Criatura Academy
News · Update · 2018-05-18

[Character] Ninja Introduction [캐릭터] 닌자 소개

Translated from the official kRO Zero announcement. Original

Table of Contents - Job Change Requirements
- Job Change Location
- Skill Guide


Job Change Requirements - Novices with Job LV 10 or higher can change to Ninja.
- To change to Ninja, you must visit the Ninja Guild located in Amatsu in person.


Job Change Location

Advanced Ninja Konan <Konan (iz_ac02 142 137), who transports you to Amatsu where the Ninja Guild is located>

<Entrance to the safehouse in Amatsu where the job change NPC is located>


Skill Guide

Shuriken Training(10) →LV1→ Shuriken(10) →LV5→ Kunai(5) →LV5→ Wind Blade Shuriken(5) →LV5→ Throw Zeny(5) Shuriken Training(10) →LV5→ Throw Zeny(5)

Improvised Defense(5) →LV1→ Shadow Leap(5) →LV5→ Vanishing Slash(10) →LV5→ Shadow Slash(5) Shadow Leap(5) →LV5→ Cicada Skin Shed(5)

Spirit of the Blade(10) →LV5→ Crimson Fire Petal(10) →LV5→ Crimson Fire Formation(10) →LV7→ Raging Fire Dragon(5) Spirit of the Blade(10) →LV1→ Spear of Ice(10) →LV5→ Hidden Water(10) →LV7→ Ice Meteor(5) Spirit of the Blade(10) →LV1→ Wind Blade(10) →LV5→ Lightning Strike of Destruction(5) →LV5→ Kamaitachi(5) Spirit of the Blade(10) →LV10→ Kamaitachi(5)

Shuriken Training(10) →LV7→ Final Strike(10) Shuriken Training(10) →LV1→ Shadow Slash(5) Shadow Slash(5) →LV5→ Final Strike(10) Shadow Slash(5) →LV3→ Mirror Image(10) Yeom(5) →LV1→ Mirror Image(10) Spirit of the Blade(10) →LV5→ Yeom(5) Cicada Skin Shed(5) →LV4→ Mirror Image(10)

Shadow Leap Vanishing Slash
Shadow Slash Flame
Lightning Strike of Destruction Spirit of the Blade
Improvised Defense Final Strike
Throw Zeny Throw Kunai
Cicada Skin Shed Raging Fire Dragon
Shuriken Training Throw Huuma Shuriken
Spear of Ice Wind Blade
Ice Meteor Crimson Fire Petal
Kamaitachi Crimson Fire Formation
Hidden Water Mirror Image
Throw Shuriken

Ninja Skills Shadow Leap Type: Active Requirements: Improvised Defense LV 1 Description: Can be used while in Hiding state. Instantly moves to the designated cell. Hiding state is removed upon moving. Cannot be used to cross cells that block movement, but can move beyond cells that only block ranged attacks such as Shuriken or Arrow.

LevelMove DistanceFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
15 cells--1 sec0.3 sec10
26 cells
37 cells
48 cells
59 cells

Shadow Slash Type: Melee Physical Requirements: Vanishing Slash LV 5 Description: Can be used while in Hiding state.
Instantly closes in on a target within the range of Shadow Leap and deals damage. Hiding state is removed upon use, and Critical damage is applied based on the skill's inherent chance.

LevelATKCritical ChanceFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
1200%30%--1 sec0.3 sec10
2350%35%11
3500%40%12
4650%45%13
5800%50%14

※ Can attack up to the same distance as the caster's learned Shadow Leap skill.


Lightning Strike of Destruction (雷擊碎) Type: Wind Magic Requirements: Wind Blade LV 5 Description: Consumes 1 Wind Stone to drop lightning on the designated cell, dealing Wind magic damage to the surrounding area.

LevelMATKArea of EffectFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
1200%3 X 3 cells0.3 sec1.7 sec-0.3 sec16
2300%20
3400%5 X 5 cells24
4500%28
5600%7 X 7 cells32

Improvised Defense Type: Active Requirements: - Description: Flips the tatami mats in the 4 directions around the caster to attack enemies.
Enemies hit by the tatami are knocked back 5 cells, and for 3 seconds, the Pneuma effect is activated at the cast location.

LevelATKArea of EffectFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
1100%1 cell up/down/left/right--2 sec0.3 sec15
2120%2 cells up/down/left/right
3130%
4140%3 cells up/down/left/right
5150%

Pneuma Effect: Always evades ranged physical attacks while within the 3 X 3 cell area of the designated location.


Throw Zeny Type: Special Ranged Attack Requirements: Shuriken Training LV 10, Throw Huuma Shuriken LV 5 Description: Throws zeny, dealing defense-ignoring damage equal to the amount thrown.
However, damage is reduced by 1/3 against players and by half against bosses.

LevelDamageZeny ConsumedFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
1500 ~ 1,000500 ~ 1,000 zeny--5 sec0.3 sec50
21,000 ~ 2,0001,000 ~ 2,000 zeny
31,500 ~ 3,0001,500 ~ 3,000 zeny
42,000 ~ 4,0002,000 ~ 4,000 zeny
52,500 ~ 5,0002,500 ~ 5,000 zeny
63,000 ~ 6,0003,000 ~ 6,000 zeny
73,500 ~ 7,0003,500 ~ 7,000 zeny
84,000 ~ 8,0004,000 ~ 8,000 zeny
94,500 ~ 9,0004,500 ~ 9,000 zeny
105,000 ~ 10,0005,000 ~ 10,000 zeny

Cicada Skin Shed Type: Active Requirements: Shadow Leap LV 5 Description: Using this skill puts the caster into the [Cicada Skin Shed] state. While in the [Cicada Skin Shed] state, being hit by a normal attack will automatically evade it and move 6 cells backward. The state is removed after being attacked a designated number of times.

LevelNumber of EvasionsDurationFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
11 time20 sec--5 sec0.3 sec12
230 sec15
32 times40 sec18
450 sec21
53 times60 sec24

Shuriken Training Type: Passive Requirements: - Description: Increases the Ninja's Shuriken-type attack power.
When using Throw Shuriken, Throw Kunai, or Throw Huuma Shuriken skills, damage is added according to the increase amount per skill level.

Level Base Damage Increase
1 + 3
2 + 6
3 + 9
4 + 12
5 + 15
6 + 18
7 + 21
8 + 24
9 + 27
10 + 30

Spear of Ice (氷閃槍) Type: Water Magic Requirements: - Description: Creates a spear made of ice from the ground to attack, dealing Water magic damage to the target.

LevelMATKHitsFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
170%3 times0.5s1.05s0.5s0.3s15
270%4 times1.1s18
370%5 times1.15s21
470%6 times1.2s24
570%7 times1.25s27
670%8 times1.3s30
770%9 times1.35s33
870%10 times1.4s36
970%11 times1.45s39
1070%12 times1.5s42

Ice Meteor (氷晶落) Type: Water attribute magic Learning Requirements: Spirit of the Blade Lv 10, Hidden Water Lv 7 Description: Consumes 1 Ice Stone, dropping a giant chunk of ice from the sky. Deals water attribute magic damage to targets within a 7X7 area around the caster and inflicts [Status: Frozen] effect. The chance and duration of Frozen are affected by the target's level, magic defense, and LUK.

LevelMATKFrozen ChanceFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
1300%20%0.7s1.2s1s0.3s40
2450%30%0.6s1.1s45
3600%40%0.5s1.0s50
4750%50%0.4s0.9s55
5900%60%0.3s0.8s60

Kamaitachi (朔風) - Kamaitachi Type: Wind attribute magic Learning Requirements: Spirit of the Blade Lv 10, Lightning Strike of Destruction Lv 5 Description: Consumes 1 Wind Stone, summoning a blade of wind from the caster's position in a straight line toward the target, dealing wind attribute magic damage to all targets in the path.

LevelMATKRangeFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
1200%5 cells0.3s0.8s-0.3s17
2300%6 cells19
3400%7 cells21
4500%8 cells23
5600%9 cells25

※ Damage is displayed divided into 5 hits.


Hidden Water (水遁) Type: Active Learning Requirements: Spear of Ice Lv 5 Description: Consumes 1 Ice Stone to create a puddle of water on the ground. Reduces the movement speed of targets within the area by half and decreases their AGI. Water Ball and Aqua Benedicta skills can be used within the range, and upon use, the effective area of Hidden Water is reduced by that portion. Using Spear of Ice on a target within the range increases damage. The caster and other Ninjas do not suffer movement speed or AGI reduction within this area.

LevelEffect
Range
DurationAGI ReductionSpear of Ice
Damage Increase
Movement Speed ReductionFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
13 X 3 cells15s0+2% per hit-50%0.6s2.4s2s0.3s15
220s-3+4% per hit18
325s-3+6% per hit21
45 X 5 cells30s-3+8% per hit24
535s-5+10% per hit27
640s-5+12% per hit30
77 X 7 cells45s-5+14% per hit33
850s-8+16% per hit36
955s-8+18% per hit39
109 X 9 cells60s-8+20% per hit42

※ In areas where PVP is disabled, the movement speed and AGI reduction effects apply only to monsters. ※ Only 1 Hidden Water can be placed at a time; placing an additional one will remove the previously placed one.


Throw Shuriken Type: Ranged physical Learning Requirements: Shuriken Training Lv 1 Description: Throws 1 equipped Shuriken at the target, dealing damage. Consumes 1 equipped Shuriken, with a base range of 9 cells.

LevelATKRangeFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
1105%9 cells--0.3s-5
2110%
3115%
4120%
5125%
6130%
7135%
8140%
9145%
10150%

Shuriken must be equipped in the arrow slot to be used.


Vanishing Slash Type: Melee physical Learning Requirements: Shadow Leap Lv 1 Description: Upon landing a hit on the target, immediately enters Hiding state. While in Hiding state, SP is continuously consumed at regular intervals.

LevelATKFixed CastVariable CastSkill CooldownAfter Skill DelaySP Cost
1120%--1s0.3s8
2140%
3160%
4180%
5200%
6220%
7240%
8260%
9280%
10300%

※ While in Hiding state, 1 SP is consumed every 5 seconds.


Soul (念) Type: Active Learning Requirements: Spirit of the Blade Lv 5 Description: Gathers Soul energy and turns red. In the Soul (念) state, INT and STR are increased. Consumes 5% of Max HP upon use. The Soul (念) state is required to use Mirror Image or Final Strike. Using Mirror Image or Final Strike will remove this state.

LevelSTR IncreaseINT IncreaseFixed CastVariable CastSkill CooldownAfter Skill DelayHP ConsumedSP Consumed
1111 sec4 sec--MaxHP 5%20
2220.8 sec3.2 sec30
3330.6 sec2.4 sec40
4440.4 sec1.6 sec50
5550.2 sec0.8 sec60

Spirit of the Blade Type: Passive Requirements: - Details: Through Spirit of the Blade training, additional SP is recovered every 10 seconds while standing still. A certain percentage based on MaxSP is added to the base recovery amount. Recovery does not occur while moving or when the HP/SP recovery penalty due to weight is applied.

Level SP Recovery Additional Recovery by MaxSP
1 3 0.2%
2 6 0.4%
3 9 0.6%
4 12 0.8%
5 15 1.0%
6 18 1.2%
7 21 1.4%
8 24 1.6%
9 27 1.8%
10 30 2.0%

Final Strike Type: Ranged Physical (Special) Requirements: Shuriken Training Lv 7, Shadow Slash Lv 1, Soul Lv 1 Details: Can only be used while in the Soul(念) state.
Consumes your own remaining HP to deal a special ranged physical damage in a single strike. The higher your current remaining HP, the higher the damage that can be dealt, and upon using the skill your HP becomes 1%. If in the Mirror Image state, the number of hits and damage increases according to the number of images.

Fixed Cast Variable Cast Skill Cooldown
1 sec 0.5 sec 5 sec

Throw Kunai Type: Ranged Physical Requirements: Throw Shuriken Lv 5 Details: Throws 1 equipped kunai at the target to deal damage.
1 equipped kunai is consumed, and the kunai's element is applied.

LevelATKRangeFixed CastVariable CastSkill CooldownAfter Skill DelaySP Consumed
1100%9 cells--0.7 sec0.3 sec10
2200%
3300%
4400%
5200%

※ Kunai must be equipped in the arrow slot to be used.


Raging Fire Dragon (爆炎龍) Type: Fire Element Magic Requirements: Spirit of the Blade Lv 10, Crimson Fire Formation Lv 7 Details: Consumes 1 Flame Stone to deal fire elemental magic damage to the target and the surrounding 5x5 area.

LevelMATKArea of EffectRangeFixed CastVariable CastSkill CooldownAfter Skill DelaySP Consumed
1300%5 X 5 cells9 cells0.5 sec1.1 sec1 sec0.3 sec20
2450%1.2 sec25
3600%1.3 sec30
4750%1.4 sec35
5900%1.5 sec40

※ Damage is displayed divided into 3 hits.


Throw Huuma Shuriken Type: Ranged Physical Requirements: Shuriken Training Lv 5, Throw Kunai Lv 5 Details: Throws a giant shuriken to attack the target and its surroundings.
The area of effect increases with skill level, and the cast is not canceled even if attacked while casting.

LevelATKArea of EffectRangeFixed CastVariable CastSkill CooldownAfter Skill DelaySP Consumed
1200%3 X 3 cells9 cells0.5 sec0.5 sec2 sec0.3 sec15
2450%20
3700%25
4950%30
51200%35

※ A Huuma Shuriken type weapon must be equipped to use this skill.


Wind Blade (風刃) Type: Wind Element Magic Requirements: Spirit of the Blade Lv 1 Details: Launches a blade of vacuum to deal wind elemental magic damage to the target.

LevelMATKHitsRangeFixed CastVariable CastSkill CooldownAfter Skill DelaySP Consumed
1150%1 hit9 cells0.5 sec1.25 sec0.5 sec0.3 sec12
2150%2 hits1.5 sec14
3150%1.25 sec16
4150%3 hits1.5 sec18
5150%1.25 sec20
6150%4 hits1.5 sec22
7150%1.25 sec24
8150%5 hits1.5 sec26
9150%1.25 sec28
10150%6 hits1.5 sec30

Crimson Fire Petal (紅炎華) Type: Fire Element Magic Requirements: Spirit of the Blade Lv 1 Details: Deals fire elemental magic damage to the target with petals of flame.

LevelMATKHitsRangeFixed CastVariable CastSkill CooldownAfter Skill DelaySP Consumed
190%1 hit9 cells0.5 sec1.05 sec0.5 sec0.3 sec18
290%2 hits1.1 sec20
390%3 hits1.15 sec22
490%4 hits1.2 sec24
590%5 hits1.25 sec26
690%6 hits1.3 sec28
790%7 hits1.35 sec30
890%8 hits1.4 sec32
990%9 hits1.45 sec34
1090%10 hits1.5 sec36

Crimson Fire Formation (火炎陣) Type: Fire Element Magic Requirements: Crimson Fire Petal Lv 5 Details: Consumes 1 Flame Stone to create a firestorm in the 5x5 area around yourself, continuously dealing fire elemental magic damage equal to 50% MATK to targets within the area. The skill lasts for 20 seconds and disappears after reaching the maximum number of hits. However, no flames occur on the cell where the skill was cast.

LevelMATKArea of EffectHits per CellDurationFixed CastVariable CastSkill CooldownDelay After SkillSP Cost
150%5 X 5 cells5 times20 sec1.2 sec4.8 sec5 sec0.3 sec25
250%1.1 sec4.4 sec
350%6 times1 sec4 sec
450%0.9 sec3.6 sec
550%7 times0.8 sec3.2 sec
650%0.7 sec2.8 sec
750%8 times0.6 sec2.4 sec
850%0.5 sec2 sec
950%9 times0.4 sec1.6 sec
1050%0.3 sec1.2 sec

※ Only 1 Crimson Fire Formation can be installed at a time; if an additional one is installed, the previously installed Crimson Fire Formation will disappear.


Mirror Image Category: Active Requirements: Shadow Slash Lv3, Soul Lv1, Cicada Skin Shed Lv4 Description: Can only be used while in [Soul(念)] state.
Consumes 1 Shadow Orb to create a copy of yourself. Through the copy, you can dodge a certain number of normal attacks, but magic attacks cannot be dodged.

LevelFinal Strike
Additional Hits
Evasion CountDurationFixed CastVariable CastSkill CooldownDelay After SkillSP Cost
12 times1 time60 sec0.8 sec3.2 sec1 sec0.3 sec30
280 sec0.7 sec2.8 sec32
33 times2 times100 sec0.6 sec2.4 sec34
4120 sec0.5 sec2 sec36
54 times3 times140 sec0.4 sec1.6 sec38
6160 sec0.3 sec1.2 sec40
75 times4 times180 sec0.2 sec0.8 sec42
8200 sec0.2 sec0.8 sec44
96 times5 times220 sec0.2 sec0.8 sec46
10240 sec0.2 sec0.8 sec48

※ Information on the website may be subject to change depending on game updates.
(Update. 2018.06.07)