Table of Contents
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Job Change Requirements
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Job Change Location
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Skill Guide
Job Change Requirements
- Merchants with Base Lv 50, Job Lv 50 or higher can change their job to Alchemist.
Job Change Location

Alchemist Guild Member
<Guild member located in the Alchemist Guild in Alberta (alde_alche 27 185)>
<Alchemist Guild in Alberta (alberta 56 68)>
Skill Guide
■
Potion Research
Type: Passive
Requirements: -
Description: Improves the effectiveness of HP recovery potions when used, and helps when crafting potions.
| Level | Potion Effect Increase |
|---|---|
| 1 | 5% |
| 2 | 10% |
| 3 | 15% |
| 4 | 20% |
| 5 | 25% |
| 6 | 30% |
| 7 | 35% |
| 8 | 40% |
| 9 | 45% |
| 10 | 50% |
■
Prepare Potion
Type: Active
Requirements:
Potion Research Lv 5
Description: Crafts potions or medicines.
Using this skill consumes 1
Medicine Bowl, and to craft a potion,
you must possess the corresponding potion's crafting manual.
■
Summon Marine Sphere
Type: Active
Requirements:
Prepare Potion Lv 2
Description: Uses 1
Marine Sphere Bottle to install a
Marine Sphere monster on the target ground.
When the installed
Marine Sphere is attacked, it moves in the opposite direction of the attacker and casts a self-destruct skill.
Up to 3 can be installed at once, and in PVP-enabled areas, the self-destruct explosion can also damage the caster and allies.
| Level | Marine Sphere HP | SP Cost |
| 1 | HP: 2400 | 10 |
| 2 | HP: 2800 | |
| 3 | HP: 3200 | |
| 4 | HP: 3600 | |
| 5 | HP: 4000 |
■
Aid Potion
Type: Active
Requirements:
Prepare Potion Lv 3
Description: Throws a potion at a party member, guild member, or Homunculus to heal them.
The effectiveness of the thrown potion increases according to skill level, and as the skill level increases,
more types of potions become available to throw.
However, only regular potions can be thrown, and when used via
Aid Potion,
ranking effects do not apply.
| Level | Effect | SP Cost |
|---|---|---|
| 1 | Red Potion usable |
1 |
| 2 | Orange Potion usable |
1 |
| 3 | Yellow Potion usable |
1 |
| 4 | White Potion usable |
1 |
| 5 | Blue Potion usable |
1 |
■
Bomb
Type: Active
Requirements:
Prepare Potion Lv 4
Description: Throws 1
Bottle Grenade to inflict Fire-attribute melee physical damage over time on the target ground and a 3x3 cell area.
The fire created by
Bomb does not knock back targets when hit, and has a chance to destroy the target's weapon.
Damage per hit increases according to the skill level of
Potion Research.
| Level | Duration | Destruction Chance | SP Cost |
| 1 | 40 sec | 3% | 10 |
| 2 | 45 sec | 6% | |
| 3 | 50 sec | 9% | |
| 4 | 55 sec | 12% | |
| 5 | 60 sec | 15% |
■
Acid Terror
Type: Active
Requirements:
Prepare Potion Lv 5
Description: Throws 1
Acid Bottle to inflict ranged physical damage on the target while also having a chance to inflict [Status Ailment: Bleeding] or destroy the target's armor.
As the skill level increases, the chance to damage armor or inflict bleeding increases.
Damage increases according to the skill level of
Potion Research, and the chance of bleeding
decreases according to the target's status resistance stat.
| Level | ATK | Destruction Chance | Bleeding Chance | SP Cost |
| 1 | 200% | 5% | 3% | 15 |
| 2 | 400% | 15% | 6% | |
| 3 | 600% | 25% | 9% | |
| 4 | 800% | 35% | 12% | |
| 5 | 1000% | 45% | 15% |
■
Summon Flora
Type: Active
Requirements:
Prepare Potion Lv 6
Description: Uses 1
Plant Bottle to install a Plant-type monster on the target ground that attacks the caster's enemies.
The installed monster automatically disappears after a certain amount of time, and the monster's MHP varies according to skill level.
A different monster is installed depending on the skill level, and only one type of monster can be installed at a time.
The lower the skill level, the more monsters can be installed,
while at level 5, only one monster can be installed.
| Level | Max Installed | Installed Monster | SP Cost |
| 1 | 5 | Mandragora | 20 |
| 2 | 4 | Hydra | |
| 3 | 3 | Flora | |
| 4 | 2 | Parasite | |
| 5 | 1 | Geographer |
■
Axe Mastery
Type: Passive
Requirements: -
Description: When attacking an enemy with an axe or one-handed sword, physical damage is increased by the amount corresponding to the skill level.
| Level | Damage Increase |
|---|---|
| 1 | 3 |
| 2 | 6 |
| 3 | 9 |
| 4 | 12 |
| 5 | 15 |
| 6 | 18 |
| 7 | 21 |
| 8 | 24 |
| 9 | 27 |
| 10 | 30 |
■
Biochemical Helm
Type: Active
Requirements:
Prepare Potion Lv 2
Description: Consumes 1
Glistening Coat to make the target's helm absolutely indestructible and unstrippable for a certain duration.
The duration increases as the skill level increases.
| Level | Duration | SP Cost |
| 1 | 120 sec | 20 |
| 2 | 240 sec | |
| 3 | 360 sec | |
| 4 | 480 sec | |
| 5 | 600 sec |
■
Synthesized Shield
Type: Active
Requirements:
Biochemical Helm Lv 3
Description: Consumes 1
Glistening Coat to make the target's shield absolutely indestructible and unstrippable for a certain duration.
The duration increases as the skill level increases.
| Level | Duration | SP Cost |
| 1 | 120 sec | 25 |
| 2 | 240 sec | |
| 3 | 360 sec | |
| 4 | 480 sec | |
| 5 | 600 sec |
■
Synthetic Armor
Type: Active
Requirements:
Synthesized Shield Lv 3
Description: Consumes 1
Glistening Coat to make the target's armor absolutely indestructible and unstrippable for a certain duration.
The duration increases as the skill level increases.
| Level | Duration | SP Cost |
| 1 | 120 sec | 25 |
| 2 | 240 sec | |
| 3 | 360 sec | |
| 4 | 480 sec | |
| 5 | 600 sec |
■
Alchemical Weapon
Type: Active
Requirements:
Synthetic Armor Lv 3
Description: Consumes 1
Glistening Coat to make the target's weapon absolutely indestructible and unstrippable for a certain duration.
The duration increases as the skill level increases.
| Level | Duration | SP Cost |
| 1 | 120 sec | 30 |
| 2 | 240 sec | |
| 3 | 360 sec | |
| 4 | 480 sec | |
| 5 | 600 sec |
■
Bioethics
Type: Passive
Requirements: Quest Completion
Description: Has no effect. It merely serves as the starting point of the skill tree for creating a Homunculus.
However, for one who deals with precious life,
bioethics cannot be emphasized enough.
■
Vaporize
Type: Active
Requirements:
Bioethics Lv 1
Description: Guides one's own Homunculus into a state of rest.
Puts the Homunculus you are currently raising to rest peacefully.
However, this can only be used when the Homunculus's HP is at 80% or more of its Max HP.
A Homunculus in a resting state can be summoned again using [
Call Homunculus].
■
Call Homunculus
Type: Active
Requirements:
Vaporize Lv 1
Description: Summons the Homunculus you are raising, or creates a Homunculus.
To summon a Homunculus, you must have previously created one,
and the Homunculus must be in a resting state via the [
Vaporize] skill.
To create a Homunculus, the item '
Embryo' is required.
■
Homunculus Resurrection
Type: Active
Requirements:
Call Homunculus Lv 1
Description: Revives a Homunculus that has disappeared due to being incapacitated in battle.
| Level | Effect |
|---|---|
| 1 | Revives with 20% HP recovered |
| 2 | Revives with 40% HP recovered |
| 3 | Revives with 60% HP recovered |
| 4 | Revives with 80% HP recovered |
| 5 | Revives with 100% HP recovered |
※ Information on this website is subject to change depending on game updates.
(Update. 2018.12.20)
Red Potion
Orange Potion
Yellow Potion
White Potion
Blue Potion
Mandragora
Hydra
Flora
Parasite
Geographer