Criatura Academy
News · Update · 2024-12-03

[Character] Introducing Sura [캐릭터] 수라 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Conditions

-Job Change Location

-Skill Guide


Character Introduction

Sura has worked to overcome many of the shortcomings of the existing Monk and Champion classes. First, the Spirit Spheres that could only be gathered up to a maximum of 5 have been increased to a maximum of 15 through the skill "Raising Dragon," and accordingly, skills that consume Asura Strike and Spirit Spheres have been changed to be usable more actively. Also, unlike Monk and Champion, which only had single-target damage skills, we added area damage skills and area-target skills such as Sky Net Blow, Rampage Blaster, and Cursed Circle, so that Sura can also boast strength in 1-vs-many battles. Lastly, the Cham Hyul (Pressure Point) skills used by Sura are thought to more effectively empower Sura, and to be of great help not only to themselves but also to their allies.


Job Change Conditions

  • You can change jobs upon reaching Base LV 200 and Job LV 70 or higher.

Job Change Location

Hugin

NPC Hugin Location: Prontera 97 193


Skill Guide

Dragon Combo

Type: Active / Damage

Requirements: Raging Trifecta Blow LV5

Details: Deals damage to 1 target with 2 quick roundhouse kicks. From Dragon Combo, you can chain into Fallen Empire.

Level ATK% Stun Chance SP Cost
1 180% 2% 3
2 260% 3% 4
3 340% 4% 5
4 420% 5% 6
5 500% 6% 7
6 580% 7% 8
7 660% 8% 9
8 740% 9% 10
9 820% 10% 11
10 900% 11% 12

Earth Shaker

Type: Active / Damage

Requirements: Dragon Combo LV3

Details: Sends out a shockwave along the ground, dealing damage to all enemies within range around the caster, and if the target is a monster, increases the damage the target receives from Rampage Blaster for 5 seconds. Targets hidden by Hiding/Cloaking take greater damage and are immediately revealed.

Level ATK% SP Cost
1 300% 36
2 600% 40
3 900% 44
4 1200% 48
5 1500% 52

Rampage Blaster

Type: Active / Damage

Requirements: Earth Shaker LV2

Details: Deals ranged physical damage to all enemies within a 7x7 cell area around the caster. Consumes 3 Spirit Spheres, and can only be used while in [Fury] state.

LevelATK%ATK(with Earth Shaker)Spirit Sphere CostSP Cost
1350%550%3150
2700%1100%150
31050%1650%150
41400%2200%150
51750%2750%150

Sky Net Blow

Type: Active / Damage

Requirements: Dragon Combo LV3

Details: Spins in place unleashing a storm of rapid strikes, dealing melee physical damage to all surrounding enemies.

Level ATK% SP Cost
1 200% 12
2 400% 14
3 600% 16
4 800% 18
5 1000% 20

Fallen Empire

Type: Active / Damage

Requirements: Dragon Combo LV3

Details: An attack using the shoulder and fist to launch the target into the air, dealing large melee physical damage. Can only be used as a follow-up chain after Dragon Combo, and after Fallen Empire, Tiger Cannon / Gate of Hell can be chained.

LevelATK%Spirit Sphere CostSP Cost
1400%218
2700%21
31000%24
41300%27
51600%30
61900%133
72200%36
82500%39
92800%42
103100%45

Tiger Cannon

Type: Active / Damage

Requirements: Fallen Empire LV3

Details: Deals special melee physical damage to enemies around the caster, proportional to a certain percentage of the caster's MHP and MSP. Consumes 2 Spirit Spheres when used, and can only be used while in [Fury] state.

Damage increases when used as a follow-up chain after Fallen Empire.

LevelMHP RatioMSP RatioSpirit Sphere CostSP Cost
112%6%230
214%7%35
316%8%40
418%9%45
520%10%50
622%11%55
724%12%60
826%13%65
928%14%70
1030%15%75

Gate of Hell

Type: Active / Damage

Requirements: Rampage Blaster LV1, Tiger Cannon LV5

Details: Unleashes countless strikes upon the enemy in an instant. Damage increases as the caster's HP is lower. Consumes 100 MSP and 2 Spirit Spheres when used. Can also be used as a follow-up chain after Fallen Empire, with increased attack power when chained.

LevelSpirit Sphere CostSP Cost
12100
2
3
4
5
6
7
8
9
10

Ride In Lightening

Type: Active / Damage

Requirements: Throw Spirit Sphere LV3

Details: Fires 2 Spirit Spheres at a target area and detonates them, dealing ranged physical damage to all targets in the surrounding area. If the caster's weapon is of the Knuckle type, additional damage is applied.

LevelATK%ATK%(Knuckle)Spirit Sphere CostSP Cost
140%90%225
280%180%30
3120%270%35
4160%360%40
5200%450%45

Howling of Lion

Type: Active / Damage

Requirements: Assimilate Power LV1, Ride In Lightening LV3

Details: Gathers strength from the dantian and unleashes a great shout, dealing ranged physical damage to all targets around the caster. If a target within range is affected by a Wanderer & Minstrel song effect, that effect is removed. Consumes 3 Spirit Spheres when used.

LevelATK%Spirit Sphere CostSP Cost
1500370
21000
31500%
42000%
52500%

Windmill

Type: Active / Damage

Requirements: Cursed Circle LV1

Details: A low roundhouse kick that deals damage to all enemies within a 5x5 cell area and forcibly puts them into a /sit state. Monsters will be stunned for 1-4 seconds. This skill does not work on Boss-type monsters.

Level Effect SP Cost
1 Forces /sit state 45

Flash Combo

Type: Active / Special

Requirements: Dragon Combo LV3, Fallen Empire LV3, Tiger Cannon LV5, Sky Net Blow LV1

Details: Uses Dragon Combo, Fallen Empire, and Tiger Cannon in a lightning-fast 3-hit combo. Each chained skill is activated at the caster's maximum learned level. No skills or items can be used until the combo finishes.

LevelEffectSpirit Sphere CostSP Cost
1ATK +40 for 4 seconds565
2ATK +60 for 4 seconds4
3ATK +80 for 4 seconds3
4ATK +100 for 4 seconds2
5ATK +120 for 4 seconds1

Lightning Walk

Type: Active Toggle / Special

Requirements: Windmill LV1

Details: A high-speed movement skill that, when the caster becomes the target of a ranged physical attack, nullifies the damage once and instantly [closes in] to just in front of the attacker. The effect is automatically removed upon activation.

Level Trigger Chance Duration SP Cost
1 45% 5 sec 80
2 50% 6 sec 70
3 55% 7 sec 60
4 60% 8 sec 50
5 65% 9 sec 40

Knuckle Arrow

Type: Active / Damage

Requirements: Lightning Walk LV1

Details: Instantly closes the distance to the enemy and rushes in, striking the target with ranged physical damage and knocking it back. If the target hits a wall or obstacle while being knocked back, it takes additional damage. The additional knockback damage increases according to the target's carried weight, and for Boss-type monsters that cannot be knocked back, the skill damage is increased instead.

LevelATK%Knockback DamageBoss-type DamageSpirit Sphere CostSP Cost
1600%150%700%112
2700%300%900%14
3800%450%1100%16
4900%600%1300%18
51000%750%1500%20
61100%900%1700%-22
71200%1050%1900%24
81300%1200%2100%26
91400%1350%2300%28
101500%1500%2500%30

Power Velocity

Type: Active / Special

Requirements: Summon Spirit Sphere LV1

Details: Gives all of the caster's Spirit Spheres to a single target.

Level Effect SP Cost
1 Transfers Spirit Spheres to target 50

Assimilate Power

Type: Active / Special

Requirements: Absorb Spirit Sphere LV1, Power Velocity LV1

Details: Absorbs all Spirit Spheres within a 5x5 cell area around the caster to recover SP.

Level Effect SP Cost
1 1% MSP recovered per Spirit Sphere absorbed 10

Cursed Circle

Type: Active / Special

Requirements: Root LV2

Details: Temporarily immobilizes and prevents attacks from all enemies within range centered on the caster, and enemies caught by this effect are silenced for the duration. The caster can use other skills while under the effect of Cursed Circle, but using another skill will immediately cancel the Cursed Circle effect. Consumes 1 Spirit Sphere per target within range when used.

Level Duration SP Cost
1 3 sec 40
2 4 sec 60
3 5 sec 80
4 6 sec 100
5 7 sec 120

Crescent Elbow

Type: Active / Counter

Requirements: Windmill LV1

Details: Consumes 2 Spirit Spheres to enter a counter state. When receiving a melee physical attack while in this state, the caster takes some damage but also deals damage to the attacker and knocks them back. The higher the target's HP, the greater the damage dealt, and the trigger chance further increases according to the caster's Job Level.

This skill does not work on Boss-type monsters.

LevelChanceDurationSP Cost
155%3 sec80
260%4 sec
365%5 sec
470%6 sec
575%7 sec

Gentle Touch - Quiet

Type: Active / Damage & Debuff

Requirements: -

Details: Uses pressure point techniques to deal damage to 1 target while inflicting Silence for a period of time. The higher the caster's DEX, the greater the damage.

Level ATK SP Cost
1 100% 20
2 200% 25
3 300% 30
4 400% 35
5 500% 40

Gentle Touch - Cure

Type: Active / Recovery

Requirements: Gentle Touch - Quiet LV1

Details: Uses pressure point techniques to recover HP for the caster and 1 target, curing certain status ailments. The higher the skill level, the higher the success chance. Status ailments that can be cured with this skill are Stone Curse / Freezing / Stun / Poison / Silence / Blindness / Hallucination, and it can be used even while the caster is afflicted with Stone Curse, Freezing, or Stun. Consumes 1 Spirit Sphere when used.

LevelEffectSpirit SphereSP Cost
1Removes status ailments140
250
360
470
580

Gentle Touch - Energy Gain

Type: Active / Self Buff

Requirements: Gentle Touch - Cure LV1

Details: Uses pressure point techniques to push the caster's fighting spirit to its limit, increasing the damage of [Raging Thrust], [Chain Crush Combo], and [Glacier Fist], and generating a Spirit Sphere whenever the caster performs a melee physical attack or takes damage. Consumes HP when used.

Level Chance HP Cost SP Cost
1 15% 1% 40
2 20% 2% 50
3 25% 3% 60
4 30% 4% 70
5 35% 5% 80

Gentle Touch - Change

Type: Active / Buff

Requirements: Gentle Touch - Energy Gain LV3

Details: Uses pressure point techniques to increase the caster's attack power and attack speed, and increases the damage of [Rampage Blaster] and [Knuckle Arrow]. Consumes 1 Spirit Sphere and a small amount of HP when used. This skill cannot be used together with [Gentle Touch - Revitalize].

LevelEffectDurationHP CostSP Cost
1ATK + 8

ATK + 1%

240 sec1%40
2ATK + 16

ATK + 2%

2%50
3ATK + 24

ATK + 3%

3%60
4ATK + 32

ATK + 4%

4%70
5ATK + 40

ATK + 5%

5%80


Gentle Touch - Revitalize

Type: Active / Buff

Requirements: Gentle Touch - Energy Gain LV1

Details: Uses pressure point techniques to increase the caster's MHP and speed up DEF and natural HP recovery. During this effect, HP recovers even while moving or attacking, and the damage of [Tiger Cannon] and [Gate of Hell] is increased. Consumes 1 Spirit Sphere when used, and this skill cannot be used together with [Gentle Touch - Change].

LevelEffectDurationSP Cost
1MHP +2%

DEF +20

HP natural recovery +80%

240 sec40
2MHP +4%

DEF +40

HP natural recovery +110%

50
3MHP +6%

DEF +60

HP natural recovery +140%

60
4MHP +8%

DEF +80

HP natural recovery +170%

70
5MHP +10%

DEF +100

HP natural recovery +200%

80