Table of Contents
-Character Introduction
-Job Change Requirements
-Job Change Location
-Skill Guide
Character Introduction
Guillotine Cross, the 3rd job class that advances from Assassin and Assassin Cross, is a character that, true to its Assassin lineage, has enhanced evasion-type and high-speed movement skills, along with flashy attacks. The greatest feature of this Guillotine Cross is the diversification of skills that use poison and skills that induce abnormal status effects.
Job Change Requirements
- You can change jobs upon reaching Base Lv. 200 and Job Lv. 70 or higher.
Job Change Location

Hugin
NPC Hugin Location: Prontera 97 193
Skill Guide
■
Rolling Cutter
Type: Active
Requirement:
Sonic Blow Lv.10
Category: AoE Physical
Target: Self
Description: A skill exclusive to
Katar. Spins rapidly while holding a
Katar, dealing damage to all enemies around the caster. Each spin accumulates a Rotation Counter, and the higher the counter, the greater the damage of
Cross Ripper Slasher. The Rotation Counter lasts for 10 seconds, does not stack beyond 10 times, and is immediately removed upon moving.
| Level | SP Cost | Range | Effect |
|---|---|---|---|
| 1 | 5 | 3x3 | ATK 130% |
| 2 | 5 | 3x3 | ATK 210% |
| 3 | 5 | 5x5 | ATK 290% |
| 4 | 5 | 5x5 | ATK 370% |
| 5 | 5 | 7x7 | ATK 450% |
■
Cross Ripper Slasher
Type: Active
Requirement:
Rolling Cutter Lv.1
Category: Ranged Physical
Target: Single Target
Description: Can only be used while
Rolling Cutter's Rotation Counter is active. Throws a spinning blade at a distant enemy, dealing powerful damage. Damage increases based on the caster's Base Level, AGI, and the number of Rotation Counts. Skill range starts at 9 cells and increases by 1 cell per skill level.
| Level | SP Cost | Range | Effect |
|---|---|---|---|
| 1 | 20 | 9 | ATK 80%, +200% additional damage per Rolling Cutter rotation count |
| 2 | 24 | 10 | ATK 160%, +200% additional damage per Rolling Cutter rotation count |
| 3 | 28 | 11 | ATK 240%, +200% additional damage per Rolling Cutter rotation count |
| 4 | 32 | 12 | ATK 320%, +200% additional damage per Rolling Cutter rotation count |
| 5 | 36 | 13 | ATK 400%, +200% additional damage per Rolling Cutter rotation count |
■
Cross Impact
Type: Active
Requirement:
Sonic Blow Lv.10
Category: Physical
Target: Single Target
Description: Rapidly closes in on a single target and deals melee physical damage. Has half the caster's Critical Rate chance to land a critical hit, and damage increases based on the caster's Base Lv. In the case of a critical hit, only half of the total Critical Damage increase options are applied. Range: 7 cells.
| Level | Effect |
|---|---|
| 1 | ATK 1550% |
| 2 | ATK 1700% |
| 3 | ATK 1850% |
| 4 | ATK 2000% |
| 5 | ATK 2150% |
■
Dark Illusion
Type: Active
Category: Ranged Physical
Target: Single Target
Description: Rapidly closes the distance to a target and deals ranged damage to a single target. There is a low chance that
Cross Impact will also trigger simultaneously.
| Level | SP Cost | Cross Impact Trigger Chance |
|---|---|---|
| 1 | 20 | 4% |
| 2 | 25 | 8% |
| 3 | 30 | 12% |
| 4 | 35 | 16% |
| 5 | 40 | 20% |
■
Dark Claw
Type: Active
Requirement:
Dark Illusion Lv.5
Category: Debuff
Target: Single Target
Description: Leaves a painful scar on the enemy, dealing melee physical damage and removing some of the target's melee physical damage reflection effects. This scar lasts for 20 seconds, during which some melee physical damage reflection effects cannot be used, and the target takes increased damage from melee physical attacks. However, against Boss-type monsters, the damage increase effect is only applied at half strength.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 22 | ATK 100%, Melee physical damage taken by target +30% |
| 2 | 34 | ATK 200%, Melee physical damage taken by target +60% |
| 3 | 46 | ATK 300%, Melee physical damage taken by target +90% |
| 4 | 58 | ATK 400%, Melee physical damage taken by target +120% |
| 5 | 70 | ATK 500%, Melee physical damage taken by target +150% |
■
Cloaking Exceed
Type: Active
Requirement:
Cloaking Lv.3
Category: Buff
Target: Self
Description: Unlike regular
Cloaking, the caster remains invisible even to Insect and Demon race monsters. Can withstand up to 3 hits without being revealed. Movement speed increases as skill level rises. Natural SP recovery is disabled while in this state.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 45 | Cloak break hit count +1, Movement speed while cloaked 100%, SP consumed per second: 9 |
| 2 | 45 | Cloak break hit count +1, Movement speed while cloaked 110%, SP consumed per second: 8 |
| 3 | 45 | Cloak break hit count +2, Movement speed while cloaked 120%, SP consumed per second: 7 |
| 4 | 45 | Cloak break hit count +2, Movement speed while cloaked 130%, SP consumed per second: 6 |
| 5 | 45 | Cloak break hit count +3, Movement speed while cloaked 140%, SP consumed per second: 5 |
■
Phantom Menace
Type: Active
Requirement:
Dark Illusion Lv.5,
Cloaking Exceed Lv.5
Category: AoE Physical
Target: Self
Description: The Guillotine Cross moves like a shadow, striking all enemies hidden within a 7x7 cell range for 300% damage. All struck targets have their invisibility state removed.
| Level | SP Cost | Range | Effect |
|---|---|---|---|
| 1 | 30 | 7x7 | ATK 300% |
■
Hallucination Walk
Type: Active
Requirement:
Phantom Menace Lv.1
Category: Buff
Target: Self
Description: Instantly boosts the caster's own speed to the extreme, increasing evasion and ignoring magic damage with a certain chance. Consumes a certain amount of HP upon casting, and after the skill ends, movement speed and attack speed are reduced by half for 25 seconds.
| Level | SP Cost | HP Cost | Effect | Duration |
|---|---|---|---|---|
| 1 | 100 | 16% | FLEE +50, Magic Evasion +10% | 30 |
| 2 | 100 | 14% | FLEE +100, Magic Evasion +20% | 35 |
| 3 | 100 | 12% | FLEE +150, Magic Evasion +30% | 40 |
| 4 | 100 | 10% | FLEE +200, Magic Evasion +40% | 45 |
| 5 | 100 | 8% | FLEE +250, Magic Evasion +50% | 50 |
■
Weapon Blocking
Type: Active
Requirement:
Lefthand Mastery Lv.5
Category: Buff
Target: Self
Description: While in
Weapon Blocking state, receiving a melee physical attack has a certain chance to completely nullify the enemy's damage and allows the use of
Weapon Crush. Additionally, when an enemy's attack is nullified, the caster enters a Counter state for 10 seconds, during which
Counter Slash can be used. SP is continuously consumed during the duration, and using the skill again will cancel the
Weapon Blocking state.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 40 | Physical damage block chance 12% | 180 |
| 2 | 36 | Physical damage block chance 14% | 180 |
| 3 | 32 | Physical damage block chance 16% | 180 |
| 4 | 28 | Physical damage block chance 18% | 180 |
| 5 | 24 | Physical damage block chance 20% | 180 |
■
Weapon Crush
Type: Active
Requirement:
Weapon Blocking Lv.1
Category: Debuff
Target: Single Target
Description: Upon successfully blocking an opponent's attack while in
Weapon Blocking state, the caster can counter with
Weapon Crush, forcibly stripping the attacker's weapon. Duration and success rate increase as skill level rises.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 20 | ATK 100%, Opponent's weapon unequip chance 10% | 90 |
| 2 | 20 | ATK 100%, Opponent's weapon unequip chance 15% | 120 |
| 3 | 20 | ATK 100%, Opponent's weapon unequip chance 20% | 150 |
| 4 | 20 | ATK 100%, Opponent's weapon unequip chance 25% | 180 |
| 5 | 20 | ATK 100%, Opponent's weapon unequip chance 30% | 210 |
■
Counter Slash
Type: Active
Requirement:
Weapon Blocking Lv.1
Category: AoE Physical
Target: Single Target
Description: Can be used while in Counter state from
Weapon Blocking. Deals damage to all targets around the caster. This damage ignores the target's physical defense, and increases further based on the caster's Base Lv, Job Lv, and AGI.
| Level | SP Cost | Range | Effect |
|---|---|---|---|
| 1 | 5 | 3x3 | ATK 450% |
| 2 | 8 | 3x3 | ATK 600% |
| 3 | 11 | 3x3 | ATK 750% |
| 4 | 14 | 3x3 | ATK 900% |
| 5 | 17 | 3x3 | ATK 1050% |
| 6 | 19 | 5x5 | ATK 1200% |
| 7 | 21 | 5x5 | ATK 1350% |
| 8 | 23 | 5x5 | ATK 1500% |
| 9 | 25 | 5x5 | ATK 1650% |
| 10 | 27 | 5x5 | ATK 1800% |
■
Research New Poison
Type: Passive
Description: Learn how to
create new poisons. As skill level increases, the number of poisons that can be created and the quantity produced increase, along with the crafting success rate. The caster must basically possess a
Medicine Bowl and a Poison Crafting Kit, and must have the materials required for each poison. Additionally, the duration granted by
Fatal Poisons increases starting from 45 seconds at level 1, increasing by 15 seconds per level.
| Level | Poison Resistance | Fatal Poison Duration Increase |
Poison Crafting Knowledge Gained | Crafting Success Rate |
|---|---|---|---|---|
| 1 | 5% | 45 | Paralysis (Numbness) |
35% |
| 2 | 10% | 60 | Pyrexia (Fever) |
40% |
| 3 | 15% | 75 | Death Hurt (Wound Contamination) |
45% |
| 4 | 20% | 90 | Leech End (Leech) |
50% |
| 5 | 25% | 105 | Antidote ( Antidote) |
55% |
| 6 | 30% | 120 | Venom Bleed (Bleeding) |
60% |
| 7 | 35% | 135 | Magic Mushroom (Laughing Mushroom) |
65% |
| 8 | 40% | 150 | Toxin (Nerve Paralysis) |
70% |
| 9 | 45% | 165 | Oblivion Curse (Ashes of Forgetting) |
75% |
| 10 | 50% | 180 | 80% |
New Poison Information
| Name | Target | Effect |
|---|---|---|
Paralysis |
Enemy | Attack Speed and Evasion -10%. Movement speed reduced by 1/2 |
Pyrexia |
Enemy | Inflicts Blind and Hallucination status |
Death Hurt |
Enemy | Healing effect from recovery skills and items reduced by 20% |
Leech End |
Enemy | HP decreases every 1 second. The amount decreased increases in proportion to Research New Poison skill level and target's HP |
Antidote |
User | Crafts an antidote that removes new poison effects |
Venom Bleed |
Enemy | Target's Max HP reduced by 15% |
Magic Mushroom |
Enemy | Randomly uses a random skill every 4 seconds, HP -3% |
Toxin |
Enemy | Forces a hit motion once every 10 seconds and simultaneously reduces SP by 3% |
Oblivion Curse |
Enemy | Inflicts Oblivion status |
■
Create New Poison
Type: Active
Requirement:
Research New Poison Lv.1
Category: Crafting
Description: Creates a new poison. The list of craftable poisons is displayed based on the
Research New Poison skill and the poison materials possessed.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 10 | Poison Crafting |
Crafting Information
| Name | Material 1 | Material 2 | Material 3 |
|---|---|---|---|
Paralysis |
Poisonous Toad Skin x20 |
Amoena x1 | |
Pyrexia |
Anolian Skin x20 |
Lantana x1 | |
Death Hurt |
Decayed Nail x25 |
Ceratum x1 | |
Leech End |
Scopolia x1 | Nerium x1 | |
Antidote |
Green Herb x2 |
Blue Herb x1 |
White Herb x1 |
Venom Bleed |
Sticky Poison x10 |
Izidor x1 |
|
Magic Mushroom |
Poison Spore x10 |
Maculata x1 | |
Toxin |
Sticky Poison x10 |
Nerium x1 | |
Oblivion Curse |
Heart of Mermaid x10 |
Izidor x1 |
■
Poisoning Weapon
Type: Active
Requirement:
Create New Poison Lv.1
Category: Buff
Target: Self
Description: Applies the Guillotine Cross's new poison to their own weapon. During the duration, the caster's melee physical damage is increased, and additional effects are granted depending on the type of poison. Additionally, the target can be poisoned upon attack.
| Level | SP Cost | Poison Chance | Duration |
|---|---|---|---|
| 1 | 20 | 4% | 60 |
| 2 | 24 | 6% | 120 |
| 3 | 28 | 8% | 180 |
| 4 | 32 | 10% | 240 |
| 5 | 36 | 12% | 300 |
Effects Depending on Poison Used
| Name | Effect |
|---|---|
Paralysis |
Increases movement speed |
Pyrexia |
Critical Damage +15%, Basic physical damage +10% (increases based on Base Lv) |
Death Hurt |
Recovers 1% of MHP every 1 second |
Leech End |
Blind and Stun resistance +100% |
Venom Bleed |
Reflected damage taken -30% |
Magic Mushroom |
Skill after-delay -10% |
Toxin |
Recovers 1% of MSP every 1 second |
Oblivion Curse |
Silence and Curse resistance +100% |
■
Antidote
Type: Active
Requirement:
Research New Poison Lv.5
Category: Recovery
Target: All Targets
Description: If in possession of an
Antidote item, can cure the Guillotine Cross's new poison afflicted on self or a single target.
| Level | SP Cost | Range | Consumed | Effect |
|---|---|---|---|---|
| 1 | 10 | 5 | Antidote x1 |
Removes Guillotine Cross's poison |
■
Venom Impress
Type: Active
Category: Debuff
Target: Single Target
Description: Weakens a single target's resistance to Poison element attacks. Range: 10 cells.
| Level | SP Cost | Skill Cooldown | Effect | Duration |
|---|---|---|---|---|
| 1 | 12 | 3 | Poison resistance -10% | 10 |
| 2 | 16 | 2.5 | Poison resistance -20% | 20 |
| 3 | 20 | 2 | Poison resistance -30% | 30 |
| 4 | 24 | 1.5 | Poison resistance -40% | 40 |
| 5 | 28 | 1 | Poison resistance -50% | 50 |
■
Venom Pressure
Type: Active
Requirement:
Weapon Blocking Lv.1,
Poisoning Weapon Lv.3
Category: Physical
Target: Single Target
Description: While in
Poisoning Weapon state, deals damage to a nearby enemy along with a high chance of inflicting the poison effect currently applied by
Poisoning Weapon. After use, the
Poisoning Weapon effect is removed.
| Level | SP Cost | Effect | Poison Chance |
|---|---|---|---|
| 1 | 30 | ATK 1000%, Self Hit accuracy correction +14 | 75% |
| 2 | 40 | ATK 1000%, Self Hit accuracy correction +18 | 80% |
| 3 | 50 | ATK 1000%, Self Hit accuracy correction +22 | 85% |
| 4 | 60 | ATK 1000%, Self Hit accuracy correction +26 | 90% |
| 5 | 70 | ATK 1000%, Self Hit accuracy correction +30 | 95% |
■
Poison Smoke
Type: Active
Requirement:
Venom Pressure Lv.5,
Poisoning Weapon Lv.5
Category: Debuff
Target: Ground
Description: While in
Poisoning Weapon state, turns the poison applied to the caster's weapon into a Venom Fog, spreading it across a 5x5 cell ground area. Enemies within range have a 50% chance to be poisoned, calculated every 2 seconds. Range: 5 cells.
| Level | SP Cost | Effect | Duration |
|---|---|---|---|
| 1 | 40 | Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds | 10 |
| 2 | 40 | Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds | 12 |
| 3 | 40 | Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds | 14 |
| 4 | 40 | Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds | 16 |
| 5 | 40 | Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds | 18 |
Paralysis
Pyrexia
Death Hurt
Leech End
Venom Bleed
Magic Mushroom
Toxin
Oblivion Curse
Poisonous Toad Skin
Anolian Skin
Decayed Nail
Green Herb
Blue Herb
White Herb
Sticky Poison
Izidor
Poison Spore
Heart of Mermaid