield well. Since its performance surpasses that of the Asura, it is mainly used by high-level Ninjas. ATK + 2%. At Refine 7, Kunai Splash Damage increased by 10%. At Refine 9, Kunai Splash Damage increased by an additional 10%. Type: Dagger | Attack: 140 | Weight: 70 | Weapon Level: 4 | Required Level: 100 Equip: Ninja Class | SLOT: 2 | Tradeable |
※ Check Random Option information: [Random Option System>Random Option Info (Armor)>Fever Dungeon>Armor]
Underground Cave
Features
- This is a Fever Dungeon that has a Fever Time which activates once a certain number of monsters within the dungeon have been defeated.
Monsters
| Monster | Level | HP | DEF/MDEF | Class | Race | Element | Size | EXP/JEXP |
|---|---|---|---|---|---|---|---|---|
Anolian |
109 | 16615 | 61/11 | Normal | Fish | Water Lv2 | Medium | 1887/1801 |
Cramp |
82 | 3935 | 88/42 | Normal | Brute | Poison Lv2 | Small | 970/905 |
Gargoyle |
100 | 8772 | 98/43 | Normal | Demon | Wind Lv3 | Medium | 1140/939 |
Arclouze |
107 | 14944 | 101/36 | Normal | Insect | Earth Lv2 | Medium | 1937/1759 |
Sting |
104 | 12633 | 146/34 | Normal | Formless | Earth Lv3 | Medium | 1685/1527 |
Hunter Fly |
63 | 1902 | 46/20 | Normal | Insect | Wind Lv2 | Small | 588/532 |
Contaminated Sting |
109 | 81144 | 260/86 | Boss | Formless | Earth Lv3 | Medium | 14930/12940 |
Contaminated Gargoyle |
105 | 73864 | 232/114 | Boss | Demon | Water Lv3 | Medium | 13870/13160 |
Items
| Item Name | Acquisition Method | Detailed Description |
|---|---|---|
Sting hat |
- [ Sting] |
A squishy hat modeled after Sting, a mud lump shaped like a hand. It seems the wearer's comfort was not considered at all. STR + 2, VIT + 1, MDEF + 3. Increases Earth property magic damage by 10%. Reduces damage received from Earth property monsters by 5%. Increases damage taken from Fire property attacks by 5%. Class: Headgear |
Fox Wrist Guard |
- [ Contaminated Sting] |
A wrist guard engraved with the image of a captivating fox. When worn, one can feel an energy that makes the body more agile. [Refinable] ATK + 3, Reduces Variable Cast Time by 3%. At refine level 9, additionally increases ATK by 2 and further reduces Variable Cast Time by 2%. Class: Accessory |
Huuma Swirling Petal |
- [ Contaminated Sting] Einbroch Weapon Random Option |
A Huuma Shuriken named "Fluttering Petals." It is said that when using this weapon, one feels as though surrounded by countless flower petals. Indestructible, ATK + 3%. At refine level 7, increases the damage of the Swirling Petal skill by 15%. At refine level 9, reduces the cooldown of the Swirling Petal skill by 0.5 seconds. Class: Huuma Shuriken |
Huuma Fluttering Snow |
- [ Contaminated Gargoyle] Einbroch Weapon Random Option |
A Huuma Shuriken that shines with a brilliant blue light; when swung, it stirs up a snowstorm. Indestructible, MATK + 260. MATK + 5%. At refine level 7, increases Spear of Ice damage by 35%. At refine level 9, increases Ice Meteor damage by 40%. Class: Huuma Shuriken |
※ Check Random Option information: [Random Option System>Random Option Info(Armor)>Fever Dungeon>Armor]
※ The information on this website may be subject to change depending on game updates. (Update. 2019.04.10)
Wind Ghost
Gargoyle
Cramp
Raydric
Contaminated Gargoyle
Contaminated Raydric
Flame Ghost
Ice Ghost
Awakened Flame Ghost
Awakened Ice Ghost
Meteor Storm
Fire Pillar
Storm Gust
Frost Nova
Frost Diver
Spell 5
Spell4
Spell 4
Spell3
Spell 3
Spell2
Spell 2
Spell1
Spell 1
MATK3Lv
MATK2Lv
INT + 4
MATK1Lv
INT + 3
INT + 2
INT + 1
VIT + 4
VIT + 3
VIT + 2
VIT + 1
HP + 300
HP + 200
HP + 100
SP + 100
SP + 50
Raydric Archer
Contaminated Raydric Archer
Abysmal Knight
Khalitzburg
Alice
Bloody Knight
Royal Knight's Lance
Holy Cross
Pierce
Witch's Broom
Quagmire
Erzsebet
Skeleton Prisoner
Zombie Prisoner
Phendark
Rybio
Injustice
Zealotus
Prison Breaker
Prisoner's Diary
Prison Uniform
Shackles
Prison Watcher
Katar
Sonic Blow
Guardian's Sword
Faith
Thief Handcuffs
Bloodied Shackle Ball
Blinker
Zealotus Mask
Raksasa Dagger
Asura
Kunai Splash
Anolian
Arclouze
Sting
Hunter Fly
Contaminated Sting
Sting hat
Fox Wrist Guard
Huuma Swirling Petal
Shuriken
Swirling Petal
Huuma Fluttering Snow
Spear of Ice
Ice Meteor






















































