
UPDATE | Wed, Oct 24, 2018
Hugel, the small and quiet rural city located in the northern part of Schwarzwald. As a new skyway has opened, many people have begun flocking here in search of adventure and rest. The wealthy of Schwarzwald are rushing to build villas in Hugel, and adventurers are challenging themselves to explore the ancient ruins that this rural city holds.
Do you want to rest? Spend a leisurely time in pristine nature.
Do you want adventure? Explore the Odin Temple, now reduced to mere ruins.
If you want to experience a thrilling rush, how about the Dragon Lair held within the Abyss Lake?
Table of Contents
- How to Get to Hugel
- Hugel Bingo Game Room
▷
Hugel Racing Ticket Exchange
▷ Hugel Souvenir Exchange
▷ Hugel Souvenir Enchant
▷ Abyss Lake Souvenir Exchange
▷ Odin Temple Souvenir Exchange
▷ Odin Temple Relic Enchant
- Quests
▷ Discover! Hugel!
▷ Odin Temple Excavation Team
▷ The Meaning of That Flower
▷ Twinkling of a Star
▷ Secret of the Eagle Owl Hall
▷ Boiled Egg
▷ Tiery's Disappearance
▷ Pilgrimage of Chaos
▷ Deal with the Freeloader First
▷ Demon Purification
▷ Before Being Bewitched
▷ Dragon of the Lake
▷ Wyvern of the Lake
▷ Three-Headed Dragon of the Lake
- Fields
▷ Hugel Field
Map
Monsters
Items
- Dungeons
▷ Odin Temple
Map
Monsters
Items
▷ Abyss Lake
Map
Monsters
Items
How to Get to Hugel
▶ Airship
The cities of Schwarzwald mainly use airships as their means of transportation.
You can travel to Hugel using Schwarzwald's domestic flights, which depart from Juno Airport.

Schwarzwald Domestic Flights Valkyrie Airlines Check-in Service Droid
Valkyrie Airlines has opened a new Juno - Hugel route! Board Valkyrie Airlines' pride and joy, the Airship 'Fortuna', and head off for a relaxing getaway to the pastoral city!
▶ Overland Route
It is located in the northeast region relative to Juno.
Hugel Bingo Game Room
By fulfilling requests from the residents of Hugel, you can obtain '

Hugel Token' and '
Hugel Racing Ticket',
which can be exchanged for various items such as Hugel, Odin Temple, and Abyss Lake souvenirs.
▶
Hugel Racing Ticket Exchange
You can exchange 10 '
Hugel Tokens' received as quest rewards in Hugel for 1 '
Hugel Racing Ticket'.
- Location: [Racing Ticket Exchange Chao] que_bingo 62 26
Hugel Token
A token issued for the development of the Hugel region.
Used to exchange for
Hugel Racing Tickets.
[
Hugel Racing Ticket Exchange: Chao]
Weight: 0
Hugel Racing Ticket
A ticket issued to revitalize the commercial district of the Hugel region. Used to exchange certain equipment for Hugel souvenirs. [Hugel Souvenir Exchange: Seo]
Weight: 0 This is an item with trade restrictions.
▶ Hugel Souvenir Exchange
You can exchange '
Hugel Racing Tickets' for 'Hugel Souvenirs', and the base items used in the exchange can be crafted at Manus's Workshop.
- Location: [Souvenir Exchange Seo] que_bingo 61 30 - Hugel Souvenirs:
| Item Name | Required Items | Details |
|---|---|---|
Red Clockwork Cap |
- 1 [ Clock Cap] refined 7+ - 150 [ Hugel Racing Ticket] |
A newly repaired hat from the Al De Baran Clock Tower's Clock Cap. Increases physical damage to Formless monsters by 5%. Per refine: MHP + 50. At refine 7: HIT + 20. At refine 9: MHP + 5%, MHP + 750. Type: Headgear |
Khalitzburg Knight Helmet |
- 1 [ Khalitzburg Helmet] refined 7+ - 150 [ Hugel Racing Ticket] |
A helmet worn by the honorable knight order. CRI + 3, increases Critical Damage by 5%. At refine 7: CRI + 7. At refine 9: ASPD + 1, additional Critical Damage increase of 7%. Type: Headgear |
Pink Alice Wig |
- 1 [ Alice Wig] refined 7+ - 150 [ Hugel Racing Ticket] |
A pink wig, a fashionable evolution of Alice's wig. Increases healing by 5%, reduces Variable Cast Time by 3%. Per refine: healing +1%. At refine 7: MHP + 200, MSP + 75. At refine 9: additional 5% reduction to Variable Cast Time. Type: Headgear |
Skull Hood |
- 1 [ Lude Hood] refined 7+ - 150 [ Hugel Racing Ticket] |
A hood modeled after the one Lude wears; the pumpkin part glows. MHP + 250, increases physical damage to Demon monsters by 5%. Per refine: ATK + 7. At refine 7: HIT + 15. At refine 9: increases physical damage to Undead monsters by 5%. Type: Headgear |
Witch's Pumpkin Hat |
- 1 [ Black Witch's Hat] refined 7+ - 150 [ Hugel Racing Ticket] |
A witch's hat featuring pumpkin decorations as its highlight. MATK + 5%, INT + 5. Per refine: MATK + 7. At refine 7: MHP + 300, MSP + 100. At refine 9: reduces Variable Cast Time by 10%. Type: Headgear |
Black Scarf |
- 1 [ Wanderer's Sakkat] refined 7+ - 150 [ Hugel Racing Ticket] |
A scarf that someone once wore. AGI + 1, HIT + 1. When worn together with the Wanderer's Sakkat, ATK + 30. Per 2 refines of Wanderer's Sakkat: HIT + 1. At Wanderer's Sakkat refine 10: increases Critical Damage by 7%. Type: Headgear |
Loki Mask |
- 1 [ Lude Mask] - 300 [ Hugel Racing Ticket] |
A mask crafted with Loki's face as its motif. Its wicked expression stirs up anger in those who see it. Resistance to Shadow element attacks 2%, Perfect Dodge + 3. MATK + 20, ATK + 20. Type: Headgear |
▶ Hugel Souvenir Enchant
You can enchant 'Hugel Souvenirs' by using a designated quantity of
Hugel Tokens.
- Location: [Flame Designer Rita] que_bingo 61 28 - Items eligible for enchant:
| Item Name | Required Items |
|---|---|
Red Clockwork Cap | 25 Hugel Tokens |
Khalitzburg Knight Helmet | |
Pink Alice Wig | |
Skull Hood | |
Witch's Pumpkin Hat | |
Black Scarf | 50 Hugel Tokens |
Loki Mask |
- Enchant Reset: Reset is only possible once the enchant has reached the maximum number of slots,
and there is no equipment destruction on failure of an Upper slot reset. Failure of a Lower (Middle) slot reset will result in equipment destruction.
| Reset Cost | Upper Slot Success Rate | Lower Slot Success Rate |
|---|---|---|
| 300,000 Zeny | 50% | 70% |
1 Gel Star |
100% | 100% |
- Enchant List: Up to 2 enchants can be granted for the Upper slot, and 1 enchant for the Lower (Middle) slot.
| Headgear (Upper) Slots 3, 4 | Headgear (Lower) Slot 4 | |||
|---|---|---|---|---|
STR+2 |
STR+3 |
Fighting Spirit 4 (ATK + 15, HIT + 5) |
STR+1 |
STR+2 |
AGI+2 |
AGI+3 |
Spell3 (MATK + 12, reduces Variable Cast Time by 8%) |
AGI+1 |
AGI+2 |
DEX+2 |
DEX+3 |
Sharp 2 (CRI + 9, HIT + 3) |
DEX+1 |
DEX+2 |
VIT+2 |
VIT+3 |
Expert Archer 3 (increases ranged physical damage by 6%) |
VIT+1 |
VIT+2 |
LUK+2 |
LUK+3 |
Fatal Lv1 (Critical Damage + 4%, CRI + 1) |
LUK+1 |
LUK+2 |
INT+2 |
INT+3 |
INT+1 |
INT+2 |
|
HP+200 |
HP+300 |
HP+400 |
HIT+3 |
HIT+6 |
SP+50 |
SP+75 |
SP+100 |
FLEE+3 |
FLEE+6 |
HIT+3 |
HIT+6 |
HIT+10 |
HP+200 |
HP+300 |
FLEE+3 |
FLEE+6 |
FLEE+10 |
SP+50 |
SP+75 |
▶ Abyss Lake Souvenir Exchange
Using loot obtained from dragons or equipment from the expeditionary forces, you can craft a Dragon Plate imbued with powerful dragon energy,
or exchange the
Turbulent Dragon's Power to apply random options to a Dragon Plate.
- Dragon's Power Exchange Location: [Bluehead] que_bingo 41 118
- How to Obtain Dragon's Power: Exchange or [
Dragon Treasure]
| Item Name | Required Items | Details |
|---|---|---|
Turbulent Dragon's Power |
- 1 [ Large Dragon Bone] - 3 [ Three-Headed Dragon's Head] - 50,000 Zeny |
An orb roiling fiercely with the power of a dragon. Can be used to apply random options to the following items. [Target Items] Red Dragon Plate Green Dragon Plate Gold Dragon Plate Purple Dragon Plate Blue Dragon Plate Silver Dragon Plate Weight: 1 |
※ Check Random Option Information: [Random Option System>Random Option Info (Armor)>Fever Dungeon>Armor]
※ Since Option 3 is random, it may not be granted when attempting to apply the random option.
- Dragon Plate Crafting Location: [Redhead] que_bingo 43 116
- Dragon Plates:
| Item Name | Required Items | Detailed Description |
|---|---|---|
Red Dragon Plate |
- 1 of [ Guardian Armor], [ Guardian Clothes], [ Guardian Robe], [ Guardian Suit] or - 25x [ Dragon Canine] - 55x [ Dragon Scale] - 10x [ Dragon Tail] - 45x [ Dragon Skin] - 25x [ Green Bijou] - 25x [ Blue Bijou] - 25x [ Red Bijou] - 25x [ Yellow Bijou] + - 1x [ Large Dragon Bone] - 5x [ Small Dragon Bone] - 20x [ Red Dragon Orb] |
An armor imbued with the power of a dragon accumulated over a long time. Just wearing it, you can feel the dragon's strength. STR + 2. MHP + 600, MSP + 40, DEF + 40, MDEF + 4. At refine +7, STR + 2 additionally increased. At refine +9, ATK + 30 increased. When worn together with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MHP + 300, MSP + 30, CRI + 3. ATK + 8 for every 15 points of pure STR. If the combined refine level of Red Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood is 27 or higher, attack speed increases (after-attack delay reduced by 10%). Fixed casting time reduced by 10%. When hit by physical/magical attacks, there is a chance to trigger Dragon's Might. [Dragon's Might] When hit by a physical/magical attack, there is a chance to increase ATK + 3% for 7 seconds; if pure STR is 90 or higher, the trigger chance increases and ATK + 4% is additionally increased. Type: Armor |
Green Dragon Plate |
- 1 of [ Guardian Armor], [ Guardian Clothes], [ Guardian Robe], [ Guardian Suit] or - 25x [ Dragon Canine] - 55x [ Dragon Scale] - 10x [ Dragon Tail] - 45x [ Dragon Skin] - 25x [ Green Bijou] - 25x [ Blue Bijou] - 25x [ Red Bijou] - 25x [ Yellow Bijou] + - 1x [ Large Dragon Bone] - 5x [ Small Dragon Bone] - 20x [ Green Dragon Orb] |
An armor imbued with the power of a dragon accumulated over a long time. Just wearing it, you can feel the dragon's speed. AGI + 2. MHP + 500, MSP + 50, DEF + 40, MDEF + 4. At refine +7, AGI + 2 additionally increased. At refine +9, after-attack delay reduced (attack speed increased by 7%). When worn together with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MHP + 300, MSP + 30. Critical Damage increased by 7%. HIT + 3 for every 15 points of pure AGI. If the combined refine level of Green Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood is 27 or higher, attack speed increases (after-attack delay reduced by 10%). Fixed casting time reduced by 10%. When hit by physical/magical attacks, there is a chance to trigger Dragon's Speed. [Dragon's Speed] When hit by a physical/magical attack, there is a chance to reduce after-attack delay (attack speed increased by 3%) for 7 seconds; if pure AGI is 90 or higher, the trigger chance increases and after-attack delay is additionally reduced (attack speed increased by 3%). Type: Armor |
Blue Dragon Plate |
- 1 of [ Guardian Armor], [ Guardian Clothes], [ Guardian Robe], [ Guardian Suit] or - 25x [ Dragon Canine] - 55x [ Dragon Scale] - 10x [ Dragon Tail] - 45x [ Dragon Skin] - 25x [ Green Bijou] - 25x [ Blue Bijou] - 25x [ Red Bijou] - 25x [ Yellow Bijou] + - 1x [ Large Dragon Bone] - 5x [ Small Dragon Bone] - 20x [ Blue Dragon Orb] |
An armor imbued with the power of a dragon accumulated over a long time. Just wearing it, you can feel the dragon's wisdom. INT + 2. MHP + 400, MSP + 60, DEF + 40, MDEF + 4. At refine +7, INT + 2 additionally increased. At refine +9, MATK + 30, healing power increased by + 10%. When worn together with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MHP + 300, MSP + 30. Variable casting time reduced by 7%. MATK + 8 and healing power + 1% for every 15 points of pure INT. If the combined refine level of Blue Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood is 27 or higher, variable casting time reduced by 10%. Fixed casting time reduced by 10%. When hit by physical/magical attacks, there is a chance to trigger Dragon's Wisdom. [Dragon's Wisdom] When hit by a physical/magical attack, there is a chance to increase MATK + 3% for 7 seconds; if pure INT is 90 or higher, the trigger chance increases and MATK + 4% is additionally increased. Type: Armor |
Purple Dragon Plate |
- 1 of [ Guardian Armor], [ Guardian Clothes], [ Guardian Robe], [ Guardian Suit] or - 25x [ Dragon Canine] - 55x [ Dragon Scale] - 10x [ Dragon Tail] - 45x [ Dragon Skin] - 25x [ Green Bijou] - 25x [ Blue Bijou] - 25x [ Red Bijou] - 25x [ Yellow Bijou] + - 1x [ Large Dragon Bone] - 5x [ Small Dragon Bone] - 20x [ Purple Dragon Orb] |
An armor imbued with the power of a dragon accumulated over a long time. Just wearing it, you can feel the dragon's skill. DEX + 2. MHP + 500, MSP + 50, DEF + 40, MDEF + 4. At refine +7, DEX + 2 additionally increased. At refine +9, FLEE + 15. When worn together with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MHP + 300, MSP + 30. Critical Damage increased by 7%. ATK + 8 for every 15 points of pure DEX. If the combined refine level of Purple Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood is 27 or higher, attack speed increases (after-attack delay reduced by 10%). Fixed casting time reduced by 10%. When hit by physical/magical attacks, there is a chance to trigger Dragon's Skill. [Dragon's Skill] When hit by a physical/magical attack, there is a chance to increase ranged physical attack power +3% for 7 seconds; if pure DEX is 90 or higher, the trigger chance increases and ranged physical attack power + 4% is additionally increased. Type: Armor |
Gold Dragon Plate |
- 1 of [ Guardian Armor], [ Guardian Clothes], [ Guardian Robe], [ Guardian Suit] or - 25x [ Dragon Canine] - 55x [ Dragon Scale] - 10x [ Dragon Tail] - 45x [ Dragon Skin] - 25x [ Green Bijou] - 25x [ Blue Bijou] - 25x [ Red Bijou] - 25x [ Yellow Bijou] + - 1x [ Large Dragon Bone] - 5x [ Small Dragon Bone] - 20x [ Gold Dragon Orb] |
An armor imbued with the power of a dragon accumulated over a long time. Just wearing it, you can feel the dragon's vitality. VIT + 2. MHP + 600, MSP + 40, DEF + 40, MDEF + 4. At refine +7, VIT + 2 additionally increased. At refine +9, MHP + 10%. When worn together with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MHP + 300, MSP + 30. Damage taken from enemies of all sizes reduced by 6%. DEF + 10 and MDEF + 2 for every 15 points of pure VIT. If the combined refine level of Gold Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood is 27 or higher, attack speed increases (after-attack delay reduced by 10%). Fixed casting time reduced by 10%. When hit by physical/magical attacks, there is a chance to trigger Dragon's Vitality. [Dragon's Vitality] When hit by a physical/magical attack, there is a chance to increase resistance to all elements + 3% for 7 seconds; if pure VIT is 90 or higher, the trigger chance increases and resistance to all elements + 3% is additionally increased. Type: Armor |
Silver Dragon Plate |
- 1 of [ Guardian Armor], [ Guardian Clothes], [ Guardian Robe], [ Guardian Suit] or - 25x [ Dragon Canine] - 55x [ Dragon Scale] - 10x [ Dragon Tail] - 45x [ Dragon Skin] - 25x [ Green Bijou] - 25x [ Blue Bijou] - 25x [ Red Bijou] - 25x [ Yellow Bijou] + - 1x [ Large Dragon Bone] - 5x [ Small Dragon Bone] - 20x [ Silver Dragon Orb] |
An armor imbued with the power of a dragon accumulated over a long time. Just wearing it, you can feel the dragon's luck. LUK + 2. MHP + 500, MSP + 50, DEF + 40, MDEF + 4. At refine +7, LUK + 2 additionally increased. At refine +9, ATK + 30. When worn together with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MHP + 300, MSP + 30. Critical Damage increased by 15%. CRI + 1 for every 15 points of pure LUK. If the combined refine level of Silver Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood is 27 or higher, attack speed increases (after-attack delay reduced by 10%). Fixed casting time reduced by 10%. When hit by physical/magical attacks, there is a chance to trigger Dragon's Luck. [Dragon's Luck] When hit by a physical/magical attack, there is a chance to increase CRI + 6 for 7 seconds; if pure LUK is 90 or higher, the trigger chance increases and Critical Damage + 10% is additionally increased. Type: Armor |
※ "1x [
Large Dragon Bone] + 5x [
Small Dragon Bone]" can be substituted with 10x
Gel Star. (Cannot be substituted individually)
▶ Odin's Temple Souvenir Exchange
You can exchange items obtained from Odin's Temple for Valkyrie's Armor.
- Valkyrie Armor Exchange Location: [Valkyrie Armor Exchange] que_bingo 51 80 - Valkyrie's Armor:
| Item Name | Required Items | Detailed Description |
|---|---|---|
Silver Valkyrie Armor |
- 1x [ Valkyrie Ingrid's Armor] - 10x [ Valkyrie Ingrid's Armor Fragment] - 5x [ Valhalla's Flower] - 3x [ Angel's Dream] - 5x [ Mithril] |
An armor of the 'Maiden of War' who serves Odin, said to shine silver when worn by them. All Stats + 1. Cannot be destroyed. When worn by Magician, Archer, or Acolyte class, Confusion resistance 30%. When worn by Swordman, Merchant, or Thief class, Curse resistance 30%. Each resistance increases by 2% per armor refine level. Type: Armor |
Gold Valkyrie Armor |
- 1x [ Valkyrie Reginleif's Armor] - 10x [ Valkyrie Reginleif's Armor Fragment] - 5x [ Valhalla's Flower] - 3x [ Angel's Dream] - 5x [ Mithril] |
An armor of the 'Maiden of War' who serves Odin, said to shine gold when worn by them. All Stats + 1. Cannot be destroyed. When worn by Magician, Archer, or Acolyte class, Bleeding resistance 30%. When worn by Swordman, Merchant, or Thief class, Stone Curse resistance 30%. Each resistance increases by 2% per armor refine level. Type: Armor |
▶ Odin's Temple Relic Enchant
Some of the Odin's Temple relics obtainable from [
Odin's Relic] can be enchanted.
- Location: [Susan Grey] que_bingo 46 80 - Items eligible for enchant:
| Item Name | Required Items |
|---|---|
STR Soutane | - [ Soft Feather] x5
|
AGI Soutane | |
VIT Soutane | |
DEX Soutane | |
INT Soutane | |
LUK Soutane | |
Clergy's Manteau | |
Clergy's Boots |
- Enchant Reset: Reset is only possible when the item has been enchanted up to the maximum number of enchants, and the equipment will not be destroyed if the reset fails.
| Reset Cost | Reset Success Rate |
|---|---|
| 150,000 Zeny | 50% |
2 Gel Stars |
100% |
- Basic Enchant List: A better enchant can be granted when the refine level is 9 or higher.
| [Common] Below Refine 9 (Slots 4,3,2) | [ Manteau, Boots] Refine 9+ (Slot 2) |
[Armor] Refine 9+ (Slot 2) | |||
|---|---|---|---|---|---|
STR+3 |
STR+4 |
STR+3 |
STR+4 |
STR+4 |
Fighting Spirit 4 (ATK + 15, HIT + 5) |
AGI+3 |
AGI+4 |
AGI+3 |
AGI+4 |
AGI+4 |
Fighting Spirit 5 (ATK + 18, HIT + 5) |
DEX+3 |
DEX+4 |
DEX+3 |
DEX+4 |
DEX+4 |
Fighting Spirit 6 (ATK + 21, HIT + 5) |
VIT+3 |
VIT+4 |
VIT+3 |
VIT+4 |
VIT+4 |
Spell2 (MATK + 9, Variable Cast Time reduced by 6%) |
LUK+3 |
LUK+4 |
LUK+3 |
LUK+4 |
LUK+4 |
Spell3 (MATK + 12, Variable Cast Time reduced by 8%) |
INT+3 |
INT+4 |
INT+3 |
INT+4 |
INT+4 |
Spell4 (MATK + 15, Variable Cast Time reduced by 10%) |
HP+200 |
HP+300 |
HP+200 |
HP+300 |
HP+300 |
Expert Archer 2 (Ranged Physical Damage +4%) |
SP+50 |
SP+75 |
SP+50 |
SP+75 |
SP+75 |
Expert Archer 3 (Ranged Physical Damage +6%) |
DEF+18 |
DEF+20 |
DEF+18 |
DEF+20 |
DEF+20 |
Expert Archer 4 (Ranged Physical Damage +8%) |
MDEF+2 |
MDEF+2 |
MDEF+3 |
Sharp 2 (CRI + 9, HIT + 3) |
||
FLEE+3 |
FLEE+3 |
FLEE+6 |
Sharp 3 (CRI + 12, HIT + 4) |
||
Crit Lv2 (CRI +2) |
Crit Lv2 (CRI +2) |
Crit Lv4 (CRI +6) |
Sharp 4 (CRI + 14, HIT + 5) |
||
HP+400 |
HP+500 |
ASPD 2 (Increases attack speed. (Delay after attack reduced by 6%)) |
|||
SP+100 |
SP+150 |
ASPD 3 (Increases attack speed. (Delay after attack reduced by 8%)) |
-
Gel Star Enchant List: By using 2
Gel Stars on equipment with a refine level of 9 or higher, you can grant a better enchant than the basic enchant list.
[ Manteau, Boots] Refine 9+ (Slot 2) |
[Armor] Refine 9+ (Slot 2) | ||
|---|---|---|---|
STR+4 |
STR+4 |
Fighting Spirit 5 (ATK + 18, HIT + 5) |
|
AGI+4 |
AGI+4 |
Fighting Spirit 6 (ATK + 21, HIT + 5) |
|
DEX+4 |
DEX+4 |
Spell3 (MATK + 12, Variable Cast Time reduced by 8%) |
|
VIT+4 |
VIT+4 |
Spell4 (MATK + 15, Variable Cast Time reduced by 10%) |
|
LUK+4 |
LUK+4 |
Expert Archer 3 (Ranged Physical Damage +6%) |
|
INT+4 |
INT+4 |
Expert Archer 4 (Ranged Physical Damage +8%) |
|
HP+300 |
HP+300 |
Sharp 3 (CRI + 12, HIT + 4) |
|
SP+75 |
SP+75 |
Sharp 4 (CRI + 14, HIT + 5) |
|
DEF+18 |
DEF+20 |
DEF+20 |
ASPD 2 (Increases attack speed. (Delay after attack reduced by 6%)) |
MDEF+2 |
MDEF+3 |
ASPD 3 (Increases attack speed. (Delay after attack reduced by 8%)) |
|
FLEE+3 |
FLEE+6 |
||
Crit Lv2 (CRI +2) |
Crit Lv4 (CRI +6) |
||
HP+400 |
HP+500 |
||
SP+100 |
SP+150 |
※ The
Gel Star enchant excludes the lowest options from the basic enchant list.
Quests
▶ Discovery! Hugel!
Is this your first time visiting Hugel? Why not stop by the Town Hall first, where you can get information about Hugel?
- Level Requirement: Base LV 80 or higher
- Start Location: [Guidebook Manager Paxton] que_bingo 54 16
▶ Odin Temple Excavation Team
In the sea near Hugel, there are ruins of a temple that once served Odin.
The Odin Temple Excavation Team is recruiting companions to explore together.
Adventurers wishing to volunteer for the expedition, keep an eye on the signpost with the notice!
- Level Requirement: Base LV 90 or higher
- Start Location: [Signpost] hugel 91 152
▶ The Meaning of That Flower
As the resort city of Hugel attracts many tourists, the rate of lost children is also high!
There's a little kid crying on one side of Hugel village. It's too heartbreaking to just walk past.
Let's take little Tofi, who is crying for his mom, back home.
- Level Requirement: Base LV 80 or higher
- Start Location: [Tofi] hugel 100 104

Rabbit
▶ Twinkle of a Star (Includes Daily Quest)
Hugel's outdoor wedding hall is famous enough in the city to become word-of-mouth for its beauty.
In front of the church, wedding preparations are in full swing. But Ms.

Karina has a lot on her mind because of her father's work.
Why not listen to her troubles and help with the wedding preparations?
- Level Requirement: Base LV 80 or higher
- Start Location: [Karina] hugel 169 112
Karina
▶ The Secret of Eagle Owl Hall (Includes Daily Quest)
In Hugel, there is Mr. Schutzman's vacation villa, 'Eagle Owl Hall.'
Mr.

Messidor, who manages 'Eagle Owl Hall,' is having a big headache because of workers who recently quit.
Let's help Mr. Messidor persuade the workers.
- Level Requirement: Base LV 80 or higher
- Start Location: [Messidor] hu_in01 289 249
Messidor
▶ Boiled Egg (Includes Daily Quest)
The Tool Shop - Six Bells, a must-visit restaurant that everyone who visits Hugel goes to.
But there's something to resolve first before you can taste that shop's bread.
- Level Requirement: Base LV 80 or higher
- Start Location: [Masa] hu_in01 217 385
▶ Tiery's Disappearance
It's only recently that the skyway opened to Hugel. Here's someone who feels bitter towards the airship.
Yusran is lamenting that everyone around her has lost contact.
Let's find out instead about the news of her fiancé, who apparently left on the newly opened domestic airship route.
- Level Requirement: Base LV 90 or higher
- Start Location: [Yusran] yuno 111 156
▶ Lake of the Abyss
They say if you want to know about a region, go to the tavern. Hugel's tavern is no exception.
They say not to trust a drunkard's words, but somehow I've heard a story too tempting to just pass by.
Why not check whether Mr. Ambrose's story is trustworthy?
- Level Requirement: Base LV 90 or higher
- Start Location: [Ambrose] hu_in01 362 175

Embrose
▶ Pilgrimage of Chaos (Daily Quest)
Many visitors come to Hugel not for vacation but for pilgrimage purposes.
Pilgrims who came to make a pilgrimage to Odin Temple were pickpocketed, but seem reluctant to report it.
Helping people in trouble is also an adventurer's job! Won't you step up this time?
- Level Requirement: Base LV 90 or higher
- Start Location: [Pilgrim] hugel 127 89
▶ Freeloaders First (Daily Quest)
It's said that a terrifying monster that communicates with underground demons lurks in Odin Temple near Hugel.
Let's follow a member of the Paradise Group, who seems to believe in the Way, to Odin Temple.
- Level Requirement: Base LV 90 or higher
- Start Location: [Morband] hugel 198 105
▶ Purifying the Demon (Daily Quest)
A Paradise Group member dispatched to Hugel seems to be in a strange condition.
This Paradise Group member, who already seems to have been deceived by something suspicious, says he saw a demon in Odin Temple!
If it's true, it's a big deal, so let's check it out ourselves.
- Level Requirement: Base LV 90 or higher
- Start Location: [Morband] hugel 198 105
▶ Before Being Deceived (Daily Quest)
In Hugel's famous landmark, Odin Temple, there's something that looks very cute and squishy,
but the Paradise Group member says even that is all a trick. Either way, you have to see the truth for yourself.
- Level Requirement: Base LV 90 or higher
- Start Location: [Morband] hugel 198 105

Morvand
(Speech bubble: ...)
▶ Dragon of the Lake (Daily Quest)
For the safety of tourists visiting Hugel,
it's necessary to keep the red and green
Ferus of Abyss Lake in check. Couldn't you do it?
- Prerequisite: Completion of the 'Lake of the Abyss' quest
- Level Requirement: Base LV 90 or higher
- Start Location: [Nahadan] hugel 69 121
▶ Wyvern of the Lake (Daily Quest)
For the safety of tourists who come to Hugel to explore the lake,
it seems necessary to block the approach of the yellow and blue
Acidus. You're more than capable!
- Level Requirement: Base LV 90 or higher
- Start Location: [Nahadan] hugel 69 121
▶ Three-Headed Dragon of the Lake (Daily Quest)
It's said that the legendary three-headed dragon lives deep within Hugel's famous landmark, the Lake of the Abyss.
Anyone who goes down this far doesn't seem like a tourist, but
anyway, for their safety, let's calm down the
Hydrolancer.
- Level Requirement: Base LV 90 or higher
- Start Location: [Nahadan] hugel 69 121
Field
▶ Hugel Field
- Map:

hu_fild01 hu_fild02 hugel hu_fild04 hu_fild05 hu_fild06
- Monsters:
| LV | 109 | LV | 107 | ||
| HP | 33,260 | HP | 32,949 | ||
| EXP | 3,024 | EXP | 2,995 | ||
| JEXP | 2,721 | JEXP | 2,696 | ||
| Neutral1 | Small | Neutral1 | Small | ||
Novus | Dragon | Novus | Dragon | ||
| LV | 119 | LV | 122 | ||
| HP | 38,888 | HP | 216,976 | ||
| EXP | 3,550 | EXP | 18,081 | ||
| JEXP | 3,195 | JEXP | 16,273 | ||
| Neutral2 | Medium | Wind4 | Medium | ||
Dragon Egg | Dragon | Gryphon | Brute | Mid-Boss |
- Items:
| Item Name | Acquisition Method | Detailed Description |
|---|---|---|
Dragon Cloth |
- [ Novus] - [ Acidus] or higher, no random option - [ Ferus] Fever area armor random option |
Clothing imbued with the power to reject dragons. It seems to have been used in some kind of ritual. MDEF + 5, Resistance to Dragon race monsters 5%. Each refine level of 2 increases MDEF + 1 and resistance to Dragon race monsters by 1%. Type: Armor | Defense: 30 | Weight: 120 | Required Level: 70 Equip: All Jobs | SLOT: 1 | All movement possible |
Grudge |
- [ Gryphon] Fever area weapon random option |
A massive axe that was once a powerful ancient weapon, but has been forgotten and left to fade in power. Indestructible. ATK + 5%, CRI + 5. At refine 7, increases attack speed (reduces delay after attack by 10%). At refine 9, increases critical damage by 10%. Type: Two-Handed Axe | Attack: 190 | Weight: 140 | Weapon Level: 3 Required Level: 80 | Equip: Merchant class | SLOT: 2 | All movement possible |
Conch Shell |
- [ Novus] - [ Skeggiold] Fever area weapon random option |
An instrument made using the shell of an ancient conch. Ranged Physical Damage + 5%, at refine 7, increases Melody Strike damage by 10%. At refine 9, increases Melody Strike damage by 15%. Type: Instrument | Attack: 130 | Weight: 90 | Weapon Level: 3 Required Level: 80 | Equip: Bard class | SLOT: 2 | All movement possible |
Sound Bell |
- [ Novus] - [ Skeggiold] Fever area weapon random option |
A whip that makes a mysterious bell sound whenever swung. Ranged Physical Damage + 5%. At refine 7, increases Slinging Arrow damage by 10%. At refine 9, increases Slinging Arrow damage by 15%. Type: Whip | Attack: 130 | Weight: 90 | Weapon Level: 3 Required Level: 80 | Equip: Dancer class | SLOT: 2 | All movement possible |
※ Check random option information: [Random Option System>Random Option Info (Armor) / Random Option Info (Weapon)>Fever Dungeon]
Dungeon
▶ Odin Shrine
You can travel to Odin Shrine by paying the boatman in Hugel a fare of 800 Zeny. - Location: [Boatman] hugel 209 109

Odin Temple Passage
Boatman
- Map:

odin_past odin_tem03 odin_tem01 odin_tem02
- Monsters:
| LV | 115 | LV | 117 | ||
| HP | 37,581 | HP | 38,234 | ||
| EXP | 2,833 | EXP | 3,186 | ||
| JEXP | 2,550 | JEXP | 2,868 | ||
| Water4 | Small | Shadow4 | Small | ||
Plasma | Formless | Plasma | Formless | ||
| LV | 116 | LV | 118 | ||
| HP | 37,908 | HP | 38,561 | ||
| EXP | 3,159 | EXP | 3,213 | ||
| JEXP | 2,843 | JEXP | 2,892 | ||
| Earth4 | Small | Fire4 | Small | ||
Plasma | Formless | Plasma | Formless | ||
| LV | 119 | LV | 126 | ||
| HP | 38,888 | HP | 89,485 | ||
| EXP | 3,241 | EXP | 7,457 | ||
| JEXP | 2,917 | JEXP | 6,711 | ||
| Ghost4 | Small | Shadow3 | Medium | ||
Plasma | Formless | Skogul | Demon | ||
| LV | 128 | LV | 131 | ||
| HP | 91,059 | HP | 97,627 | ||
| EXP | 7,588 | EXP | 8,136 | ||
| JEXP | 6,829 | JEXP | 7,322 | ||
| Shadow3 | Medium | Holy2 | Small | ||
Frus | Demon | Skeggiold | Angel | ||
| LV | 131 | LV | 135 | ||
| HP | 97,732 | HP | 167,973 | ||
| EXP | 8,144 | EXP | 15,270 | ||
| JEXP | 7,330 | JEXP | 13,743 | ||
| Holy2 | Small | Holy2 | Small | ||
Skeggiold | Angel | Skeggiold | Angel | ||
| LV | 135 | LV | 131 | ||
| HP | 168,162 | HP | 162,813 | ||
| EXP | 15,287 | EXP | 14,801 | ||
| JEXP | 13,759 | JEXP | 13,321 | ||
| Holy2 | Small | Holy2 | Medium | ||
Skeggiold | Angel | Skogul | Demi-Human | ||
| LV | 130 | LV | 103 | ||
| HP | 161,843 | HP | 31,161 | ||
| EXP | 14,713 | EXP | 2,833 | ||
| JEXP | 13,242 | JEXP | 2,550 | ||
| Holy2 | Medium | Wind3 | Medium | ||
Frus | Demi-Human | Breeze | Formless | ||
| LV | 150 | LV | 150 | ||
| HP | 6,277,282 | HP | 6,286,282 | ||
| EXP | 570,662 | EXP | 571,480 | ||
| JEXP | 513,596 | JEXP | 514,332 | ||
| Fire3 | Medium | Water3 | Medium | ||
Valkyrie Reginleif | Angel | MVP | Valkyrie Ingrid | Angel | MVP |
| LV | 150 | ||||
| HP | 6,322,282 | ||||
| EXP | 574,753 | ||||
| JEXP | 517,278 | ||||
| Holy4 | Large | ||||
Valkyrie Randgris | Angel | MVP | |||
- Items:
| Item Name | Acquisition Method | Detailed Description |
|---|---|---|
Valkyrja's Shield |
- [Valkyrie] No random options | A shield used in battle by Gna, Frigg's attendant deity, during her time as a Valkyrja. The fighting spirit of Valkyrja, the warrior of the gods, can be felt from it. Water, Fire, Shadow, Undead property resistance 10%. MDEF + 5. Type: Shield |
Valkyrian Shoes |
- [ Valkyrie Randgris] |
Shoes of the 'Maiden of Battle' who serves Odin; the shoes' abilities grow together with the wearer's growth. Indestructible. When equipped by Magician, Archer, or Acolyte class, MHP increases by 7 times the wearer's Base Lv. When equipped by Swordman, Merchant, or Thief class, MSP increases by 3 times the wearer's Job Lv. Type: Shoes |
Valkyrian Manteau |
- [ Valkyrie Randgris] |
A manteau of the 'Maiden of Battle' who serves Odin, gorgeous and light. Indestructible. When equipped by Magician, Archer, or Acolyte class, Perfect Dodge + 5. Perfect Dodge increases by 2x the refine level. When equipped by Swordman, Merchant, or Thief class, reflects 5% of melee physical damage received. The reflected damage increases by 2x the refine level. (However, the Perfect Dodge or reflect rate increase only applies up to refine +10.) Type: Garment |
Valkyrian Armor |
- [ Valkyrie Randgris] |
Armor of the 'Maiden of Battle' who serves Odin, said to shine white when worn by them. All Stats + 1. Indestructible. When equipped by Magician, Archer, or Acolyte class, Silence resistance 30%. When equipped by Swordman, Merchant, or Thief class, Stun resistance 30%. Each resistance increases by 2% per armor refine level. Type: Armor |
Elemental Boots |
- [ Plasma] |
Boots imbued with the power of 4 elementals. Reduces variable cast time of Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike by 3%, increases damage by 3%. At refine level 6 or higher, each additional refine level further reduces variable cast time of each skill by 1% and increases damage by 1%. Type: Shoes |
Reginleif's Wings |
- [ Reginleif] No random options |
A headgear named after the Valkyrie " Reginleif". It is said that those who wear it receive the grace of the gods. All Stats + 1, Indestructible. ATK + 20. When worn together with Gold Valkyrie Armor, physical damage dealt to Angel race monsters increases by 15%. ATK + 7 for every 2 refine levels. At refine level 7, physical damage dealt to Angel race monsters increases by 20%. At refine level 9, ATK + 10%. Type: Headgear |
Ingrid's Wings |
- [ Ingrid] No random options |
A headgear named after the Valkyrie " Ingrid". It is said that those who wear it receive the grace of the gods. All Stats + 1, Indestructible. MATK + 20. When worn together with Silver Valkyrie Armor, magic damage dealt to Angel race monsters increases by 15%. MATK + 7 for every 2 refine levels. At refine level 7, magic damage dealt to Angel race monsters increases by 20%. At refine level 9, MATK + 10%. Type: Headgear |
Bloody Bow |
- [ Frus] - [ Skogul] Fever Area Weapon Random Option |
A bow that no one knows who used, when, or how. The deep bloody aura seeping into the bow stave speaks for itself. Increases ranged physical damage by 5%. At refine +7, increases Double Strafe damage by 15%. At refine +9, increases Arrow Shower damage by 15%. Type: Bow | Attack: 170 | Weight: 90 | Weapon Level: 3 Required Level: 80 | Equip: Archer, Rogue class | SLOT: 2 | Can be traded/stored/sold |
Purifier |
- [ Frus] - [ Skogul] Fever Area Weapon Random Option |
A mace that poses no threat to the innocent and good, but appears eerie and terrifying to the wicked. Indestructible. MATK + 135 MATK + 5% At refine +7, increases healing amount by 15%. Increases Magnus Exorcismus damage by 10%. At refine +9, further increases Magnus Exorcismus damage by an additional 15%. Type: One-Handed Mace | Attack: 150 | Weight: 130 | Weapon Level: 3 Required Level: 80 | Equip: Priest class | SLOT: 2 | Can be traded/stored/sold |
Valkyrie Dagger |
- [ Skeggiold] Fever Area Weapon Random Option |
A dagger used by beings from the distant past. It seems the weapon's power has faded over the long passage of time. ATK + 5%. At refine +7, increases Sightless Mind damage by 15% At refine +9, increases Back Stab damage by 15% Type: Dagger | Attack: 130 | Weight: 85 | Weapon Level: 3 Required Level: 80 | Equip: Rogue | SLOT: 2 | Can be traded/stored/sold |
Odin's Relic |
- [ Valkyrie Ingrid] - [ Valkyrie Reginleif] - [ Valkyrie Randgris] - [ Frus] - [ Skogul] - [ Skeggiold] |
A box containing treasures of Odin's Temple. You can obtain one of the items below. [Obtainable Items] Valkyrie Ingrid's Armor Valkyrie Reginleif's Armor Valkyrie Ingrid's Armor Fragment Valkyrie Reginleif's Armor Fragment STR Soutane, AGI Soutane VIT Soutane, DEX Soutane INT Soutane, LUK Soutane Clergy's Boots, Clergy's Manteau Priest's Ring Angel's Dream, Rune of Darkness Soft Feather Weight: 10 |
STR Soutane |
- [ Odin's Relic] |
A vestment worn by priests who revered Odin's power of strength. It carries a blessing that increases strength. MHP + 800. DEF + 30, MDEF + 8. Every 2 refines, increases Critical Damage by 2%. Every 3 refines, STR + 2. At refine +9, ATK + 40. When worn together with Clergy's Boots, Clergy's Manteau, and Priest's Ring, STR + 4. MHP + 300, MSP + 100. Increases HP recovery by 25%, SP recovery by 15%. If the combined refine level of STR Soutane, Clergy's Boots, and Clergy's Manteau is 27 or higher, increases attack speed (reduces after-attack delay by 10%). Reduces fixed cast time by 15%. ATK + 7%. Type: Armor | Defense: 65 | Weight: 65 | Required Level: 90 Equip: All Classes | SLOT: 1 | Can be traded/stored/sold |
AGI Soutane |
- [ Odin's Relic] |
A vestment worn by priests who revered Odin's power of agility. It carries a blessing that increases agility. MHP + 700 DEF + 20, MDEF + 8 Every 2 refines, reduces after-attack delay (increases attack speed by 1%) Every 3 refines, AGI + 2 At refine +9, HIT + 15 When worn together with Clergy's Boots, Clergy's Manteau, and Priest's Ring, AGI + 4 MHP + 300, MSP + 100 Increases HP recovery by 25%, SP recovery by 15% If the combined refine level of AGI Soutane, Clergy's Boots, and Clergy's Manteau is 27 or higher, increases attack speed (reduces after-attack delay by 10%) Reduces fixed cast time by 15% Increases Critical Damage by 15% Type: Armor | Defense: 65 | Weight: 65 | Required Level: 90 Equip: All Classes | SLOT: 1 | Can be traded/stored/sold |
VIT Soutane |
- [ Odin's Relic] |
A vestment worn by priests who revered Odin's power of vitality. It carries a blessing that increases vitality. MHP + 900 DEF + 20, MDEF + 8 Every 2 refines, DEF + 4, MDEF + 1 Every 3 refines, VIT + 2 At refine +9, MHP + 10% When worn together with Clergy's Boots, Clergy's Manteau, and Priest's Ring, VIT + 4 MHP + 300, MSP + 100 Increases HP recovery by 25%, SP recovery by 15% If the combined refine level of VIT Soutane, Clergy's Boots, and Clergy's Manteau is 27 or higher, increases attack speed (reduces after-attack delay by 10%) Reduces fixed cast time by 15% Reduces damage received from all elemental enemies by 6% Type: Armor | Defense: 65 | Weight: 65 | Required Level: 90 Equip: All Classes | SLOT: 1 | Can be traded/stored/sold |
DEX Soutane |
- [ Odin's Relic] |
A vestment worn by priests who revered Odin's power of dexterity. It carries a blessing that increases dexterity. MHP + 700 DEF + 20, MDEF + 8 Every 2 refines, increases ranged physical damage by 1% Every 3 refines, DEX + 2 At refine +9, FLEE + 20 When worn together with Clergy's Boots, Clergy's Manteau, and Priest's Ring, DEX + 4 MHP + 300, MSP + 100 Increases HP recovery by 25%, SP recovery by 15% If the combined refine level of DEX Soutane, Clergy's Boots, and Clergy's Manteau is 27 or higher, increases attack speed (reduces after-attack delay by 10%) Reduces fixed cast time by 15% CRI + 9 Type: Armor | Defense: 65 | Weight: 65 | Required Level: 90 Equip: All Classes | SLOT: 1 | Can be traded/stored/sold |
INT Soutane |
- [ Odin's Relic] |
A vestment worn by priests who revered Odin's power of intelligence. It carries a blessing that increases intelligence. MHP + 700 Every 2 refines, reduces variable cast time by 1% Every 3 refines, INT + 2 At refine +9, MATK + 40, increases Heal recovery amount by 15% When worn together with Clergy's Boots, Clergy's Manteau, and Priest's Ring, INT + 4 MHP + 300, MSP + 100 Increases HP recovery by 25%, SP recovery by 15% If the combined refine level of INT Soutane, Clergy's Boots, and Clergy's Manteau is 27 or higher, reduces variable cast time by 10% Reduces fixed cast time by 15% MATK + 7%, increases Heal recovery amount by 10% Type: Armor | Defense: 70 | Weight: 65 | Required Level: 90 Equip: All Classes | SLOT: 1 | Can be traded/stored/sold |
LUK Soutane |
- [ Odin's Relic] |
A vestment worn by priests who revered Odin's power of luck. It carries a blessing that increases luck. MHP + 800 DEF + 30, MDEF + 8 Every 2 refines, increases Critical Damage by 2% Every 3 refines, LUK + 2 At refine +9, CRI + 6 When worn together with Clergy's Boots, Clergy's Manteau, and Priest's Ring, LUK + 4 MHP + 300, MSP + 100 Increases HP recovery by 25%, SP recovery by 15% If the combined refine level of LUK Soutane, Clergy's Boots, and Clergy's Manteau is 27 or higher, increases attack speed (reduces after-attack delay by 10%) Reduces fixed cast time by 15% Increases Critical Damage by 15% Type: Armor | Defense: 70 | Weight: 65 | Required Level: 90 Equip: All Classes | SLOT: 1 | Can be traded/stored/sold |
Clergy's Boots |
- [ Odin's Relic] |
Boots worn by priests who revered Odin. The blessing dwelling in the boots lightens the wearer's movements. MHP + 100, MSP + 30 Every 2 refines, HIT + 2 Every 3 refines, reduces variable cast time by 2%, reduces after-attack delay (increases attack speed by 2%) At refine +9, upon being hit by physical/magical attacks, has a chance to gain 20 Perfect Dodge for 2 seconds. Type: Shoes | Defense: 25 | Weight: 40 | Required Level: 90 Equip: All Classes | SLOT: 1 | Can be traded/stored/sold |
Clergy's Manteau |
- [ Odin's Relic] |
A manteau worn by priests who revered Odin. The blessing dwelling in the manteau gently wraps around the entire body. Increases healing skills and item effects received by +15%. Every 2 refines, reduces physical and magic damage received from Angel and Demon race monsters by 1% Every 3 refines, FLEE + 6 At refine +9, MSP + 300, reduces fixed cast time by 5% Type: Garment | Defense: 20 | Weight: 45 | Required Level: 90 Equip: All Classes | SLOT: 1 | Can be traded/stored/sold |
Priest's Ring |
- [ Odin's Relic] |
A ring worn by the highest-ranking priests who revered Odin. A special blessing is imbued within it. [Refinable] All Stats + 1 When worn together with a Soutane, Clergy's Boots, and Clergy's Manteau, upon physical/magical attack, has a chance to recover 40 SP every second for 3 seconds. Type: Accessory | Defense: 0 | Weight: 10 | Required Level: 90 Equip: All Classes | SLOT: 0 | Can be traded/stored/sold |
Crescent Wrist Guard |
- [ Skogul] No Random Option |
A wrist guard adorned with a brilliant crescent moon design. Wearing it, one can feel an overflowing sense of magical energy. [Refinable] MATK + 3, reduces variable cast time by 3%. At refine +9, additionally increases MATK by 2, and additionally reduces variable cast time by 2%. Type: Accessory | Defense: 1 | Weight: 20 | Required Level: 100 Equip: Ninja class | SLOT: 1 | Can be traded/stored/sold |
Tenebris Latitantes |
- [ Skeggiold] Fever Dungeon Armor Random Option |
An armor known to have been specially crafted to protect high-ranking officials from Ninja assassinations. MHP + 400, MSP + 60. At refine +7, MATK + 50. At refine +9, MATK additionally increased by 50. When worn together with the Crescent Wrist Guard, reduces variable cast time by 10%. Type: Armor | Defense: 60 | Weight: 150 | Required Level: 100 Equip: Ninja class | SLOT: 1 | Can be traded/stored/sold |
Kagekiri |
- [ Frus] Einbroch Weapon Random Option |
A dagger bearing the name " Shadow Slash." It was named after a legendary Ninja of old whose swordsmanship was said to be sharp enough to cut through shadows. Increases Shadow Slash damage by 15%. At refine +7, increases Cross Slash damage by 10%. At refine +9, reduces Cross Slash skill cooldown by 0.5 seconds. Type: Dagger | Attack: 150 | Weapon Level: 4 | Weight: 80 | Required Level: 100 Equip: Ninja class | SLOT: 2 | Can be traded/stored/sold |
Mikatsuki |
- [ Skogul] Einbroch Weapon Random Option |
Improved for ease of use with a slightly shorter length. The ruby decoration on the handle stands out. MATK + 120. If pure INT is 90 or higher, MATK + 3%. At refine +7, increases Crimson Fire Petal, Spear of Ice, and Wind Blade damage by 15%. At refine +9, increases Fire, Water, and Wind elemental magic damage by 10%. MATK + 120 Type: Dagger | Attack: 50 | Weapon Level: 4 | Weight: 60 | Required Level: 100 Equip: Ninja class | SLOT: 2 | Can be traded/stored/sold |
Huuma Thunderstorm |
- [ Skeggiold] Einbroch Weapon Random Option |
A Huuma Shuriken imbued with rough, dark energy; when swung, it is said to feel as if a rainstorm is raging. Indestructible, MATK + 260. MATK + 5%. At Refine 7, Wind Blade damage increases by 35%. At Refine 9, Kamaitachi damage increases by 40%. Class: Huuma Shuriken | Attack: 180 | Weapon Level: 4 | Weight: 130 | Required Level: 100 Equip: Ninja class | SLOT: 2 | Can be traded/moved freely |
※ Check Random Option Information: [Random Option System>Random Option Info (Armor) / Random Option Info (Weapon)>Fever Dungeon]
▶ Abyss Lake (Lake of the Abyss)
You must complete the quest 'Lake of the Abyss' to enter the dungeon.
- Location: [Hugel Abyss Lake] hu_fild05 196 210
- Map:

abyss_04 abyss_03 abyss_01 abyss_02
- Monsters:
| LV | 126 | LV | 126 | ||
| HP | 89,183 | HP | 89,082 | ||
| EXP | 7,432 | EXP | 7,423 | ||
| JEXP | 6,689 | JEXP | 6,681 | ||
| Earth2 | Large | Fire2 | Large | ||
Ferus | Dragon | Ferus | Dragon | ||
| LV | 127 | LV | 130 | ||
| HP | 137,884 | HP | 98,650 | ||
| EXP | 11,490 | EXP | 8,221 | ||
| JEXP | 10,341 | JEXP | 7,399 | ||
| Poison3 | Large | Wind2 | Large | ||
Ferus | Dragon | Acidus | Dragon | ||
| LV | 130 | LV | 131 | ||
| HP | 97,558 | HP | 146,127 | ||
| EXP | 8130 | EXP | 12,177 | ||
| JEXP | 7,317 | JEXP | 10,960 | ||
| Holy2 | Large | Shadow3 | Large | ||
Acidus | Dragon | Acidus | Dragon | ||
| LV | 132 | LV | 137 | ||
| HP | 147,242 | HP | 172,632 | ||
| EXP | 12,270 | EXP | 14,386 | ||
| JEXP | 11,043 | JEXP | 12947 | ||
| Ghost3 | Large | Undead | Large | ||
Acidus | Dragon | Ferus | Undead | ||
| LV | 142 | LV | 143 | ||
| HP | 188,067 | HP | 5,888,815 | ||
| EXP | 15,672 | EXP | 490,735 | ||
| JEXP | 14,105 | JEXP | 441,661 | ||
| Undead | Large | Shadow3 | Large | ||
Acidus | Undead | Detardeurus | Dragon | MVP | |
| LV | 155 | LV | 141 | ||
| HP | 6,176,525 | HP | 275,659 | ||
| EXP | 514,710 | EXP | 22,972 | ||
| JEXP | 463,239 | JEXP | 20,676 | ||
| Undead | Large | Shadow3 | Large | ||
Detardeurus | Undead | MVP | Hydrolancer | Dragon | |
| LV | 125 | ||||
| HP | 155,093 | ||||
| EXP | 12,924 | ||||
| JEXP | 11,632 | ||||
| Neutral3 | Large | ||||
Ancient Mimic | Formless | ||||
- Items:
| Item Name | How to Obtain | Detailed Description |
|---|---|---|
Ring of Two Dragons |
- [ Hydrolancer] No random options |
A ring depicting the shape of two crossing dragons. It seems to grant different power depending on which slot it's equipped in. [Refinable] When equipped in Accessory (Left), Raging Quadruple Blow and Raging Thrust damage +3%. At Refine +9, Raging Thrust and Raging Quadruple Blow damage +2% additional increase. When equipped in Accessory (Right), ATK + 5, increases attack speed (After-attack delay -5%). At Refine +9, ATK + 7, increases attack speed (After-attack delay -3% additional decrease). Type: Accessory | DEF: 0 | Weight: 10 | Required Level: 70 Equip: All Classes | SLOT: 1 | All movements possible |
F Dragon Skull |
- [ Acidus] - [Silver Acidus] No random options |
A helm made from an ancient dragon skull, crafted from the bones of a dragon that even other dragons feared, granting resistance against the Dragon race. Reduces damage taken from Dragon race monsters by 5%. Every 2 refine levels further reduces damage taken from Dragon race monsters by 1%. Type: Headgear | DEF: 5 | Location: Upper | Weight: 80 Required Level: 70 | Equip: All Classes | SLOT: 0 | All movements possible |
Ancient Fricca's Circlet |
- [ Hydrolancer] No random options |
A circlet blessed by Frigg, the mother goddess of Baldr. It seems to offer a small glimpse into the goddess's wisdom. MDEF + 10, INT + 2, MSP + 50. When using Heal, has a low chance to increase Heal Amount + 15% for 15 seconds. Chance increases further per refine level. When worn together with Ancient Morpheus's Bracelet, SP natural recovery + 20%. When worn together with Ancient Morpheus's Ring, SP consumption -5%. Type: Headgear | DEF: 0 | Location: Upper | Weight: 30 Required Level: 70 | Equip: All Classes | SLOT: 1 | All movements possible |
Ancient Morpheus's Ring |
- [ Detardeurus] - [ Ferus] No random options |
This ring, one of the three keys to breaking Morpheus's seal, holds the power of the Stone of Destiny within it. [Refinable] INT + 1, MSP + 3%. At Refine +7, MSP + 1%. At Refine +9, MSP + 2%, SP consumption -2%. Type: Accessory (Right) | DEF: 0 | Weight: 10 | Required Level: 70 Equip: All Classes | SLOT: 1 | All movements possible |
Ancient Morpheus's Bracelet |
- [ Detardeurus] - [ Acidus] No random options |
This bracelet, one of the three keys to breaking Morpheus's seal, is said to be a keepsake of the woman Morpheus loved. [Refinable] VIT + 1, MSP + 3%. At Refine +7, MSP + 1%. At Refine +9, MSP + 2%, SP recovery amount +20%. Type: Accessory (Left) | DEF: 0 | Weight: 10 | Required Level: 70 Equip: All Classes | SLOT: 1 | All movements possible |
Glass Spear |
- [ Acidus] Fever Zone weapon random option |
A spear with a sharp body that can be used for both swinging and thrusting. ATK + 5%. At Refine +7, Pierce damage +15%. At Refine +9, Brandish Spear damage +15%. Type: Two-Handed Spear | Attack: 190 | Weight: 140 | Weapon Level: 3 Required Level: 80 | Equip: Knight | SLOT: 2 | All movements possible |
Bolt Standard |
- [ Ferus] Fever Zone weapon random option |
A book titled the Principles of Bolt Magic. Just holding it gives the feeling of having mastered the fundamentals. MATK + 135. MATK + 5%. At Refine +7, Fire Bolt, Cold Bolt, and Lightning Bolt damage +10%. At Refine +9, Fire Bolt, Cold Bolt, and Lightning Bolt damage +10% additional increase. Type: Book | Attack: 120 | Weight: 90 | Weapon Level: 3 Required Level: 80 | Equip: Magician Class | SLOT: 2 | All movements possible |
Wound Maker |
- [ Ferus] - [ Acidus] Fever Zone weapon random option |
A dagger that glows blue with an eerie feeling. The serrations on the blade leave critical wounds on those struck. ATK + 5%. At Refine +7, Throw Shuriken and Vanishing Slash damage +10%. At Refine +9, Throw Shuriken and Vanishing Slash damage +15% additional increase. Type: Dagger | Attack: 130 | Weight: 85 | Weapon Level: 3 Required Level: 80 | Equip: Ninja | SLOT: 2 | All movements possible |
Dragon Treasure |
- [ Acidus] - [ Ferus] - [ Hydrolancer] - [ Detardeurus] |
A box containing a dragon treasure. One of the items below can be obtained. [Obtainable Items] Turbulent Dragon's Power, Large Dragon Bone, Small Dragon Bone, Dragon Scale Boots, Dragon Scale Hood, Dragon Ring, Red Dragon Orb, Green Dragon Orb, Gold Dragon Orb, Purple Dragon Orb, Blue Dragon Orb, Silver Dragon Orb, Dragon Skin, Dragon Canine, Dragon Scale, Dragon Tail Weight: 10 |
Dragon Scale Boots |
- [ Dragon Treasure] |
Boots crafted by weaving together various parts of a powerful dragon. Just wearing them, one can feel the dragon's intimidating presence. MSP + 150. Variable Cast Time -5%. At Refine +7, FLEE + 20. At Refine +9, Fixed Cast Time -5%. Type: Shoes | DEF: 28 | Weight: 50 | Required Level: 80 Equip: All Classes | SLOT: 1 | All movements possible |
Dragon Scale Hood |
- [ Dragon Treasure] |
A manteau crafted by weaving together various parts of a powerful dragon. Just wearing it, one can feel the dragon's intimidating presence. DEF + 20, MDEF + 2. Healing received from skills and items +15%. At Refine +7, reduces physical and magical damage taken from Dragon race monsters by 5%. At Refine +9, when struck by physical/magical attacks, has a chance to recover 300 HP every second for 3 seconds. Type: Garment | DEF: 23 | Weight: 50 | Required Level: 80 Equip: All Classes | SLOT: 1 | All movements possible |
Dragon Ring |
- [ Dragon Treasure] |
A ring made by condensing the powerful energy of a dragon. One can feel a powerful aura enveloping the ring. [Refinable] All Stats + 1. Type: Accessory | DEF: 10 | Weight: 10 | Required Level: 80 Equip: All Classes | SLOT: 0 | All movements possible |
Special Ninja Suit |
- [ Ferus] Fever Zone armor random option |
A new Ninja Suit that improved upon the shortcomings of the existing Ninja Suit by gathering the opinions of experienced Ninjas. It is lighter and has increased fabric strength. MHP + 500, MSP + 50. At Refine +7, ATK + 50. At Refine +9, ATK + 25. When worn together with Fox Wrist Guard, Huuma Swirling Petal damage +10%. Type: Armor | DEF: 70 | Weight: 120 | Required Level: 100 Equip: Ninja Class | SLOT: 1 | All movements possible |
Ninja Scale Armor |
- [ Acidus] Fever Zone armor random option |
A scale armor said to have been worn by a legendary Ninja who rose to fame through bold techniques beyond conventional Ninjutsu. It is specialized for physical attacks. MHP + 600, MSP + 40. At Refine +7, ATK + 50. At Refine +9, DEF + 100. When worn together with Wolf Wrist Guard, Cross Slash skill cooldown -0.5 seconds. Type: Armor | DEF: 90 | Weight: 180 | Required Level: 100 Equip: Ninja Class | SLOT: 1 | All movements possible |
※ Check random option information: [Random Option System>Random Option Information (Armor) / Random Option Information (Weapon)>Fever Dungeon]
※ Website information may be subject to change depending on game updates. (Update. 2019.04.10)
Red Clockwork Cap
Clock Cap
Khalitzburg Knight Helmet
Khalitzburg Helmet
Pink Alice Wig
Alice Wig
Alice
Skull Hood
Lude Hood
Lude
Witch's Pumpkin Hat
Black Witch's Hat
Black Scarf
Wanderer's Sakkat
Loki Mask
Lude Mask
STR+2
STR+3
Fighting Spirit 4
STR+1
AGI+2
AGI+3
Spell3
AGI+1
DEX+2
DEX+3
Sharp 2
DEX+1
VIT+2
VIT+3
Expert Archer 3
VIT+1
LUK+2
LUK+3
Fatal Lv1
LUK+1
INT+2
INT+3
INT+1
HP+200
HP+300
HP+400
HIT+3
HIT+6
SP+50
SP+75
SP+100
FLEE+3
FLEE+6
HIT+10
FLEE+10
Three-Headed Dragon's Head
Red Dragon Plate
Green Dragon Plate
Gold Dragon Plate
Purple Dragon Plate
Blue Dragon Plate
Silver Dragon Plate
Guardian Armor
Guardian Clothes
Guardian Robe
Guardian Suit
Dragon Canine
Dragon Scale
Dragon Tail
Dragon Skin
Green Bijou
Blue Bijou
Red Bijou
Yellow Bijou
Red Dragon Orb
Dragon Scale Boots
Dragon Scale Hood
Dragon Ring
Green Dragon Orb
Blue Dragon Orb
Purple Dragon Orb
Gold Dragon Orb
Silver Dragon Orb
Silver Valkyrie Armor
Valkyrie Ingrid's Armor
Valkyrie Ingrid's Armor Fragment
Valhalla's Flower
Angel's Dream
Mithril
Gold Valkyrie Armor
Valkyrie Reginleif's Armor
Valkyrie Reginleif's Armor Fragment
STR Soutane
Soft Feather
Rune of Darkness
AGI Soutane
VIT Soutane
DEX Soutane
INT Soutane
LUK Soutane
Clergy's Manteau
Clergy's Boots
Manteau
Boots
STR+4
AGI+4
Fighting Spirit 5
DEX+4
Fighting Spirit 6
VIT+4
Spell2
LUK+4
INT+4
Spell4
Expert Archer 2
DEF+18
DEF+20
Expert Archer 4
MDEF+2
MDEF+3
Sharp 3
Crit Lv2
Crit Lv4
Sharp 4
HP+500
ASPD 2
SP+150
ASPD 3
Novus
Novus
Dragon Egg
Gryphon
Dragon Cloth
Grudge
Gryphon
Conch Shell
Skeggiold
Melody Strike
Sound Bell
Slinging Arrow
Plasma
Plasma
Plasma
Plasma
Skogul
Frus
Skeggiold
Skeggiold
Skeggiold
Skogul
Frus
Breeze
Valkyrie Reginleif
Valkyrie Ingrid
Valkyrie Randgris
Valkyrja's Shield
Valkyrian Shoes
Valkyrian Manteau
Valkyrian Armor
Elemental Boots
Fire Bolt
Cold Bolt
Lightning Bolt
Earth Spike
Reginleif's Wings
Ingrid's Wings
Bloody Bow
Double Strafe
Arrow Shower
Purifier
Magnus Exorcismus
Valkyrie Dagger
Sightless Mind
Back Stab
Priest's Ring
Crescent Wrist Guard
Tenebris Latitantes
Kagekiri
Shadow Slash
Cross Slash
Mikatsuki
Crimson Fire Petal
Spear of Ice
Wind Blade
Huuma Thunderstorm
Shuriken
Kamaitachi
Ferus
Ferus
Acidus
Acidus
Acidus
Ferus
Acidus
Detardeurus
Detardeurus
Ancient Mimic
Ring of Two Dragons
Raging Quadruple Blow
Raging Thrust
F Dragon Skull
Ancient Fricca's Circlet
Ancient Morpheus's Bracelet
Ancient Morpheus's Ring
Glass Spear
Pierce
Brandish Spear
Bolt Standard
Wound Maker
Throw Shuriken
Vanishing Slash
Special Ninja Suit
Ninja Suit
Fox Wrist Guard
Huuma Swirling Petal
Ninja Scale Armor
Wolf Wrist Guard


























































































