Criatura Academy
News · Update · 2025-12-03

[Episode] Episode 4 - Part. 1 Path of Ascension [에피소드] 에피소드 4 - Part. 1 승천의 길

Translated from the official kRO Zero announcement. Original

Episode 4-1 Path of Ascension

EPISODE 4 · PART 1

The Path of Ascension

UPDATE | 2025. 12. 3. Eligibility: Completion of Episode 3-3 and reaching Level 190

In Schwarzwald, an assassination attempt on Vice President Rekenber takes place.

As the Adventurers' pursuit continues, the dark secrets of the conglomerate Rekenber are revealed.

ROAD MAP

Pr;ontera → Yuno

An assassination attempt on Vice President Rekenber occurs, but it is thwarted by Reige, a special agent of the Secret Wings.

The group of adventurers begins tracking down those behind the assassination together with Reige.

Yuno → Lighthalzen

The group of adventurers uncovers the forces behind the assassination and sets out in pursuit. The conglomerate Rekenber blocks the group's path.

Einbroch Field → Aoth → Kor

Shigrun and the group are horrified at the scene of dangerous biological experiments. "What could these scientists' true purpose be?"

Aoth → Ludus 1F → Ludus 2F → Werner's Laboratory

Dangerous experimental creatures born from reckless bio-experiments are threatening Schwarzwald.

Shigrun and the group of adventurers must stop these experimental creatures from escaping.

Main Characters

✳ Schwarzwald ✳

President Karl President of Schwarzwald
He strives to stop the tyranny of the major corporation Reckenber.
Reiji An agent belonging to the Secret Wings
He rescues the Reckenber Vice President from a life-threatening assassination attempt.

✳ Reckenber ✳

Kaya Toth Vice President of Reckenber
While investigating corruption within the company, she becomes exposed to an assassination threat.
Reckenber Chairman The current Chairman of Reckenber
He stands in the way of the group trying to uncover the company's conspiracy.

✳ Rebellion ✳

Elena Volkova Field commander of Rebellion, an anti-Reckenber organization
She joins forces with adventurers to stand against Reckenber.

※ Special Security Area Os ※

Regenbeurg's hidden laboratory has revealed itself. Can you break through this testing site where dangerous experimental subjects run rampant? What kind of incident lies hidden here?

Dungeon Name Special Security Area Os
Entry Level Lv. 190

Heart Hunter Bellare

LV 206 STR 113
HP 4,570,577 AGI 72
ATK1 8,636 VIT 87
ATK2 1,706 INT 107
EXP 2,742,346 DEX 101
JEXP 548,469 LUK 67
Race Demi-Human DEF 135
Size Medium MDEF 31
Element Neutral Lv2 RES 0
MVP X MRES 0

Heart Hunter Sanare

LV 206 STR 85
HP 4,653,906 AGI 51
ATK1 7,865 VIT 117
ATK2 2,028 INT 105
EXP 2,792,343 DEX 105
JEXP 558,468 LUK 77
Race Demi-Human DEF 96
Size Medium MDEF 78
Element Neutral Lv2 RES 0
MVP X MRES 0

Venenum

LV 211 STR 118
HP 6,283,599 AGI 37
ATK1 12,173 VIT 138
ATK2 1,288 INT 59
EXP 3,770,159 DEX 103
JEXP 754,031 LUK 3
Race Brute DEF 143
Size Medium MDEF 20
Element Poison Lv2 RES 0
MVP X MRES 0

※ Special Border Zone Cor ※

Doctor Elyumina's robot legion has blocked the adventurer party's path. But Rebellion is preparing to stand and fight alongside them.

Dungeon Name Special Border Zone Cor
Entry Level Lv. 190

※ Laboratory Waste Disposal Plant Rudus Floor 1 ※

A land abandoned after countless people and animals underwent gruesome experiments. Shigrun and her companions press forward, quietly seething with anger.

Dungeon Name Laboratory Waste Disposal Plant Rudus Floor 1
Entry Level Lv. 190

Dolor

LV 210 STR 103
HP 6,203,974 AGI 71
ATK1 11,608 VIT 115
ATK2 2,258 INT 96
EXP 3,722,384 DEX 111
JEXP 744,476 LUK 2
Race Demi-Human DEF 142
Size Medium MDEF 21
Element Poison Lv2 RES 0
MVP X MRES 0

Venenum

LV 211 STR 118
HP 6,283,599 AGI 37
ATK1 12,173 VIT 138
ATK2 1,288 INT 59
EXP 3,770,159 DEX 103
JEXP 754,031 LUK 3
Race Brute DEF 143
Size Medium MDEF 20
Element Poison Lv2 RES 0
MVP X MRES 0

Twin Caput

LV 215 STR 98
HP 6,440,226 AGI 45
ATK1 10,765 VIT 151
ATK2 1,642 INT 72
EXP 3,864,135 DEX 90
JEXP 772,827 LUK 30
Race Demi-Human DEF 145
Size Medium MDEF 18
Element Shadow Lv2 RES 0
MVP X MRES 0

※ Laboratory Waste Disposal Plant Rudus Floor 2 ※

Shigrun and her companions follow the traces of a forgotten knight. Experimental subjects that have divided recklessly are blocking the way.

Dungeon Name Laboratory Waste Disposal Plant Rudus Floor 2
Entry Level Lv. 190

Senior Heart Hunter Bellare

LV 206 STR 127
HP 4,923,437 AGI 80
ATK1 8,830 VIT 96
ATK2 1,221 INT 84
EXP 2,954,062 DEX 106
JEXP 590,812 LUK 70
Race Demi-Human DEF 140
Size Medium MDEF 24
Element Neutral Lv3 RES 0
MVP X MRES 0

Senior Heart Hunter Sanare

LV 210 STR 99
HP 5,017,318 AGI 78
ATK1 8,236 VIT 87
ATK2 2,219 INT 128
EXP 3,010,390 DEX 100
JEXP 602,078 LUK 77
Race Demi-Human DEF 139
Size Medium MDEF 25
Element Shadow Lv3 RES 0
MVP X MRES 0

Mutant Dolor

LV 216 STR 137
HP 7,723,730 AGI 90
ATK1 13,151 VIT 88
ATK2 1,962 INT 98
EXP 4,634,238 DEX 107
JEXP 926,847 LUK 6
Race Demi-Human DEF 130
Size Medium MDEF 36
Element Poison Lv3 RES 0
MVP X MRES 0

Plaga

LV 205 STR 149
HP 4,857,341 AGI 60
ATK1 10,621 VIT 40
ATK2 1,736 INT 117
EXP 2,914,404 DEX 115
JEXP 582,880 LUK 50
Race Dragon DEF 129
Size Medium MDEF 38
Element Neutral Lv2 RES 0
MVP X MRES 0

※ Werner's Laboratory ※

A laboratory built by Doctor Kaizel Werner, disciple of the Great Sage Varmundt. Traces of unfathomable and gruesome experiments await the adventurer party.

Dungeon Name Werner's Laboratory
Entry Level Lv. 190

Humanoid Chimera

LV 212 STR 63
HP 5,686,761 AGI 50
ATK1 10,210 VIT 127
ATK2 1,785 INT 127
EXP 3,412,056 DEX 125
JEXP 682,411 LUK 1
Race Demi-Human DEF 71
Size Medium MDEF 111
Element Neutral Lv2 RES 0
MVP X MRES 0

Material Chimera

LV 210 STR 126
HP 5,630,457 AGI 50
ATK1 10,312 VIT 126
ATK2 1,802 INT 63
EXP 3,378,274 DEX 125
JEXP 675,654 LUK 1
Race Brute DEF 112
Size Medium MDEF 58
Element Fire Lv2 RES 0
MVP X MRES 0

※ Laboratory Waste Disposal Plant Rudus Floor 3 (Fever Dungeon) ※

A place so feared that even Regenbeurg's scientists sealed it off. Through strange magical power, the experimental subjects have grown stronger.

Dungeon Name Laboratory Waste Disposal Plant Rudus Floor 3 (Fever Dungeon)
Entry Level Lv. 220
Entry Location sp_rudus2 359 206

Mutant Venenum

LV 219 STR 170
HP 91,457,388 AGI 108
ATK1 13,916 VIT 108
ATK2 3,859 INT 114
EXP 54,874,432 DEX 160
JEXP 10,974,886 LUK 9
Race Brute DEF 163
Size Medium MDEF 36
Element Neutral Lv3 RES 0
MVP X MRES 0

Mutant Twin Caput

LV 218 STR 179
HP 90,831,793 AGI 111
ATK1 14,620 VIT 96
ATK2 3,903 INT 116
EXP 54,499,075 DEX 143
JEXP 10,899,815 LUK 45
Race Demi-Human DEF 162
Size Medium MDEF 37
Element Neutral Lv3 RES 0
MVP X MRES 0

Mutant Plaga

LV 222 STR 198
HP 92,047,764 AGI 93
ATK1 15,664 VIT 63
ATK2 4,495 INT 137
EXP 55,228,658 DEX 132
JEXP 11,045,731 LUK 90
Race Dragon DEF 150
Size Medium MDEF 49
Element Neutral Lv2 RES 0
MVP X MRES 0

※ Laboratory Waste Disposal Plant Rudus Floor 4 (Fever Dungeon) ※

A place so feared that even Regenbeurg's scientists sealed it off. Through strange magical power, the experimental subjects have grown stronger.

Dungeon Name Laboratory Waste Disposal Plant Rudus Floor 4 (Fever Dungeon)
Entry Level Lv. 230
Entry Location sp_rudus3 381 58

Giant Caput

LV 229 STR 136
HP 119,734,043 AGI 93
ATK1 14,198 VIT 184
ATK2 4,042 INT 159
EXP 71,840,425 DEX 125
JEXP 14,368,085 LUK 95
Race Demi-Human DEF 139
Size Large MDEF 60
Element Neutral Lv2 RES 0
MVP X MRES 0

Dolorian

LV 230 STR 132
HP 113,536,465 AGI 100
ATK1 14,040 VIT 148
ATK2 5,758 INT 202
EXP 68,121,879 DEX 130
JEXP 13,624,375 LUK 90
Race Demi-Human DEF 101
Size Medium MDEF 98
Element Poison Lv3 RES 0
MVP X MRES 0

Deadre

LV 230 STR 198
HP 120,023,306 AGI 99
ATK1 21,772 VIT 157
ATK2 3,990 INT 127
EXP 72,013,983 DEX 135
JEXP 14,402,796 LUK 86
Race Demi-Human DEF 144
Size Medium MDEF 55
Element Shadow Lv2 RES 0
MVP X MRES 0

Venedi

LV 229 STR 163
HP 113,800,633 AGI 95
ATK1 15,677 VIT 154
ATK2 4,439 INT 163
EXP 68,280,379 DEX 140
JEXP 13,656,075 LUK 76
Race Brute DEF 130
Size Medium MDEF 69
Element Poison Lv3 RES 0
MVP X MRES 0

Plagarion

LV 231 STR 137
HP 127,302,266 AGI 94
ATK1 15,345 VIT 186
ATK2 4,239 INT 161
EXP 76,381,359 DEX 133
JEXP 15,276,271 LUK 88
Race Dragon DEF 140
Size Large MDEF 59
Element Neutral Lv2 RES 0
MVP X MRES 0

New Area ✦ New Item Guide ✦ Equipment Crafting and Random Options

Cards | Regenschirm Armor | Kor Equipment - Drop | Kor Weapon - Crafting | New Material Items

✦ New Cards ✦

Item Description How to Obtain
Bellare Card If the equipped weapon is of the [Revolver] type, HIT + 20, ranged physical attack power increased by 5%, ranged physical attack power increased by 1% per weapon refine level, and if refined to +10 or higher, Fire Dance damage increased by 15%.
Type: Card | Slot: Weapon | Weight: 1 | Tradeable
Dropped by Heart Hunter Bellare
Sanare Card Heal Amount + 2%.
When weapon is refined to +9, Heal Amount increased by 3%.
When weapon is refined to +11, an additional 5% increase.
Dropped by Heart Hunter Sanare

Type: Card | Slot: Weapon | Weight: 1 | Tradeable | |

Venenum Card Physical damage dealt to Brute race enemies increased by 15%.
Type: Card | Slot: Garment | Weight: 1 | Tradeable
Dropped by Venenum
Dolor Card Physical damage dealt to Demon race monsters increased by 5%.
Type: Card | Slot: Accessory | Weight: 1 | Tradeable
Dropped by Dolor
Twin Caput Card DEF + 50. Physical and magical damage received from Poison element monsters reduced by 10%.
Type: Card | Slot: Armor | Weight: 1 | Tradeable
Dropped by Twin Caput
Greater Bellare Card If the equipped weapon is of the [Gatling Gun] type, HIT + 20, ranged physical attack power increased by 5%, ranged physical attack power increased by 1% per weapon refine level, and if refined to +10 or higher, Round Trip damage increased by 10%.
Type: Card | Slot: Weapon | Weight: 1 | Tradeable
Dropped by Senior Heart Hunter Bellare
Greater Sanare Card MATK + 10, Holy element magic damage increased by 5%.
When refine level is 9 or higher, an additional 5% increase to Holy element magic damage.
Type: Card | Slot: Headgear | Weight: 1 | Tradeable
Dropped by Senior Heart Hunter Sanare
Mutant Dolor Card If the equipped weapon is of the [Katar] type, CRI + 7, ATK + 15, critical damage increased by 2% per weapon refine level, and if refined to +10 or higher, damage dealt to Large-sized enemies increased by 15%.
Type: Card | Slot: Weapon | Weight: 1 | Tradeable
Dropped by Mutant Dolor
Plaga Card MATK + 10, Neutral element magic damage increased by 5%.
When refine level is 9 or higher, an additional 5% increase to Neutral element magic damage.
Type: Card | Slot: Headgear | Weight: 1 | Tradeable
Dropped by Plaga
Humanoid Chimera Card HIT + 5
If Base Lv exceeds 90, an additional HIT + 10
When worn together with [Material Chimera Card], Global Cooldown reduced by 3%
Type: Card | Slot: Accessory | Weight: 1 | Tradeable
Dropped by Humanoid Chimera
Material Chimera Card FLEE + 10
If Base Lv exceeds 90, an additional FLEE + 10
Type: Card | Slot: Accessory | Weight: 1 | Tradeable
Dropped by Material Chimera
Mutant Venenum Card Magic damage dealt to Brute race enemies increased by 15%.
Type: Card | Slot: Garment | Weight: 1 | Tradeable
Dropped by Mutant Venenum
Mutant Twin Caput Card Physical damage dealt to Formless race monsters increased by 5%.
Type: Card | Slot: Accessory | Weight: 1 | Tradeable
Dropped by Mutant Twin Caput
Mutant Plaga Card If the equipped weapon is of the [Knuckle] type, HIT + 20, ATK + 15, physical damage dealt to Large-sized monsters increased by 1% per weapon refine level, and if refined to +10 or higher, physical damage dealt to Large-sized monsters increased by 15%.
Type: Card | Slot: Weapon | Weight: 1 | Tradeable
Dropped by Mutant Plaga
Giant Caput Card Physical damage dealt to Formless race monsters increased by 5%.
If the wearer's Base Level is 200 or higher, an additional 15% increase to physical damage dealt to Formless race monsters.
Type: Card | Slot: Accessory | Weight: 1 | Tradeable
Dropped by Giant Caput
Dolorian Card Physical damage dealt to Demon race monsters increased by 5%.
If the wearer's Base Level is 200 or higher, an additional 15% increase to physical damage dealt to Demon race monsters.
Type: Card | Slot: Accessory | Weight: 1 | Tradeable
Dropped by Dolorian
Deadre Card MATK + 15.
Holy element magic damage increased by 7%, SP consumption on skill use increased by 5%.
Type: Card | Slot: Headgear | Weight: 1 | Tradeable
Dropped by Deadre
Venedi Card MATK + 15.
Poison element magic damage increased by 7%, SP consumption on skill use increased by 5%.
Type: Card | Slot: Headgear | Weight: 1 | Tradeable
Dropped by Venedi
Plagarion Card MATK + 15.
Neutral element magic damage increased by 7%, SP consumption on skill use increased by 5%.
Type: Card | Slot: Headgear | Weight: 1 | Tradeable
Dropped by Plagarion

Card Regenschirm Armor Core Weapon-Drop Core Weapon-Craft New Material Item

New Area New Item Guide ★ Equipment Crafting and Random Options ★

Regenschirm Armor | Kor Weapon | Random Option Reconfiguration

✦ Crafting Regenschirm Armor ✦

Using materials obtained from the 3rd floor of the Discarded Experiment Organic Steel Ludus, you can obtain the Secret Research Blueprint for Regenschirm Armor.

<RK Manatechnics> Researcher Johan

Researcher Johan Krueger of RK Manatechnics says he will show interested adventurers the secret blueprint of the secret research organization Regenschirm.

NPC Researcher Johan
NPC Location sp_cor 80 270

✦ Blueprint Crafting ✦

Crafting Secret Research Blueprint X

Material Quantity
Regenschirm Part Theta 5
Regenschirm Part Sigma 5
Zeny 2,000,000z
Result Quantity
Secret Research Blueprint X 1
  • Using Secret Research Blueprint X grants Regenschirm Armor X (3 random options).

Crafting Secret Research Blueprint Y

Material Quantity
Regenschirm Part Sigma 5
Regenschirm Part Omega 5
Zeny 2,000,000z
Result Quantity
Secret Research Blueprint Y 1
  • Using Secret Research Blueprint X grants Regenschirm Armor Y (3 random options).

Crafting Secret Research Blueprint Z

Material Quantity
Regenschirm Part Theta 5
Regenschirm Part Omega 5
Zeny 2,000,000z
Result Quantity
Secret Research Blueprint Z 1
  • Using Secret Research Blueprint X grants Regenschirm Armor Z (3 random options).

✦ Regenschirm Armor Random Options ✦

Regenschirm Armor Core Weapon Random Option Reorganization

Regenschirm Armor Random Option

Physics Random Option Arcane Random Option Archive Shield Random Option

Fixed Option 1

Option Content Option Value
ATK Increase (Fixed Value) 30 ~ 55
ATK Increase (%) 10 ~ 15%
MATK Increase (Fixed Value) 30 ~ 55
MATK Increase (%) 10 ~ 15%
STR 7 ~ 25
AGI 7 ~ 25
VIT 7 ~ 25
DEX 7 ~ 25
INT 7 ~ 25
LUK 7 ~ 25

Fixed Option 2

Option Content Option Value
Increase Physical Damage to Formless Monsters 15 ~ 35%
Increase Physical Damage to Undead Monsters 15 ~ 35%
Increase Physical Damage to Brute Monsters 15 ~ 35%
Increase Physical Damage to Plant Monsters 15 ~ 35%
Increase Physical Damage to Insect Monsters 15 ~ 35%
Increase Physical Damage to Fish Monsters 15 ~ 35%
Increase Physical Damage to Demi-Human Monsters 15 ~ 35%
Increase Physical Damage to Angel Monsters 15 ~ 35%
Increase Physical Damage to Demon Monsters 15 ~ 35%
Increase Physical Damage to Dragon Monsters 15 ~ 35%
Increase Physical Damage to Normal Enemies 10 ~ 30%
Increase Physical Damage to Boss Monsters 10 ~ 30%
Increase Magic Damage to Formless Monsters 15 ~ 35%
Increase Magic Damage to Undead Monsters 15 ~ 35%
Increase Magic Damage to Brute Monsters 15 ~ 35%
Increase Magic Damage to Plant Monsters 15 ~ 35%
Increase Magic Damage to Insect Monsters 15 ~ 35%
Increase Magic Damage to Fish Monsters 15 ~ 35%
Increase Magic Damage to Demi-Human Monsters 15 ~ 35%
Increase Magic Damage to Angel Monsters 15 ~ 35%
Increase Magic Damage to Demon Monsters 15 ~ 35%
Increase Magic Damage to Dragon Monsters 15 ~ 35%
Increase Magic Damage to Normal Enemies 10 ~ 30%
Increase Magic Damage to Boss Monsters 10 ~ 30%
Reduce Damage Taken from Formless Monsters 5 ~ 20%
Reduce Damage Taken from Undead Monsters 5 ~ 20%
Reduce Damage Taken from Brute Monsters 5 ~ 20%
Reduce Damage Taken from Plant Monsters 5 ~ 20%
Reduce Damage Taken from Insect Monsters 5 ~ 20%
Reduce Damage Taken from Fish Monsters 5 ~ 20%
Reduce Damage Taken from Demi-Human Monsters 5 ~ 20%
Reduce Damage Taken from Angel Monsters 5 ~ 20%
Reduce Damage Taken from Demon Monsters 5 ~ 20%
Reduce Damage Taken from Dragon Monsters 5 ~ 20%
Reduce Physical Damage Taken from Small Enemies 3 ~ 15%
Reduce Physical Damage Taken from Medium Enemies 3 ~ 15%
Reduce Physical Damage Taken from Large Enemies 3 ~ 15%
Reduce Magic Damage Taken from Small Enemies 3 ~ 15%
Reduce Magic Damage Taken from Medium Enemies 3 ~ 15%
Reduce Magic Damage Taken from Large Enemies 3 ~ 15%

Fixed Option 3

Option Content Option Value
Reduce Variable Cast Time 5 ~ 15%
Increase Attack Speed (Reduce Delay After Attack) 10 ~ 15%
Increase Critical Damage 15 ~ 25%
Increase Physical Damage to Neutral Property Enemies 15 ~ 35%
Increase Physical Damage to Water Property Enemies 15 ~ 35%
Increase Physical Damage to Fire Property Enemies 15 ~ 35%
Increase Physical Damage to Earth Property Enemies 15 ~ 35%
Increase Physical Damage to Wind Property Enemies 15 ~ 35%
Increase Physical Damage to Poison Property Enemies 15 ~ 35%
Increase Physical Damage to Holy Property Enemies 15 ~ 35%
Increase Physical Damage to Shadow Property Enemies 15 ~ 35%
Increase Physical Damage to Undead Property Enemies 15 ~ 35%
Increase Physical Damage to Ghost Property Enemies 15 ~ 35%
Increase Magic Damage to Neutral Property Enemies 15 ~ 35%
Increase Magic Damage to Water Property Enemies 15 ~ 35%
Increase Magic Damage to Fire Property Enemies 15 ~ 35%
Increase Magic Damage to Earth Property Enemies 15 ~ 35%
Increase Magic Damage to Wind Property Enemies 15 ~ 35%
Increase Magic Damage to Poison Property Enemies 15 ~ 35%
Increase Magic Damage to Holy Property Enemies 15 ~ 35%
Increase Magic Damage to Shadow Property Enemies 15 ~ 35%
Increase Magic Damage to Undead Property Enemies 15 ~ 35%
Increase Magic Damage to Ghost Property Enemies 15 ~ 35%
Reduce Physical Damage Taken from Neutral Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Water Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Fire Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Earth Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Wind Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Poison Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Holy Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Shadow Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Undead Property Enemies 5 ~ 20%
Reduce Physical Damage Taken from Ghost Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Neutral Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Water Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Fire Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Earth Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Wind Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Poison Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Holy Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Shadow Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Undead Property Enemies 5 ~ 20%
Reduce Magic Damage Taken from Ghost Property Enemies 5 ~ 20%

TOP

Fixed Option 1

Option Content Option Value
ATK Increase (Fixed) 30 ~ 100
ATK Increase (%) 7 ~ 15%

Fixed Option 2

Option Content Option Value
Weapon Cannot Be Destroyed
Grants [Undead] Property to Weapon
Grants [Ghost] Property to Weapon
Grants [Shadow] Property to Weapon
Grants [Holy] Property to Weapon
Grants [Poison] Property to Weapon
Grants [Wind] Property to Weapon
Grants [Fire] Property to Weapon
Grants [Earth] Property to Weapon
Grants [Water] Property to Weapon
Attack Speed Increase (Reduces Delay After Attack) 10 ~ 15%
ASPD 1 ~ 2
HIT 10 ~ 30
CRI 5 ~ 10
Critical Damage 1 ~ 12%
Melee Physical Damage 1 ~ 10%
Ranged Physical Damage 1 ~ 10%

Random Options 3~4

(Options will not be granted redundantly.)

Option Content Option Value
Increases Physical Damage to Neutral Property Enemies 10 ~ 20%
Increases Physical Damage to Water Property Enemies 10 ~ 20%
Increases Physical Damage to Fire Property Enemies 10 ~ 20%
Increases Physical Damage to Earth Property Enemies 10 ~ 20%
Increases Physical Damage to Wind Property Enemies 10 ~ 20%
Increases Physical Damage to Poison Property Enemies 10 ~ 20%
Increases Physical Damage to Holy Property Enemies 10 ~ 20%
Increases Physical Damage to Shadow Property Enemies 10 ~ 20%
Increases Physical Damage to Undead Property Enemies 10 ~ 20%
Increases Physical Damage to Ghost Property Enemies 10 ~ 20%
Increases Physical Damage to Formless Monsters 10 ~ 20%
Increases Physical Damage to Undead Monsters 10 ~ 20%
Increases Physical Damage to Brute Monsters 10 ~ 20%
Increases Physical Damage to Plant Monsters 10 ~ 20%
Increases Physical Damage to Insect Monsters 10 ~ 20%
Increases Physical Damage to Fish Monsters 10 ~ 20%
Increases Physical Damage to Demi-Human Monsters 10 ~ 20%
Increases Physical Damage to Angel Monsters 10 ~ 20%
Increases Physical Damage to Demon Monsters 10 ~ 20%
Increases Physical Damage to Dragon Monsters 10 ~ 20%
Increases Physical Damage to Normal Enemies 5 ~ 15%
Ignores Physical Defense of Formless Monsters 10 ~ 20%
Ignores Physical Defense of Undead Monsters 10 ~ 20%
Ignores Physical Defense of Brute Monsters 10 ~ 20%
Ignores Physical Defense of Plant Monsters 10 ~ 20%
Ignores Physical Defense of Insect Monsters 10 ~ 20%
Ignores Physical Defense of Fish Monsters 10 ~ 20%
Ignores Physical Defense of Demon Monsters 10 ~ 20%
Ignores Physical Defense of Demi-Human Monsters 10 ~ 20%
Ignores Physical Defense of Angel Monsters 10 ~ 20%
Ignores Physical Defense of Dragon Monsters 10 ~ 20%
Ignores Physical Defense of Normal Enemies 10 ~ 20%

TOP

Confirmed Option 1

Option Details Option Value
MATK Increase (Fixed) 30 ~ 100
MATK Increase (%) 7 ~ 15%

Confirmed Option 2

Option Details Option Value
Weapon cannot be destroyed
Grants [Undead] property to weapon
Grants [Ghost] property to weapon
Grants [Shadow] property to weapon
Grants [Holy] property to weapon
Grants [Poison] property to weapon
Grants [Wind] property to weapon
Grants [Fire] property to weapon
Grants [Earth] property to weapon
Grants [Water] property to weapon
Attack Speed Increase (Reduces post-attack delay) 10 ~ 15%
ASPD 1 ~ 2
Heal Amount 15 ~ 30%
Variable Cast Time Reduction 10 ~ 15%
Neutral Magic Damage 1 ~ 12%
Water Magic Damage 1 ~ 12%
Earth Magic Damage 1 ~ 12%
Fire Magic Damage 1 ~ 12%
Wind Magic Damage 1 ~ 12%
Poison Magic Damage 1 ~ 12%
Holy Magic Damage 1 ~ 12%
Shadow Magic Damage 1 ~ 12%
Ghost Magic Damage 1 ~ 12%
All Property Magic Damage 1 ~ 10%

Random Option 3~4

(Options will not be granted redundantly.)

Option Details Option Value
Increases magic damage dealt to Neutral property enemies 10 ~ 20%
Increases magic damage dealt to Water property enemies 10 ~ 20%
Increases magic damage dealt to Fire property enemies 10 ~ 20%
Increases magic damage dealt to Earth property enemies 10 ~ 20%
Increases magic damage dealt to Wind property enemies 10 ~ 20%
Increases magic damage dealt to Poison property enemies 10 ~ 20%
Increases magic damage dealt to Holy property enemies 10 ~ 20%
Increases magic damage dealt to Shadow property enemies 10 ~ 20%
Increases magic damage dealt to Undead property enemies 10 ~ 20%
Increases magic damage dealt to Ghost property enemies 10 ~ 20%
Increases magic damage dealt to Formless race monsters 10 ~ 20%
Increases magic damage dealt to Undead race monsters 10 ~ 20%
Increases magic damage dealt to Brute race monsters 10 ~ 20%
Increases magic damage dealt to Plant race monsters 10 ~ 20%
Increases magic damage dealt to Insect race monsters 10 ~ 20%
Increases magic damage dealt to Fish race monsters 10 ~ 20%
Increases magic damage dealt to Demi-Human race monsters 10 ~ 20%
Increases magic damage dealt to Angel race monsters 10 ~ 20%
Increases magic damage dealt to Demon race monsters 10 ~ 20%
Increases magic damage dealt to Dragon race monsters 10 ~ 20%
Increases magic damage dealt to normal enemies 5 ~ 15%
Ignores magic defense of Formless race monsters 10 ~ 20%
Ignores magic defense of Undead race monsters 10 ~ 20%
Ignores magic defense of Brute race monsters 10 ~ 20%
Ignores magic defense of Plant race monsters 10 ~ 20%
Ignores magic defense of Insect race monsters 10 ~ 20%
Ignores magic defense of Fish race monsters 10 ~ 20%
Ignores magic defense of Demon race monsters 10 ~ 20%
Ignores magic defense of Demi-Human race monsters 10 ~ 20%
Ignores magic defense of Angel race monsters 10 ~ 20%
Ignores magic defense of Dragon race monsters 10 ~ 20%
Ignores magic defense of normal enemies 10 ~ 20%

TOP

When the Archive Shield drops from Laboratory Waste Disposal Plant Rudus Floor 4, it will be granted random options. (2~3 options granted)

Guaranteed Option 1

Option Content Option Value
ATK Increase (Fixed) 20 ~ 50
ATK Increase (%) 5 ~ 10%
MATK Increase (Fixed) 20 ~ 50
MATK Increase (%) 5 ~ 10%
Attack Speed Increase (Delay After Attack Decrease) 5 ~ 10%
Variable Cast Time 5 ~ 10%
Heal Amount 25 ~ 100%
MHP 5 ~ 10%
MSP 5 ~ 10%
SP Consumption Decrease When Using Skills 5 ~ 15%

Guaranteed Option 2

Option Content Option Value
Damage Received from Formless Monsters Decrease 5 ~ 10%
Damage Received from Undead Monsters Decrease 5 ~ 10%
Damage Received from Brute Monsters Decrease 5 ~ 10%
Damage Received from Plant Monsters Decrease 5 ~ 10%
Damage Received from Insect Monsters Decrease 5 ~ 10%
Damage Received from Fish Monsters Decrease 5 ~ 10%
Damage Received from Demon Monsters Decrease 5 ~ 10%
Damage Received from Demi-Human Monsters Decrease 5 ~ 10%
Damage Received from Angel Monsters Decrease 5 ~ 10%
Damage Received from Dragon Monsters Decrease 5 ~ 10%

Random Option 3

Option Content Option Value
Physical Damage Dealt to Neutral Enemies Increase 10 ~ 20%
Physical Damage Dealt to Water Enemies Increase 10 ~ 20%
Physical Damage Dealt to Fire Enemies Increase 10 ~ 20%
Physical Damage Dealt to Earth Enemies Increase 10 ~ 20%
Physical Damage Dealt to Wind Enemies Increase 10 ~ 20%
Physical Damage Dealt to Poison Enemies Increase 10 ~ 20%
Physical Damage Dealt to Holy Enemies Increase 10 ~ 20%
Physical Damage Dealt to Shadow Enemies Increase 10 ~ 20%
Physical Damage Dealt to Undead Enemies Increase 10 ~ 20%
Physical Damage Dealt to Ghost Enemies Increase 10 ~ 20%
Magic Damage Dealt to Neutral Enemies Increase 10 ~ 20%
Magic Damage Dealt to Water Enemies Increase 10 ~ 20%
Magic Damage Dealt to Fire Enemies Increase 10 ~ 20%
Magic Damage Dealt to Earth Enemies Increase 10 ~ 20%
Magic Damage Dealt to Wind Enemies Increase 10 ~ 20%
Magic Damage Dealt to Poison Enemies Increase 10 ~ 20%
Magic Damage Dealt to Holy Enemies Increase 10 ~ 20%
Magic Damage Dealt to Shadow Enemies Increase 10 ~ 20%
Magic Damage Dealt to Undead Enemies Increase 10 ~ 20%
Magic Damage Dealt to Ghost Enemies Increase 10 ~ 20%

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