
Ancient Magic City Geffenia Dungeon Update
Ancient Magic City Geffenia
UPDATE : 2025.11.19.
Target Lv. 180 and above
Long ago, in ancient times, countless adventurers wandered the unknown lands in search of Geffenia, the forgotten magic city of the elves. After an endless journey, they finally left their footprints on this land and built a base, and the city born from this became present-day Geffen. And recently, the Geffenia Society, which had been researching this, succeeded in discovering the ancient Geffenia that had been shrouded in mystery. That mysterious research is still continuing in secret at this very moment, somewhere in the heart of Geffen Tower.
Entry Quest
In Search of Geffenia <
[Yorba] I am a mage scholar searching for the ancient magic city of Geffenia.
Next
Scholar Yorba says she has found a door leading to the ancient magic city of Geffenia, and asks you to keep watch.
| NPC | Scholar Yorba (geffen 121 39) |
|---|---|
| Prerequisite Level | Lv. 180 |
[Giskrien] It seems nothing has been done yet..
[Yorba] Something feels strange.. I can sense something from the fountain..
She says that after years of researching ancient texts and legends, and investigating countless ruins, she has finally found the entrance leading to Geffenia. But just as she was about to begin the magic ritual, an unexpected figure appears and blocks her path..
[Warp Cooperation Mage] If you wish to go to the Geffenia Society, please let me know.
Would you like to be warped?
After the entry quest, a warp mage will appear, allowing you to travel to the Geffenia Society.
[Welcome to the Geffenia Society] Geffenia discovered? I need to collect data for Yorba.
[Giskrien] We meet again. I am Giskrien of the Geffenia Society.
At the Geffenia Society, research into the newly discovered Geffenia is being actively conducted. Yorba and Giskrien have already arrived at the society, and you can obtain useful information from them. The society has warp devices installed that connect to each district of the discovered ancient magic city of Geffenia.
| Location | Geffen Tower 2F (gef_tower 50 97) |
|---|

✷ Dungeon ✷ | New Items | Disassembly and Crafting

Weapon Zone | Demon Zone | Beast Zone | Noble Zone
Geffenia Weapon Zone < "An ancient weapon has become inhabited by a spirit and threatens adventurers."
| Location | gef_tower 62 75 |
| Entry Level | Lv. 180 |
Monsters < "An ancient weapon has become inhabited by a spirit and threatens adventurers."
Ancient Mysteltainn
| LV | 186 |
| HP | 5,383,266 |
| ATK | 9,164 |
| EXP | 3,229,959 |
| JEXP | 645,991 |
| Element | Shadow Lv.4 |
| Race | Formless |
| Size | Large |
Ancient Ogretooth
| LV | 187 |
| HP | 5,328,335 |
| ATK | 9,482 |
| EXP | 3,197,001 |
| JEXP | 639,400 |
| Element | Shadow Lv.3 |
| Race | Formless |
| Size | Medium |
Ancient Executioner
| LV | 188 |
| HP | 5,218,472 |
| ATK | 9,164 |
| EXP | 3,131,083 |
| JEXP | 626,216 |
| Element | Shadow Lv.2 |
| Race | Formless |
| Size | Large |
Ancient Abysmal Knight
| LV | 184 |
| HP | 5,602,991 |
| ATK | 10,518 |
| EXP | 3,361,794 |
| JEXP | 672,358 |
| Element | Shadow Lv.4 |
| Race | Demi-Human |
| Size | Large |
Ancient Bradium Golem
| LV | 182 |
| HP | 5,932,579 |
| ATK | 11,315 |
| EXP | 3,559,547 |
| JEXP | 711,909 |
| Element | Earth Lv.2 |
| Race | Formless |
| Size | Large |
Daily Quests
Adventurers are given daily quests that can be undertaken in the Geffenia Weapon Zone.
| Prerequisite Quest | Complete "In Search of Geffenia" |
| Prerequisite Level | Lv. 180 |
[Knight Liebig] Knight Liebig, dispatched from Prontera, is looking for an adventurer to take on an exploration mission.
| Location | gef_tower 57 84 |
| Quest | 1 type of Hunting Quest |
- Quests reset daily at 04:00.
[Engel Howard] The renowned blacksmith Engel Howard also has a deep interest in the ancient magic swords passed down in Geffenia. He asks adventurers to gather Weapon Souls for him.
| Location | gef_tower 61 82 |
| Quest | 3 types of Collection Quests |
- Quests reset daily at 04:00.
Weapon District, Devil District, Beast District, Noble District

Ancient Doomed Swords New Cupet Para Market Cards Wing of Spirit's Feather New Material Items
Ancient Doomed Swords < These can be obtained by hunting in the Geffenia weapon area.
| Item | Details | Acquisition Method |
|---|---|---|
Ancient Mysteltainn |
A young twig said to have stabbed and killed the god of light. Increases physical damage dealt to Ghost element monsters by 30%. MATK + 356, increases Soul Strike damage by 100%.Per level: ATK + 3%, MATK + 3% increase At level 7, additionally increases physical damage dealt to Ghost element monsters by 20%. At level 9, has a high chance to trigger level 10 Soul Strike when performing a melee physical attack.Type: Sword | Attack: 590 | Weight: 100 | Weapon Level: 4 Required Level: 180 | Equip: Swordman class, Merchant class, Thief class SLOT:2 | Can be moved freely |
Dropped by Ancient Mysteltainn |
| Ancient Doomed Sword Edge | A terrifyingly sharp blade that brings irreversible consequences to anyone struck by it once. So sharp that only a skilled user can properly wield it. HIT - 40. When using Sightless Mind on an enemy, has a low chance to inflict Bleeding on the target.Increases Sightless Mind damage by 50%.Per level of Sword Training: HIT + 3, Increases physical damage dealt to enemies of all grades by 2% each. Per level: ATK + 5% At level 9, per level of Sword Training: HIT + 2, additionally increases physical damage dealt to enemies of all grades by 2%. Type: Sword | Attack: 236 | Weight: 120 | Weapon Level: 4 Required Level: 180 | Equip: Swordman class, Merchant class, Thief class SLOT:1 | Can be moved freely |
Dropped by Ancient Abysmal Knight |
| Ancient Doomed Sword Nagan | A cruel sword with multiple blades, making it hard to avoid critical wounds once struck. For every 10 STR of the wearer: CRI + 1, increases critical damage by 6% each. Triggers level 5 Double Attack on melee physical attack.Per level: for every 10 STR, additionally increases critical damage by 1%. Per level: ATK + 5% Type: Sword | Attack: 472 | Weight: 50 | Weapon Level: 4 Required Level: 180 | Equip: Swordman class, Merchant class, Thief class SLOT:1 | Can be moved freely |
Dropped by Ancient Ogretooth |
| Ancient Doomed Executioner | A terrifying two-handed sword said to be haunted by the vengeful spirits of countless executed prisoners whose necks it severed. Loses 666 HP every 5 seconds; loses 666 Life when unequipped. Increases physical damage dealt to Demi-Human race monsters by 20%. Per level: ATK + 5% Every 3 levels: ignores 6% of all race monsters' DEF. At level 7, additionally increases physical damage dealt to Demi-Human race monsters by 20%. At level 9, has a certain chance to ignore 50% of Demi-Human race monsters' DEF when performing a melee physical attack. Type: Two-Handed Sword | Attack: 728 | Weight: 220 | Weapon Level: 4 Required Level: 180 | Equip: Swordman class SLOT:1 | Can be moved freely |
Dropped by Ancient Executioner |
Ancient Grimtooth |
A dagger said to be made from the teeth of some monster; the more it is used, the more vicious its user becomes. Loses 666 HP every 5 seconds; loses 666 Life when unequipped. Per level: ATK + 3%, MATK + 3% increase Every 3 levels, increases physical/magic damage dealt to Normal and Boss grade enemies by 10%. At level 6, increases physical/magic damage dealt to Medium sized monsters by 10%. At level 9, increases physical/magic damage dealt to Medium sized monsters by 20%, and has a low chance to remove the weapon's penalty for 5 seconds upon physical attack. MATK + 435 Type: Dagger | Attack: 393 | Weight: 80 | Weapon Level: 4 Required Level: 180 | Equip: Swordman class, Archer class, Thief class, Magician class, Merchant class, Ninja class SLOT:1 | Can be moved freely |
Dropped by Ancient Mysteltainn, Ancient Ogretooth, Ancient Executioner, Ancient Abysmal Knight |
| Ancient Holy Sword Excalibur | A sword said to have been embedded in a rock in a distant western land. It chooses its own master and holds holy power. If the wearer's pure STR is 80 or higher, increases physical damage dealt to enemies of all grades by 30%, increases Marc damage by 40%, and increases Mammonite damage by 60%.Per level: additionally increases physical damage dealt to enemies of all grades by 2%, and Marc/ Mammonite damage by 5%.Per level: ATK + 5% Type: Sword | Attack: 314 | Weight: 120 | Weapon Level: 4 Required Level: 180 | Equip: Swordman class, Merchant class, Thief class SLOT:1 | Can be moved freely |
Dropped by Ancient Bradium Golem |
Ancient Magic Sword, New Cupet, Para Market Card, Spirit Wings, New Material Items

Dungeon | New Items | ✳ Disassembly and Crafting ✳

Disassembly and Crafting < Using the mysterious power of the Spirit Monument, you can disassemble Spirit Wing Ears or craft Abyss-Grade Spirit Wing Ears.
This is a suspicious monument inscribed with hard-to-read characters.
| NPC | Suspicious Monument (gef_tower 52 89) |
|---|
• Disassembly •
| Item | Quantity |
|---|---|
[Physical] Spirit Wing Ear or [Magic] Spirit Wing Ear |
1 |
Mithril |
1 |
| Result | Quantity |
|---|---|
| Spirit Crystal | 1 |
*You can use the
Spirit Wing Ear Disassembly Box to disassemble 10 at once.
| Item | Quantity |
|---|---|
| [Abyss] Spirit Wing Ear | 1 |
Mithril |
3 |
| Result | Quantity |
|---|---|
Spirit Crystal Pouch |
1 |
*You can use the
Abyss-Grade Spirit Wing Ear Disassembly Box to disassemble 10 at once.
• Crafting •
| Item | Quantity |
|---|---|
[Physical] Spirit Wing Ear or [Magic] Spirit Wing Ear |
1 |
| Spirit Crystal | 5 |
| Faint Deep Sea Crystal | 10 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
| [Abyss] Spirit Wing Ear | 1 |
*When crafted, equipped cards are retained, and a random option for the [Abyss] Spirit Wing Ear will be granted.
[Physical] Spirit Wing Ear /
[Magic] Spirit Wing Ear Random Options
[Abyss] Spirit Wing Ear Random Options

◆ [Physical] Spirit Wing Ear /
[Magic] Spirit Wing Ear Random Options ◆

During hunting in Geffenia (location), the [Physical] Spirit Wing Ear and
[Magic] Spirit Wing Ear will be granted random options when dropped by monsters.
Fixed Option 1
One of the following options will be granted as the 1st option.
| Option Content | Option Value |
|---|---|
| ATK Increase (Fixed) | 10 ~ 40 |
| ATK Increase (%) | 5 ~ 10% |
| MATK Increase (Fixed) | 10 ~ 40 |
| MATK Increase (%) | 5 ~ 10% |
| STR | 3 ~ 7 |
| AGI | 3 ~ 7 |
| VIT | 3 ~ 7 |
| DEX | 3 ~ 7 |
| INT | 3 ~ 7 |
| LUK | 3 ~ 7 |
Options 2~3 (Option 2 is confirmed / Option 3 is randomly added)
One of the following options will be confirmed as the 2nd option. The 3rd option may be randomly granted from among the following options.
| Option Content | Option Value |
|---|---|
| Critical Damage Increase | 10 ~ 20% |
| Variable Cast Time Reduction | 5 ~ 10% |
| Physical Damage to Neutral (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Water (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Fire (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Earth (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Wind (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Poison (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Holy (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Shadow (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Undead (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Ghost (element) Enemies Increase | 10 ~ 20% |
| Physical Damage to Formless (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Undead (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Brute (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Plant (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Insect (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Fish (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Demi-Human (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Angel (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Demon (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Dragon (race) Monsters Increase | 10 ~ 20% |
| Physical Damage to Normal Enemies Increase | 10 ~ 20% |
| Physical Damage to Boss Monsters Increase | 8 ~ 15% |
| Magic Damage to Neutral (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Water (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Fire (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Earth (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Wind (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Poison (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Holy (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Shadow (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Ghost (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Undead (element) Enemies Increase | 10 ~ 20% |
| Magic Damage to Formless (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Undead (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Brute (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Plant (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Insect (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Fish (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Demi-Human (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Angel (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Demon (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Dragon (race) Monsters Increase | 10 ~ 20% |
| Magic Damage to Normal Enemies Increase | 10 ~ 20% |
| Magic Damage to Boss Monsters Increase | 8 ~ 15% |
TOP

When crafting [Abyss] Spirit Wing Ear, random options are granted.
Fixed Option 1
One of the following options will be granted as the 1st option.
| Option Details | Option Value |
|---|---|
| ATK Increase (Fixed) | 15 ~ 50 |
| ATK Increase (%) | 7 ~ 15% |
| MATK Increase (Fixed) | 15 ~ 50 |
| MATK Increase (%) | 7 ~ 15% |
| STR | 5 ~ 10 |
| AGI | 5 ~ 10 |
| VIT | 5 ~ 10 |
| DEX | 5 ~ 10 |
| INT | 5 ~ 10 |
| LUK | 5 ~ 10 |
Options 2~4 (Option 2 is guaranteed / Options 3~4 are randomly added)
The 2nd option will be guaranteed to be granted from one of the options below. The 3rd and 4th options may be randomly granted from one of the options below. ※ Options 3~4 will not be granted with duplicates.
| Option Details | Option Value |
|---|---|
| Critical Damage Increase | 15 ~ 25% |
| Variable Cast Time Reduction | 7 ~ 15% |
| Physical Damage Increase against Neutral enemies | 15 ~ 25% |
| Physical Damage Increase against Water enemies | 15 ~ 25% |
| Physical Damage Increase against Fire enemies | 15 ~ 25% |
| Physical Damage Increase against Earth enemies | 15 ~ 25% |
| Physical Damage Increase against Wind enemies | 15 ~ 25% |
| Physical Damage Increase against Poison enemies | 15 ~ 25% |
| Physical Damage Increase against Holy enemies | 15 ~ 25% |
| Physical Damage Increase against Shadow enemies | 15 ~ 25% |
| Physical Damage Increase against Undead enemies | 15 ~ 25% |
| Physical Damage Increase against Ghost enemies | 15 ~ 25% |
| Physical Damage Increase against Formless monsters | 15 ~ 25% |
| Physical Damage Increase against Undead monsters | 15 ~ 25% |
| Physical Damage Increase against Brute monsters | 15 ~ 25% |
| Physical Damage Increase against Plant monsters | 15 ~ 25% |
| Physical Damage Increase against Insect monsters | 15 ~ 25% |
| Physical Damage Increase against Fish monsters | 15 ~ 25% |
| Physical Damage Increase against Demi-Human monsters | 15 ~ 25% |
| Physical Damage Increase against Angel monsters | 15 ~ 25% |
| Physical Damage Increase against Demon monsters | 15 ~ 25% |
| Physical Damage Increase against Dragon monsters | 15 ~ 25% |
| Physical Damage Increase against normal enemies | 12 ~ 25% |
| Physical Damage Increase against Boss monsters | 10 ~ 20% |
| Magic Damage Increase against Neutral enemies | 15 ~ 25% |
| Magic Damage Increase against Water enemies | 15 ~ 25% |
| Magic Damage Increase against Fire enemies | 15 ~ 25% |
| Magic Damage Increase against Earth enemies | 15 ~ 25% |
| Magic Damage Increase against Wind enemies | 15 ~ 25% |
| Magic Damage Increase against Poison enemies | 15 ~ 25% |
| Magic Damage Increase against Holy enemies | 15 ~ 25% |
| Magic Damage Increase against Shadow enemies | 15 ~ 25% |
| Magic Damage Increase against Ghost enemies | 15 ~ 25% |
| Magic Damage Increase against Undead enemies | 15 ~ 25% |
| Magic Damage Increase against Formless monsters | 15 ~ 25% |
| Magic Damage Increase against Undead monsters | 15 ~ 25% |
| Magic Damage Increase against Brute monsters | 15 ~ 25% |
| Magic Damage Increase against Plant monsters | 15 ~ 25% |
| Magic Damage Increase against Insect monsters | 15 ~ 25% |
| Magic Damage Increase against Fish monsters | 15 ~ 25% |
| Magic Damage Increase against Demi-Human monsters | 15 ~ 25% |
| Magic Damage Increase against Angel monsters | 15 ~ 25% |
| Magic Damage Increase against Demon monsters | 15 ~ 25% |
| Magic Damage Increase against Dragon monsters | 15 ~ 25% |
| Magic Damage Increase against normal enemies | 12 ~ 25% |
| Magic Damage Increase against Boss monsters | 10 ~ 20% |
TOP
Soul Strike
Sightless Mind
Double Attack
Grimtooth
Mammonite
Mithril
Spirit Crystal Pouch
Light Violet Diamond






