Episode 2 PART. 3
Invasion of the Allied Encampment
✳ After maintenance on April 3, 2024 ~ Before maintenance on May 1, 2024 ✳
Adventurers who defeat
Bijou
will encounter a strange otherworldly being in Manuk Field.
While helping the otherworldly being purify Manuk Field,
they learn that
Valkyrie Himmelmez is drawing near...
1. Overview
1-1. Prerequisites Players who have completed Main Episode 2 Part 2, Level 155 or above 1-2. Travel Route
Midgard Allied Forces Post -> Splendide Field -> Midgard Allied Forces Post -> Manuk Field -> Midgard Allied Forces Post -> Manuk Field -> Midgard Allied Forces Post -> Prontera
1-3. Story
After defeating
Bijou at Manuk Field, Shigrun and her companions are promised a brief rest, but the number of wounded soldiers has surged following the battle with
Bijou, so they decide to help with first aid and supply procurement instead.
While assisting the soldiers of the three nations - Rune-Midgarts, Arunafeltz, and Schwarzwald - with the regional investigation, they hear from a member of the investigation team that an unknown being has appeared at Manuk Field, and there they encounter a giant with whom communication is impossible.
The three nations join forces to create the
Ring of the Ancient Wise King, which allows communication with all races, and through conversation with the giant, they learn that Manuk Field has become contaminated.
Convinced that
Bijou is the cause, Shigrun and her companions, feeling responsible for the contamination of Manuk Field, help with the purification. After all the purification is complete, a sudden roaring sound is heard from the Allied Forces Post.
1-4. Quest List
※ The experience granted is not affected by server experience rate multipliers, account buffs, etc.
| No | Quest Name | NPC | Details | EXP on Clear |
| 1 | Aftermath of Battle | Lucian | Move to the camp to help treat the wounded | |
| 2 | Treating the Wounded | Britia | Defeat 20 Pinguicula | 20% of EXP required for Base Level 155 |
| Collect 10 Huge Leaves | ||||
| 3 | Preparing for the Cold | Britia | Defeat 20 Tatacho | 20% of EXP required for Base Level 155 |
Collect 10 Fur | ||||
| 4 | First Aid Complete | Britia | Move to the central tent | |
| 5 | A Moment's Rest | Investigation Team Member | Talk to General Spiegel | |
| 6 | Investigation Team's Task | General Spiegel | Talk to the mysterious being at Manuk Field | |
| 7 | The Mysterious Being | ???? | Return to the post and search for a way to communicate with the mysterious being | |
| 8 | Crafting the Translator - 1 | Schwarzwald Engineer | Check on the linguist's progress | |
| 9 | Crafting the Translator - 2 | Arunafeltz Linguist | Obtain the language from the mysterious being | 20% of EXP required for Base Level 155 |
| 10 | Crafting the Translator - 3 | ???? | Share information with the linguist | |
| 11 | Crafting the Translator - 4 | Arunafeltz Linguist | Request a language sample from the Rune-Midgarts Sorcerer | |
| 12 | Crafting the Translator - 5 | Rune-Midgarts Sorcerer | Obtain language samples at Splendide Field and Manuk Field | 20% of EXP required for Base Level 155 |
| 13 | Crafting the Translator - 6 | Rune-Midgarts Sorcerer | Deliver the samples to the Arunafeltz Linguist | |
| 14 | Crafting the Translator - 7 | Arunafeltz Linguist | Deliver the compiled translation document to the Schwarzwald Engineer | |
| 15 | Crafting the Translator - 8 | Schwarzwald Engineer | Request a crystal capable of storing information from the Rune-Midgarts Sorcerer | |
| 16 | Crafting the Translator - 9 | Rune-Midgarts Sorcerer | Obtain the information-filled crystal at Manuk Field | 20% of EXP required for Base Level 155 |
| 17 | Crafting the Translator - 10 | Rune-Midgarts Sorcerer | Deliver the information-filled crystal to the Schwarzwald Engineer | |
| 18 | Crafting the Translator - Complete | Schwarzwald Engineer | Obtain the Ring of the Ancient Wise King and talk to the mysterious being | |
| 19 | Purifying the Region's Contamination | ???? | Request to purify the contaminated Manuk Field | |
| Move to the first location | ||||
| 20 | Purifying the Region's Contamination - 1 | Mirror of Mana | Purify the contaminated Manuk Field | 5% of EXP required for Base Level 155 |
| Defeat 10 Manuk Field monsters | ||||
| 22 | To the Second Contaminated Location | Jerud Heslanda | Move to the second location | |
| 23 | Purifying the Region's Contamination - 2 | Mirror of Mana | Purify the contaminated Manuk Field | 5% of EXP required for Base Level 155 |
| Defeat 10 Manuk Field monsters | ||||
| 24 | To the Third Contaminated Location | Jerud Heslanda | Move to the third location | |
| 25 | Purifying the Region's Contamination - 3 | Mirror of Mana | Purify the contaminated Manuk Field | 5% of EXP required for Base Level 155 |
| Defeat 10 Manuk Field monsters | ||||
| 26 | To the Fourth Contaminated Location | Jerud Heslanda | Move to the fourth location | |
| 27 | Purifying the Region's Contamination - 4 | Mirror of Mana | Purify the contaminated Manuk Field | 5% of EXP required for Base Level 155 |
| Defeat 10 Manuk Field monsters | ||||
| 28 | To the Final Contaminated Location | Jerud Heslanda | Move to the fifth location | |
| 29 | Purifying the Region's Contamination - 5 | Mirror of Mana | Purify the contaminated Manuk Field | 5% of EXP required for Base Level 155 |
| Defeat 10 Manuk Field monsters | ||||
| 30 | Being from Another World | ???? | Report to General Spiegel after all purification is complete | 15% of EXP required for Base Level 155 |
| 31 | A Brief Moment of Rest | General Spiegel | Investigate the source of the roaring sound | |
| 32 | Invasion of the Post | Midgard Allied Forces Soldier | Defeat Himmelmez | |
| 33 | Successful Defense of the Post | Midgard Allied Forces Soldier | Talk to General Spiegel | 20% of EXP required for Base Level 155 |
| 34 | To Prontera Royal Castle | General Spiegel | Report to the Queen | 20% of EXP required for Base Level 155 |
※ The Memorial Dungeon [Invasion of the Post] can be freely entered after clearing Episode 2-3, and rewards can be received up to 3 times per week.
2. New Items
2-1. Equipment Item List
- Guaranteed exchange using MD [Distorted Mana Converter]
- Folkvangr Attire - Can be enchanted with Himmelmez's Scroll,
Himmelmez's Mana Box, and
Himmelmez's Time Box
| Name | Image | Options & Description | Acquisition Method |
|---|---|---|---|
Folkvangr Garment [Alpha] |
Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, STR + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Melee Physical Attack Power + 10%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 |
Exchange | |
Folkvangr Garment [Beta] |
Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, AGI + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Perfect Dodge + 5. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 |
Exchange | |
Folkvangr Garment [Gamma] |
Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, VIT + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Heal Effectiveness + 15%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 |
Exchange | |
Folkvangr Garment [Delta] |
Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, INT + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, All Elemental Magic Damage + 10%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 |
Exchange | |
Folkvangr Garment [Epsilon] |
Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, DEX + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Ranged Weapon Physical Damage + 10%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 |
Exchange | |
Folkvangr Garment [Zeta] |
Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, LUK + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Critical Damage + 5%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 |
Exchange |
2-2. Item Information
- New Items
| Name | Image | Options & Description | Acquisition Method |
|---|---|---|---|
Himmelmez's Scroll [Alpha] |
A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Alpha]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Alpha]. _ Weight: 1 |
Exchange | |
Himmelmez's Scroll [Beta] |
A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Beta]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Beta]. _ Weight: 1 |
Exchange | |
Himmelmez's Scroll [Gamma] |
A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Gamma]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Gamma]. _ Weight: 1 |
Exchange | |
Himmelmez's Scroll [Delta] |
A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Delta]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Delta]. _ Weight: 1 |
Exchange | |
Himmelmez's Scroll [Epsilon] |
A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Epsilon]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Epsilon]. _ Weight: 1 |
Exchange | |
Himmelmez's Scroll [Zeta] |
A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Zeta]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Zeta]. _ Weight: 1 |
Exchange | |
Himmelmez's Mana Box |
A box containing Himmelmez's magic power. It awakens a portion of the Folkvangr Garment's potential. _ Grants a specific enchant to Slot 3 of the Folkvangr Garment. _ Weight: 1 | Exchange | |
Himmelmez's Time Box |
A box containing Himmelmez's magic power. It awakens the special potential of the Folkvangr Garment. _ Grants a random essence to Slot 2 of the Folkvangr Garment. _ Weight: 1 | Exchange | |
Temporal Magic Power |
A substance that emits mysterious magic power due to distortion in time. _ [ Temporal Magic Power] can only be sold to NPCs or moved to storage. _ Weight: 0.1 Price: 300,000 |
Memorial Dungeon [Garrison Invasion] Clear Reward | |
Time Fragment |
A fragment of a substance that emits mysterious magic power due to distortion in time. _ It has been broken and its magic power has faded. _ Weight: 0.1 Price: 5,000 | Memorial Dungeon [Garrison Invasion] Clear Reward | |
Temporal Gemstone |
A mysterious gemstone created in a space distorted by time. Its use has not yet been discovered. _ Weight: 1 Price: 3,000 | Memorial Dungeon [Garrison Invasion] Clear Reward | |
Time Scroll Fragment |
Partially inscribed with Valkyrie's magic power and spell usage. _ Weight: 1 Price: 3,000 | Memorial Dungeon [Garrison Invasion] Clear Reward |
- Cost per Enchant
ⓐ Slot 4 Enchant- 25
Temporal Gemstone - 10
Time Scroll Fragment - 1
Temporal Magic Power - 700,000 Zeny ⓑ Slot 3 Enchant
- 50
Temporal Gemstone - 50
Time Fragment - 3
Temporal Magic Power - 1,100,000 Zeny
ⓒ Slot 2 Enchant - 100
Temporal Gemstone - 70
Time Fragment - 10
Temporal Magic Power - 1,500,000 Zeny
- 25
- Enchant Information
ⓐ Slot 4 Enchant
| Enchant | Option Details |
|---|---|
Valkyrie Essence (MHP) I |
MHP + 2% |
Valkyrie Essence (MHP) II |
MHP + 4% |
Valkyrie Essence (MHP) III |
MHP + 6% |
Valkyrie Essence (MHP) IV |
MHP + 8% |
Valkyrie Essence (MHP) V |
MHP + 10% |
Valkyrie Essence (MSP) I |
MSP + 2% |
Valkyrie Essence (MSP) II |
MSP + 4% |
Valkyrie Essence (MSP) III |
MSP + 6% |
Valkyrie Essence (MSP) IV |
MSP + 8% |
Valkyrie Essence (MSP) V |
MSP + 10% |
Valkyrie Essence (Rapid) I |
Induced Attack Chance + 2%. |
Valkyrie Essence (Rapid) II |
Induced Attack Chance + 4%. |
Valkyrie Essence (Rapid) III |
Induced Attack Chance + 6%. |
Valkyrie Essence (Rapid) IV |
Induced Attack Chance + 8%. |
Valkyrie Essence (Rapid) V |
Induced Attack Chance + 10%. |
Valkyrie Essence (Faith) I |
Heal Effectiveness + 10% |
Valkyrie Essence (Faith) II |
Heal Effectiveness + 15% |
Valkyrie Essence (Faith) III |
Heal Effectiveness + 20% |
Valkyrie Essence (Faith) IV |
Heal Effectiveness + 25% |
Valkyrie Essence (Faith) V |
Heal Effectiveness + 30% |
Valkyrie Essence (Defense) I |
DEF + 5 |
Valkyrie Essence (Defense) II |
DEF + 10 |
Valkyrie Essence (Defense) III |
DEF + 15 |
Valkyrie Essence (Defense) IV |
DEF + 20 |
Valkyrie Essence (Defense) V |
DEF + 25 |
Valkyrie Essence (Accuracy) I |
HIT + 2 |
Valkyrie Essence (Accuracy) II |
HIT + 4 |
Valkyrie Essence (Accuracy) III |
HIT + 6 |
Valkyrie Essence (Accuracy) IV |
HIT + 8 |
Valkyrie Essence (Accuracy) V |
HIT + 10 |
Valkyrie Essence (Evasion) I |
FLEE + 1 |
Valkyrie Essence (Evasion) II |
FLEE + 2 |
Valkyrie Essence (Evasion) III |
FLEE + 3 |
Valkyrie Essence (Evasion) IV |
FLEE + 4 |
Valkyrie Essence (Evasion) V |
FLEE + 5 |
Valkyrie Essence (Magic Power) I |
SP consumption when using skills - 3% |
Valkyrie Essence (Magic Power) II |
SP consumption when using skills - 6% |
Valkyrie Essence (Magic Power) III |
SP consumption when using skills - 9% |
Valkyrie Essence (Magic Power) IV |
SP consumption when using skills - 12% |
Valkyrie Essence (Magic Power) V |
SP consumption when using skills - 15% |
Valkyrie Essence (Intelligence) I |
After Skill Delay - 2% |
Valkyrie Essence (Intelligence) II |
After Skill Delay - 4% |
Valkyrie Essence (Intelligence) III |
After Skill Delay - 6% |
Valkyrie Essence (Intelligence) IV |
After Skill Delay - 8% |
Valkyrie Essence (Intelligence) V |
After Skill Delay - 10% |
ⓑ Slot 3 Enchant
| Enchant | Option Details |
|---|---|
Nimble Movements |
Perfect Dodge + 5 |
Bloodshot Eyes |
MHP/MSP + 10% |
| Swift Movements | Increased Attack Speed (After Attack Delay -10%) |
Exploit Weaknesses |
Critical Damage + 5%, CRI + 5 |
Magic of Madness |
MATK + 10% |
Power of Madness |
ATK + 10% |
ⓒ Slot 2 Enchant
| Enchant | Option Details |
|---|---|
Himmelmez Essence (Lord Knight) |
ATK + 45. When equipped with Power of Madness, Spiral Pierce, Brandish Spear Damage + 30%, Spiral Pierce, Brandish Spear Damage + 3% per 2 armor refines. When equipped with Exploit Weaknesses, Bowling Bash Damage + 50%, Bowling Bash Damage + 3% per 2 armor refines. When equipped by Swordman class, at refine 11, Physical/Magic Damage dealt to enemies of all sizes + 10%, ATK/MATK + 1% per 2 armor refines. |
Himmelmez Essence (Paladin) |
MHP + 10%. When equipped with Bloodshot Eyes, Gloria Domini, Holy Cross, Grand Cross Damage + 45%, Gloria Domini, Holy Cross, Grand Cross Damage + 3% per 2 armor refines. When equipped with Nimble Movements, Shield Chain, Cannon Spear Damage + 30%, Shield Chain, Cannon Spear Damage + 2% per 2 armor refines. When equipped by Swordman class, at refine 11, Holy Element Magic Damage + 30%, Holy Element Magic Damage + 2% per 2 armor refines. |
Himmelmez Essence (High Wizard) |
Variable Cast - 10%. When equipped with Nimble Movements, Lord of Vermilion, Storm Gust Damage + 50%, Lord of Vermilion, Storm Gust Damage + 3% per 2 armor refines. When equipped with Magic of Madness, Meteor Storm, Gravitation Field Damage + 55%, Meteor Storm, Gravitation Field Damage + 3% per 2 armor refines. When equipped by Magician class, at refine 11, All Elemental Magic Damage + 10%, FLEE + 10. |
Himmelmez Essence (Professor) |
MATK + 45. When equipped with Magic of Madness, Heaven's Drive, Thunder Storm Damage + 55%, Heaven's Drive, Thunder Storm Damage + 3% per 2 armor refines. When equipped with Nimble Movements, Fire Bolt, Cold Bolt, Lightning Bolt Damage + 60%, Fire Bolt, Cold Bolt, Lightning Bolt Damage + 3% per 2 armor refines. When equipped by Magician class, at refine 11, Water/Wind/Earth/Fire Magic Damage + 20%. |
Himmelmez Essence (Whitesmith) |
ATK + 45. When equipped with Quick Fingers, Power Swing, Axe Tornado Damage + 40%, Power Swing, Axe Tornado + 2% per 2 armor refines. When equipped with Exploit Weaknesses, Critical Damage + 20%, chance to trigger Auto Spell Power Swing Lv1 on physical attack. If a higher level is learned, that level triggers instead. Critical Damage + 2% per 2 armor refines. When equipped by Merchant class, at refine 11, Defense Ignore + 30% against normal enemies, CRI + 15. |
Himmelmez Essence (Creator) |
CRI + 10. When equipped with Quick Fingers, Physical/Magic Damage dealt to enemies of all sizes + 10%, ATK, MATK + 1% per 2 armor refines. When equipped with Nimble Movements, Acid Demonstration Damage + 35%, Acid Demonstration Damage + 2% per 2 armor refines. When equipped by Merchant class, at refine 11, MHP/MSP + 5%, FLEE + 10. |
Himmelmez Essence (High Priest) |
Heal Effect + 25%. When equipped with Nimble Movements, Magnus Exorcismus Damage + 45%, Magnus Exorcismus Damage + 3% per 2 armor refines. When equipped with Magic of Madness, Holy Element Magic Damage + 40%, Holy Element Magic Damage + 2% per 2 armor refines. When equipped by Acolyte class, at refine 11, chance to trigger Auto Spell Turn Undead Lv1 on physical attack. |
Himmelmez Essence (Champion) |
ATK + 45. When equipped with Power of Madness, Glacier Fist, Chain Crush Combo Damage + 45%, Glacier Fist, Chain Crush Combo Damage + 2% per 2 armor refines. When equipped with Exploit Weaknesses, Raging Quadruple Blow, Raging Thrust Damage + 55%, Raging Quadruple Blow, Raging Thrust Damage + 3% per 2 armor refines. When equipped by Acolyte class, at refine 11, chance to trigger Auto Spell Zen on physical attack, Physical Damage dealt to enemies of all sizes increased by 15%. |
Himmelmez Essence (Assassin Cross) |
CRI + 10. When equipped with Quick Fingers, Sonic Blow, Grimtooth Damage + 35%, Sonic Blow, Grimtooth Damage + 2% per 2 armor refines. When equipped with Nimble Movements, Soul Destroyer, Meteor Assault Damage + 45%, Soul Destroyer, Meteor Assault Damage + 2% per 2 armor refines. When equipped by Thief class, at refine 11, Critical Damage + 10%, ATK/MATK + 5%. |
Himmelmez Essence (Stalker) |
Increased Attack Speed (Delay after attack - 10%). When equipped with Bloodshot Eyes, Sightless Mind, Back Stab Damage + 35%, Sightless Mind, Back Stab Damage + 3% per 2 armor refines. When equipped with Power of Madness, Double Strafe, Triangle Shot Damage + 45%, Double Strafe, Triangle Shot Damage + 2% per 2 armor refines. When equipped by Thief class, at refine 11, can use Double Attack Lv5. ( Double Attack applies to all weapons) If a higher level is learned, that level triggers instead. |
Himmelmez Essence (Sniper) |
ATK + 35. When equipped with Exploit Weaknesses, Falcon Assault, Claymore Trap Damage + 80%, Falcon Assault, Claymore Trap Damage + 3% per 2 armor refines. When equipped with Nimble Movements, Critical Damage + 15%, Focused Arrow Strike Damage + 30%, Focused Arrow Strike Damage + 2% per 2 armor refines. When equipped by Archer class, at refine 11, Bow ATK + 25%. |
Himmelmez Essence (Clown) |
ATK + 35. When equipped with Bloodshot Eyes, Vulcan Arrow skill cooldown - 0.5 sec, Ranged Weapon Physical Damage + 1% per 2 armor refines. When equipped with Quick Fingers, Melody Strike, Vulcan Arrow Damage + 50%, Melody Strike, Vulcan Arrow Damage + 2% per 2 armor refines. When equipped by Archer class, at refine 11, Ranged Weapon Physical Damage + 20%. |
Himmelmez Essence (Gypsy) |
ATK + 35. When equipped with Bloodshot Eyes, Vulcan Arrow skill cooldown - 0.5 sec, Ranged Weapon Physical Damage + 1% per 2 armor refines. When equipped with Nimble Movements, Slinging Arrow, Vulcan Arrow Damage + 50%, Slinging Arrow, Vulcan Arrow Damage + 2% per 2 armor refines. When equipped by Archer class, at refine 11, Ranged Weapon Physical Damage + 20%. |
Himmelmez Essence (Kagerou) |
Physical/Magic Damage dealt to enemies of all sizes + 10%. When equipped with Quick Fingers, Throw Huuma Shuriken, Swirling Petal Damage + 45%, Throw Huuma Shuriken, Swirling Petal Damage + 2% per 2 armor refines. When equipped with Power of Madness, Kunai Explosion, Kunai Splash, Cross Slash Damage + 50%, Kunai Explosion, Kunai Splash, Cross Slash Damage + 2% per 2 armor refines. When equipped by Ninja class, at refine 11, Swirling Petal Variable Cast - 60%. |
Himmelmez Essence (Oboro) |
Physical/Magic Damage dealt to enemies of all sizes + 10%. When equipped with Nimble Movements, Crimson Fire Formation, Hidden Water, Lightning Strike of Destruction, Raging Fire Dragon, Ice Meteor, Kamaitachi Fixed Cast - 70%. When equipped with Magic of Madness, Raging Fire Dragon, Ice Meteor, Kamaitachi Damage + 60%, Raging Fire Dragon, Ice Meteor, Kamaitachi Damage + 3% per 2 armor refines. When equipped by Ninja class, at refine 11, Crimson Fire Petal, Spear of Ice, Wind Blade, Crimson Fire Formation, Hidden Water, Lightning Strike of Destruction, Raging Fire Dragon, Ice Meteor, Kamaitachi Fixed Cast - 50%. |
Himmelmez Essence (Rebellion) |
ATK + 45. When equipped with Exploit Weaknesses, Dragon Tail, Round Trip Damage + 40%, Dragon Tail, Round Trip Damage + 2% per 2 armor refines. When equipped with Power of Madness, Anti-Material Blast, Fire Dance Damage + 45%, Anti-Material Blast, Fire Dance Damage + 2% per 2 armor refines. When equipped by Gunslinger class, at refine 11, Ranged Weapon Physical Damage + 30%. |
Himmelmez Essence (Super Novice) |
ATK/MATK + 25. When equipped with Exploit Weaknesses, Sightless Mind, Bash, Magnum Break Damage + 40%, Sightless Mind, Bash, Magnum Break Damage 3% per 2 armor refines. When equipped with Magic of Madness, All Elemental Magic Damage + 30%, Variable Cast - 10%. When equipped by Novice class, at refine 11, ATK/MATK + 15%. |
- Enchant Reset Cost (Reset Success Rate 80%)
ⓐ 4-Slot Enchant Reset- 20
Temporal Gemstones - 300,000 Zeny ⓑ 3-Slot Enchant Reset
- 50
Temporal Gemstones - 700,000 Zeny
ⓒ 2-Slot Enchant Reset - 20
Temporal Gemstones - 500,000 Zeny 2-3. 1 New MD Card Item
- 20
| Name | Icon | Options & Description | Acquisition Method |
|---|---|---|---|
| Phantom of Himmelmez Card | Holy, Neutral Element Magic Damage + 50%. Resistance to All Elemental Attacks - 15%. _ Type: Card Equip: Garment Weight: 1 | Exchange |
3. New Monsters
3-1. Monsters Appearing in MD [Garrison Invasion]
| Lv | 172 | |
| HP | 5,031,000 | |
| ATK | 6,917 | |
| EXP | 0 | |
| JEXP | 0 | |
| Fire Lv4 | Medium | |
Undead Lord Knight | Demon | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 7,385,250 | |
| ATK | 5,952 | |
| EXP | 0 | |
| JEXP | 0 | |
| Holy Lv4 | Medium | |
Undead Paladin | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,837,500 | |
| ATK | 2,254 | |
| EXP | 0 | |
| JEXP | 0 | |
| Ghost Lv3 | Medium | |
Undead High Wizard | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,136,389 | |
| ATK | 2,667 | |
| EXP | 0 | |
| JEXP | 0 | |
| Ghost Lv3 | Medium | |
Undead Professor | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 7,256,250 | |
| ATK | 5,643 | |
| EXP | 0 | |
| JEXP | 0 | |
| Earth Lv4 | Medium | |
Undead White Smith | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,547,250 | |
| ATK | 2,531 | |
| EXP | 0 | |
| JEXP | 0 | |
| Fire Lv4 | Medium | |
Undead Creator | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 5,160,000 | |
| ATK | 2,686 | |
| EXP | 0 | |
| JEXP | 0 | |
| Holy Lv4 | Medium | |
Undead High Priest | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,568,051 | |
| ATK | 3,888 | |
| EXP | 0 | |
| JEXP | 0 | |
| Water Lv4 | Medium | |
Undead Champion | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,547,250 | |
| ATK | 6,539 | |
| EXP | 0 | |
| JEXP | 0 | |
| Poison Lv4 | Medium | |
Undead Assassin Cross | Demon | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,361,574 | |
| ATK | 6,624 | |
| EXP | 0 | |
| JEXP | 0 | |
| Poison Lv4 | Medium | |
Undead Stalker | Demon | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,450,500 | |
| ATK | 4,466 | |
| EXP | 0 | |
| JEXP | 0 | |
| Wind Lv4 | Medium | |
Undead Sniper | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,186,348 | |
| ATK | 2,167 | |
| EXP | 0 | |
| JEXP | 0 | |
| Wind Lv4 | Medium | |
Undead Clown | Demi-Human | |
| Drop Items | None | |
| Lv | 172 | |
| HP | 4,186,348 | |
| ATK | 2,167 | |
| EXP | 0 | |
| JEXP | 0 | |
| Wind Lv4 | Medium | |
Undead Gypsy | Demi-Human | |
| Drop Items | ||
| Lv | 171 | |
| HP | 3,000,000 | |
| ATK | 5,940 | |
| EXP | 0 | |
| JEXP | 0 | |
| Undead 3Lv | Medium | |
Powerful Skeleton | Undead | |
| Drop Items | None | |
| Lv | 171 | |
| HP | 3,000,000 | |
| ATK | 3,887 | |
| EXP | 0 | |
| JEXP | 0 | |
| Undead 3Lv | Medium | |
Powerful Archer Skeleton | Undead | |
| Drop Items | None | |
| Lv | 175 | |
| HP | 1,800,000,000 | |
| ATK | 13,952 | |
| EXP | 0 | |
| JEXP | 0 | |
| Holy Lv3 | Medium | |
| Illusion of Himmelmez | Angel | MVP |
| Drop Items | None | |
Pinguicula
Tatacho
Fur
Folkvangr Garment [Alpha]
Folkvangr Garment [Beta]
Folkvangr Garment [Gamma]
Folkvangr Garment [Delta]
Folkvangr Garment [Epsilon]
Folkvangr Garment [Zeta]
Himmelmez's Scroll [Alpha]
Himmelmez's Scroll [Beta]
Himmelmez's Scroll [Gamma]
Himmelmez's Scroll [Delta]
Himmelmez's Scroll [Epsilon]
Himmelmez's Scroll [Zeta]
Valkyrie Essence (MHP) I
Valkyrie Essence (MHP) II
Valkyrie Essence (MHP) III
Valkyrie Essence (MHP) IV
Valkyrie Essence (MHP) V
Valkyrie Essence (MSP) I
Valkyrie Essence (MSP) II
Valkyrie Essence (MSP) III
Valkyrie Essence (MSP) IV
Valkyrie Essence (MSP) V
Valkyrie Essence (Rapid) I
Valkyrie Essence (Rapid) II
Valkyrie Essence (Rapid) III
Valkyrie Essence (Rapid) IV
Valkyrie Essence (Rapid) V
Valkyrie Essence (Faith) I
Valkyrie Essence (Faith) II
Valkyrie Essence (Faith) III
Valkyrie Essence (Faith) IV
Valkyrie Essence (Faith) V
Valkyrie Essence (Defense) I
Valkyrie Essence (Defense) II
Valkyrie Essence (Defense) III
Valkyrie Essence (Defense) IV
Valkyrie Essence (Defense) V
Valkyrie Essence (Accuracy) I
Valkyrie Essence (Accuracy) II
Valkyrie Essence (Accuracy) III
Valkyrie Essence (Accuracy) IV
Valkyrie Essence (Accuracy) V
Valkyrie Essence (Evasion) I
Valkyrie Essence (Evasion) II
Valkyrie Essence (Evasion) III
Valkyrie Essence (Evasion) IV
Valkyrie Essence (Evasion) V
Valkyrie Essence (Magic Power) I
Valkyrie Essence (Magic Power) II
Valkyrie Essence (Magic Power) III
Valkyrie Essence (Magic Power) IV
Valkyrie Essence (Magic Power) V
Valkyrie Essence (Intelligence) I
Valkyrie Essence (Intelligence) II
Valkyrie Essence (Intelligence) III
Valkyrie Essence (Intelligence) IV
Valkyrie Essence (Intelligence) V
Nimble Movements
Bloodshot Eyes
Exploit Weaknesses
Magic of Madness
Power of Madness
Himmelmez Essence (Lord Knight)
Spiral Pierce
Brandish Spear
Bowling Bash
Himmelmez Essence (Paladin)
Gloria Domini
Holy Cross
Grand Cross
Shield Chain
Cannon Spear
Himmelmez Essence (High Wizard)
Lord of Vermilion
Storm Gust
Meteor Storm
Gravitation Field
Himmelmez Essence (Professor)
Heaven's Drive
Fire Bolt
Cold Bolt
Lightning Bolt
Himmelmez Essence (Whitesmith)
Quick Fingers
Power Swing
Axe Tornado
Himmelmez Essence (Creator)
Acid Demonstration
Himmelmez Essence (High Priest)
Magnus Exorcismus
Turn Undead
Himmelmez Essence (Champion)
Glacier Fist
Chain Crush Combo
Raging Quadruple Blow
Raging Thrust
Zen
Himmelmez Essence (Assassin Cross)
Sonic Blow
Grimtooth
Soul Destroyer
Meteor Assault
Himmelmez Essence (Stalker)
Sightless Mind
Back Stab
Double Strafe
Triangle Shot
Double Attack
Himmelmez Essence (Sniper)
Falcon Assault
Claymore Trap
Focused Arrow Strike
Himmelmez Essence (Clown)
Vulcan Arrow
Melody Strike
Himmelmez Essence (Gypsy)
Slinging Arrow
Himmelmez Essence (Kagerou)
Throw Huuma Shuriken
Swirling Petal
Kunai Explosion
Kunai Splash
Cross Slash
Himmelmez Essence (Oboro)
Crimson Fire Formation
Hidden Water
Lightning Strike of Destruction
Raging Fire Dragon
Ice Meteor
Kamaitachi
Crimson Fire Petal
Spear of Ice
Wind Blade
Himmelmez Essence (Rebellion)
Dragon Tail
Round Trip
Anti-Material Blast
Fire Dance
Himmelmez Essence (Super Novice)
Bash
Magnum Break
Undead Lord Knight
Undead Paladin
Undead High Wizard
Undead Professor
Undead White Smith
Undead Creator
Undead High Priest
Undead Champion
Undead Assassin Cross
Undead Stalker
Undead Sniper
Undead Clown
Undead Gypsy
Powerful Skeleton
Powerful Archer Skeleton















































