Criatura Academy
News · Update · 2026-02-19

[Dungeon] Kiel Hyre Academy [던전] 킬 하이르 학원

Translated from the official kRO Zero announcement. Original read from images

Kiel Hyre Academy

Kiel Hyre Academy

UPDATE : 2026. 2. 19.

"Contributing to society is the goal and philosophy of our 'Kiel Hyre Academy.'"

Kiel Hyre Academy... is an academy established with the goal of taking in poor orphans, educating them, and having them contribute to society. However, rumors have recently been spreading that a ghost has appeared at the academy and students have been disappearing. At this secretive and closed-off academy, an 'Adventurer' enters under the pretext of a delivery request, only to be swept up in an unexpected incident...

Entrance Quest

The Delivery Is Running Late!

[Worker] Ah... oh no...this is bad Can someone...help me? Please help me with the delivery!

Next

A worker in the neutral zone of Kor tries to carry on with the delivery work despite his injured body, but his body won't cooperate, so he asks an 'Adventurer' for help with the delivery.

NPC Worker
Location sp_cor 133 142
Level Requirement Lv. 220 or higher

[Band] Oh...um... It seems you've heard what was just said. Well...it's just that the delivery staff got injured, so the items to be delivered and the items that need to be brought back have piled up.

Next

Band, the owner of the bar in Yuno, asks the Adventurer to deliver goods to 'Kiel Hyre Academy' on behalf of the worker. At Band's request, the Adventurer heads to 'Kiel Hyre Academy'...

NPC Band
Location yuno_in01 35 179

[Elli] Uwaaah.... What do I do~ What do I do~ Hueng.....

Next

Having arrived at 'Kiel Hyre Academy', the Adventurer finishes the delivery and, at the request of a cute girl named 'Elli', gathers ingredients for 'Cookies'.

NPC Elli
Location kh_school 179 39

[Elli] What? Well....that is.... I was supposed to make cookies but I ended up using up all the ingredients....hueng, and I need to make them by this evening...

Next

Elli asks the 'Adventurer' to deliver the cookies she made to her grandfather, Kiel Hyre...

Dungeon Introduction, New Items, Equipment Crafting and Random Options

Dungeon Introduction New Items Equipment Crafting and Random Options

Robot Factory Floor 1

It's unclear why the robots of unknown origin are attacking people. They show strong aggression, so it would be wise to be careful…

Dungeon Location yuno_fild08 71 170
Entry Level Lv. 220

Repair Robot Turbo

LV 217 JEXP 832,406
HP 6,936,723 Element Neutral
ATK 11,817 Race Formless
EXP 4,162,033 Size Small

Lockstep

LV 224 JEXP 891,864
HP 7,432,203 Element Neutral
ATK 11,995 Race Demon
EXP 4,459,321 Size Medium

Kick Step

LV 226 JEXP 904,605
HP 7,538,377 Element Neutral
ATK 12,019 Race Demon
EXP 4,523,026 Size Medium

DR815

LV 215 JEXP 823,912
HP 6,865,940 Element Shadow
ATK 12,150 Race Formless
EXP 4,119,564 Size Medium

GC109

LV 215 JEXP 815,418
HP 6,795,157 Element Shadow
ATK 12,126 Race Formless
EXP 4,077,094 Size Small

Robot Factory Floor 2

These are robots wearing the same clothes as the students of 'Kiel Hyre Academy'. They look even more dangerous. Where on earth could the missing students be…

Entry Condition Kiel Hyre Quest Completed
Dungeon Location yuno_fild08 71 170

Constant

LV 222 JEXP 710,025
HP 5,916,883 Element Shadow
ATK 14,399 Race Formless
EXP 3,550,129 Size Small

Aliza

LV 230 JEXP 19,437,315
HP 161,977,629 Element Neutral
ATK 20,486 Race Demi-Human
EXP 97,186,577 Size Medium

Alicel

LV 236 JEXP 19,803,792
HP 165,031,601 Element Neutral
ATK 22,418 Race Demon
EXP 99,018,960 Size Medium

Aliot

LV 230 JEXP 19,437,315
HP 161,977,629 Element Neutral
ATK 20,486 Race Demon
EXP 97,186,577 Size Medium

Daily Quest

Omega, dispatched from the Schwarzwald Intelligence Bureau, is looking for an adventurer to work together with him to resolve a matter.

NPC Intelligence Agent - Omega
NPC Location yuno_fild08 78 179
Quest 4 types of Hunting Quests

*The quest resets daily at 04:00. *The quest can be restarted once using a Tool Coin.

Dungeon Introduction | New Items | Equipment Crafting and Random Options

Cards 3rd Generation Robot Equipment Exchange Items Exchange Item NPC Option Granting and Enchant

Cards

Item Name Detailed Description Acquisition Method
Repair Robot Turbo Card HP, SP recovery increased by 50%.
When killing a monster with a melee physical attack, recover HP+200, SP+5 each time.
Per refine level of the headgear, recover an additional HP+10, SP+1 each time a monster is killed with a melee physical attack.

Type: Card Slot: Headgear Weight: 1
Repair Robot Turbo
Rock Step Card Ranged physical damage increased by 15%.
Per weapon refine level, ranged physical damage increased by an additional 1%.
When equipped together with the Kick Step Card, does not consume Magic Gear Fuel.

Type: Card Slot: Weapon Weight: 1
Lockstep
Kick Step Card MHP+8%.
If Mechanic, ranged physical damage received reduced by 30%.

Type: Card Slot: Armor Weight: 1
Kick Step
GC109 Card Attack speed increased. (Delay after attack reduced by 2%)
At Base Level 100 or higher, attack speed further increased.
(Delay after attack additionally reduced by 2%)
At Base Level 200 or higher, attack speed further increased.
(Delay after attack additionally reduced by 2%)

Type: Card Slot: Accessory Weight: 1
GC109
DR815 Card HIT+20.
At Base Level 100 or higher, HIT+10 additional increase.
At Base Level 200 or higher, HIT+10 additional increase.
When equipped together with the GC109 Card,
upon melee physical attack, there is a chance to gain ASPD+5 for 5 seconds

Type: Card Slot: Accessory Weight: 1
DR815
Aliza Card When receiving a physical attack, there is a chance to trigger Hindsight Wink of Charm
If worn by a Dancer-class character, triggers with 10% chance

Type: Card Slot: Armor Weight: 1
Aliza
Alicel AGI+5, FLEE+20
DEF-5

Type: Card Slot: Armor Weight: 1
Alicel
Aliot Card If worn by Swordman, Merchant, or Thief class, STR+5, MHP+10%
If worn by Magician, Acolyte, or Archer class, INT+5, MSP+10%

Type: Card Slot: Garment Weight: 1
Aliot

Card, 3rd Generation Robot, Equipment Exchange, Item Exchange, Item NPC Option Granting and Enchant

Dungeon Introduction | New Items | Equipment Crafting and Random Options

Accessory Enchant

Accessory Enchant

You can enchant your left / right accessory through the Intelligence Agent.

Gather materials and proceed with accessory enchanting at "Omega" to become even stronger.

NPC Intelligence Agent - Omega
NPC Location yuno_fild08 78 179

Enchant Items

Item Name Applicable Equipment Restrictions Zeny Required
Green Zip File Mechanical Doll Amplifier / Mechanical Doll Accelerator / Illusion Battle Chip R(Bound) / Illusion Battle Chip L(Bound) Refine +7 or higher 250,000
Black Zip File Mechanical Doll Amplifier / Mechanical Doll Accelerator / Illusion Battle Chip R(Bound) / Illusion Battle Chip L(Bound) Refine +10 or higher 250,000

Enchant List

This is the list of enchants that can be obtained through the Zip Files. When enchanting equipment, one of the following enchants will be granted.

Enchant Content Option Value
STR 2 ~ 4
AGI 2 ~ 4
VIT 2 ~ 4
INT 2 ~ 4
DEX 2 ~ 4
LUK 2 ~ 4
MHP 2% ~ 6%
MSP 2% ~ 6%
Ranged Physical Damage 4% ~ 10%
Melee Physical Damage 4% ~ 10%
All Elemental Magic Damage 4% ~ 10%

Enchant Reset

Enchants applied to accessories can be reset. Different items are used for each slot.

Enchant Slot Item Used
Accessory Slot 3 Zeny 100,000 / Green Zip File
Accessory Slot 4 Zeny 100,000 / Black Zip File

Slot 3, Slot 4 Enchants

Enchant Option Details
Slot 3
STR I STR + 2.
STR II STR + 3.
STR III STR + 4.
AGI I AGI + 2.
AGI II AGI + 3.
AGI III AGI + 4.
VIT I VIT + 2.
VIT II VIT + 3.
VIT III VIT + 4.
LUK I LUK + 2.
LUK II LUK + 3.
LUK III LUK + 4.
MHP I MHP + 2%.
MHP II MHP + 4%.
MHP III MHP + 6%.
INT I INT + 2.
INT II INT + 3.
INT III INT + 4.
DEX I DEX + 2.
DEX II DEX + 3.
DEX III DEX + 4.
MSP I MSP + 2%.
MSP II MSP + 4%.
MSP III MSP + 6%.
Slot 4
STR I STR + 2. If STR I is already equipped in Slot 3, an additional STR+4 is provided.
STR II STR + 3. If STR II is already equipped in Slot 3, an additional STR+6 is provided.
STR III STR + 4. If STR III is already equipped in Slot 3, an additional STR+8 is provided.
AGI I AGI + 2. If AGI I is already equipped in Slot 3, an additional AGI+4 is provided.
AGI II AGI + 3. If AGI II is already equipped in Slot 3, an additional AGI+6 is provided.
AGI III AGI + 4. If AGI III is already equipped in Slot 3, an additional AGI+8 is provided.
VIT I VIT + 2. If VIT I is already equipped in Slot 3, an additional VIT+4 is provided.
VIT II VIT + 3. If VIT II is already equipped in Slot 3, an additional VIT+6 is provided.
VIT III VIT + 4. If VIT III is already equipped in Slot 3, an additional VIT+8 is provided.
INT I INT + 2. If INT I is already equipped in Slot 3, an additional INT+4 is provided.
INT II INT + 3. If INT II is already equipped in Slot 3, an additional INT+6 is provided.
INT III INT + 4. If INT III is already equipped in Slot 3, an additional INT+8 is provided.
DEX I DEX + 2. If DEX I is already equipped in Slot 3, an additional DEX+4 is provided.
DEX II DEX + 3. If DEX II is already equipped in Slot 3, an additional DEX+6 is provided.
DEX III DEX + 4. If DEX III is already equipped in Slot 3, an additional DEX+8 is provided.
LUK I LUK + 2. If LUK I is already equipped in Slot 3, an additional LUK+4 is provided.
LUK II LUK + 3. If LUK II is already equipped in Slot 3, an additional LUK+6 is provided.
LUK III LUK + 4. If LUK III is already equipped in Slot 3, an additional LUK+8 is provided.
MHP I MHP + 2%. If MHP I is already equipped in Slot 3, an additional MHP+4% is provided.
MHP II MHP + 4%. If MHP II is already equipped in Slot 3, an additional MHP+6% is provided.
MHP III MHP + 6%. If MHP III is already equipped in Slot 3, an additional MHP+8% is provided.
MSP I MSP + 2%. If MSP I is already equipped in Slot 3, an additional MSP+4% is provided.
MSP II MSP + 4%. If MSP II is already equipped in Slot 3, an additional MSP+6% is provided.
MSP III MSP + 6%. If MSP III is already equipped in Slot 3, an additional MSP+8% is provided.
Slot 3, Slot 4
Hawkeye I Ranged Physical Damage + 4%.
Hawkeye II Ranged Physical Damage + 7%.
Hawkeye III Ranged Physical Damage + 10%.
Brawn I Melee Physical Damage + 4%.
Brawn II Melee Physical Damage + 7%.
Brawn III Melee Physical Damage + 10%.
Meditation I All Elemental Magic Damage + 4%.
Meditation II All Elemental Magic Damage + 7%.
Meditation III All Elemental Magic Damage + 10%.

Accessory Enchant, Random Options