
Kiel Hyre Academy
Kiel Hyre Academy
UPDATE : 2026. 2. 19.
"Contributing to society is the goal and philosophy of our 'Kiel Hyre Academy.'"
Kiel Hyre Academy... is an academy established with the goal of taking in poor orphans, educating them, and having them contribute to society. However, rumors have recently been spreading that a ghost has appeared at the academy and students have been disappearing. At this secretive and closed-off academy, an 'Adventurer' enters under the pretext of a delivery request, only to be swept up in an unexpected incident...

Entrance Quest
The Delivery Is Running Late!
[Worker] Ah... oh no...this is bad Can someone...help me? Please help me with the delivery!
Next
A worker in the neutral zone of Kor tries to carry on with the delivery work despite his injured body, but his body won't cooperate, so he asks an 'Adventurer' for help with the delivery.
| NPC | Worker |
|---|---|
| Location | sp_cor 133 142 |
| Level Requirement | Lv. 220 or higher |
[Band] Oh...um... It seems you've heard what was just said. Well...it's just that the delivery staff got injured, so the items to be delivered and the items that need to be brought back have piled up.
Next
Band, the owner of the bar in Yuno, asks the Adventurer to deliver goods to 'Kiel Hyre Academy' on behalf of the worker. At Band's request, the Adventurer heads to 'Kiel Hyre Academy'...
| NPC | Band |
|---|---|
| Location | yuno_in01 35 179 |
[Elli] Uwaaah.... What do I do~ What do I do~ Hueng.....
Next
Having arrived at 'Kiel Hyre Academy', the Adventurer finishes the delivery
and, at the request of a cute girl named 'Elli', gathers ingredients for '
Cookies'.
| NPC | Elli |
|---|---|
| Location | kh_school 179 39 |
[Elli]
What? Well....that is....
I was supposed to make
cookies but I ended up
using up all the ingredients....hueng,
and I need to make them by this evening...
Next
Elli asks the 'Adventurer' to deliver the
cookies she made
to her grandfather, Kiel Hyre...
Dungeon Introduction, New Items, Equipment Crafting and Random Options

Dungeon Introduction New Items Equipment Crafting and Random Options

Robot Factory Floor 1
It's unclear why the robots of unknown origin are attacking people. They show strong aggression, so it would be wise to be careful…
| Dungeon Location | yuno_fild08 71 170 |
|---|---|
| Entry Level | Lv. 220 |
Repair Robot Turbo
| LV | 217 | JEXP | 832,406 |
|---|---|---|---|
| HP | 6,936,723 | Element | Neutral |
| ATK | 11,817 | Race | Formless |
| EXP | 4,162,033 | Size | Small |
Lockstep
| LV | 224 | JEXP | 891,864 |
|---|---|---|---|
| HP | 7,432,203 | Element | Neutral |
| ATK | 11,995 | Race | Demon |
| EXP | 4,459,321 | Size | Medium |
Kick Step
| LV | 226 | JEXP | 904,605 |
|---|---|---|---|
| HP | 7,538,377 | Element | Neutral |
| ATK | 12,019 | Race | Demon |
| EXP | 4,523,026 | Size | Medium |
DR815
| LV | 215 | JEXP | 823,912 |
|---|---|---|---|
| HP | 6,865,940 | Element | Shadow |
| ATK | 12,150 | Race | Formless |
| EXP | 4,119,564 | Size | Medium |
GC109
| LV | 215 | JEXP | 815,418 |
|---|---|---|---|
| HP | 6,795,157 | Element | Shadow |
| ATK | 12,126 | Race | Formless |
| EXP | 4,077,094 | Size | Small |
Robot Factory Floor 2
These are robots wearing the same clothes as the students of 'Kiel Hyre Academy'. They look even more dangerous. Where on earth could the missing students be…
| Entry Condition | Kiel Hyre Quest Completed |
|---|---|
| Dungeon Location | yuno_fild08 71 170 |
Constant
| LV | 222 | JEXP | 710,025 |
|---|---|---|---|
| HP | 5,916,883 | Element | Shadow |
| ATK | 14,399 | Race | Formless |
| EXP | 3,550,129 | Size | Small |
Aliza
| LV | 230 | JEXP | 19,437,315 |
|---|---|---|---|
| HP | 161,977,629 | Element | Neutral |
| ATK | 20,486 | Race | Demi-Human |
| EXP | 97,186,577 | Size | Medium |
Alicel
| LV | 236 | JEXP | 19,803,792 |
|---|---|---|---|
| HP | 165,031,601 | Element | Neutral |
| ATK | 22,418 | Race | Demon |
| EXP | 99,018,960 | Size | Medium |
Aliot
| LV | 230 | JEXP | 19,437,315 |
|---|---|---|---|
| HP | 161,977,629 | Element | Neutral |
| ATK | 20,486 | Race | Demon |
| EXP | 97,186,577 | Size | Medium |
Daily Quest
Omega, dispatched from the Schwarzwald Intelligence Bureau, is looking for an adventurer to work together with him to resolve a matter.
| NPC | Intelligence Agent - Omega |
|---|---|
| NPC Location | yuno_fild08 78 179 |
| Quest | 4 types of Hunting Quests |
*The quest resets daily at 04:00.
*The quest can be restarted once using a
Tool Coin.

Dungeon Introduction | New Items | Equipment Crafting and Random Options

Cards 3rd Generation Robot Equipment Exchange Items Exchange Item NPC Option Granting and Enchant
Cards
| Item Name | Detailed Description | Acquisition Method |
|---|---|---|
Repair Robot Turbo Card |
HP, SP recovery increased by 50%. When killing a monster with a melee physical attack, recover HP+200, SP+5 each time. Per refine level of the headgear, recover an additional HP+10, SP+1 each time a monster is killed with a melee physical attack. Type: Card Slot: Headgear Weight: 1 |
Repair Robot Turbo |
| Rock Step Card | Ranged physical damage increased by 15%. Per weapon refine level, ranged physical damage increased by an additional 1%. When equipped together with the Kick Step Card, does not consume Magic Gear Fuel.Type: Card Slot: Weapon Weight: 1 |
Lockstep |
Kick Step Card |
MHP+8%. If Mechanic, ranged physical damage received reduced by 30%. Type: Card Slot: Armor Weight: 1 |
Kick Step |
GC109 Card |
Attack speed increased. (Delay after attack reduced by 2%) At Base Level 100 or higher, attack speed further increased. (Delay after attack additionally reduced by 2%) At Base Level 200 or higher, attack speed further increased. (Delay after attack additionally reduced by 2%) Type: Card Slot: Accessory Weight: 1 |
GC109 |
DR815 Card |
HIT+20. At Base Level 100 or higher, HIT+10 additional increase. At Base Level 200 or higher, HIT+10 additional increase. When equipped together with the GC109 Card,upon melee physical attack, there is a chance to gain ASPD+5 for 5 seconds Type: Card Slot: Accessory Weight: 1 |
DR815 |
Aliza Card |
When receiving a physical attack, there is a chance to trigger Hindsight Wink of CharmIf worn by a Dancer-class character, triggers with 10% chance Type: Card Slot: Armor Weight: 1 |
Aliza |
Alicel |
AGI+5, FLEE+20 DEF-5 Type: Card Slot: Armor Weight: 1 |
Alicel |
Aliot Card |
If worn by Swordman, Merchant, or Thief class, STR+5, MHP+10% If worn by Magician, Acolyte, or Archer class, INT+5, MSP+10% Type: Card Slot: Garment Weight: 1 |
Aliot |
Card, 3rd Generation Robot, Equipment Exchange, Item Exchange, Item NPC Option Granting and Enchant

Dungeon Introduction | New Items | Equipment Crafting and Random Options

Accessory Enchant
Accessory Enchant
You can enchant your left / right accessory through the Intelligence Agent.
Gather materials and proceed with accessory enchanting at "Omega" to become even stronger.
| NPC | Intelligence Agent - Omega |
|---|---|
| NPC Location | yuno_fild08 78 179 |
Enchant Items
| Item Name | Applicable Equipment | Restrictions | Zeny Required |
|---|---|---|---|
Green Zip File |
Mechanical Doll Amplifier / Mechanical Doll Accelerator / Illusion Battle Chip R(Bound) / Illusion Battle Chip L(Bound) |
Refine +7 or higher | 250,000 |
Black Zip File |
Mechanical Doll Amplifier / Mechanical Doll Accelerator / Illusion Battle Chip R(Bound) / Illusion Battle Chip L(Bound) |
Refine +10 or higher | 250,000 |
Enchant List
This is the list of enchants that can be obtained through the Zip Files. When enchanting equipment, one of the following enchants will be granted.
| Enchant Content | Option Value |
|---|---|
| STR | 2 ~ 4 |
| AGI | 2 ~ 4 |
| VIT | 2 ~ 4 |
| INT | 2 ~ 4 |
| DEX | 2 ~ 4 |
| LUK | 2 ~ 4 |
| MHP | 2% ~ 6% |
| MSP | 2% ~ 6% |
| Ranged Physical Damage | 4% ~ 10% |
| Melee Physical Damage | 4% ~ 10% |
| All Elemental Magic Damage | 4% ~ 10% |
Enchant Reset
Enchants applied to accessories can be reset. Different items are used for each slot.
| Enchant Slot | Item Used |
|---|---|
| Accessory Slot 3 | Zeny 100,000 / Green Zip File |
| Accessory Slot 4 | Zeny 100,000 / Black Zip File |
Slot 3, Slot 4 Enchants
| Enchant | Option Details |
|---|---|
| Slot 3 | |
STR I |
STR + 2. |
STR II |
STR + 3. |
STR III |
STR + 4. |
AGI I |
AGI + 2. |
AGI II |
AGI + 3. |
AGI III |
AGI + 4. |
VIT I |
VIT + 2. |
VIT II |
VIT + 3. |
VIT III |
VIT + 4. |
LUK I |
LUK + 2. |
LUK II |
LUK + 3. |
LUK III |
LUK + 4. |
MHP I |
MHP + 2%. |
MHP II |
MHP + 4%. |
MHP III |
MHP + 6%. |
INT I |
INT + 2. |
INT II |
INT + 3. |
INT III |
INT + 4. |
DEX I |
DEX + 2. |
DEX II |
DEX + 3. |
DEX III |
DEX + 4. |
MSP I |
MSP + 2%. |
MSP II |
MSP + 4%. |
MSP III |
MSP + 6%. |
| Slot 4 | |
STR I |
STR + 2. If STR I is already equipped in Slot 3, an additional STR+4 is provided. |
STR II |
STR + 3. If STR II is already equipped in Slot 3, an additional STR+6 is provided. |
STR III |
STR + 4. If STR III is already equipped in Slot 3, an additional STR+8 is provided. |
AGI I |
AGI + 2. If AGI I is already equipped in Slot 3, an additional AGI+4 is provided. |
AGI II |
AGI + 3. If AGI II is already equipped in Slot 3, an additional AGI+6 is provided. |
AGI III |
AGI + 4. If AGI III is already equipped in Slot 3, an additional AGI+8 is provided. |
VIT I |
VIT + 2. If VIT I is already equipped in Slot 3, an additional VIT+4 is provided. |
VIT II |
VIT + 3. If VIT II is already equipped in Slot 3, an additional VIT+6 is provided. |
VIT III |
VIT + 4. If VIT III is already equipped in Slot 3, an additional VIT+8 is provided. |
INT I |
INT + 2. If INT I is already equipped in Slot 3, an additional INT+4 is provided. |
INT II |
INT + 3. If INT II is already equipped in Slot 3, an additional INT+6 is provided. |
INT III |
INT + 4. If INT III is already equipped in Slot 3, an additional INT+8 is provided. |
DEX I |
DEX + 2. If DEX I is already equipped in Slot 3, an additional DEX+4 is provided. |
DEX II |
DEX + 3. If DEX II is already equipped in Slot 3, an additional DEX+6 is provided. |
DEX III |
DEX + 4. If DEX III is already equipped in Slot 3, an additional DEX+8 is provided. |
LUK I |
LUK + 2. If LUK I is already equipped in Slot 3, an additional LUK+4 is provided. |
LUK II |
LUK + 3. If LUK II is already equipped in Slot 3, an additional LUK+6 is provided. |
LUK III |
LUK + 4. If LUK III is already equipped in Slot 3, an additional LUK+8 is provided. |
MHP I |
MHP + 2%. If MHP I is already equipped in Slot 3, an additional MHP+4% is provided. |
MHP II |
MHP + 4%. If MHP II is already equipped in Slot 3, an additional MHP+6% is provided. |
MHP III |
MHP + 6%. If MHP III is already equipped in Slot 3, an additional MHP+8% is provided. |
MSP I |
MSP + 2%. If MSP I is already equipped in Slot 3, an additional MSP+4% is provided. |
MSP II |
MSP + 4%. If MSP II is already equipped in Slot 3, an additional MSP+6% is provided. |
MSP III |
MSP + 6%. If MSP III is already equipped in Slot 3, an additional MSP+8% is provided. |
| Slot 3, Slot 4 | |
Hawkeye I |
Ranged Physical Damage + 4%. |
Hawkeye II |
Ranged Physical Damage + 7%. |
Hawkeye III |
Ranged Physical Damage + 10%. |
| Brawn I | Melee Physical Damage + 4%. |
| Brawn II | Melee Physical Damage + 7%. |
| Brawn III | Melee Physical Damage + 10%. |
Meditation I |
All Elemental Magic Damage + 4%. |
Meditation II |
All Elemental Magic Damage + 7%. |
Meditation III |
All Elemental Magic Damage + 10%. |
Accessory Enchant, Random Options
Magic Gear Fuel
Hindsight
Wink of Charm
Green Zip File
Mechanical Doll Amplifier
Mechanical Doll Accelerator
Illusion Battle Chip R(Bound)
Illusion Battle Chip L(Bound)
Black Zip File
STR I
STR II
STR III
AGI I
AGI II
AGI III
VIT I
VIT II
VIT III
LUK I
LUK II
LUK III
MHP I
MHP II
MHP III
INT I
INT II
INT III
DEX I
DEX II
DEX III
MSP I
MSP II
MSP III
Hawkeye I
Hawkeye II
Hawkeye III
Meditation I
Meditation II
Meditation III






