Criatura Academy
News · Update · 2024-11-28

[Episode] Episode 3 - Part. 1 Legacy of the Thunder God - Voice of the Goddess [에피소드] 에피소드 3 - Part. 1 천둥신의 유산 - 여신의 목소리

Translated from the official kRO Zero announcement. Original

**

Episode 3 PART.1 Legacy of the Thunder God Voice of the Goddess ✳ December 4, 2024 ✳**

1. Overview

1-1. Prerequisites

  • Complete Main Episode 2-3 and reach Level 170

1-2. Story

The Aruna Pelts Theocracy falls into chaos due to the schemes of the new Valkyrie, Axl.

To save Aruna Pelts and crush Valkyrie Axl's conspiracy, the party of adventurers heads to Aruna Pelts.

They must save Grey Wolf Village from the hardliners led by High Priest Yus and stop the conspiracy.

Episode 3 Part 1

Prontera

Rachel

Saharyo receives contact from the Pope and dispatches Sigmund and the adventurer party to Rachel. The hardline faction led by Grand Priest Yusu has occupied the native village, and the native leader Suad barely manages to escape.

Rachel

Rachel Oz Valley ra_fild10

Rachel Ida Plain ra_fild11

Maram and Miryam step forward to negotiate with Yus. Yus threatens to massacre the natives if they do not hand over Ymir's Heart, and to buy time, Sigrun volunteers to become a hostage..

Oz's Maze Floor 1 oz_dun01

Forest of the Gray Wolves gw_fild01

Gray Wolf Village Recapture Operation

The party of adventurers breaks through the secret passage together with Maram. Then they infiltrate the village, sweep out the hardliners, and liberate the village.

Grey Wolf Village

Yus's Temporary Laboratory (MD)

Rescue Sigmun, who was captured by Yus, from the laboratory, and just as you are about to catch the scientist Bakkut, a new Valkyrie Axel appears and disappears together with Bakkut.

Grey Wolf Village

Forest of the Grey Wolf gw_fild01

Forest of the Grey Wolf gw_fild02

After helping restore Grey Wolf Village, they finally learn the location of Yus's hidden mansion. Sigrun's group heads into the final battle.

Yus is there ⋯⋯⋯⋯⋯⋯⋯

2. New Areas

1. Oz Labyrinth 1F

**

Oz's Maze Floor 1 (oz_dun01)

Oz's Maze Floor 1

oz_dun01**

LV179
HP1,530,687
ATK17,946
ATK21,885
EXP918,412
JEXP183,682
Fire2Lv
BruteMedium
Ash ToadMVP: X
LV181
HP2,313,388
ATK18,130
ATK21,569
EXP1,388,032
JEXP277,606
Fire2Lv
FormlessSmall
SparkMVP: X
LV177
HP1,514,469
ATK17,757
ATK21,888
EXP908,681
JEXP181,736
Earth2Lv
PlantMedium
RakehandMVP: X

2. Grey Wolf Forest

**

Forest of the Gray Wolf (gw_fild01)

Forest of the Gray Wolf gw_fild01**

LV192
HP2,471,568
ATK19,245
ATK21,026
EXP1,482,940
JEXP296,588
Neutral2Lv
BruteMedium
Grey WolfMVP: X
LV185
HP2,361,429
ATK18,552
ATK21,727
EXP1,416,857
JEXP283,371
Shadow4Lv
InsectSmall
AshhopperMVP: X
LV185
HP2,364,513
ATK18,567
ATK22,220
EXP1,418,707
JEXP283,741
Neutral2Lv
FormlessSmall
AshringMVP: X

3. Grey Wolf Village Retaking Operation

**

Gray Wolf Village Recapture Operation (MD)

【Dusian】

We've entered the front gate. I can see enemy soldiers wandering around. They're the soldiers who were with the one called Bagot.

Next**

LV170
HP17,000
ATK11,700
ATK2170
EXP0
JEXP0
Neutral1Lv
Demi-HumanMedium
Heart Hunter GuardMVP: X
LV170
HP17,000
ATK11,700
ATK2170
EXP0
JEXP0
Neutral2Lv
Demi-HumanMedium
Heart Hunter AssassinMVP: X
LV170
HP17,000,000
ATK17,225
ATK24,250
EXP0
JEXP0
Shadow2Lv
Demi-HumanMedium
Heart Hunter EvilMVP: X

4. Grey Wolf Village

**

Gray Wolf Village (wolfvill)**

5. Yus's Temporary Laboratory

**

Yuce's Temporary Laboratory (MD)

[Hereis]

This isn't a cave. Sigron is sitting up ahead.**

LV170
HP17,000
ATK11,700
ATK2170
EXP0
JEXP0
Neutral2Lv
Demi-HumanMedium
Heart Hunter AgentMVP: X
LV170
HP17,000
ATK11,700
ATK2170
EXP0
JEXP0
Neutral2Lv
Demi-HumanMedium
Heart Hunter AssassinMVP: X
LV170
HP17,000,000
ATK17,000
ATK21,000
EXP0
JEXP0
Holy4Lv
AngelLarge
Valkyrie AxlMVP: X

6. Grey Wolf Forest

**

Forest of Gray Wolves (gw_fild02)

Forest of Gray Wolves gw_fild02**

LV192
HP2,471,568
ATK19,245
ATK21,026
EXP1,482,940
JEXP296,588
Neutral2Lv
BruteMedium
Grey WolfMVP: X
LV193
HP2,478,833
ATK19,328
ATK21,586
EXP1,487,299
JEXP297,459
Ghost2Lv
BruteMedium
Phantom WolfMVP: X
LV185
HP2,364,513
ATK18,567
ATK22,220
EXP1,418,707
JEXP283,741
Neutral2Lv
FormlessSmall
AshringMVP: X
LV195
HP2,503,858
ATK19,556
ATK2912
EXP1,502,314
JEXP300,462
Fire2Lv
BruteMedium
Firewind KiteMVP: X
LV192
HP2,456,207
ATK19,221
ATK22,565
EXP1,473,724
JEXP294,744
Poison1Lv
PlantMedium
TumbleringMVP: X

7. Oz Labyrinth 2F

**

Oz's Maze Floor 2 (oz_dun02)**

LV212
HP32,889,423
ATK111,209
ATK21,682
EXP19,733,654
JEXP3,946,730
Neutral1Lv
BruteMedium
Hot MolarMVP: X
LV181
HP2,313,388
ATK18,130
ATK21,569
EXP1,388,032
JEXP277,606
Fire2Lv
FormlessSmall
SparkMVP: X
LV211
HP31,548,996
ATK111,151
ATK22,630
EXP18,929,398
JEXP3,785,879
Fire3Lv
BruteMedium
Lava ToadMVP: X
LV212
HP32,540,491
ATK111,210
ATK21,900
EXP19,524,294
JEXP3,904,858
Fire3Lv
FormlessSmall
VolcaringMVP: X

8. Voice of the Goddess

**

Voice of the Goddess (MD)

【Sigrun】

This is!**

LV170
HP17,000
ATK11,700
ATK2170
EXP0
JEXP0
Neutral2Lv
Demi-HumanMedium
Heart Hunter AgentMVP: X
LV170
HP17,000
ATK11,700
ATK2170
EXP0
JEXP0
Neutral2Lv
Demi-HumanMedium
Heart Hunter AssassinMVP: X
LV170
HP17,000
ATK11,700
ATK2170
EXP0
JEXP0
Neutral2Lv
Demi-HumanLarge
Heart Hunter SuppressorMVP: X

9. Echo of the Goddess

Echo of the Goddess (MD)

Strange Flower

*** Echo of the Goddess (MD)**: After clearing all of Episode 3-1, adventurers with a base level of 200 or higher can re-enter the Memorial Dungeon through the Strange Grass (gw_fild02 18 34). Memorial Dungeon clear rewards can be obtained up to 3 times per week, and even if you have already received that week's reward, you can still re-enter through a party member.

*** Quest Rewards**: Necklace of Aspiration Box, Wolf Ring of Aspiration Box, Oz Ring of Aspiration Box, Necklace of Jealousy Box, Wolf Ring of Jealousy Box, Oz Ring of Jealousy Box, Celestial Maiden's Wing Shield Box, Lava Flame Spirit Manteau Box, Black Wolf Boots Box, False God Card

*** Quest Reset**: Resets every Monday at 04:00.

10. Repeatable Quests

Ahir: Yawn...... I'm so, so sleepy.

* Level Restriction: Players level 170 or above who have completed the Episode 3-1 'Grey Wolf Village Restoration' quest

* Quest Composition: Consists of 7 types of hunting quests.

* Areas: These quests take place in Grey Wolf Forest and Oz Labyrinth 1F.

* Quest Rewards: Reset daily, with relatively high amounts of experience awarded.

* Quest Reset: Resets daily at 04:00.

3. New Items

3-1. Weapons

Name Options & Description Trade Settings
Devourer One-Handed Sword A one-handed sword that amplifies the user's urge to devour when held. MATK + 369. ATK + 20%, MATK + 15%. Per 3 refines, ATK + 1%, MATK + 1%. At 12 refines, ATK + 10%, MATK + 10%. At 15 refines, ATK + 15%, MATK + 15%. At 18 refines, ATK + 25%, MATK + 25%. Type: One-Handed Sword Attack: 425 Weight: 72 Weapon Level: 4 Required Level: 200 Equip: Novice class, Swordman class, Thief class, Merchant class SLOT: 2 All trades allowed
Predator Two-Handed Sword A two-handed sword that amplifies the user's urge to prey when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Two-Handed Sword Attack: 781 Weight: 400 Weapon Level: 4 Required Level: 200 Equip: Swordman class SLOT:2 All trades allowed
Predator One-Handed Spear A one-handed spear that amplifies the user's urge to prey when held. MATK + 406. ATK + 20%, MATK + 20%. Per 3 refines, ATK + 1%, MATK + 1%. At 12 refines, ATK + 10%, MATK + 10%. At 15 refines, ATK + 15%, MATK + 15%. At 18 refines, ATK + 25%, MATK + 25%. Type: One-Handed Spear Attack: 428 Weight: 335 Weapon Level: 4 Required Level: 200 Equip: Swordman class SLOT: 2 All trades allowed
Devourer Two-Handed Spear A two-handed spear that amplifies the user's urge to devour when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Two-Handed Spear Attack: 747 Weight: 386 Weapon Level: 4 Required Level: 200 Equip: Swordman class SLOT:2 All trades allowed
Predator Two-Handed Axe A two-handed axe that amplifies the user's urge to prey when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Two-Handed Axe Attack: 797 Weight: 370 Weapon Level: 4 Required Level: 200 Equip: Merchant class SLOT:2 All trades allowed
Glutton's Mace A one-handed mace that amplifies the user's urge to devour when held. MATK + 446. ATK + 20%, MATK + 15%. Per 3 refines, ATK + 1%, MATK + 1%. At 12 refines, ATK + 10%, MATK + 10%. At 15 refines, ATK + 15%, MATK + 15%. At 18 refines, ATK + 25%, MATK + 25%. Type: Mace Attack: 469 Weight: 210 Weapon Level: 4 Required Level: 200 Equip: Novice class, Swordman class, Merchant class, Acolyte class SLOT: 2 All trades allowed
Predator's Wand A one-handed staff that amplifies the user's urge to prey when held. MATK + 467. MATK + 20%. Per 3 refines, MATK + 1%. At 12 refines, MATK + 10%. At 15 refines, MATK + 15%. At 18 refines, MATK + 25%. Type: One-Handed Staff Attack: 323 Weight: 125 Weapon Level: 4 Required Level: 200 Equip: Novice class, Magician class, Acolyte class SLOT: 2 All trades allowed
Predator Staff A two-handed staff that amplifies the user's urge to prey when held. MATK + 716. MATK + 30%. Per 3 refines, MATK + 3%. At 12 refines, MATK + 15%. At 15 refines, MATK + 20%. At 18 refines, MATK + 30%. Type: Two-Handed Staff Attack: 369 Weight: 210 Weapon Level: 4 Required Level: 200 Equip: Magician class SLOT:2 All trades allowed
Predator's Book A book that amplifies the user's urge to prey when held. MATK + 467 MATK + 20%. Per 3 refines, MATK + 1%. At 12 refines, MATK + 10%. At 15 refines, MATK + 15%. At 18 refines, MATK + 25%. Type: Book Attack: 369 Weight: 125 Weapon Level: 4 Required Level: 200 Equip: Sage class, Priest class SLOT: 2 All trades allowed
Glutton's Knuckle A knuckle that amplifies the user's urge to devour when held. ATK + 25%. Per 3 refines, ATK + 1%. At 12 refines, ATK + 10%. At 15 refines, ATK + 15%. At 18 refines, ATK + 25%. Type: Knuckle Attack: 515 Weight: 152 Weapon Level: 4 Required Level: 200 Equip: Monk class SLOT: 2 All trades allowed
Devourer Bow A bow that amplifies the user's urge to devour when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Bow Attack: 760 Weight: 132 Weapon Level: 4 Required Level: 200 Equip: Archer class, Rogue class SLOT:2 All trades allowed
Devourer Dagger A dagger that amplifies the user's urge to devour when held. MATK + 324 ATK + 15%, MATK + 20%. Per 3 refines, ATK + 1%, MATK + 1%. At 12 refines, ATK + 10%, MATK + 10%. At 15 refines, ATK + 15%, MATK + 15%. At 18 refines, ATK + 25%, MATK + 25%. Type: Dagger Attack: 375 Weight: 95 Weapon Level: 4 Required Level: 200 Equip: Novice class, Swordman class, Archer class, Thief class, Magician class, Merchant class, Ninja class SLOT: 2 All trades allowed
Devourer Katar A katar that amplifies the user's urge to devour when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Katar Attack: 567 Weight: 235 Weapon Level: 4 Required Level: 200 Equip: Assassin class SLOT:2 All trades allowed
Predator's Instrument An instrument that amplifies the user's urge to prey when held. ATK + 20%. Per 3 refines, ATK + 1%. At 12 refines, ATK + 10%. At 15 refines, ATK + 15%. At 18 refines, ATK + 25%. Type: Instrument Attack: 465 Weight: 125 Weapon Level: 4 Required Level: 200 Equip: Bard class SLOT: 2 All trades allowed
Glutton's Whip A whip that amplifies the user's urge to devour when held. ATK + 20%. Per 3 refines, ATK + 1%. At 12 refines, ATK + 10%. At 15 refines, ATK + 15%. At 18 refines, ATK + 25%. Type: Whip Attack: 465 Weight: 125 Weapon Level: 4 Required Level: 200 Equip: Dancer class SLOT: 2 All trades allowed
Devourer's Instrument An instrument that amplifies the user's urge to prey when held. MATK + 446. MATK + 20%. Per 3 refines, MATK + 1%. At 12 refines, MATK + 10%. At 15 refines, MATK + 15%. At 18 refines, MATK + 25%. Type: Instrument Attack: 283 Weight: 125 Weapon Level: 4 Required Level: 200 Equip: Bard class SLOT: 2 All trades allowed
Predator's Whip A whip that amplifies the user's urge to devour when held. MATK + 446. MATK + 20%. Per 3 refines, MATK + 1%. At 12 refines, MATK + 10%. At 15 refines, MATK + 15%. At 18 refines, MATK + 25%. Type: Whip Attack: 283 Weight: 125 Weapon Level: 4 Required Level: 200 Equip: Dancer class SLOT: 2 All trades allowed
Predator Nindo A nindo that amplifies the user's urge to prey when held. MATK + 478. MATK + 15%. Per 3 refines, MATK + 1%. At 12 refines, MATK + 10%. At 15 refines, MATK + 15%. At 18 refines, MATK + 25%. When equipped together with a Sodachi, MATK + 15%. Type: Dagger Attack: 375 Weight: 95 Weapon Level: 4 Required Level: 200 Equip: Ninja class SLOT: 2 All trades allowed
Devourer Sodachi A sodachi that amplifies the user's urge to devour when held. MATK + 304. MATK + 15%. Per 3 refines, MATK + 1%. At 12 refines, MATK + 10%. At 15 refines, MATK + 15%. At 18 refines, MATK + 25%. Type: Dagger Attack: 104 Weight: 95 Weapon Level: 4 Required Level: 200 Equip: Ninja class SLOT:1 All trades allowed
Predator Shuriken A shuriken that amplifies the user's urge to prey when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Wind Blade Shuriken Attack: 725 Weight: 250 Weapon Level: 4 Required Level: 200 Equip: Ninja class SLOT:2 All trades allowed
Predator Revolver A revolver that amplifies the user's urge to prey when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Revolver Attack: 657 Weight: 125 Weapon Level: 4 Required Level: 200 Equip: Gunslinger class SLOT:2 All trades allowed
Predator Rifle A rifle that amplifies the user's urge to prey when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Rifle Attack: 681 Weight: 165 Weapon Level: 4 Required Level: 200 Equip: Gunslinger class SLOT:2 All trades allowed
Predator Shotgun A shotgun that amplifies the user's urge to prey when held. Splash damage. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Shotgun Attack: 750 Weight: 165 Weapon Level: 4 Required Level: 200 Equip: Gunslinger class SLOT:2 All trades allowed
Predator Gatling Gun A Gatling gun that amplifies the user's predatory urge when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Gatling Gun Attack: 711 Weight: 165 Weapon Level: 4 Required Level: 200 Equip: Gunslinger class SLOT:2 All movement possible
Predator Launcher A Grenade Launcher that amplifies the user's predatory urge when held. ATK + 30%. Per 3 refines, ATK + 3%. At 12 refines, ATK + 15%. At 15 refines, ATK + 20%. At 18 refines, ATK + 30%. Type: Grenade Launcher Attack: 773 Weight: 165 Weapon Level: 4 Required Level: 200 Equip: Gunslinger class SLOT:2 All movement possible

◆ Weapon Item Acquisition Locations

Location Obtainable Items
Oz Labyrinth 2F All Weapons

◆ Weapons (Melee Physical Type) - Random Option Information / Option 1 Fixed, Options 2~3 Random

Option 1 (Fixed Option)Options 2~3 (Random Options, No Duplicate Options)
Weapon cannot be destroyed[Neutral] Physical damage dealt to enemies increased by 1~10%
Grants [Water] property to weapon[Water] Physical damage dealt to enemies increased by 1~10%
Grants [Earth] property to weapon[Earth] Physical damage dealt to enemies increased by 1~10%
Grants [Fire] property to weapon[Fire] Physical damage dealt to enemies increased by 1~10%
Grants [Wind] property to weapon[Wind] Physical damage dealt to enemies increased by 1~10%
Grants [Poison] property to weapon[Poison] Physical damage dealt to enemies increased by 1~10%
Grants [Holy] property to weapon[Holy] Physical damage dealt to enemies increased by 1~10%
Grants [Shadow] property to weapon[Shadow] Physical damage dealt to enemies increased by 1~10%
Grants [Ghost] property to weapon[Ghost] Physical damage dealt to enemies increased by 1~10%
Grants [Undead] property to weapon[Undead] Physical damage dealt to enemies increased by 1~10%
Ignores 1~10% of [Formless] race monster physical defense
Ignores 1~10% of [Undead] race monster physical defense
Ignores 1~10% of [Brute] race monster physical defense
Ignores 1~10% of [Plant] race monster physical defense
Ignores 1~10% of [Insect] race monster physical defense
Ignores 1~10% of [Fish] race monster physical defense
Ignores 1~10% of [Demon] race monster physical defense
Ignores 1~10% of [Demi-Human] race monster physical defense
Ignores 1~10% of [Angel] race monster physical defense
Ignores 1~10% of [Dragon] race monster physical defense
※ Option 1 Fixed (Random Option)

◆ Weapons (Ranged Physical Type) - Random Option Information / Option 1 Fixed, Options 2~3 Random

Option 1 (Fixed Option)Options 2~3 (Random Options, No Duplicate Options)
Weapon cannot be destroyed[Neutral] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Formless] race.[Water] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Undead] race.[Earth] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Brute] race.[Fire] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Plant] race.[Wind] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Insect] race.[Poison] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Fish] race.[Holy] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Demon] race.[Shadow] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Demi-Human] race.[Ghost] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Angel] race.[Undead] Physical damage dealt to enemies increased by 1~10%
Critical rate increased by 1~15% when attacking [Dragon] race.Ignores 1~10% of [Formless] race monster physical defense
Ignores 1~10% of [Undead] race monster physical defense
Ignores 1~10% of [Brute] race monster physical defense
Ignores 1~10% of [Plant] race monster physical defense
Ignores 1~10% of [Insect] race monster physical defense
Ignores 1~10% of [Fish] race monster physical defense
Ignores 1~10% of [Demon] race monster physical defense
Ignores 1~10% of [Demi-Human] race monster physical defense
Ignores 1~10% of [Angel] race monster physical defense
Ignores 1~10% of [Dragon] race monster physical defense
※ Option 1 Fixed (Random Option)

◆ Weapons (Magic Type) - Random Option Information / Option 1 Fixed, Options 2~3 Random

Option 1 (Fixed Option)Option 2 (Random Option, No Duplicate Options)
Weapon Cannot Be Destroyed[Neutral] Magic Damage Dealt to Enemies +1~10%
Heal Amount +5~50%[Water] Magic Damage Dealt to Enemies +1~10%
[Neutral] Magic Damage +1~12%[Earth] Magic Damage Dealt to Enemies +1~10%
[Water] Magic Damage +1~12%[Fire] Magic Damage Dealt to Enemies +1~10%
[Earth] Magic Damage +1~12%[Wind] Magic Damage Dealt to Enemies +1~10%
[Fire] Magic Damage +1~12%[Poison] Magic Damage Dealt to Enemies +1~10%
[Wind] Magic Damage +1~12%[Holy] Magic Damage Dealt to Enemies +1~10%
[Poison] Magic Damage +1~12%[Shadow] Magic Damage Dealt to Enemies +1~10%
[Holy] Magic Damage +1~12%[Ghost] Magic Damage Dealt to Enemies +1~10%
[Shadow] Magic Damage +1~12%[Undead Element] Magic Damage Dealt to Enemies +1~10%
[Ghost] Magic Damage +1~12%Magic Damage Dealt to [Formless] Race +1~10%.
Magic Damage Dealt to [Undead] Race +1~10%.
Magic Damage Dealt to [Brute] Race +1~10%.
Magic Damage Dealt to [Plant] Race +1~10%.
Magic Damage Dealt to [Insect] Race +1~10%.
Magic Damage Dealt to [Fish] Race +1~10%.
Magic Damage Dealt to [Demon] Race +1~10%.
Magic Damage Dealt to [Demi-Human] Race +1~10%.
Magic Damage Dealt to [Angel] Race +1~10%.
Magic Damage Dealt to [Dragon] Race +1~10%.
※ Option 1 Fixed (Random Option)

3-2. Accessories

Name Options & Description Move Settings
Necklace of Aspiration A necklace that grows the wearer's feeling of aspiration toward their opponent. MATK + 8%. SPL, CRT + 1. At refine level 12, Variable Cast Time -10%. At refine level 14, S.MATK + 3. At refine level 15, casting cannot be interrupted. Type: Accessory (Left) DEF: 0 Weight: 25 Required Level: 180 Equip: All Jobs SLOT:1 All Movement Allowed
Wolf Ring of Aspiration A ring that grows the wearer's feeling of aspiration toward their opponent. MATK + 8%. Per refine level, MATK + 12, Variable Cast Time -1%. At refine level 12, S.MATK + 3. At refine level 15, Global Cooldown -15%. When worn together with the Necklace of Aspiration, Damage to Grey Wolf Forest monsters +20%. Physical/Magic Damage to all races +20%. Type: Accessory (Right) DEF: 0 Weight: 25 Required Level: 180 Equip: All Jobs SLOT:1 All Movement Allowed
Oz Ring of Aspiration A ring that grows the wearer's feeling of aspiration toward materials. MATK + 8%. Per refine level, MATK + 12, Variable Cast Time -1%. At refine level 12, S.MATK + 3. At refine level 15, Global Cooldown -15%. When worn together with the Necklace of Aspiration, Damage to Oz's Labyrinth monsters +20%. Physical/Magic Damage to all races +20%. Type: Accessory (Right) DEF: 0 Weight: 25 Required Level: 180 Equip: All Jobs SLOT:1 All Movement Allowed
Necklace of Jealousy A necklace that grows the wearer's feeling of jealousy toward their opponent. ATK + 8%. POW, CRT + 1. At refine level 12, Variable Cast Time -10%. At refine level 14, P.ATK + 3. At refine level 15, casting cannot be interrupted. Type: Accessory (Left) DEF: 0 Weight: 25 Required Level: 180 Equip: All Jobs SLOT:1 All Movement Allowed
Wolf Ring of Jealousy A necklace that grows the wearer's feeling of jealousy toward their opponent. ATK + 8%. Per refine level, ATK + 12, Attack Speed increased (Delay After Attack -1%). At refine level 12, P.ATK + 3. At refine level 15, Global Cooldown -15%. When worn together with the Necklace of Jealousy, Damage to Grey Wolf Forest monsters +20%. Physical/Magic Damage to all races +20% Type: Accessory (Right) DEF: 0 Weight: 25 Required Level: 180 Equip: All Jobs SLOT:1 All Movement Allowed
Oz Ring of Jealousy A necklace that grows the wearer's feeling of jealousy toward materials. ATK + 8%. Per refine level, ATK + 12, Attack Speed increased (Delay After Attack -1%). At refine level 12, P.ATK + 3. At refine level 15, Global Cooldown -15%. When worn together with the Necklace of Jealousy, Damage to Oz's Labyrinth monsters +20%. Physical/Magic Damage to all races +20%. Type: Accessory (Right) DEF: 0 Weight: 25 Required Level: 180 Equip: All Jobs SLOT:1 All Movement Allowed

◆ Accessory Item Acquisition Locations

Acquisition LocationObtainable Items
Grey Wolf ForestNecklace of Aspiration
Wolf Ring of Aspiration
Necklace of Jealousy
Wolf Ring of Jealousy
Oz's Labyrinth Floors 1~2Necklace of Aspiration
Oz Ring of Aspiration
Necklace of Jealousy
Oz Ring of Jealousy

◆ Aspiration Accessories (Magic Type) - Random Option Information

0~3 Random Options Applied

CategoryRandom Option (No Duplicate Options)
Basic StatsSTR 1 ~ 10
AGI 1 ~ 10
VIT 1 ~ 10
DEX 1 ~ 10
INT 1 ~ 10
LUK 1 ~ 10
FLEE 1 ~ 10
HIT 1 ~ 15
Heal Amount Increase 5 ~ 25%
Magic Damage Dealt
Increase
[Neutral] Magic damage dealt to enemies increased by 1~8%
[Water] Magic damage dealt to enemies increased by 1~8%
[Earth] Magic damage dealt to enemies increased by 1~8%
[Fire] Magic damage dealt to enemies increased by 1~8%
[Wind] Magic damage dealt to enemies increased by 1~8%
[Poison] Magic damage dealt to enemies increased by 1~8%
[Holy] Magic damage dealt to enemies increased by 1~8%
[Shadow] Magic damage dealt to enemies increased by 1~8%
[Ghost] Magic damage dealt to enemies increased by 1~8%
[Undead] Magic damage dealt to enemies increased by 1~8%
Magic Damage Taken
Reduction
[Neutral] Magic damage taken from enemies reduced by 1~10%
[Water] Magic damage taken from enemies reduced by 1~10%
[Earth] Magic damage taken from enemies reduced by 1~10%
[Fire] Magic damage taken from enemies reduced by 1~10%
[Wind] Magic damage taken from enemies reduced by 1~10%
[Poison] Magic damage taken from enemies reduced by 1~10%
[Holy] Magic damage taken from enemies reduced by 1~10%
[Shadow] Magic damage taken from enemies reduced by 1~10%
[Ghost] Magic damage taken from enemies reduced by 1~10%
[Undead] Magic damage taken from enemies reduced by 1~10%
Elemental Magic
Damage Increase
Neutral Magic Damage (%) increased by 1~8%
Water Magic Damage (%) increased by 1~8%
Earth Magic Damage (%) increased by 1~8%
Fire Magic Damage (%) increased by 1~8%
Wind Magic Damage (%) increased by 1~8%
Poison Magic Damage (%) increased by 1~8%
Holy Magic Damage (%) increased by 1~8%
Shadow Magic Damage (%) increased by 1~8%
Ghost Magic Damage (%) increased by 1~8%
※ There are no fixed random options

◆ Envy Accessory (Physical Type) - Random Option Information

0~3 Random Options Applied

CategoryRandom Option (No Duplicate Options)
Basic StatsSTR 1 ~ 10
AGI 1 ~ 10
VIT 1 ~ 10
DEX 1 ~ 10
INT 1 ~ 10
LUK 1 ~ 10
FLEE 1 ~ 10
HIT 1 ~ 15
Heal Amount Increase 5 ~ 25%
Physical Damage Dealt
Increase
[Neutral] Physical damage dealt to enemies increased by 1~8%
[Water] Physical damage dealt to enemies increased by 1~8%
[Earth] Physical damage dealt to enemies increased by 1~8%
[Fire] Physical damage dealt to enemies increased by 1~8%
[Wind] Physical damage dealt to enemies increased by 1~8%
[Poison] Physical damage dealt to enemies increased by 1~8%
[Holy] Physical damage dealt to enemies increased by 1~8%
[Shadow] Physical damage dealt to enemies increased by 1~8%
[Ghost] Physical damage dealt to enemies increased by 1~8%
[Undead] Physical damage dealt to enemies increased by 1~8%
Physical Damage Taken
Reduction
[Neutral] Physical damage taken from enemies reduced by 1~10%
[Water] Physical damage taken from enemies reduced by 1~10%
[Earth] Physical damage taken from enemies reduced by 1~10%
[Fire] Physical damage taken from enemies reduced by 1~10%
[Wind] Physical damage taken from enemies reduced by 1~10%
[Poison] Physical damage taken from enemies reduced by 1~10%
[Holy] Physical damage taken from enemies reduced by 1~10%
[Shadow] Physical damage taken from enemies reduced by 1~10%
[Ghost] Physical damage taken from enemies reduced by 1~10%
[Undead] Physical damage taken from enemies reduced by 1~10%
Race Physical
Defense Ignore
[Formless] Ignores 1~8% of physical defense of Formless race monsters
[Undead] Ignores 1~8% of physical defense of Undead race monsters
[Brute] Ignores 1~8% of physical defense of Brute race monsters
[Plant] Ignores 1~8% of physical defense of Plant race monsters
[Insect] Ignores 1~8% of physical defense of Insect race monsters
[Fish] Ignores 1~8% of physical defense of Fish race monsters
[Demon] Ignores 1~8% of physical defense of Demon race monsters
[Demi-Human] Ignores 1~8% of physical defense of Demi-Human race monsters
[Angel] Ignores 1~8% of physical defense of Angel race monsters
[Dragon] Ignores 1~8% of physical defense of Dragon race monsters
※ There are no fixed random options

◆ Envy, Envy Accessory - Random Option Re-roll Information

TypeMaterialsRandom OptionSuccess Rate
New Level 180
[Aspiration] Accessory
(Necklace/Ring)

Random Option
Reforge
[Magic]
Necklace of Jealousy x1
Black Liquid x35
Oz's Amber x35
Mithril x10
Light Violet Diamond x6
Magic
Random Option Reforge
0~3
100%
Wolf Ring of Jealousy x1
Black Liquid x35
Deep Darkness Crystal x35
Mithril x10
Light Violet Diamond x6
Magic
Random Option Reforge
0~3
100%
Oz Ring of Jealousy x1
Oz's Amber x35
Burning Core x35
Mithril x10
Light Violet Diamond x6
Magic
Random Option Reforge
0~3
100%
New Level 180
[Jealousy] Accessory
(Necklace/Ring)


Random Option
Reforge
[Physical]
Necklace of Aspiration x1
Black Liquid x35
Oz's Amber x35
Mithril x10
Light Violet Diamond x6
Physical
Random Option Reforge
0~3
100%
Wolf Ring of Aspiration x1
Black Liquid x35
Deep Darkness Crystal x35
Mithril x10
Light Violet Diamond x6
Physical
Random Option Reforge
0~3
100%
Oz Ring of Aspiration x1
Oz's Amber x35
Burning Core x35
Mithril x10
Light Violet Diamond x6
Physical
Random Option Reforge
0~3
100%

3-3. Boots

Name Options & Description Movement Settings
Gray Wolf Boots Boots that instill the confidence to show off the swift footwork of a gray wolf. MHP + 6%, MSP + 6%. Per 3 refines, ATK + 1%, MATK + 1%. Per 3 refines, resistance to Neutral attacks + 1%. At 12 refines, when using a skill, SP consumption - 10%. Type: Boots Defense: 37 Weight: 32 Required Level: 180 Equip: All Classes SLOT:1 All movement allowed
Black Wolf Boots Boots with a suspicious concentrated liquid attached, allowing the wearer to replicate the swift movements of a black wolf. STA + 2. WIS + 1. MHP + 7%, MSP + 7%. Per 3 refines, ATK + 2%, MATK + 2%. Per 3 refines, resistance to Neutral attacks + 1%. At 12 refines, when using a skill, SP consumption - 12%. At 15 refines, STA + 2, WIS + 1. Type: Boots Defense: 39 Weight: 32 Required Level: 200 Equip: All Classes SLOT:1 All movement allowed

◆ Boots Item Acquisition

Acquisition Obtainable Items
Grey Wolf Forest Gray Wolf Boots
Crafting Black Wolf Boots

◆ Boots - Random Option Information
> 0~3 Random Options applied

CategoryRandom Options (No Duplicate Options)
Base StatsSTR + 1~5
AGI + 1~5
VIT + 1~5
INT + 1~5
DEX + 1~5
LUK + 1~5
FLEE + 1~7
CRI + 1~7
Physical Damage
Taken Reduction
Physical damage taken from [Neutral] enemies reduced by 2~8%
Physical damage taken from [Water] enemies reduced by 2~8%
Physical damage taken from [Earth] enemies reduced by 2~8%
Physical damage taken from [Fire] enemies reduced by 2~8%
Physical damage taken from [Wind] enemies reduced by 2~8%
Physical damage taken from [Poison] enemies reduced by 2~8%
Physical damage taken from [Holy] enemies reduced by 2~8%
Physical damage taken from [Shadow] enemies reduced by 2~8%
Physical damage taken from [Ghost] enemies reduced by 2~8%
Physical damage taken from [Undead] enemies reduced by 2~8%
Magic Damage
Taken Reduction
Magic damage taken from [Neutral] enemies reduced by 2~8%
Magic damage taken from [Water] enemies reduced by 2~8%
Magic damage taken from [Earth] enemies reduced by 2~8%
Magic damage taken from [Fire] enemies reduced by 2~8%
Magic damage taken from [Wind] enemies reduced by 2~8%
Magic damage taken from [Poison] enemies reduced by 2~8%
Magic damage taken from [Holy] enemies reduced by 2~8%
Magic damage taken from [Shadow] enemies reduced by 2~8%
Magic damage taken from [Ghost] enemies reduced by 2~8%
Magic damage taken from [Undead] enemies reduced by 2~8%
※ No fixed random options

Black Wolf Boots - Crafting Information

Type Materials Success Rate
Black Wolf Boots Crafting Gray Wolf Boots x1 Black Liquid x160 Deep Darkness Crystal x160 Mithril x25 Light Violet Diamond x10 100%
※ When crafting equipment, the base equipment's refine level, cards, and random options are retained.

Black Wolf Boots - Random Option Reforge Information

Type Materials Obtainable Options Success Rate
Black Wolf Boots Random Option Reforge Gray Wolf Boots x1 Black Liquid x35 Deep Darkness Crystal x35 Light Violet Diamond x6 Black Wolf Boots Random Option Reforge (0~3 Options) 100%
※ Upon reforging, the equipment item's refine level and card options are retained.

3-4. Shield

Name Options & Description Movement Settings
Celestial Maiden's Wing Shield A shield made by a master craftsman who witnessed a noble and beautiful celestial maiden. Indestructible. Sta + 2, Wis + 2. Resistance to ranged attacks +10%. Resistance to Neutral attacks +3%. Per 2 refines, physical/magic damage taken from enemies of all sizes reduced by 1%. At 6 refines, Sta + 1, Wis + 1. At 12 refines, resistance to Neutral attacks +2%. At 15 refines, immune to Petrify. Type: Shield Defense: 200 Weight: 720 Required Level: 200 Equip: All Classes SLOT:1 All movement allowed

◆ Shield Item Acquisition

AcquisitionObtainable Items
Grey Wolf ForestCelestial Maiden's Wing Shield
Oz's Maze Floor 1~2

◆ Shield - Random Option Information

> 0~3 Random Options applied

CategoryRandom Options (No Duplicate Options)
Basic StatsMaxHP 3~10%
MaxSP 3~10%
Variable Cast Reduction 3~10%
Heal Amount Increase 25~100%
SP Consumption Reduction 2~15%
Physical
Damage Received Reduction
[Neutral] Physical damage received from enemies reduced by 2~12%
[Water] Physical damage received from enemies reduced by 2~12%
[Earth] Physical damage received from enemies reduced by 2~12%
[Fire] Physical damage received from enemies reduced by 2~12%
[Wind] Physical damage received from enemies reduced by 2~12%
[Poison] Physical damage received from enemies reduced by 2~12%
[Holy] Physical damage received from enemies reduced by 2~12%
[Shadow] Physical damage received from enemies reduced by 2~12%
[Ghost] Physical damage received from enemies reduced by 2~12%
[Undead] Physical damage received from enemies reduced by 2~12%
Magic
Damage Received Reduction
[Neutral] Magic damage received from enemies reduced by 2~12%
[Water] Magic damage received from enemies reduced by 2~12%
[Earth] Magic damage received from enemies reduced by 2~12%
[Fire] Magic damage received from enemies reduced by 2~12%
[Wind] Magic damage received from enemies reduced by 2~12%
[Poison] Magic damage received from enemies reduced by 2~12%
[Holy] Magic damage received from enemies reduced by 2~12%
[Shadow] Magic damage received from enemies reduced by 2~12%
[Ghost] Magic damage received from enemies reduced by 2~12%
[Undead] Magic damage received from enemies reduced by 2~12%
※ No fixed random options

◆ Shield - Random Option Re-roll Information

Type Materials Obtainable Options Success Rate
Celestial Maiden's Wing Shield Random Option Re-roll Deep Darkness Crystal x35, Oz's Amber x35, Light Violet Diamond x6 Celestial Maiden's Wing Shield Random Option Re-roll (0~3 options) 100%
※ When re-rolling, the equipment's refinement level and card options are preserved.

3-5. Garment

Name Options & Description Movement Settings
Volcanic Flame Manteau A manteau that blocks the intense heat of a volcano. ATK + 70. MATK + 70. At refine +12, MHP + 5%, MSP + 5%. [If pure STR is 115 or higher] ATK + 20. Per refine, ATK + 1. [If pure INT is 115 or higher] MATK + 20. Per refine, MATK + 1. [If pure VIT is 115 or higher] Resistance to Neutral property attacks + 1%. At refine +10, Resistance to Neutral property attacks + 1%. At refine +14, Resistance to Neutral property attacks + 3%. [If pure AGI is 115 or higher] Attack speed increased (Attack after-delay reduced by 5%). Per 3 refines, attack speed increased (Attack after-delay reduced by 2%). [If pure DEX is 115 or higher] Ranged weapon physical damage + 5%. Per 3 refines, ranged weapon physical damage + 2%. [If pure LUK is 115 or higher] Critical damage increased by 5%. Per 3 refines, critical damage increased by 2%. Type: Garment Defense: 37 Weight: 42 Required Level: 180 Equip: All Jobs SLOT:1 All movement allowed
Lava Flame Spirit Manteau A manteau infused with a flame spirit; the surrounding heat cannot be felt. ATK + 100. MATK + 100. At refine +12, MHP + 10%, MSP + 10%. [If pure STR is 115 or higher] ATK + 35, Pow + 2. Per refine, ATK + 2. [If pure INT is 115 or higher] MATK + 35, Spl + 2. Per refine, MATK + 2. [If pure VIT is 115 or higher] Resistance to Neutral property attacks + 2%, Sta + 2. At refine +10, Resistance to Neutral property attacks + 2%. At refine +14, Resistance to Neutral property attacks + 4%. [If pure AGI is 115 or higher] Attack speed increased (Attack after-delay reduced by 5%), Crt + 2. Per 2 refines, attack speed increased (Attack after-delay reduced by 2%). [If pure DEX is 115 or higher] Ranged weapon physical damage + 5%, Con + 1. Per 2 refines, ranged weapon physical damage + 2%. [If pure LUK is 115 or higher] Critical damage increased by 5%, Wis + 1. Per 2 refines, critical damage increased by 2%. Type: Garment Defense: 39 Weight: 42 Required Level: 200 Equip: All Jobs SLOT:1 All movement allowed

◆ Garment Item Acquisition Locations

Acquisition Location Obtainable Items
Oz's Labyrinth Floors 1~2 Volcanic Flame Manteau
Crafting Lava Flame Spirit Manteau

◆ Garment - Random Option Information

Random Options 0~3 applied

CategoryRandom Options (No Duplicate Options)
Basic StatsSTR + 1~7
AGI + 1~7
VIT + 1~7
INT + 1~7
DEX + 1~7
LUK + 1~7
ASPD + 1~5
HIT + 1~7
Physical
Damage Received Reduction
[Neutral] Physical damage received from enemies reduced by 1~12%
[Water] Physical damage received from enemies reduced by 1~12%
[Earth] Physical damage received from enemies reduced by 1~12%
[Fire] Physical damage received from enemies reduced by 1~12%
[Wind] Physical damage received from enemies reduced by 1~12%
[Poison] Physical damage received from enemies reduced by 1~12%
[Holy] Physical damage received from enemies reduced by 1~12%
[Shadow] Physical damage received from enemies reduced by 1~12%
[Ghost] Physical damage received from enemies reduced by 1~12%
[Undead] Physical damage received from enemies reduced by 1~12%
Magic
Damage Received Reduction
[Neutral] Magic damage received from enemies reduced by 1~12%
[Water] Magic damage received from enemies reduced by 1~12%
[Earth] Magic damage received from enemies reduced by 1~12%
[Fire] Magic damage received from enemies reduced by 1~12%
[Wind] Magic damage received from enemies reduced by 1~12%
[Poison] Magic damage received from enemies reduced by 1~12%
[Holy] Magic damage received from enemies reduced by 1~12%
[Shadow] Magic damage received from enemies reduced by 1~12%
[Ghost] Magic damage received from enemies reduced by 1~12%
[Undead] Magic damage received from enemies reduced by 1~12%
※ No fixed random options

Lava Flame Spirit Manteau - Crafting Information

Type Materials Success Rate
Lava Flame Spirit Manteau Garment Crafting Volcanic Flame Manteau x1, Oz's Amber x160, Burning Core x160, Mithril x25, Light Violet Diamond x10 100%
※ When crafting equipment, the base equipment's refinement level, cards, and random options are preserved.

Lava Flame Spirit Manteau - Random Option Re-roll Information

Type Materials Obtainable Options Success Rate
Lava Flame Spirit Manteau Random Option Re-roll Volcanic Flame Manteau x1, Oz's Amber x35, Burning Core x35, Light Violet Diamond x10 Lava Flame Spirit Manteau Random Option Re-roll (0~3 options) 100%
※ When re-rolling, the equipment's refinement level and card options are preserved.

3-6. Card

Name Options & Description Movement Settings
Ash Toad Card Earth property magic damage increased by 35%. SP consumption when using skills increased by 10%. Type: Card Equip: Accessory (Left) Weight: 1 Can be traded/stored/etc. freely
Spark Card ATK + 5. Physical damage dealt to Fire property enemies increased by 10%. Critical rate against Undead, Demon race increased by 15%. Type: Card Equip: Garment Weight: 1 Can be traded/stored/etc. freely
Rakehand Card DEF + 50. Physical, magic damage received from Shadow property enemies reduced by 10%. Type: Card Equip: Armor Weight: 1 Can be traded/stored/etc. freely
Grey Wolf Card Melee physical damage increased by 6%; when equipped together with Phantom Wolf Card, melee physical damage increased by an additional 8%. Type: Card Equip: Accessory (Left) Weight: 1 Can be traded/stored/etc. freely
Ashhopper Card Neutral property magic damage increased by 35%. SP consumption when using skills increased by 10%. Type: Card Equip: Accessory (Left) Weight: 1 Can be traded/stored/etc. freely
Ashring Card If equipped weapon is a one-handed staff or two-handed staff, Shadow property magic damage increased by 10%. If weapon is refined to +10 or higher, Shadow property magic damage increased by an additional 10%. If weapon is refined to +14 or higher, Shadow property magic damage increased by an additional 10%. Type: Card Equip: Weapon Weight: 1 Can be traded/stored/etc. freely
Hot Molar Card If equipped weapon is a Katar, melee physical damage increased by 10%, with an additional 1% melee physical damage increase per 2 refine levels. Type: Card Equip: Weapon Weight: 1 Can be traded/stored/etc. freely
Phantom Wolf Card Melee physical damage increased by 6%. Type: Card Equip: Accessory (Right) Weight: 1 Can be traded/stored/etc. freely
Firewind Kite Card Wind property magic damage increased by 35%. SP consumption when using skills increased by 10%. Type: Card Equip: Accessory (Left) Weight: 1 Can be traded/stored/etc. freely
Tumblering Card Neutral, Shadow property magic damage increased by 5%, with an additional 1% Neutral, Shadow property magic damage increase per 2 refine levels. Type: Card Equip: Shoes Weight: 1 Can be traded/stored/etc. freely
Lava Toad Card Fire property magic damage increased by 35%. SP consumption when using skills increased by 10%. Type: Card Equip: Accessory (Left) Weight: 1 Can be traded/stored/etc. freely
Volcaring Card Fire, Earth property magic damage increased by 5%, with an additional 1% Fire, Earth property magic damage increase per 2 refine levels. Type: Card Equip: Shoes Weight: 1 Can be traded/stored/etc. freely
Burning Fang Card Melee physical damage increased by 20%, resistance to all elemental attacks decreased by 15%. Type: Card Equip: Shoes Weight: 1 Can be traded/stored/etc. freely

4. Equipment Crafting Guide

<Suspicious Person> Quality Appraiser

NPC Quality Appraiser: Wolfvill 193 123

You can craft equipment items and re-appraise them through the suspicious "Quality Appraiser" found in Grey Wolf Village.

FunctionTarget Item Information
Equipment CraftingLava Flame Spirit Manteau (Garment)
Black Wolf Boots (Shoes)
Random Option Re-rollNecklace of Aspiration (Accessory)
Wolf Ring of Aspiration (Accessory)
Oz Ring of Aspiration (Accessory)
Necklace of Jealousy (Accessory)
Wolf Ring of Jealousy (Accessory)
Oz Ring of Jealousy (Accessory)
Lava Flame Spirit Manteau (Garment)
Black Wolf Boots (Shoes)
Celestial Maiden's Wing Shield (Shield)
Enchant GrantingLava Flame Spirit Manteau (Garment)
Black Wolf Boots (Shoes)
Material SalesLight Violet Diamond

◆ New Garment, Shoes - Enchant Information

◇ 4-Slot Enchant Granting & Reset Information - Unique Enchant per Card
Type Materials Obtainable Options Success Rate
Lava Flame Spirit Manteau 1x Monster Card 2,500,000 Zeny Grant 4-slot enchant (see enchant list) 100%
Black Wolf Boots 1x Monster Card 2,500,000 Zeny Grant 4-slot enchant (see enchant list) 100%
Type Reset Materials Reset Rate
Lava Flame Spirit Manteau 2,500,000 Zeny 100%
Black Wolf Boots 2,500,000 Zeny 100%
◇ Garment, Shoes - Fixed Enchant List (4 Slots)
Enchant Equipment Slot Required Monster Card Enchant Name Card Option
Garment Ash Toad Card Ash Toad Fire/Water/Wind/Earth property magic damage increased by 35%. SP consumption when using skills increased by 10%.
Garment Spark Card Spark ATK + 5. Physical damage dealt to Fire property enemies increased by 10%. Critical rate against Undead, Demon race increased by 15%.
Garment Rakehand Card Rakehand DEF + 50. Physical, magic damage received from Shadow property enemies reduced by 10%.
Garment Grey Wolf Card Grey Wolf Melee/ranged physical damage increased by 6%.
Garment Ashhopper Card Ashhopper Holy/Ghost/Neutral property magic damage increased by 35%. SP consumption when using skills increased by 10%.
Garment Ashring Card Ashring Shadow/Poison property magic damage increased by 30%.
Shoes Hot Molar Card Hot Molar Melee physical damage increased by 6%. Additional 1% melee physical damage increase per 2 refine levels.
Shoes Phantom Wolf Card Phantom Wolf Melee/ranged physical damage increased by 6%.
Shoes Firewind Kite Card Firewind Kite Water/Wind property magic damage increased by 35%. SP consumption when using skills increased by 10%.
Shoes Tumblering Card Tumblering Holy/Neutral/Ghost/Shadow/Poison property magic damage increased by 5%. Additional 1% Holy/Neutral/Ghost/Shadow/Poison property magic damage increase per 2 refine levels.
Shoes Lava Toad Card Lava Toad Fire/Earth property magic damage increased by 35%. SP consumption when using skills increased by 10%.
Shoes Volcaring Card Volcaring Fire/Water/Wind/Earth property magic damage increased by 5%. Additional 1% Fire/Water/Wind/Earth property magic damage increase per 2 refine levels.