Criatura Academy
News · Update · 2026-04-15

[Episode] Episode 4 - Part. 2 Varmundt's Legacy [에피소드] 에피소드 4 - Part. 2 바르문트의 유산

Translated from the official kRO Zero announcement. Original

Episode 4-2 Varmundt's Legacy

EPISODE 4 · PART 2

Varmundt's Legacy

UPDATE | 2026. 4. 15.

✦ Target: Complete Episode 4-1 and Reach Level 200 ✦

A visitor arrives in Kor at Varmundt's Mansion. At last, the mastermind behind Rekenber is revealed.

You must stop the remnants of Illusion, who seek to claim the Great Sage's legacy, and uncover the mastermind pulling the strings behind Rekenber.

ROAD MAP

Kor

Sewage Treatment Plant

Magic Power Plant 1

A visitor comes to Kor from Varmundt's Mansion. The party of adventurers, having learned that the remnants of Illusion have infiltrated Varmundt's Mansion in an attempt to seize the inheritance, enters the mansion.

Magic Power Plant 2

Storage Tartaros

Barmund Mansion Garden

Library Hall of Memories

They must protect the Great Sage's legacy from Illusion, who seeks to seize the mansion filled with the Great Sage's secrets.

Main Characters

─◈ Reckenber ◈─

Elumina A scientist who belonged to Illusion, but joined the adventuring party out of curiosity about machinery.

Tatio The chief secretary who assists Chairman Reckenber. Helps adventurers communicate with Chairman Reckenber.

─◈ Rebellion ◈─

Dien The leader of Rebellion. Visits the mansion in search of the truth of the past.

Est A tactical operative of Rebellion. Opens the path to the mansion with outstanding leadership skills.

─◈ Varmundt Mansion ◈─

Mansion Caretaker α An automaton that came to the mansion seeking help. Asks adventurers for help to prevent the mansion's legacy from being stolen.

◈ Sewage Treatment Plant ◈ In the toxic sewage mixed with mana leaking from the mansion and the magic power plants, mutated beings and intruders are wandering about. You must break through quickly.

Dungeon Name Sewage Treatment Plant
Entry Level Lv. 200

Monsters Appearing

Sewage Venenum

LV 200 STR 119
HP 6,343,077 AGI 108
ATK 15,042 VIT 67
EXP 3,805,846 INT 113
JEXP 761,169 DEX 127
Race Demon LUK 68
Size Large DEF 123
Element Shadow Lv2 MDEF 45
MVP X RES 0
MRES 0

Sewage Cramp

LV 197 STR 161
HP 6,239,447 AGI 114
ATK 16,667 VIT 54
EXP 3,743,668 INT 79
JEXP 748,733 DEX 131
Race Brute LUK 64
Size Small DEF 122
Element Poison Lv1 MDEF 46
MVP X RES 0
MRES 0

Elite Bellare

LV 202 STR 127
HP 6,460,700 AGI 104
ATK 15,778 VIT 94
EXP 3,876,420 INT 80
JEXP 775,284 DEX 122
Race Demi-Human LUK 72
Size Medium DEF 132
Element Ghost Lv1 MDEF 34
MVP X RES 0
MRES 0

Sewage Waterfall

LV 199 STR 118
HP 6,294,301 AGI 114
ATK 13,449 VIT 53
EXP 3,776,580 INT 126
JEXP 755,316 DEX 137
Race Formless LUK 43
Size Medium DEF 122
Element Poison Lv2 MDEF 47
MVP X RES 0
MRES 0

◈ Magic Power Plant 1 ◈ An elaborate and massive facility that supplies energy to Barmund Mansion. Leaked mana and intruders driven mad are targeting adventurers.

Dungeon Name Magic Power Plant 1
Entry Level Lv. 200

Monsters Appearing

Spell Addicted Dolor

LV 204 STR 128
HP 6,544,698 AGI 103
ATK 15,299 VIT 87
EXP 3,926,818 INT 90
JEXP 785,363 DEX 125
Race Demi-Human LUK 67
Size Medium DEF 131
Element Ghost Lv1 MDEF 36
MVP X RES 0
MRES 0

Released Spell

LV 203 STR 128
HP 6,363,148 AGI 119
ATK 12,696 VIT 15
EXP 3,817,888 INT 159
JEXP 763,577 DEX 124
Race Formless LUK 76
Size Medium DEF 107
Element Ghost Lv2 MDEF 65
MVP X RES 0
MRES 0

Heart Hunter Skirmisher

LV 183 STR 102
HP 3,943,369 AGI 115
ATK 14,642 VIT 86
EXP 2,366,021 INT 85
JEXP 473,204 DEX 139
Race Demi-Human LUK 75
Size Medium DEF 131
Element Neutral Lv2 MDEF 35
MVP X RES 0
MRES 0

◈ Barmund Mansion Garden ◈ Barmund Mansion, revealed after decades of concealment. Though a long time has passed, it retains its clean and beautiful scenery, and welcomes adventurers as guests.

Dungeon Name Barmund Mansion Garden
Entry Level Lv. 200

◈ Magic Power Plant 2 ◈ An elaborate and massive facility that supplies energy to Barmund Mansion. Leaked mana and intruders driven mad are targeting adventurers.

Dungeon Name Magic Power Plant 2
Entry Level Lv. 200

Monsters Appearing

Spell Addicted Plaga

LV 205 STR 139
HP 7,526,248 AGI 108
ATK 14,989 VIT 62
EXP 4,515,748 INT 105
JEXP 903,149 DEX 128
Race Demon LUK 62
Size Large DEF 127
Element Poison Lv3 MDEF 39
MVP X RES 0
MRES 0

Spell Addicted Sanare

LV 207 STR 117
HP 7,608,941 AGI 109
ATK 13,389 VIT 65
EXP 4,565,364 INT 126
JEXP 913,072 DEX 129
Race Demi-Human LUK 51
Size Medium DEF 129
Element Holy Lv2 MDEF 39
MVP X RES 0
MRES 0

Powerful Spell

LV 206 STR 119
HP 7,563,475 AGI 119
ATK 13,248 VIT 56
EXP 4,538,085 INT 132
JEXP 907,617 DEX 129
Race Formless LUK 45
Size Medium DEF 125
Element Ghost Lv3 MDEF 42
MVP X RES 0
MRES 0

Sharp Spell

LV 206 STR 119
HP 7,560,847 AGI 120
ATK 13,100 VIT 53
EXP 4,536,508 INT 136
JEXP 907,301 DEX 130
Race Formless LUK 44
Size Medium DEF 124
Element Ghost Lv3 MDEF 44
MVP X RES 0
MRES 0

◈ Library Hall of Memories ◈ A mysterious library where the books and materials of the Great Sage Varmundt are gathered. Rumor has it that a ghost that shares knowledge wanders here.

Dungeon Name Library Hall of Memories
Entry Level Lv. 200

Monsters Appearing

Bookworm

LV 199 STR 141
HP 5,471,529 AGI 119
ATK 14,325 VIT 31
EXP 3,282,917 INT 125
JEXP 656,583 DEX 150
Race Insect LUK 9
Size Large DEF 115
Element Earth Lv2 MDEF 56
MVP X RES 0
MRES 0

Roaming Spellbook

LV 203 STR 136
HP 5,615,498 AGI 109
ATK 14,334 VIT 47
EXP 3,369,298 INT 120
JEXP 673,859 DEX 134
Race Formless LUK 51
Size Medium DEF 120
Element Neutral Lv3 MDEF 49
MVP X RES 0
MRES 0

Broken Beta

LV 204 STR 133
HP 5,709,968 AGI 109
ATK 15,682 VIT 87
EXP 3,425,980 INT 85
JEXP 685,196 DEX 129
Race Formless LUK 51
Size Medium DEF 129
Element Neutral Lv2 MDEF 37
MVP X RES 0
MRES 0

◈ Tartaros Storage Upper Floor ◈ A storage room where the mansion's rare treasures are kept. Broken automatons wander in search of intruders to protect the warehouse. Rumor has it there are clues to the disappearance of the Great Sage Varmundt.

Dungeon Name Tartaros Storage Upper Floor
Entry Level Lv. 200

Monsters Appearing

Broken Cleaning Robot Ω

LV 187 STR 108
HP 3,066,706 AGI 100
ATK 14,424 VIT 77
EXP 1,840,023 INT 94
JEXP 368,004 DEX 140
Race Formless LUK 64
Size Small DEF 131
Element Neutral Lv2 MDEF 35
MVP X RES 0
MRES 0

Heart Hunter Storage Intruder

LV 188 STR 126
HP 3,086,628 AGI 118
ATK 14,655 VIT 43
EXP 1,851,976 INT 111
JEXP 370,395 DEX 142
Race Demi-Human LUK 64
Size Medium DEF 132
Element Shadow Lv2 MDEF 33
MVP X RES 0
MRES 0

Broken Beta Guards

LV 198 STR 113
HP 4,877,170 AGI 90
ATK 14,333 VIT 83
EXP 2,926,302 INT 99
JEXP 585,260 DEX 122
Race Formless LUK 96
Size Medium DEF 132
Element Wind Lv2 MDEF 34
MVP X RES 0
MRES 0

◈ Farm Lost Valley (Fever Dungeon) ◈ A massive farm where the mysterious beast Pitaya was once raised. Due to mana leaked from the magic power plant, the already ferocious Pitayas have become even more savage. Watch out for their fangs.

Dungeon Name Farm Lost Valley
Entry Level Lv. 230
Entry Location ba_maison 314 203

Monsters Appearing

Red Pitaya

LV 226 STR 219
HP 197,055,313 AGI 112
ATK 39,932 VIT 104
EXP 118,233,187 INT 149
JEXP 23,646,637 DEX 133
Race Plant LUK 84
Size Small DEF 198
Element Fire Lv1 MDEF 51
MVP X RES 0
MRES 0

Yellow Pitaya

LV 229 STR 198
HP 200,273,769 AGI 123
ATK 39,362 VIT 139
EXP 120,164,261 INT 142
JEXP 24,032,852 DEX 144
Race Plant LUK 47
Size Small DEF 205
Element Wind Lv1 MDEF 44
MVP X RES 0
MRES 0

Blue Pitaya

LV 230 STR 183
HP 201,582,559 AGI 127
ATK 37,483 VIT 143
EXP 120,949,535 INT 155
JEXP 24,189,907 DEX 139
Race Plant LUK 57
Size Small DEF 205
Element Water Lv1 MDEF 44
MVP X RES 0
MRES 0

Violet Pitaya

LV 230 STR 184
HP 202,372,881 AGI 106
ATK 40,606 VIT 181
EXP 121,423,728 INT 117
JEXP 24,284,745 DEX 153
Race Plant LUK 75
Size Small DEF 212
Element Poison Lv1 MDEF 37
MVP X RES 0
MRES 0

Green Pitaya

LV 232 STR 202
HP 203,245,915 AGI 112
ATK 42,278 VIT 175
EXP 121,947,549 INT 109
JEXP 24,389,509 DEX 142
Race Plant LUK 70
Size Small DEF 210
Element Earth Lv1 MDEF 39
MVP X RES 0
MRES 0

New Dungeon New Item Guide Equipment Exchange and Options

New Items | Equipment Exchange

─◇ New Cards ◇─

Item Name Details How to Obtain
Sewage Venenum Card AGI + 2, DEX + 1.
MHP + 10%.
When equipped by Shadow Chaser class, melee/ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Sewage Venenum Drop
Sewage Cramp Card DEX + 2, STR + 1.
MHP + 10%.
When equipped by Guillotine Cross class, melee/ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Sewage Cramp Drop
Elite Bellare Card AGI + 2, INT + 1.
MHP + 10%.
When equipped by Oboro class, Fire/Water/Wind element magic damage increased by 20%.

Type: Card / Slot: Accessory / Weight: 1
Elite Bellare Drop
Sewage Waterfall Card AGI + 2, INT + 1.
MHP + 10%.
When equipped by Kagerou class, melee/ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Sewage Waterfall Drop
Spell Addicted Dolor Card STR + 2, VIT + 1.
Melee physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Spell Addicted Dolor Drop
Released Spell Card INT + 2, VIT + 1.
MHP + 10%.
When equipped by Minstrel, Wanderer class,
all element magic damage increased by 10%, ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Released Spell Drop
Heart Hunter Card If the equipped weapon is of the [Revolver], [Rifle], or [Grenade Launcher] type,
ranged physical attack power increased by 5%.
Ranged physical attack power increased by 1% per refine level of that weapon type; if refined 10 or above,
ranged physical attack power additionally increased by 5%.

Type: Card / Slot: Weapon / Weight: 1
Heart Hunter Skirmisher,
Heart Hunter Storage Intruder Drop
Spell Addicted Plaga Card If the equipped weapon is a one-handed staff or two-handed staff, Neutral magic damage
increased by 10%.
If weapon refine is 10 or above, Neutral magic damage additionally increased by 10%.
If weapon refine is 14 or above, Neutral magic damage additionally increased by 10%.

Type: Card / Slot: Weapon / Weight: 1
Spell Addicted Plaga Drop
Spell Addicted Sanare Card INT + 2, DEX +1.
MHP + 10%.
When equipped by Arch Bishop class, Neutral/Holy magic damage increased by 20%.

Type: Card / Slot: Accessory / Weight: 1
Spell Addicted Sanare Drop
Powerful Spell Card STR + 2, INT + 1.
MHP + 10%.
When equipped by Sura class, melee/ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Powerful Spell Drop
Sharp Spell Card DEX + 2, AGI + 1.
MHP + 10%.
When equipped by Ranger class, ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Sharp Spell Drop
Bookworm Card INT + 2, VIT + 1.
MHP + 10%.
When equipped by Sorcerer class, all element magic damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Bookworm Drop
Roaming Spellbook Card INT + 3.
MHP + 5%, MSP + 5%.
When equipped by Warlock class, all element magic damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Roaming Spellbook Drop
Broken Omega Cleaner Card DEX + 2, VIT + 1.
MHP + 10%.
When equipped by Mechanic class, melee/ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Broken Cleaning Robot Ω Drop
Broken Beta Guards Card VIT + 3.
MHP + 10%.
When equipped by Royal Guard class, melee/ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Broken Beta Guards Drop
Red Pitaya Card If the equipped weapon is a one-handed staff or two-handed staff, Fire element magic damage
increased by 10%.
If weapon refine is 10 or above, Fire element magic damage additionally increased by 10%.
If weapon refine is 14 or above, Fire element magic damage additionally increased by 10%.

Type: Card / Slot: Weapon / Weight: 1
Red Pitaya Drop
Yellow Pitaya Card Resistance to Neutral element attacks increased by 15%.
Holy element magic damage increased by 3% per refine level.

Type: Card / Slot: Garment / Weight: 1
Yellow Pitaya Drop
Blue Pitaya Card If the equipped weapon is a one-handed staff or two-handed staff, Water element magic damage
increased by 10%.
If weapon refine is 10 or above, Water element magic damage additionally increased by 10%.
If weapon refine is 14 or above, Water element magic damage additionally increased by 10%.

Type: Card / Slot: Weapon / Weight: 1
Blue Pitaya Drop
Purple Pitaya Card Resistance to Neutral element attacks increased by 15%.
Neutral element magic damage increased by 3% per refine level.

Type: Card / Slot: Garment / Weight: 1
Purple Pitaya Drop
Green Pitaya Card DEX + 2, LUK + 1.
Ranged physical damage increased by 10%.

Type: Card / Slot: Accessory / Weight: 1
Green Pitaya Drop

─◇ New Material Items ◇─

Item Name Details How to Obtain
Barmeal Ticket A ticket issued by the administrators to efficiently entertain mercenaries at the Varmundt Manor.
At Varmundt Manor, this has already become a form of currency, and it's said that there's nothing you can't obtain with a single one of these meal tickets.
Now, due to the turmoil at the manor, they are scattered everywhere.

Weight: 0 / Tradeable/Storable: All
[NPC Exchange]
Qube Wrain
Spiera
Raiza

New Item Equipment Exchange

New Dungeon New Items Guide Equipment Exchange and Options

Equipment Exchange | Random Options | Enchant Options

─◈ Equipment Exchange ◈─

NPC Cuberain
Location ba_in01 87 376

Upon completing the [Rescue Mansion Manager Beta] quest, you can exchange equipment with [Cuberain].

─ Automatic Engine wing A-type Exchange ─

Material Quantity
Barmeal Ticket 50
Light Violet Diamond 20
Result Quantity
Automatic Engine wing A-type (Bound) 1

─ Automatic Engine wing B-type Exchange ─

Material Quantity
Barmeal Ticket 50
Light Violet Diamond 20
Result Quantity
Automatic Engine wing B-type (Bound) 1

─ Automatic Leg A-type Exchange ─

Material Quantity
Barmeal Ticket 50
Light Violet Diamond 20
Result Quantity
Automatic Leg A-type (Bound) 1

─ Automatic Leg B-type Exchange ─

Material Quantity
Barmeal Ticket 50
Light Violet Diamond 20
Result Quantity
Automatic Leg B-type (Bound) 1

─ Module Exchange (Garment) ─

Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Defense) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Magic Defense) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Module (Above All) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Reflection Reject) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Vital) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Mental) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Robust) 1

─ Module Exchange (Shoes) ─

Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Fast) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Caster) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Critical) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Powerful) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(Heal) 1
Material Quantity
Barmeal Ticket 30
Light Violet Diamond 10
Result Quantity
Automatic Modification Module(All Force) 1

─ Material Sale ─

Material Quantity
Zeny 200,000
Result Quantity
Light Violet Diamond 1

Equipment Exchange Random Option / Enchant Option

Automatic Engine Wing Random Option / Automatic Leg Random Option

Automatic Engine Wing Type A, B Enchant Option Info / Automatic Leg Type A, B Enchant Option Info

Automatic Engine Wing Random Options

Random Options: 0~3 applied

Random Option Option Value
STR +1~7
AGI +1~7
VIT +1~7
INT +1~7
DEX +1~7
LUK +1~7
ASPD +1~5
HIT +1~7
POW +1~5
STA +1~5
WIS +1~5
SPL +1~5
CON +1~5
CRT +1~5
Reduces physical damage taken from [Neutral] enemies 2~13%
Reduces physical damage taken from [Water] enemies 2~13%
Reduces physical damage taken from [Earth] enemies 2~13%
Reduces physical damage taken from [Fire] enemies 2~13%
Reduces physical damage taken from [Wind] enemies 2~13%
Reduces physical damage taken from [Poison] enemies 2~13%
Reduces physical damage taken from [Holy] enemies 2~13%
Reduces physical damage taken from [Shadow] enemies 2~13%
Reduces physical damage taken from [Ghost] enemies 2~13%
Reduces physical damage taken from [Undead] enemies 2~13%
Reduces magic damage taken from [Neutral] enemies 2~13%
Reduces magic damage taken from [Water] enemies 2~13%
Reduces magic damage taken from [Earth] enemies 2~13%
Reduces magic damage taken from [Fire] enemies 2~13%
Reduces magic damage taken from [Wind] enemies 2~13%
Reduces magic damage taken from [Poison] enemies 2~13%
Reduces magic damage taken from [Holy] enemies 2~13%
Reduces magic damage taken from [Shadow] enemies 2~13%
Reduces magic damage taken from [Ghost] enemies 2~13%
Reduces magic damage taken from [Undead] enemies 2~13%

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0 to 3 random options applied

Random Option Option Value
STR +1~5
AGI +1~5
VIT +1~5
INT +1~5
DEX +1~5
LUK +1~5
FLEE +1~7
CRI +1~7
POW +1~5
STA +1~5
WIS +1~5
SPL +1~5
CON +1~5
CRT +1~5
[Neutral] Physical damage reduction from enemies 3~10%
[Water] Physical damage reduction from enemies 3~10%
[Earth] Physical damage reduction from enemies 3~10%
[Fire] Physical damage reduction from enemies 3~10%
[Wind] Physical damage reduction from enemies 3~10%
[Poison] Physical damage reduction from enemies 3~10%
[Holy] Physical damage reduction from enemies 3~10%
[Shadow] Physical damage reduction from enemies 3~10%
[Ghost] Physical damage reduction from enemies 3~10%
[Undead] Physical damage reduction from enemies 3~10%
[Neutral] Magic damage reduction from enemies 3~10%
[Water] Magic damage reduction from enemies 3~10%
[Earth] Magic damage reduction from enemies 3~10%
[Fire] Magic damage reduction from enemies 3~10%
[Wind] Magic damage reduction from enemies 3~10%
[Poison] Magic damage reduction from enemies 3~10%
[Holy] Magic damage reduction from enemies 3~10%
[Shadow] Magic damage reduction from enemies 3~10%
[Ghost] Magic damage reduction from enemies 3~10%
[Undead] Magic damage reduction from enemies 3~10%

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Automatic Engine Wing A, B Type Enchant Option Information

2 Slot

Enchant Name Enchant Option
Adamantine Infinite Lv1 MHP + 5%, DEF + 15.
Fighting Infinite Lv1 ATK+6, HIT+2.
Fighting Infinite Lv2 ATK+9, HIT+3.
Fighting Infinite Lv3 ATK+12, HIT+4.
Magic Infinite Lv1 MATK + 6. Variable Casting reduced by 4%
Magic Infinite Lv2 MATK + 9. Variable Casting reduced by 6%.
Magic Infinite Lv3 MATK + 12. Variable Casting reduced by 8%.
Expert Archer Infinite Lv1 Ranged Physical Damage + 2%.
Expert Archer Infinite Lv2 Ranged Physical Damage + 4%.
Expert Archer Infinite Lv3 Ranged Physical Damage + 6%.
Infinite Attack Power Lv1 ATK + 20.
At refine +7, Melee Physical Damage +1% additional increase.
At refine +9, Melee Physical Damage +2% additional increase.
Infinite Attack Power Lv2 ATK + 25.
At refine +7, Melee Physical Damage +3% additional increase.
At refine +9, Melee Physical Damage +5% additional increase.
Infinite Attack Power Lv3 ATK + 30, ATK + 5%.
At refine +7, Melee Physical Damage +3% additional increase.
At refine +9, Melee Physical Damage +5% additional increase.
Infinite Magic Power Lv1 MATK + 20.
At refine +7, MATK +1% additional increase.
At refine +9, MATK +2% additional increase.
Infinite Magic Power Lv2 MATK + 25.
At refine +7, MATK +3% additional increase.
At refine +9, MATK +5% additional increase.
Infinite Magic Power Lv3 MATK + 30, MATK + 5%.
At refine +7, MATK +3% additional increase.
At refine +9, MATK +5% additional increase.
Infinite Sharpshooter Lv1 ATK + 20
At refine +7, Ranged Physical Damage +1% additional increase.
At refine +9, Ranged Physical Damage +2% additional increase.
Infinite Sharpshooter Lv2 ATK + 25
At refine +7, Ranged Physical Damage +3% additional increase.
At refine +9, Ranged Physical Damage +5% additional increase.
Infinite Sharpshooter Lv3 ATK + 30, Ranged Physical Damage + 5%.
At refine +7, Ranged Physical Damage +3% additional increase.
At refine +9, Ranged Physical Damage +5% additional increase.

3 Slot

Enchant Name Enchant Option
Adamantine Infinite Lv1 MHP + 5%, DEF + 15.
Tenacity Infinite Lv1 Melee Physical Damage + 4%. Induced Attack Chance + 1%.
Tenacity Infinite Lv2 Melee Physical Damage + 8%. Induced Attack Chance + 2%.
Tenacity Infinite Lv3 Melee Physical Damage + 12%. Induced Attack Chance + 3%.
Tenacity Infinite Lv4 Melee Physical Damage + 16%. Induced Attack Chance + 4%.
Tenacity Infinite Lv5 Melee Physical Damage + 20%. Induced Attack Chance + 5%.
Master Archer Infinite Lv1 Ranged Physical Damage + 4%. Attack Speed increased.
(Delay after attack reduced by 1%)
Master Archer Infinite Lv2 Ranged Physical Damage + 8%. Attack Speed increased.
(Delay after attack reduced by 2%)
Master Archer Infinite Lv3 Ranged Physical Damage + 12%. Attack Speed increased.
(Delay after attack reduced by 3%)
Master Archer Infinite Lv4 Ranged Physical Damage + 16%. Attack Speed increased.
(Delay after attack reduced by 4%)
Master Archer Infinite Lv5 Ranged Physical Damage + 20%. Attack Speed increased.
(Delay after attack reduced by 5%)
Intelligence Lv1 MATK + 4%, Variable Casting reduced by 5%.
Intelligence Lv2 MATK + 8%, Variable Casting reduced by 10%.
Intelligence Lv3 MATK + 12%, Variable Casting reduced by 15%.
Intelligence Lv4 MATK + 16%, Variable Casting reduced by 20%.
Intelligence Lv5 MATK + 20%, Variable Casting reduced by 25%.

4 Slot

Enchant Name Enchant Option
Automatic Modification Module(Defense) DEF + 50
At refine +9, DEF +15 additional increase.
At refine +11, DEF +25 additional increase.
At refine +13, DEF +30 additional increase.
Automatic Modification Module(Magic Defense) MDEF + 25
At refine +9, MDEF +10 additional increase.
At refine +11, MDEF +15 additional increase.
At refine +13, MDEF +20 additional increase.
Automatic Module (Above All) Physical/Magic Damage received from Normal and Boss-type enemies reduced by 4%.
At refine +9, Physical/Magic Damage received from enemies of all sizes reduced by 4%.
At refine +11, Physical/Magic Damage received from enemies of all races reduced by 4% (excluding players).
At refine +13, Physical/Magic Damage received from enemies of all races reduced by 4%.
Automatic Modification Module(Reflection Reject) Reflected Damage received reduced by 3%.
At refine +9, Reflected Damage received reduced by an additional 3%.
At refine +11, Reflected Damage received reduced by an additional 4%.
At refine +13, Reflected Damage received reduced by an additional 5%.
Automatic Modification Module(Vital) MHP + 10%
At refine +9, MHP +2% additional increase.
At refine +11, MHP +3% additional increase.
At refine +13, MHP +5% additional increase.
Automatic Modification Module(Mental) MSP + 10%
At refine +9, MSP +2% additional increase.
At refine +11, MSP +3% additional increase.
At refine +13, MSP +5% additional increase.
Automatic Modification Module(Robust) MHP + 5%, MSP + 5%.
At refine +9, MHP +2%, MSP +2% additional increase.
At refine +11, MHP +3%, MSP +3% additional increase.
At refine +13, MHP +5%, MSP +5% additional increase.

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Automatic Leg A, B Type Enchant Option Information

2 Slot

Enchant Name Enchant Option
Fighting Spirit 5 ATK + 18, HIT + 5.
Fighting Spirit 6 ATK + 21, HIT + 5.
Fighting Spirit 7 ATK + 24, HIT + 5.
Expert Archer 2 Increases ranged weapon physical damage by 4%.
Expert Archer 3 Increases ranged weapon physical damage by 6%.
Expert Archer 4 Increases ranged weapon physical damage by 8%.
Spell2 MATK + 9, reduces variable casting time by 6%.
Spell3 MATK + 12, reduces variable casting time by 8%.
Spell4 MATK + 15, reduces variable casting time by 10%.
Fatal Lv2 Critical Damage + 6%, CRI + 2.
Fatal3Lv Critical Damage + 8%, CRI + 3.
Fatal4Lv Critical Damage + 10%, CRI + 4.
Archbishop2Lv Increases heal amount by 6%. Increases SP consumption rate by 5%.
Archbishop3Lv Increases heal amount by 12%. Increases SP consumption rate by 10%.
Archbishop4Lv Increases heal amount by 20%. Increases SP consumption rate by 15%.
ASPD 2 Reduces after-attack delay by 6%
ASPD 3 Reduces after-attack delay by 8%
Attack Delay 4 Reduces after-attack delay by 10%

3 Slot

Enchant Name Enchant Option
Bear's Power ATK + 40. ATK + 3%.
Hawkeye Ranged weapon physical damage 20%.
Runaway Magic MATK + 40, MATK + 3%.
Speed of Light ASPD + 1, increases attack speed (reduces after-attack delay by 10%).
Lucky Day Increases critical damage by 15%, CRI + 15.

4 Slot

Enchant Name Enchant Option
Automatic Modification Module(Fast) ASPD + 1.
At refine level 9, reduces after-attack delay by 3%.
At refine level 11, reduces after-attack delay by an additional 5%.
At refine level 13, reduces after-attack delay by an additional 7%.
Automatic Modification Module(Caster) Reduces variable casting time by 5%.
At refine level 9, reduces variable casting time by an additional 2%.
At refine level 11, reduces variable casting time by an additional 3%.
At refine level 13, reduces variable casting time by an additional 5%.
Automatic Modification Module(Critical) CRI + 10.
At refine level 9, increases critical damage by 3%.
At refine level 11, increases critical damage by an additional 7%.
At refine level 13, increases critical damage by an additional 10%.
Automatic Modification Module(Powerful) Increases melee/ranged physical damage by 5%
At refine level 9, increases melee/ranged physical damage by an additional 2%
At refine level 11, increases melee/ranged physical damage by an additional 3%
At refine level 13, increases melee/ranged physical damage by an additional 5%
Automatic Modification Module(Heal) Heal Amount + 20%.
At refine level 9, Heal Amount + an additional 5%.
At refine level 11, Heal Amount + an additional 10%.
At refine level 13, Heal Amount + an additional 15%.
Automatic Modification Module(All Force) Increases all elemental magic damage by 5%
At refine level 9, increases all elemental magic damage by an additional 2%
At refine level 11, increases all elemental magic damage by an additional 3%
At refine level 13, increases all elemental magic damage by an additional 5%

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