Criatura Academy
News · Update · 2024-12-03

[Character] Warlock Introduction [캐릭터] 워록 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Job Change Location

-Skill Guide


Character Introduction

The biggest characteristic of the Warlock, the 3rd job class that advances from Wizard and High Wizard, is that they are combat mages. Unlike the existing Wizard and High Wizard, they mainly use combination magic, combining two or more spells together to produce greater effects. Also, being a mage does not mean being a physically weak class - Warlocks actively step to the front lines and unleash powerful magical attacks as combat mages. There are also spells that require two or more Warlocks to use together, such as great magic.


Job Change Requirements

- You can change jobs once you reach Base LV 200 and Job LV 70 or higher.


Job Change Location

Hugin

NPC Hugin Location: Prontera 97 193


Skill Guide

Marsh of Abyss

Type: Debuff

Requirement: Quagmire Lv.1

Description: Curses a single target with the curse of the abyssal marsh, reducing movement speed, defense, and evasion rate. The effect increases as the caster's INT and job level rise.

Level Effect SP Cost
1 Movement speed reduced by 50% 40
2 Movement speed reduced by 60% 42
3 Movement speed reduced by 70% 44
4 Movement speed reduced by 80% 46
5 Movement speed reduced by 90% 48

Radius

Type: Active

Requirement: -

Description: Increases the range of Warlock magic skills and slightly increases casting speed.

Level Effect
1 Fixed casting time reduced by 10%, skill range increased by 1 cell
2 Fixed casting time reduced by 15%, skill range increased by 2 cells
3 Fixed casting time reduced by 20%, skill range increased by 3 cells

Drain Life

Type: Damage / Recovery

Requirement: Radius Lv.1

Description: Inflicts magic damage on a single target and absorbs part of the damage as HP. The chance to absorb damage is affected by the skill level and the caster's Job Level, and the amount absorbed is based on a base rate determined by skill level, with an additional bonus based on the caster's Base Level.

Level MATK% Effect SP Cost
1 200% 74% chance to convert 8% of damage to HP 20
2 400% 78% chance to convert 16% of damage to HP 24
3 600% 82% chance to convert 24% of damage to HP 28
4 800% 86% chance to convert 32% of damage to HP 32
5 1000% 90% chance to convert 40% of damage to HP 36

Soul Expansion

Type: Active / Damage

Requirement: Drain Life Lv.1

Description: Uses telekinetic force to inflict Ghost element magic damage on the target and targets within the surrounding area. If the target is under the White Imprison effect, it takes double damage.

Level MATK% SP Cost
1 1200% 30
2 1400% 35
3 1600% 40
4 1800% 45
5 2000% 50

Intense Telekinesis

Type: Active / Buff

Requirement: Soul Expansion Lv.5

Description: A state in which Ghost element magic flows through one's own body, optimizing it for Ghost element magic and fast casting. This state cannot be removed by Dispell or Clearance.

LevelEffectDurationSP Cost
1Ghost element magic damage increased by 1.4x

Variable casting reduced by 10%

Ghost element magic SP cost reduced by 10%

60 sec100
2Ghost element magic damage increased by 1.8x

Variable casting reduced by 20%

Ghost element magic SP cost reduced by 20%

150
3Ghost element magic damage increased by 2.2x

Variable casting reduced by 30%

Ghost element magic SP cost reduced by 30%

200
4Ghost element magic damage increased by 2.6x

Variable casting reduced by 40%

Ghost element magic SP cost reduced by 40%

250
5Ghost element magic damage increased by 3.0x

Variable casting reduced by 50%

Ghost element magic SP cost reduced by 50%

300


White Imprison

Type: Status Ailment

Requirement: Soul Expansion Lv.3

Description: Traps a single target in a transparent, thin glass shell, preventing movement. A target affected by White Imprison takes no damage except from certain Ghost element spells. It can also be used on oneself, but when the effect is removed, the caster also takes damage. This effect does not apply to boss monsters.

Level Chance Duration SP Cost
1 50% 6 sec 50
2 60% 8 sec 55
3 70% 10 sec 60
4 80% 12 sec 65
5 90% 14 sec 70

Stasis

Type: Status Ailment

Requirement: Drain Life

Description: Stagnates all air vibrations around the caster, including the caster, preventing all targets within range from using magic skills and some song/ensemble skills. Duration is reduced based on the target's DEX and VIT (minimum duration 10 seconds).

Level Range SP Cost
1 19 X 19 50
2 21 X 21 60
3 23 X 23 70
4 25 X 25 80
5 27 X 27 90

Release

Type: Active / Special

Requirement: -

Description: Activates a spell stored via Reading Spellbook on a target, or throws a currently summoned Fire Ball / Lightning Ball / Water Ball / Stone Ball at a single target to inflict magic damage.

LevelEffectSP Cost
1Activates a stored spellbook10
2Throws a currently summoned elemental ball

Recognized Spell

Type: Buff (Self)

Requirement: Release Lv.2, Stasis Lv.1, White Imprison Lv.1

Description: Greatly increases the caster's understanding of magic, allowing them to attack with the maximum possible magic damage. However, SP consumption increases by 25%.

LevelEffectDurationSP Cost
1Attacks with maximum magic damage

SP consumption increased by 25%

60 sec100
290 sec120
3120 sec140
4150 sec160
5180 sec180


Reading Spellbook

Type: Passive / Special

Requirement: -

Description: Warlocks can read a spellbook of a spell they have learned to store that spell. Stored spells can be released with Release. Spellbooks for spells not learned by the caster cannot be stored.

LevelEffect
1Spell storage
2
3
4
5
6
7
8
9
10

Freezing Spell

Type: Passive

Requirement: -

Description: To store spells via Reading Spellbook, the caster must understand the basics of spell storage. The number and types of spells that can be stored increase with the caster's level and INT. While spells are stored, SP is continuously consumed depending on the number and type of stored spells.

LevelEffect
1Increases max storage points
2
3
4
5
6
7
8
9
10

Summon Fire Ball

Type: Active / Damage

Requirement: Meteor Storm Lv.1

Description: Summons up to 5 Fire Balls around the caster. While summoned, SP is continuously consumed.

At level 2, all currently summoned balls are removed and 5 Fire Balls are summoned instead.

When released via Release, each Fire Ball inflicts Fire element magic damage on the target, with damage increasing according to the caster's level.

LevelEffectDurationSP Cost
1Summons 1 Fire Ball280 sec10
2Summons 5 Fire Balls50

Crimson Rock

Type: Active / Damage

Requirement: Summon Fire Ball Lv.1

Description: Summons a giant meteor from the sky, inflicting massive Fire element magic damage on a single target and all targets nearby.

All enemies damaged by the shockwave of the meteor's impact with the ground are knocked back.

LevelMATK%KnockbackSP Cost
11300%3 cells60
21900%70
32500%80
43100%90
53700%100

Hell Inferno

Type: Active / Damage

Requirement: Crimson Rock Lv.2

Description: Inflicts Fire and Shadow element magic damage on a single target and surrounding targets with unquenchable hellfire.

Level MATK% (Fire) MATK% (Shadow) SP Cost
1 400% 600% 64
2 800% 1200% 70
3 1200% 1800% 76
4 1600% 2400% 82
5 2000% 3000% 88

Comet

Type: Active / Special Effect

Requirement: Hell Inferno Lv.3

Description: Drops a comet of destruction from space, inflicting Neutral element magic damage to all enemies within a 13x13 range, and applies a magic poisoning effect that reduces resistance to all elements by 50% for 20 seconds.

Level MATK% SP Cost
1 3200% 70
2 3900% 90
3 4600% 110
4 5300% 130
5 6000% 150

Summon Water Ball

Type: Active / Damage

Requirement: Storm Gust Lv.1

Description: Summons up to 5 Water Balls around the caster. While summoned, SP is continuously consumed. At level 2, all currently summoned balls are removed and 5 Water Balls are summoned instead. When released via Release, each Water Ball inflicts Water element magic damage on the target, with damage increasing according to the caster's level.

LevelEffectDurationSP Cost
1Summons 1 Water Ball280 sec10
2Summons 5 Water Balls50

Frosty Misty

Type: Damage / Status Ailment

Requirement: Summon Water Ball Lv.1

Description: Sprays cold mist over a ground area, inflicting Water element magic damage while applying the [Freeze] status ailment to all targets within range. Targets affected by Freeze suffer reduced defense, movement speed, and attack speed, and increased fixed casting time.

Level MATK% Hits SP Cost
1 300% 1 hit 40
2 400% 2 hits 48
3 500% 3 hits 56
4 600% 4 hits 64
5 700% 5 hits 72

Jack Frost

Type: Active / Damage

Requirement: Frosty Misty Lv.2

Description: Inflicts Water element magic damage on the target and targets within the surrounding area. Deals greater damage to enemies affected by Frost status.

Level MATK% MATK% (Frost status) SP Cost
1 1300% 1800% 50
2 1600% 2400% 60
3 1900% 3000% 70
4 2200% 3600% 80
5 2500% 4200% 90

Summon Lightning Ball

Type: Active / Damage

Requirement: Lord of Vermilion Lv.1

Description: Summons up to 5 Lightning Balls around the caster. While summoned, SP is continuously consumed. At level 2, all currently summoned balls are removed and 5 Lightning Balls are summoned instead. When released via Release, each Lightning Ball inflicts Wind element magic damage on the target, with damage increasing according to the caster's level.

LevelEffectDurationSP Cost
1Summons 1 Lightning Ball280 sec10
2Summons 5 Lightning Balls50

Chain Lightning

Type: Active / Damage

Requirement: Summon Lightning Ball Lv.1

Description: Inflicts lightning magic damage on a single target. If there is another enemy near the target hit by the lightning damage, Chain Lightning automatically finds a target and deals damage. If there are multiple enemies, one is attacked at random. As the skill level increases, the number of chains and damage increases. If there is no target near the last target, that target is struck 3 additional times.

Level MATK% Chain SP Cost
1 600% 5 chains 80
2 700% 6 chains 90
3 800% 7 chains 100
4 900% 8 chains 110
5 1000% 9 chains 120

Summon Stone

Type: Active / Damage

Requirement: Heaven's Drive Lv.1

Description: Summons up to 5 Stone Balls around the caster. While summoned, SP is continuously consumed. At level 2, all currently summoned balls are removed and 5 Stone Balls are summoned instead. When released via Release, each Stone Ball inflicts Earth element magic damage on the target, with damage increasing according to the caster's level.

LevelEffectChanceSP Cost
1Summons 1 Stone Ball280 sec10
2Summons 5 Stone Balls50

Sienna Execrate

Type: Status Ailment

Requirement: Summon Stone Lv.1

Description: Curses a single target and all targets within the surrounding area with the [Petrification] status ailment. Consumes 2 Red Gemstones. Petrification success rate increases with the caster's Job Level.

Level Range Chance SP Cost
1 3 X 3 48% 32
2 5 X 5 56% 34
3 5 X 5 64% 36
4 7 X 7 72% 38
5 7 X 7 80% 40

Earth Strain

Type: Active / Damage

Requirement: Sienna Execrate Lv.2

Description: Causes the earth to ripple upward across a wide area, inflicting Earth element magic damage on all enemies within the effect.

Level MATK% SP Cost
1 1600% 70
2 2200% 78
3 2800% 86
4 3400% 94
5 4000% 102

Tetra Vortex

Type: Damage / Debuff

Requirement: Jack Frost Lv.5, Chain Lightning Lv.5, Earth Strain Lv.5, Hell Inferno Lv.5

Description: Summons ether of the 4 elements, unleashing 4 hits of Fire, Water, Earth, and Wind element magic damage.

To use Tetra Vortex, at least 4 of Fire Ball, Lightning Ball, Water Ball, and Stone must currently be summoned. The elemental damage of Tetra Vortex changes depending on which Summon skills were used.

From level 6 onward, Tetra Vortex is cast on the target and targets within the surrounding area (not subject to ground magic immunity). Targets damaged by Tetra Vortex have a high chance of being afflicted with one of the following status ailments: Burning, Freeze, Stun, or Bleeding.

Level MATK% Range SP Cost
1 1200% X 4 120
2 1600% X 4 150
3 2000% X 4 180
4 2400% X 4 210
5 2800% X 4 240
6 3200% X 4 3 X 3 200
7 3600% X 4 3 X 3 240
8 4000% X 4 5 X 5 280
9 4400% X 4 5 X 5 320
10 4800% X 4 7 X 7 360