Table of Contents
- Job Change Requirements
- Job Change Location
- Advanced Class Introduction
- Skill Guide
Job Change Requirements
- Novices with Job LV 10 or higher can change to Swordman.
- If you visit the Swordman Guild in Izlude directly to change jobs, you can immediately acquire the quest skill.
Job Change Location
<Swordman Guild Official located in Criatura Academy (iz_ac02 54 52)>

Swordman Guild Member
<Izlude Swordman Guild (izlude 52 168)>
Advanced Class Introduction
Skill Guide

Sword Training (10) --LV1-->
Two-Handed Sword Mastery (10)
Increase HP Recovery (10)
Bash (10) --LV5-->
Magnum Break (10)
Provoke (10) --LV5-->
Endure (10)
Quest Skills
Moving HP-Recovery
Auto Berserk
Fatal Blow
Increase HP Recovery |
Auto Berserk |
Fatal Blow |
Moving HP-Recovery |
Magnum Break |
Endure |
Bash |
Provoke |
Two-Handed Sword Mastery |
Sword Mastery |
Swordman Skills
Increase HP Recovery
Type: Passive
Description: Increases the natural HP recovery rate.
| Level | HP Recovery Amount | Additional Recovery by MaxHP | Recovery Item Efficiency Increase |
|---|---|---|---|
| 1 | 5 | 0.20% | 110% |
| 2 | 10 | 0.40% | 120% |
| 3 | 15 | 0.60% | 130% |
| 4 | 20 | 0.80% | 140% |
| 5 | 25 | 1.00% | 150% |
| 6 | 30 | 1.20% | 160% |
| 7 | 35 | 1.40% | 170% |
| 8 | 40 | 1.60% | 180% |
| 9 | 45 | 1.80% | 190% |
| 10 | 50 | 2.00% | 200% |
※ Recovers HP once every 10 seconds while not moving.
Fatal Blow
Type: Passive
Acquisition Requirement: Complete quest
Description: When using
Bash at LV 5 or higher, there is a chance to stun the target.
Bash Level |
Stun Chance |
|---|---|
| 1 | 0% |
| 2 | 0% |
| 3 | 0% |
| 4 | 0% |
| 5 | 0% |
| 6 | 5% |
| 7 | 10% |
| 8 | 15% |
| 9 | 20% |
| 10 | 25% |
Magnum Break
Type: Melee Physical Attack
Acquisition Requirement:
Bash LV 5
Description: A Fire-elemental splash attack centered on the caster that deals damage to and knocks back all surrounding enemies.
| Level | Area of Effect | ATK | Element | Duration | Skill Cooldown | Global Cooldown | SP Cost |
| 1 | 5 X 5 cells | 120% | Fire | 10 sec | 1.7 sec | 0.3 sec | 30 |
| 2 | 5 X 5 cells | 140% | |||||
| 3 | 5 X 5 cells | 160% | |||||
| 4 | 5 X 5 cells | 180% | |||||
| 5 | 5 X 5 cells | 200% | |||||
| 6 | 5 X 5 cells | 220% | |||||
| 7 | 5 X 5 cells | 240% | |||||
| 8 | 5 X 5 cells | 260% | |||||
| 9 | 5 X 5 cells | 280% | |||||
| 10 | 5 X 5 cells | 300% |
※ Knocks back surrounding enemies 2 cells in the direction opposite to their movement.
※ After using the skill, Fire-elemental damage is added to your weapon for 10 seconds.
(Additional Fire damage = 20% of current weapon ATK)
Bash
Type: Melee Physical Attack
Acquisition Requirement: -
Description: Strongly attacks a designated target, dealing high melee physical damage.
| Level | ATK | Element | Hit Rate Bonus | SP Cost |
|---|---|---|---|---|
| 1 | 130% | Weapon Element | 5% | 8 |
| 2 | 160% | Weapon Element | 10% | 8 |
| 3 | 190% | Weapon Element | 15% | 8 |
| 4 | 220% | Weapon Element | 20% | 8 |
| 5 | 250% | Weapon Element | 25% | 8 |
| 6 | 280% | Weapon Element | 30% | 15 |
| 7 | 310% | Weapon Element | 35% | 15 |
| 8 | 340% | Weapon Element | 40% | 15 |
| 9 | 370% | Weapon Element | 45% | 15 |
| 10 | 400% | Weapon Element | 50% | 15 |
※ The hit rate bonus of
Bash only applies when using the
Bash skill.
※ Hit rate bonus formula: Hit rate against target monster + (Hit rate against target monster * bonus ratio)
ex: If the hit rate against the target monster is 45%, (45 + (45 * 50%) = 67%)
Two-Handed Sword Mastery
Type: Passive
Acquisition Requirement:
Sword Mastery LV 1
Description: Increases base damage when using two-handed swords.
| Level | Base Damage Increase |
|---|---|
| 1 | + 4 |
| 2 | + 8 |
| 3 | + 12 |
| 4 | + 16 |
| 5 | + 20 |
| 6 | + 24 |
| 7 | + 28 |
| 8 | + 32 |
| 9 | + 36 |
| 10 | + 40 |
※ On normal attack: Status Damage + Final Equipment Damage +
Two-Handed Sword Mastery Damage
※ On skill attack: (Status Damage + Final Equipment Damage +
Two-Handed Sword Mastery Damage) * Skill Damage
Auto Berserk
Type: Toggle
Acquisition Requirement: Complete quest when Job LV 30 or higher
Description: This skill is turned ON when used, OFF when unused. While ON, the character enters a Frenzy state when at death's door (HP 25% or below).
※ Frenzy state: Same effect as
Provoke LV 10 (ATK +32%, VIT-based DEF -55%)
※ Lasts as long as the near-death state persists, and is immediately removed once current HP recovers to 25% or above.
Moving HP-Recovery
Type: Passive
Acquisition Requirement: Complete quest when Job LV 35 or higher
Description: Automatically recovers HP even while moving.
※ Recovers HP equal to 25% of the base automatic recovery amount while moving.
Endure
Type: Active
Acquisition Requirement:
Provoke LV 5
Description: Allows movement and attacking even while being attacked for a certain duration. MDEF increases according to skill level.
| Level | MDEF Increase | Duration | SP Cost | Skill Cooldown |
| 1 | + 1 | 10 sec | 10 | 10 sec |
| 2 | + 2 | 13 sec | ||
| 3 | +3 | 16 sec | ||
| 4 | + 4 | 19 sec | ||
| 5 | + 5 | 22 sec | ||
| 6 | + 6 | 25 sec | ||
| 7 | + 7 | 28 sec | ||
| 8 | + 8 | 31 sec | ||
| 9 | + 9 | 34 sec | ||
| 10 | + 10 | 37 sec |
※ If you take damage 7 times while in
Endure state, the
Endure state is removed.
(However, damage from other players' attacks and skills does not count.)
※ Stiffening motion still occurs from monster magic and skill damage.
Provoke
Type: Active
Acquisition Requirement: -
Description:
Provokes a designated target for 30 seconds, lowering their VIT-based DEF while increasing their ATK.
| Level | ATK Increase | DEF Decrease | Range | Duration | SP Cost |
| 1 | + 5% | - 10% | 9 cells | 30 sec | 4 |
| 2 | + 8% | - 15% | 5 | ||
| 3 | + 11% | - 20% | 6 | ||
| 4 | + 14% | - 25% | 7 | ||
| 5 | + 17% | - 30% | 8 | ||
| 6 | + 20% | - 35% | 9 | ||
| 7 | + 23% | - 40% | 10 | ||
| 8 | + 26% | - 45% | 11 | ||
| 9 | + 29% | - 50% | 12 | ||
| 10 | + 32% | - 55% | 13 |
※ Does not apply to Undead-type or boss monsters.
※ Monsters affected by
Provoke will change their attack target to the character who used the skill.
※ Success rate = 50 + Skill LV * 3 + Caster's Base LV - Target's Base LV
※ The ATK increase is applied as a percentage of final damage.
※ When used on a monster, it decreases the monster's DEF.
※ When used on a player, it decreases the DEF gained from VIT.
Sword Mastery
Type: Passive
Acquisition Requirement: -
Description: Increases base damage when using one-handed swords and daggers.
| Level | Base Damage Increase |
|---|---|
| 1 | + 4 |
| 2 | + 8 |
| 3 | + 12 |
| 4 | + 16 |
| 5 | + 20 |
| 6 | + 24 |
| 7 | + 28 |
| 8 | + 32 |
| 9 | + 36 |
| 10 | + 40 |
※ On normal attack: Status Damage + Final Equipment Damage +
Sword Mastery Damage
※ On skill attack: (Status Damage + Final Equipment Damage +
Sword Mastery Damage) * Skill Damage
※ The information on this website may be subject to change according to game updates.
(Update. 2018.06.07)




















