Table of Contents
-Character Introduction
-Job Change Requirements
-Job Change Location
-Skill Guide
Character Introduction
The Ranger, a 3rd class job advancement from Hunter and Sniper, has strengthened trap-type skills, further emphasizing the image of a tracker or hunter.
Rangers can now ride a wolf called Warg, and there are exclusive skills that can be used both while riding a Warg and while it is summoned.
Since Warg and Falcon cannot be summoned at the same time, players must choose the appropriate companion depending on the situation.
Job Change Requirements
- Job change is possible upon reaching Base LV 200 and Job LV 70 or higher.
Job Change Location

Hugin
NPC Hugin Location: Prontera 97 193
Skill Guide
■
Ranger Main
Type: Passive
Description: Increases attack power against Brute, Plant, and Fish type monsters, and reduces damage received from monsters.
| Level | Effect |
|---|---|
| 1 | Additional ATK +5, Additional resistance +5 against Brute, Plant, Fish types |
| 2 | Additional ATK +10, Additional resistance +10 against Brute, Plant, Fish types |
| 3 | Additional ATK +15, Additional resistance +15 against Brute, Plant, Fish types |
| 4 | Additional ATK +20, Additional resistance +20 against Brute, Plant, Fish types |
| 5 | Additional ATK +25, Additional resistance +25 against Brute, Plant, Fish types |
| 6 | Additional ATK +30, Additional resistance +30 against Brute, Plant, Fish types |
| 7 | Additional ATK +35, Additional resistance +35 against Brute, Plant, Fish types |
| 8 | Additional ATK +40, Additional resistance +40 against Brute, Plant, Fish types |
| 9 | Additional ATK +45, Additional resistance +45 against Brute, Plant, Fish types |
| 10 | Additional ATK +50, Additional resistance +50 against Brute, Plant, Fish types |
■
Camouflage
Type: Active
Requirements:
Ranger Main Lv.1
Type: Buff
Target: Self
Description: When used,
hides the body near a wall or obstacle so that it is not detected by monsters, except for Demon/Insect type monsters. While hidden, the body appears semi-transparent. While using
camouflage, critical rate and attack power increase, but defense decreases. When
camouflage is released, attack power, critical rate, and defense return to normal. Using an attack or skill while in
Camouflage will release the
camouflage state. SP is continuously consumed while in the
camouflage state. As the skill level increases,
camouflage can be used even without being near an obstacle.
| Level | SP Cost | SP Cost per Second | Effect |
|---|---|---|---|
| 1 | 40 | 6 | Hide + ATK/CRI increase, cannot be used near Red Cell, cannot move |
| 2 | 40 | 5 | Hide + ATK/CRI increase, cannot be used near Red Cell, cannot move |
| 3 | 40 | 4 | Hide + ATK/CRI increase, can be used near Red Cell, 50% normal movement speed |
| 4 | 40 | 3 | Hide + ATK/CRI increase, can be used near Red Cell, 75% normal movement speed |
| 5 | 40 | 2 | Hide + ATK/CRI increase, can be used near Red Cell, 100% normal movement speed |
■
Aimed Bolt
Type: Active
Requirements:
Ankle Snare Lv.5
Type: Physical
Target: Single target
Description: Fires a concentrated barrage of arrows at the target, dealing massive ranged physical damage. Consumes 3 equipped arrows and deals damage 5 times. Damage increases further based on the caster's Base Lv. Deals even greater damage if under the effect of
Fear Breeze.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 40 | ATK 520% (835% if under Fear Breeze) |
| 2 | 40 | ATK 540% (870% if under Fear Breeze) |
| 3 | 40 | ATK 560% (905% if under Fear Breeze) |
| 4 | 40 | ATK 580% (940% if under Fear Breeze) |
| 5 | 40 | ATK 600% (975% if under Fear Breeze) |
| 6 | 40 | ATK 620% (1010% if under Fear Breeze) |
| 7 | 40 | ATK 640% (1045% if under Fear Breeze) |
| 8 | 40 | ATK 660% (1080% if under Fear Breeze) |
| 9 | 40 | ATK 680% (1115% if under Fear Breeze) |
| 10 | 40 | ATK 700% (1150% if under Fear Breeze) |
■
Arrow Storm
Type: Active
Requirements:
Aimed Bolt Lv.5
Type: AoE Physical
Target: Single target
Description: Centered on a designated target, unleashes a storm-like rain of arrows on all enemies within range, dealing ranged physical damage. Consumes 5 arrows, and damage increases further based on the caster's Base Lv.
| Level | SP Cost | Range | Effect |
|---|---|---|---|
| 1 | 24 | 5x5 | ATK 380% (450% if under Fear Breeze) |
| 2 | 28 | 5x5 | ATK 560% (700% if under Fear Breeze) |
| 3 | 32 | 5x5 | ATK 740% (950% if under Fear Breeze) |
| 4 | 36 | 5x5 | ATK 920% (1200% if under Fear Breeze) |
| 5 | 40 | 5x5 | ATK 1100% (1450% if under Fear Breeze) |
| 6 | 44 | 7x7 | ATK 1280% (1700% if under Fear Breeze) |
| 7 | 48 | 7x7 | ATK 1460% (1950% if under Fear Breeze) |
| 8 | 52 | 7x7 | ATK 1640% (2200% if under Fear Breeze) |
| 9 | 56 | 7x7 | ATK 1820% (2450% if under Fear Breeze) |
| 10 | 60 | 9x9 | ATK 2000% (2700% if under Fear Breeze) |
■
Fear Breeze
Type: Active
Requirements:
Camouflage Lv.1,
Arrow Storm Lv.5
Type: Buff
Target: Self
Description: During the duration, the number of hits when attacking normally with a bow increases. Additional arrows are consumed according to the number of extra hits.
| Level | SP Cost | Effect | Trigger Chance | Duration |
|---|---|---|---|---|
| 1 | 55 | +1 additional hit | 12% | 60 |
| 2 | 60 | +1 additional hit | 12% | 90 |
| 3 | 65 | +1~2 additional hits | 21% | 120 |
| 4 | 70 | +1~3 additional hits | 27% | 150 |
| 5 | 75 | +1~4 additional hits | 30% | 180 |
■
Unlimited
Type: Active
Requirements:
Fear Breeze Lv.5
Type: Buff
Target: Self
Description: Borrowing the power of Ullr, god of the hunt and archery, gains explosive ranged attack capability for 150 seconds.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 100 | Ranged Damage +150% | 150 |
| 2 | 120 | Ranged Damage +200% | 150 |
| 3 | 140 | Ranged Damage +250% | 150 |
| 4 | 160 | Ranged Damage +300% | 150 |
| 5 | 180 | Ranged Damage +350% | 150 |
■
Research Trap
Type: Passive
Requirements:
Claymore Trap Lv.1,
Remove Trap Lv.1
Description: Increases the damage of Hunter and Ranger traps, and increases the range for setting major traps, as well as INT and MSP.
| Level | Effect |
|---|---|
| 1 | Trap set range +1, Trap damage +40, MSP +220, INT +1 |
| 2 | Trap set range +1, Trap damage +80, MSP +240, INT +2 |
| 3 | Trap set range +2, Trap damage +120, MSP +260, INT +3 |
| 4 | Trap set range +2, Trap damage +160, MSP +280, INT +4 |
| 5 | Trap set range +3, Trap damage +200, MSP +300, INT +5 |
| 6 | Trap set range +3, Trap damage +240, MSP +320, INT +6 |
| 7 | Trap set range +4, Trap damage +280, MSP +340, INT +7 |
| 8 | Trap set range +4, Trap damage +320, MSP +360, INT +8 |
| 9 | Trap set range +5, Trap damage +360, MSP +380, INT +9 |
| 10 | Trap set range +5, Trap damage +400, MSP +400, INT +10 |
■
Magenta Trap
Type: Active
Requirements:
Research Trap Lv.1
Type: Trap Installation
Target: Ground
Description: If a target approaches within the 3x3 cells around the installed trap, permanently converts the element of the target and all targets within the surrounding 5x5 cells to Fire. Does not apply to boss-type monsters and players. Consumes 1
Scarlet Point and 1
Special Alloy Trap when installing. Can be installed underneath a target's feet, but no more than 1 can be installed at a time.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 10 | Changes monster element to Fire | 15 |
■
Cobalt Trap
Type: Active
Requirements:
Research Trap Lv.1
Type: Trap Installation
Target: Ground
Description: If a target approaches within the 3x3 cells around the installed trap, permanently converts the element of the target and all targets within the surrounding 5x5 cells to Water. Does not apply to boss-type monsters and players. Consumes 1
Indigo Point and 1
Special Alloy Trap when installing. Can be installed underneath a target's feet, but no more than 1 can be installed at a time.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 10 | Changes monster element to Water | 15 |
■
Maize Trap
Type: Active
Requirements:
Research Trap Lv.1
Type: Trap Installation
Target: Ground
Description: If a target approaches within the 3x3 cells around the installed trap, permanently converts the element of the target and all targets within the surrounding 5x5 cells to Earth. Does not apply to boss-type monsters and players. Consumes 1
Lime Green Point and 1
Special Alloy Trap when installing. Can be installed underneath a target's feet, but no more than 1 can be installed at a time.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 10 | Changes monster element to Earth | 15 |
■
Verdure Trap
Type: Active
Requirements:
Research Trap Lv.1
Type: Trap Installation
Target: Ground
Description: If a target approaches within the 3x3 cells around the installed trap, permanently converts the element of the target and all targets within the surrounding 5x5 cells to Wind. Does not apply to boss-type monsters and players. Consumes 1
Yellow Wish Point and 1
Special Alloy Trap when installing. Can be installed underneath a target's feet, but no more than 1 can be installed at a time.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 10 | Changes monster element to Earth | 15 |
■
Cluster Bomb
Type: Active
Requirements:
Research Trap Lv.3
Type: Trap Installation
Target: Ground
Description: Can be installed simultaneously up to 3 times, with a damage range of 7x7 cells. Works effectively together with
Detonator.
Cluster Bomb cannot be removed by the Hunter's [
Remove Trap] skill. Using
Cluster Bomb consumes 1
Special Alloy Trap item.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 20 | ATK 300% + affected by Research Trap skill |
15 |
| 2 | 20 | ATK 400% + affected by Research Trap skill |
15 |
| 3 | 20 | ATK 500% + affected by Research Trap skill |
15 |
| 4 | 20 | ATK 600% + affected by Research Trap skill |
15 |
| 5 | 20 | ATK 700% + affected by Research Trap skill |
15 |
■
Detonator
Type: Active
Requirements:
Cluster Bomb Lv.3
Type: Instant Trap Trigger
Target: Self
Description: Instantly triggers traps installed on the ground. The trigger range is 7x7 cells centered on the designated trap. Can also trigger Hunter's traps. However, has no effect on traps installed by other players.
| Level | SP Cost | Range | Effect |
|---|---|---|---|
| 1 | 15 | 8 | Instantly triggers traps |
■
Firing Trap
Type: Active
Requirements:
Detonator Lv.1
Type: Trap Installation
Target: Ground
Description: If a target approaches within the 3x3 cells around the installed trap, deals damage along with the [Burning] status effect to the target and all targets within the surrounding 5x5 cells. As the skill level increases, the success rate increases. Using this skill consumes 1
Special Alloy Trap. Can be installed underneath a target's feet, but no more than 2 can be installed at a time.
| Level | SP Cost | Burning Success Chance |
|---|---|---|
| 1 | 10 | 60% |
| 2 | 10 | 70% |
| 3 | 10 | 80% |
| 4 | 10 | 90% |
| 5 | 10 | 100% |
■
Icebound Trap
Type: Active
Requirements:
Detonator Lv.1
Type: Trap Installation
Target: Ground
Description: If a target approaches within the 3x3 cells around the installed trap, deals damage along with the [Freeze] status effect to the target and all targets within the surrounding 5x5 cells. As the skill level increases, the success rate increases. Using this skill consumes 1
Special Alloy Trap. Can be installed underneath a target's feet, but no more than 2 can be installed at a time.
| Level | SP Cost | Freeze Success Chance |
|---|---|---|
| 1 | 10 | 60% |
| 2 | 10 | 70% |
| 3 | 10 | 80% |
| 4 | 10 | 90% |
| 5 | 10 | 100% |
■
Electric Shocker
Type: Active
Requirements:
Shockwave Trap Lv.5
Type: Trap Installation
Target: Ground
Description: If a target enters within the 3x3 cells around the installed trap, immobilizes the target and all targets within the surrounding 5x5 cells, while gradually reducing the SP of those caught in the trap.
Electric Shocker cannot be removed by the Hunter's [
Remove Trap] skill. Using
Electric Shocker consumes 1
Special Alloy Trap item. No more than 3 can be installed at a time.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 35 | Reduces 5% of max SP per second | 20 |
| 2 | 35 | Reduces 10% of max SP per second | 22 |
| 3 | 35 | Reduces 15% of max SP per second | 24 |
| 4 | 35 | Reduces 20% of max SP per second | 26 |
| 5 | 35 | Reduces 25% of max SP per second | 28 |
■
Warg Mastery
Type: Active
Type: Warg Summon
Target: Self
Description: The Ranger blows the
Wolf Flute to summon a loyal wolf [Warg]. In order to summon a Warg, the [
Wolf Flute] must be in the Ranger's possession. Using the skill again will send the Warg back to nature until called upon by its master again.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 5 | Summons Warg (cannot be summoned simultaneously with Falcon) |
■
Tooth of Warg
Type: Passive
Requirements:
Warg Mastery Lv.1
Description: Enhances the damage of Warg skills, and also affects other Warg skills. Damage increases as the skill level increases.
| Level | Effect |
|---|---|
| 1 | ATK +30 |
| 2 | ATK +60 |
| 3 | ATK +90 |
| 4 | ATK +120 |
| 5 | ATK +150 |
| 6 | ATK +180 |
| 7 | ATK +210 |
| 8 | ATK +240 |
| 9 | ATK +270 |
| 10 | ATK +300 |
■
Warg Strike
Type: Active
Requirements:
Tooth of Warg Lv.1
Type: Physical
Target: Single target
Description: Can be used while riding a Warg. Sends the Warg charging at a designated target, dealing damage. Damage increases as the skill level increases.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 20 | ATK 200% |
| 2 | 22 | ATK 400% |
| 3 | 24 | ATK 600% |
| 4 | 26 | ATK 800% |
| 5 | 28 | ATK 1000% |
■
Warg Bite
Type: Active
Requirements:
Warg Strike Lv.1
Type: Physical
Target: Single target
Description: Cannot be used while riding a Warg. Sends the Warg to lunge at a designated target, dealing damage and pinning them down, preventing movement/hiding. Success rate increases depending on the target's AGI.
| Level | SP Cost | Effect | Attack Success Chance | Immobilize Duration |
|---|---|---|---|---|
| 1 | 40 | ATK 600% | 60% | 1 |
| 2 | 42 | ATK 800% | 70% | 2 |
| 3 | 44 | ATK 1000% | 80% | 3 |
| 4 | 46 | ATK 1200% | 90% | 4 |
| 5 | 48 | ATK 1500% | 100% | 5 |
■
Sensitive Keen
Type: Active
Requirements:
Tooth of Warg Lv.3
Type:
Detect
Target: Self
Description: The Warg senses danger, finds and unearths traps around the caster, and
detects and attacks hidden enemies. The Warg has a certain chance to attack one of the targets within range using
Warg Bite.
| Level | SP Cost | Range | Effect | Warg Bite Trigger Chance |
|---|---|---|---|---|
| 1 | 12 | 7x7 | ATK 150% | 8% |
| 2 | 12 | 9x9 | ATK 200% | 16% |
| 3 | 12 | 11x11 | ATK 250% | 24% |
| 4 | 12 | 13x13 | ATK 300% | 32% |
| 5 | 12 | 15x15 | ATK 350% | 40% |
■
Warg Rider
Type: Active
Requirements:
Warg Mastery Lv.1
Type: Warg Ride
Target: Self
Description: The Ranger mounts the [Warg] they summoned. As the skill level increases, the Warg's movement becomes faster. While mounted on the Warg, the Ranger cannot fire a bow, and can only use some trap skills.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 2 | 10% slower than a mount |
| 2 | 2 | Same speed as a mount |
| 3 | 2 | 10% faster than a mount |
■
Warg Dash
Type: Active
Requirements:
Warg Rider Lv.1
Type: Charge
Target: Self
Description: Can only be used while riding a Warg. The
Warg dashes straight forward in a line. Using the skill again will stop it. If there is an enemy or wall ahead, it will collide and stop. If
Warg Strike has been learned, deals damage to the enemy it collides with.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 4 | Affected by Tooth of Warg |