Criatura Academy
News · Update · 2024-12-03

[Character] Introduction to Guillotine Cross [캐릭터] 길로틴크로스 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Job Change Location

-Skill Guide


Character Introduction

Guillotine Cross, the 3rd job class that advances from Assassin and Assassin Cross, is a character that, true to its Assassin lineage, has enhanced evasion-type and high-speed movement skills, along with flashy attacks. The greatest feature of this Guillotine Cross is the diversification of skills that use poison and skills that induce abnormal status effects.


Job Change Requirements

  • You can change jobs upon reaching Base Lv. 200 and Job Lv. 70 or higher.

Job Change Location

Hugin

NPC Hugin Location: Prontera 97 193


Skill Guide

Rolling Cutter

Type: Active

Requirement: Sonic Blow Lv.10

Category: AoE Physical

Target: Self

Description: A skill exclusive to Katar. Spins rapidly while holding a Katar, dealing damage to all enemies around the caster. Each spin accumulates a Rotation Counter, and the higher the counter, the greater the damage of Cross Ripper Slasher. The Rotation Counter lasts for 10 seconds, does not stack beyond 10 times, and is immediately removed upon moving.

Level SP Cost Range Effect
1 5 3x3 ATK 130%
2 5 3x3 ATK 210%
3 5 5x5 ATK 290%
4 5 5x5 ATK 370%
5 5 7x7 ATK 450%

Cross Ripper Slasher

Type: Active

Requirement: Rolling Cutter Lv.1

Category: Ranged Physical

Target: Single Target

Description: Can only be used while Rolling Cutter's Rotation Counter is active. Throws a spinning blade at a distant enemy, dealing powerful damage. Damage increases based on the caster's Base Level, AGI, and the number of Rotation Counts. Skill range starts at 9 cells and increases by 1 cell per skill level.

Level SP Cost Range Effect
1 20 9 ATK 80%, +200% additional damage per Rolling Cutter rotation count
2 24 10 ATK 160%, +200% additional damage per Rolling Cutter rotation count
3 28 11 ATK 240%, +200% additional damage per Rolling Cutter rotation count
4 32 12 ATK 320%, +200% additional damage per Rolling Cutter rotation count
5 36 13 ATK 400%, +200% additional damage per Rolling Cutter rotation count

Cross Impact

Type: Active

Requirement: Sonic Blow Lv.10

Category: Physical

Target: Single Target

Description: Rapidly closes in on a single target and deals melee physical damage. Has half the caster's Critical Rate chance to land a critical hit, and damage increases based on the caster's Base Lv. In the case of a critical hit, only half of the total Critical Damage increase options are applied. Range: 7 cells.

Level Effect
1 ATK 1550%
2 ATK 1700%
3 ATK 1850%
4 ATK 2000%
5 ATK 2150%

Dark Illusion

Type: Active

Category: Ranged Physical

Target: Single Target

Description: Rapidly closes the distance to a target and deals ranged damage to a single target. There is a low chance that Cross Impact will also trigger simultaneously.

Level SP Cost Cross Impact Trigger Chance
1 20 4%
2 25 8%
3 30 12%
4 35 16%
5 40 20%

Dark Claw

Type: Active

Requirement: Dark Illusion Lv.5

Category: Debuff

Target: Single Target

Description: Leaves a painful scar on the enemy, dealing melee physical damage and removing some of the target's melee physical damage reflection effects. This scar lasts for 20 seconds, during which some melee physical damage reflection effects cannot be used, and the target takes increased damage from melee physical attacks. However, against Boss-type monsters, the damage increase effect is only applied at half strength.

Level SP Cost Effect
1 22 ATK 100%, Melee physical damage taken by target +30%
2 34 ATK 200%, Melee physical damage taken by target +60%
3 46 ATK 300%, Melee physical damage taken by target +90%
4 58 ATK 400%, Melee physical damage taken by target +120%
5 70 ATK 500%, Melee physical damage taken by target +150%

Cloaking Exceed

Type: Active

Requirement: Cloaking Lv.3

Category: Buff

Target: Self

Description: Unlike regular Cloaking, the caster remains invisible even to Insect and Demon race monsters. Can withstand up to 3 hits without being revealed. Movement speed increases as skill level rises. Natural SP recovery is disabled while in this state.

Level SP Cost Effect
1 45 Cloak break hit count +1, Movement speed while cloaked 100%, SP consumed per second: 9
2 45 Cloak break hit count +1, Movement speed while cloaked 110%, SP consumed per second: 8
3 45 Cloak break hit count +2, Movement speed while cloaked 120%, SP consumed per second: 7
4 45 Cloak break hit count +2, Movement speed while cloaked 130%, SP consumed per second: 6
5 45 Cloak break hit count +3, Movement speed while cloaked 140%, SP consumed per second: 5

Phantom Menace

Type: Active

Requirement: Dark Illusion Lv.5, Cloaking Exceed Lv.5

Category: AoE Physical

Target: Self

Description: The Guillotine Cross moves like a shadow, striking all enemies hidden within a 7x7 cell range for 300% damage. All struck targets have their invisibility state removed.

Level SP Cost Range Effect
1 30 7x7 ATK 300%

Hallucination Walk

Type: Active

Requirement: Phantom Menace Lv.1

Category: Buff

Target: Self

Description: Instantly boosts the caster's own speed to the extreme, increasing evasion and ignoring magic damage with a certain chance. Consumes a certain amount of HP upon casting, and after the skill ends, movement speed and attack speed are reduced by half for 25 seconds.

Level SP Cost HP Cost Effect Duration
1 100 16% FLEE +50, Magic Evasion +10% 30
2 100 14% FLEE +100, Magic Evasion +20% 35
3 100 12% FLEE +150, Magic Evasion +30% 40
4 100 10% FLEE +200, Magic Evasion +40% 45
5 100 8% FLEE +250, Magic Evasion +50% 50

Weapon Blocking

Type: Active

Requirement: Lefthand Mastery Lv.5

Category: Buff

Target: Self

Description: While in Weapon Blocking state, receiving a melee physical attack has a certain chance to completely nullify the enemy's damage and allows the use of Weapon Crush. Additionally, when an enemy's attack is nullified, the caster enters a Counter state for 10 seconds, during which Counter Slash can be used. SP is continuously consumed during the duration, and using the skill again will cancel the Weapon Blocking state.

Level SP Cost Effect Duration
1 40 Physical damage block chance 12% 180
2 36 Physical damage block chance 14% 180
3 32 Physical damage block chance 16% 180
4 28 Physical damage block chance 18% 180
5 24 Physical damage block chance 20% 180

Weapon Crush

Type: Active

Requirement: Weapon Blocking Lv.1

Category: Debuff

Target: Single Target

Description: Upon successfully blocking an opponent's attack while in Weapon Blocking state, the caster can counter with Weapon Crush, forcibly stripping the attacker's weapon. Duration and success rate increase as skill level rises.

Level SP Cost Effect Duration
1 20 ATK 100%, Opponent's weapon unequip chance 10% 90
2 20 ATK 100%, Opponent's weapon unequip chance 15% 120
3 20 ATK 100%, Opponent's weapon unequip chance 20% 150
4 20 ATK 100%, Opponent's weapon unequip chance 25% 180
5 20 ATK 100%, Opponent's weapon unequip chance 30% 210

Counter Slash

Type: Active

Requirement: Weapon Blocking Lv.1

Category: AoE Physical

Target: Single Target

Description: Can be used while in Counter state from Weapon Blocking. Deals damage to all targets around the caster. This damage ignores the target's physical defense, and increases further based on the caster's Base Lv, Job Lv, and AGI.

Level SP Cost Range Effect
1 5 3x3 ATK 450%
2 8 3x3 ATK 600%
3 11 3x3 ATK 750%
4 14 3x3 ATK 900%
5 17 3x3 ATK 1050%
6 19 5x5 ATK 1200%
7 21 5x5 ATK 1350%
8 23 5x5 ATK 1500%
9 25 5x5 ATK 1650%
10 27 5x5 ATK 1800%

Research New Poison

Type: Passive

Description: Learn how to create new poisons. As skill level increases, the number of poisons that can be created and the quantity produced increase, along with the crafting success rate. The caster must basically possess a Medicine Bowl and a Poison Crafting Kit, and must have the materials required for each poison. Additionally, the duration granted by Fatal Poisons increases starting from 45 seconds at level 1, increasing by 15 seconds per level.

Level Poison Resistance Fatal Poison Duration Increase Poison Crafting Knowledge Gained Crafting Success Rate
1 5% 45 Paralysis (Numbness) 35%
2 10% 60 Pyrexia (Fever) 40%
3 15% 75 Death Hurt (Wound Contamination) 45%
4 20% 90 Leech End (Leech) 50%
5 25% 105 Antidote (Antidote) 55%
6 30% 120 Venom Bleed (Bleeding) 60%
7 35% 135 Magic Mushroom (Laughing Mushroom) 65%
8 40% 150 Toxin (Nerve Paralysis) 70%
9 45% 165 Oblivion Curse (Ashes of Forgetting) 75%
10 50% 180 80%

New Poison Information

Name Target Effect
Paralysis Enemy Attack Speed and Evasion -10%. Movement speed reduced by 1/2
Pyrexia Enemy Inflicts Blind and Hallucination status
Death Hurt Enemy Healing effect from recovery skills and items reduced by 20%
Leech End Enemy HP decreases every 1 second. The amount decreased increases in proportion to Research New Poison skill level and target's HP
Antidote User Crafts an antidote that removes new poison effects
Venom Bleed Enemy Target's Max HP reduced by 15%
Magic Mushroom Enemy Randomly uses a random skill every 4 seconds, HP -3%
Toxin Enemy Forces a hit motion once every 10 seconds and simultaneously reduces SP by 3%
Oblivion Curse Enemy Inflicts Oblivion status

Create New Poison

Type: Active

Requirement: Research New Poison Lv.1

Category: Crafting

Description: Creates a new poison. The list of craftable poisons is displayed based on the Research New Poison skill and the poison materials possessed.

Level SP Cost Effect
1 10 Poison Crafting

Crafting Information

Name Material 1 Material 2 Material 3
Paralysis Poisonous Toad Skin x20 Amoena x1
Pyrexia Anolian Skin x20 Lantana x1
Death Hurt Decayed Nail x25 Ceratum x1
Leech End Scopolia x1 Nerium x1
Antidote Green Herb x2 Blue Herb x1 White Herb x1
Venom Bleed Sticky Poison x10 Izidor x1
Magic Mushroom Poison Spore x10 Maculata x1
Toxin Sticky Poison x10 Nerium x1
Oblivion Curse Heart of Mermaid x10 Izidor x1

Poisoning Weapon

Type: Active

Requirement: Create New Poison Lv.1

Category: Buff

Target: Self

Description: Applies the Guillotine Cross's new poison to their own weapon. During the duration, the caster's melee physical damage is increased, and additional effects are granted depending on the type of poison. Additionally, the target can be poisoned upon attack.

Level SP Cost Poison Chance Duration
1 20 4% 60
2 24 6% 120
3 28 8% 180
4 32 10% 240
5 36 12% 300

Effects Depending on Poison Used

Name Effect
Paralysis Increases movement speed
Pyrexia Critical Damage +15%, Basic physical damage +10% (increases based on Base Lv)
Death Hurt Recovers 1% of MHP every 1 second
Leech End Blind and Stun resistance +100%
Venom Bleed Reflected damage taken -30%
Magic Mushroom Skill after-delay -10%
Toxin Recovers 1% of MSP every 1 second
Oblivion Curse Silence and Curse resistance +100%

Antidote

Type: Active

Requirement: Research New Poison Lv.5

Category: Recovery

Target: All Targets

Description: If in possession of an Antidote item, can cure the Guillotine Cross's new poison afflicted on self or a single target.

Level SP Cost Range Consumed Effect
1 10 5 Antidote x1 Removes Guillotine Cross's poison

Venom Impress

Type: Active

Category: Debuff

Target: Single Target

Description: Weakens a single target's resistance to Poison element attacks. Range: 10 cells.

Level SP Cost Skill Cooldown Effect Duration
1 12 3 Poison resistance -10% 10
2 16 2.5 Poison resistance -20% 20
3 20 2 Poison resistance -30% 30
4 24 1.5 Poison resistance -40% 40
5 28 1 Poison resistance -50% 50

Venom Pressure

Type: Active

Requirement: Weapon Blocking Lv.1, Poisoning Weapon Lv.3

Category: Physical

Target: Single Target

Description: While in Poisoning Weapon state, deals damage to a nearby enemy along with a high chance of inflicting the poison effect currently applied by Poisoning Weapon. After use, the Poisoning Weapon effect is removed.

Level SP Cost Effect Poison Chance
1 30 ATK 1000%, Self Hit accuracy correction +14 75%
2 40 ATK 1000%, Self Hit accuracy correction +18 80%
3 50 ATK 1000%, Self Hit accuracy correction +22 85%
4 60 ATK 1000%, Self Hit accuracy correction +26 90%
5 70 ATK 1000%, Self Hit accuracy correction +30 95%

Poison Smoke

Type: Active

Requirement: Venom Pressure Lv.5, Poisoning Weapon Lv.5

Category: Debuff

Target: Ground

Description: While in Poisoning Weapon state, turns the poison applied to the caster's weapon into a Venom Fog, spreading it across a 5x5 cell ground area. Enemies within range have a 50% chance to be poisoned, calculated every 2 seconds. Range: 5 cells.

Level SP Cost Effect Duration
1 40 Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds 10
2 40 Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds 12
3 40 Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds 14
4 40 Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds 16
5 40 Enemies in the poison fog have a 50% chance to be poisoned every 2 seconds 18