Criatura Academy
News · Update · 2025-04-02

[Episode] Episode 3 - Part. 3 Legacy of the Thunder God [에피소드] 에피소드 3 - Part. 3 천둥신의 유산

Translated from the official kRO Zero announcement. Original

Episode 3 PART.3 Legacy of the Thunder God Update!

1. Overview

1-1. Prerequisites

Complete Main Episode 3-2 and reach Level 170

1-2. Story

The Arunafeltz Papal State falls into chaos due to the schemes of the new Valkyrie, Axl.

To save Arunafeltz and crush Valkyrie Axl's plot, the party of adventurers heads to Arunafeltz.

They must save Grey Wolf Village from the hardliners led by High Priest Yus and stop the conspiracy.

Rachel

Veins Field

Along with a sudden earthquake, the heat of Thor Volcano begins to boil over. Shigrun and the Adventurers, guided by Suad, enter Thor Volcano.

Thor Volcano Dungeon Floor 1 Thor Volcano Dungeon Floor 2

Thor Volcano Dungeon Floor 3

Shigrun and the adventurer explore deep into Thor Volcano Dungeon, and confirm that a new entrance, which was not there before, has opened.Thor Volcano Dungeon Floor 3

Thor Volcano Abyss Floor 1 Darville Darville Defense (MD)

The secret space of Thor Volcano, undiscovered for hundreds of years, is revealed, and Shigrun and the group of adventurers encounter the forgotten race, the dwarves. Thor Volcano Abyss Floor 1 Thor Volcano Abyss Floor 2 Thor Volcano Abyss Core Core Battle (MD)

The party of adventurers pushes forward through the threat of the wicked race, advancing toward the danger that will bring down Thor Volcano. The mythical threat that once toppled the Thunder Mountain in ancient times awakens.

2. Key Characters

Arunafeltz

Suad

A warrior from Grey Wolf Village. He strives together with Arunafeltz's soldiers to stop the eruption of Thor Volcano.

Darville - The Village of the Dwarf Race, Forgotten for Centuries

Nogbun

The chief of the dwarven village. He awaits the salvation of his people as written in an ancient prophecy.

Valkyrie

Axl

Shigrun's disciple and the current leader of the Valkyries. He is scheming something at Thor Volcano.

3. New Areas

3-1. Thor Volcano Abyss Floor 1

It is a land of lava hidden beneath Thor Volcano. An ancient evil race is enslaving dwarves to mine ore. The dwarves are waiting for the savior spoken of in an old prophecy.

Dungeon Name Thor Volcano Abyss Floor 1
Entry Level Lv. 170
Entry Location thor_v04z
​​​​​​LV187
HP4,440,128
ATK18,754
ATK21,632
EXP2,664,076
JEXP532,815
EarthLv3
DemonMedium
Devildwarf HammerMVP: X
LV187
HP4,112,354
ATK18,725
ATK21,381
EXP2,467,412
JEXP493,482
EarthLv3
DemonMedium
Devildwarf CannonMVP: X
LV186
HP4,470,775
ATK18,638
ATK21,276
EXP2,682,465
JEXP536,493
EarthLv4
DemonMedium
Gold KahoMVP: X
LV192
HP4,585,980
ATK19,204
ATK21,386
EXP2,751,588
JEXP550,317
EarthLv2
FormlessSmall
Magmaring GoldMVP: X

3-2. Darville

This is a village secretly cultivated by dwarves who barely escaped a life of slavery. It is a shabby place to live, but even that is in danger.

Dungeon Name Darville
Entry Level Lv. 170
Entry Location thor_v06z

3-3. Darville Defense (MD)

[Shigrun] No need to hear more. Let the battle begin.

In the end, the village's location has been discovered. The safety of the village now rests in the hands of the adventurers.

Dungeon Name Darville Defense (MD)
Entry Level Lv. 170
Entry Location thor_v06z 158 122

3-4. Thor Volcano Abyss Floor 2

The forgotten wicked city reveals itself. The conspiracy of the Valkyrie Axl is also gradually being revealed.

Dungeon Name Thor Volcano Abyss Floor 2
Entry Level Lv. 170
Entry Location thor_v04
LV198
HP5,646,960
ATK19,873
ATK21,643
EXP3,388,176
JEXP677,635
EarthLv3
DemonMedium
Devildwarf MaceMVP: X
LV197
HP5,632,732
ATK19,731
ATK21,431
EXP3,379,639
JEXP675,927
EarthLv3
DemonMedium
Devildwarf PickMVP: X
LV195
HP5,060,536
ATK19,503
ATK2896
EXP3,036,321
JEXP607,264
EarthLv4
FormlessLarge
Lava Golem GoldMVP: X
LV192
HP4,585,980
ATK19,204
ATK21,386
EXP2,751,588
JEXP550,317
EarthLv2
FormlessSmall
Magmaring GoldMVP: X

3-5. Core Battle (MD)

The Valkyrie Axl, who has finally revealed herself, begins the decisive battle at Thor Volcano.

Dungeon Name Core Battle (MD)
Entry Level Lv. 170
Entry Location thor_v05z 157 288

3-6. Sealed Thor Volcano Abyss (Fever Dungeon)

Since the false god descended, a dangerous place has appeared in the rift of space. We must stop the powerful monsters before they burst out.

Dungeon Name Sealed Thor Volcano Abyss (Fever Dungeon)
Entry Level Lv. 200
Entry Location thor_v04z 68 99
LV214
HP34,706,880
ATK111,441
ATK21,159
EXP20,824,128
JEXP4,164,825
EarthLv3
DemonLarge
Muspellskoll GoldMVP: X
LV217
HP37,068,057
ATK111,729
ATK21,951
EXP22,240,834
JEXP4,448,166
EarthLv4
DemonMedium
Devildwarf Mace ArmorMVP: X
LV216
HP36,469,764
ATK111,650
ATK21,675
EXP21,881,858
JEXP4,376,371
EarthLv4
DemonMedium
Devildwarf LeaderMVP: X
LV215
HP35,679,203
ATK111,577
ATK22,158
EXP21,407,521
JEXP4,281,504
EarthLv4
DemonMedium
Devildwarf Hammer ArmorMVP: X

4. New Items

4-1. Volcano Abyss Elixir

Name Options & Description Trade Settings
Volcano Abyss Elixir A mysterious elixir that causes an unknown power to well up from within the abyssal region when consumed. When used, the [Thor Volcano Abyss] area effect is applied for 30 minutes. - Damage dealt to monsters in the area +20%. If the character becomes incapacitated in battle, the item effect will also disappear. Weight: 0.1 Required Level: 180 Price: 20 All trade actions allowed
◆ Abyssal Breath Equipment NPC Information
◇ NPC Information
NPC Name: <Girl Shivering in the Cold> Breath-Selling Girl
NPC Location: ice_dun04 38 162
NPC Usage Condition: Available while progressing EP.3-1 [Voice of the Goddess] quest
◇ Volcano Abyss Area Enhancement Buff Potion "Volcano Abyss Elixir" Consumable Item
> The Abyss Elixir can be exchanged by bringing an "Abyssal Ice Crystal" to the "Breath-Selling Girl".
@@TABLE4@@

5. Equipment Information

5-1. Equipment Enchant NPC Information

◆ NPC Name: Tastina ◆ NPC Location: thor_v06z 143 68 ◆ Usage Condition: Available upon completion of EP.3-3 quest [Dwarf]

5-2. Equipment Enchant Information

◆ Enchant Target Equipment Information

Only equipment items refined to +7 or higher can be granted a random enchant, and when the enchant is applied, the equipment's existing random options are retained.

◇ Enchant Application Information (1 time)

Target EquipmentEnchant SlotEnchant MaterialZeny RequiredSuccess Rate
All Predator/Devourer
weapons refined +7 or higher
Slots 3, 4Light Violet Diamond x101,000,000 Zeny100%
Volcanic Flame Manteau
Lava Flame Spirit Manteau
Gray Wolf Boots
Black Wolf Boots
refined +7 or higher
Slots 2, 3Light Violet Diamond x51,000,000 Zeny70%

◇ Enchant Reset Information (1 time)

Target EquipmentEnchant SlotEnchant MaterialZeny RequiredReset Rate
All Predator/Devourer
weapons refined +7 or higher
Slots 3, 4Light Violet Diamond x5100,000 Zeny100%
Volcanic Flame Manteau
Lava Flame Spirit Manteau
Gray Wolf Boots
Black Wolf Boots
refined +7 or higher
Slots 2, 3Light Violet Diamond
2 pcs
100,000 Zeny100%

※When resetting an enchant, only the enchant slot of the corresponding equipment part will be reset.

5-3. Detailed Information on Equipment Enchant Options

◆ Detailed Information on Enchant Options for Each Equipment Slot
◇ Predator/Devourer Weapon 1st, 2nd Enchant Option Info (Same for Slots 3, 4)
No. Enchant Name Enchant Option
1 ATK I ATK+5%
2 ATK II ATK+6%
3 ATK III ATK+7%
4 ATK IV ATK+10%
5 ATK V ATK+15%
6 MATK I MATK+5%
7 MATK II MATK+6%
8 MATK III MATK+7%
9 MATK IV MATK+10%
10 MATK V MATK+15%
11 Heal I Heal effect + 9%
12 Heal II Heal effect + 10%
13 Heal III Heal effect + 12%
14 Heal IV Heal effect + 15%
15 Heal V Heal effect + 20%
16 Attack Speed I Increases attack speed (reduces after-attack delay by 6%).
17 Attack Speed II Increases attack speed (reduces after-attack delay by 7%).
18 Attack Speed III Increases attack speed (reduces after-attack delay by 8%).
19 Attack Speed IV Increases attack speed (reduces after-attack delay by 10%).
20 Attack Speed V Increases attack speed (reduces after-attack delay by 12%).
21 Variable Cast I Variable Cast - 6%
22 Variable Cast II Variable Cast - 7%
23 Variable Cast III Variable Cast - 8%
24 Variable Cast IV Variable Cast - 10%
25 Variable Cast V Variable Cast - 12%
26 Critical I Critical Damage + 6%
27 Critical II Critical Damage + 7%
28 Critical III Critical Damage + 8%
29 Critical IV Critical Damage + 10%
30 Critical V Critical Damage + 15%
31 Melee I Melee Physical Damage + 10%
32 Melee II Melee Physical Damage + 12%
33 Melee III Melee Physical Damage + 15%
34 Melee IV Melee Physical Damage + 20%
35 Melee V Melee Physical Damage + 25%
36 Ranged I Ranged Physical Damage + 10%
37 Ranged II Ranged Physical Damage + 12%
38 Ranged III Ranged Physical Damage + 15%
39 Ranged IV Ranged Physical Damage + 20%
40 Ranged V Ranged Physical Damage + 25%
41 Magic I All Elemental Magic Damage + 10%
42 Magic II All Elemental Magic Damage + 12%
43 Magic III All Elemental Magic Damage + 15%
44 Magic IV All Elemental Magic Damage + 20%
45 Magic V All Elemental Magic Damage + 25%
46 Ignore Defense I Ignores 4% of Physical/Magic Defense of monsters of all races.
47 Ignore Defense II Ignores 5% of Physical/Magic Defense of monsters of all races.
48 Ignore Defense III Ignores 6% of Physical/Magic Defense of monsters of all races.
49 Ignore Defense IV Ignores 8% of Physical/Magic Defense of monsters of all races.
50 Ignore Defense V Ignores 10% of Physical/Magic Defense of monsters of all races.
Volcanic Flame Manteau/Lava Flame Spirit Manteau 1st Enchant Option Info (Slot 2)
No. Enchant Name Enchant Option
1 Adamantine Infinite Lv1 MHP + 5%, DEF + 15.
2 Fighting Infinite Lv1 ATK+6, HIT+2.
3 Fighting Infinite Lv2 ATK+9, HIT+3.
4 Fighting Infinite Lv3 ATK+12, HIT+4.
5 Magic Infinite Lv1 MATK + 6. Variable Cast reduced by 4%
6 Magic Infinite Lv2 MATK + 9. Variable Cast reduced by 6%.
7 Magic Infinite Lv3 MATK + 12. Variable Cast reduced by 8%.
8 Expert Archer Infinite Lv1 Ranged Physical Damage + 2%.
9 Expert Archer Infinite Lv2 Ranged Physical Damage + 4%.
10 Expert Archer Infinite Lv3 Ranged Physical Damage + 6%.
11 Infinite Attack Power Lv1 ATK + 20. At Refine 7, Melee Physical Damage additionally increases by + 1%. At Refine 9, Melee Physical Damage additionally increases by + 2%.
12 Infinite Attack Power Lv2 ATK + 25. At Refine 7, Melee Physical Damage additionally increases by + 3%. At Refine 9, Melee Physical Damage additionally increases by + 5%.
13 Infinite Attack Power Lv3 ATK + 30, ATK + 5%. At Refine 7, Melee Physical Damage additionally increases by + 3%. At Refine 9, Melee Physical Damage additionally increases by + 5%.
14 Infinite Magic Power Lv1 MATK + 20. At Refine 7, MATK additionally increases by + 1%. At Refine 9, MATK additionally increases by + 2%.
15 Infinite Magic Power Lv2 MATK + 25. At Refine 7, MATK additionally increases by + 3%. At Refine 9, MATK additionally increases by + 5%.
16 Infinite Magic Power Lv3 MATK + 30, MATK + 5%. At Refine 7, MATK additionally increases by + 3%. At Refine 9, MATK additionally increases by + 5%.
17 Infinite Sharpshooter Lv1 ATK + 20. At Refine 7, Ranged Physical Damage additionally increases by + 1%. At Refine 9, Ranged Physical Damage additionally increases by + 2%.
18 Infinite Sharpshooter Lv2 ATK + 25. At Refine 7, Ranged Physical Damage additionally increases by + 3%. At Refine 9, Ranged Physical Damage additionally increases by + 5%.
19 Infinite Sharpshooter Lv3 ATK + 30, Ranged Physical Damage + 5%. At Refine 7, Ranged Physical Damage additionally increases by + 3%. At Refine 9, Ranged Physical Damage additionally increases by + 5%.
Volcanic Flame Manteau/Lava Flame Spirit Manteau 2nd Enchant Option Info (Slot 3)
No. Enchant Name Enchant Option
1 Adamantine Infinite Lv1 MHP + 5%, DEF + 15.
2 Tenacity Infinite Lv1 Melee Physical Damage + 4%. Induced Attack Chance + 1%.
3 Tenacity Infinite Lv2 Melee Physical Damage + 8%. Induced Attack Chance + 2%.
4 Tenacity Infinite Lv3 Melee Physical Damage + 12%. Induced Attack Chance + 3%.
5 Tenacity Infinite Lv4 Melee Physical Damage increases by + 16%. Induced Attack Chance increases by + 4%.
6 Tenacity Infinite Lv5 Melee Physical Damage + 20%. Induced Attack Chance + 5%.
7 Master Archer Infinite Lv1 Ranged Physical Damage + 4%. Increases attack speed (reduces after-attack delay by 1%).
8 Master Archer Infinite Lv2 Ranged Physical Damage + 8%. Increases attack speed (reduces after-attack delay by 2%).
9 Master Archer Infinite Lv3 Ranged Physical Damage + 12%. Increases attack speed (reduces after-attack delay by 3%).
10 Master Archer Infinite Lv4 Ranged Physical Damage + 16%. Increases attack speed (reduces after-attack delay by 4%).
11 Master Archer Infinite Lv5 Ranged Physical Damage + 20%. Increases attack speed (reduces after-attack delay by 5%).
12 Intelligence Lv1 MATK + 4%, Variable Cast reduced by 5%.
13 Intelligence Lv2 MATK + 8%, Variable Cast reduced by 10%.
14 Intelligence Lv3 MATK + 12%, Variable Cast reduced by 15%.
15 Intelligence Lv4 MATK + 16%, Variable Cast reduced by 20%.
16 Intelligence Lv5 MATK + 20%, Variable Cast reduced by 25%.
Gray Wolf Boots/Black Wolf Boots 1st Enchant Option Info (Slot 2)
No. Enchant Name Enchant Option
1 Fighting Spirit 5 ATK + 18, HIT + 5.
2 Fighting Spirit 6 ATK + 21, HIT + 5.
3 Fighting Spirit 7 ATK + 24, HIT + 5.
4 Expert Archer 2 Ranged Weapon Physical Damage increases by 4%.
5 Expert Archer 3 Ranged Weapon Physical Damage increases by 6%.
6 Expert Archer 4 Ranged Weapon Physical Damage increases by 8%.
7 Spell2 MATK + 9, Variable Cast Time reduced by 6%.
8 Spell3 MATK + 12, Variable Cast Time reduced by 8%.
9 Spell4 MATK + 15, Variable Cast Time reduced by 10%.
10 Fatal Lv2 Critical Damage + 6%, CRI + 2.
11 Fatal3Lv Critical Damage + 8%, CRI + 3.
12 Fatal4Lv Critical Damage + 10%, CRI + 4.
13 Archbishop2Lv Heal amount increases by 6%. SP consumption rate increases by 5%.
14 Archbishop3Lv Heal amount increases by 12%. SP consumption rate increases by 10%.
15 Archbishop4Lv Heal amount increases by 20%. SP consumption rate increases by 15%.
16 ASPD 2 After-attack delay reduced by 6%
17 ASPD 3 After-attack delay reduced by 8%
18 Attack Delay 4 After-attack delay reduced by 10%
Gray Wolf Boots/Black Wolf Boots 2nd Enchant Option Info (Slot 3)
No. Enchant Name Enchant Option
1 Bear's Power ATK + 40. ATK + 3%.
2 Hawkeye Ranged Weapon Physical Damage 20%.
3 Runaway Magic MATK + 40, MATK + 3%.
4 Speed of Light ASPD + 1, Increases attack speed (reduces after-attack delay by 10%).
5 Lucky Day Critical Damage increases by 15%, CRI + 15.