Criatura Academy
News · Update · 2025-09-17

[Character] Introducing the TaeKwon Boy/Girl [캐릭터] 태권 소년/소녀 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Job Change Location

-Skill Guide


Character Introduction

The TaeKwon Boy/Girl cannot equip weapons and is a class that primarily uses kick attacks as its main weapon. Novices with a Job Level of 10 or higher can change to this class.


Job Change Requirements

- Novice characters with a Job Level of 10 or higher can change to 'TaeKwon Boy/Girl' through the job change quest.


Job Change Location

<Baccan Job Change Instructor> Night Watch
Arang : iz_ac02 70 85


Skill Guide

Running

Type: Active

Requirements: -

Description: Runs forward at high speed.

When using Running at Skill Level 7 or higher, if you stop running immediately while not equipping a weapon, you enter the [Spurt] state, which increases STR by 10 for 150 seconds.
If no weapon is equipped, kick damage increases by 10% per skill level.
Equipping a weapon will remove the [Spurt] state.

Level SP Cost
1 100
2 90
3 80
4 70
5 60
6 50
7 40
8 30
9 20
10 10

Tornado Stance

Type: Active

Requirements: Tornado Kick Lv. 1

Description: When performing a normal attack, there is a 15% chance of entering the Tornado Stance.

Level SP Cost
1 1

Tornado Kick

Type: Active

Requirements: -

Usage Condition: Tornado Stance

Description: From the Tornado Stance, attacks all enemies within a 5x5 cell area around yourself.

Level ATK SP Cost
1 180% 14
2 200% 12
3 220% 10
4 240% 8
5 260% 6
6 280% 4
7 300% 2

Heel Drop Stance

Type: Active

Requirements: Heel Drop Lv. 1

Description: When performing a normal attack, there is a 15% chance of entering the Heel Drop Stance.

Level SP Cost
1 1

Heel Drop

Type: Active

Requirements: -

Usage Condition: Heel Drop Stance

Description: From the Heel Drop Stance, deals damage to the enemy and inflicts [Status Ailment: Stun] for 3 seconds.

Level ATK SP Cost
1 180% 14
2 200% 12
3 220% 10
4 240% 8
5 260% 6
6 280% 4
7 300% 2

Roundhouse Stance

Type: Active

Requirements: Roundhouse Kick Lv. 1

Description: When performing a normal attack, there is a 15% chance of entering the Roundhouse Stance.

Level SP Cost
1 1

Roundhouse Kick

Type: Active

Requirements: -

Requirements: Roundhouse Stance

Description: From the Roundhouse Stance, deals damage to the enemy, and knocks back nearby enemies without dealing damage, then inflicts [Status Ailment: Stun].

Level ATK SP Cost
1 220% 14
2 250% 12
3 280% 10
4 310% 8
5 340% 6
6 370% 4
7 400% 2

Counter Kick Stance

Type: Active

Requirements: Counter Kick Lv. 1

Description: When performing a normal attack, there is a 15% chance of entering the Counter Kick Stance.

Level SP Cost
1 1

Counter Kick

Type: Active

Requirements: -

Usage Condition: Counter Kick Stance

Description: From the Counter Kick Stance, performs an attack on the enemy that never misses.

Level ATK SP Cost
1 220% 14
2 250% 12
3 280% 10
4 310% 8
5 340% 6
6 370% 4
7 400% 2

Tumbling

Type: Active

Requirements: Flying Kick Lv. 1

Description: Has a 20% chance to perfectly block an enemy's ranged attack while performing a tumble.
While in the [Spurt] state, it also reacts to attacks other than ranged attacks.

Level SP Cost
1 1

Flying Kick

Type: Active

Requirements: -

Description: Attacks a distant enemy with a flying kick, removing a specific buff effect from the target.
[Specific Buff]
Berserk Potion
However, effects protected by Preserve cannot be removed.

When used during Tumbling, attack power increases based on character level.
When used while Running, attack power increases based on character level.
When used while Running in the [Spurt] state, attack power increases.

Level ATK SP Cost
1 40% 70
2 50% 60
3 60% 50
4 70% 40
5 80% 30
6 90% 20
7 100% 10

Peaceful Break

Type: Passive

Requirements: -

Usage Condition: Sitting

Description: While sitting, if a TaeKwon-type character is nearby, recovers HP.
The amount recovered is affected by VIT.
Shaking your head (Doridori) adds to the recovery amount.

Level Effect
1 HP Recovery + 30
2 HP Recovery + 60
3 HP Recovery + 90
4 HP Recovery + 120
5 HP Recovery + 150
6 HP Recovery + 180
7 HP Recovery + 210
8 HP Recovery + 240
9 HP Recovery + 270
10 HP Recovery + 300

Happy Break

Type: Passive

Requirements: -

Description: While sitting, if a TaeKwon-type character is nearby, recovers SP.
The amount recovered is affected by Max SP.
Shaking your head (Doridori) adds to the recovery amount.
If you increase the recovery amount by shaking your head (Doridori) during Happy Break, you enter the [Happy State] for 30 minutes.
In the [Happy State], when using an Earth Spike scroll, it consumes 10 SP, and has a chance to activate without consuming the Earth Spike scroll.

Level Effect
1 SP Recovery + 3, Scroll Consumption Chance 99%
2 SP Recovery + 6, Scroll Consumption Chance 98%
3 SP Recovery + 9, Scroll Consumption Chance 97%
4 SP Recovery + 12, Scroll Consumption Chance 96%
5 SP Recovery + 15, Scroll Consumption Chance 95%
6 SP Recovery + 18, Scroll Consumption Chance 94%
7 SP Recovery + 21, Scroll Consumption Chance 93%
8 SP Recovery + 24, Scroll Consumption Chance 92%
9 SP Recovery + 27, Scroll Consumption Chance 91%
10 SP Recovery + 30, Scroll Consumption Chance 90%

Fighting

Type: Passive

Requirements: -

Description: Amplifies your own physical attack power.

Level Effect
1 ATK + 20%
2 ATK + 40%
3 ATK + 60%
4 ATK + 80%
5 ATK + 100%

Mild Wind

Type: Active

Requirements: -

Description: Changes your attack element for 5 minutes.

Level SP Cost Effect
1 20 Change to Earth
2 20 Change to Wind
3 20 Change to Water
4 20 Change to Fire
5 50 Change to Ghost
6 50 Change to Shadow
7 50 Change to Holy

Taekwon Jump

Type: Active

Requirements: -

Description: Jumps high to move to a location without obstacles.
This skill cannot be used in locations where Fly Wing cannot be used, except for siege maps.
Learning Taekwon Jump doubles the casting time of the guild skill Urgent Call.

Level Effect
1 Can move 2 cells
2 Can move 4 cells
3 Can move 6 cells
4 Can move 8 cells
5 Can move 10 cells