Criatura Academy
News · Update · 2018-12-20

[Character] Rogue Introduction [캐릭터] 로그 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

  • Job Change Requirements

  • Job Change Location

  • Skill Guide


Job Change Requirements

  • Thieves with Base LV 50 and Job LV 50 or higher can change their job to Rogue.

Job Change Location

<Rogue Guild member located on Pharos Lighthouse>

<Entrance to the Rogue Guild located on Pharos Lighthouse (cmd_fild07 196 117)>


Skill Guide

Vulture's Eye

Type: Passive

Requirements: -

Effect: When using a bow, increases attack range further and corrects hit rate.

Level Additional Bow Range Hit Rate Correction
1 Bow Range + 1 1%
2 Bow Range + 2 2%
3 Bow Range + 3 3%
4 Bow Range + 4 4%
5 Bow Range + 5 5%
6 Bow Range + 6 6%
7 Bow Range + 7 7%
8 Bow Range + 8 8%
9 Bow Range + 9 9%
10 Bow Range + 10 10%

Double Strafe

Type: Active

Requirements: Vulture's Eye LV 10

Effect: Fires a single arrow at the enemy, dealing two hits.

The base range of Double Strafe is 9 cells.

LevelATKSP Cost
1100% X 2 hits12
2110% X 2 hits
3120% X 2 hits
4130% X 2 hits
5140% X 2 hits
6150% X 2 hits
7160% X 2 hits
8170% X 2 hits
9180% X 2 hits
10190% X 2 hits

Remove Trap

Type: Active

Requirements: Double Strafe LV 5

Effect: Consumes 5 SP to remove an installed trap.

When removing a trap, you obtain the trap item that was used for installation.


Stalk

Type: Passive

Requirements: Hiding LV 1

Effect: Allows movement while in Hiding state.

Movement while Hiding is slower than normal movement.

Level Movement Speed
1 26%
2 32%
3 38%
4 44%
5 50%

Gank

Type: Passive

Requirements: Steal LV 1

Effect: When performing a normal melee physical attack, there is a chance to attempt Steal on the target.

The success rate of Steal is affected by the skill level of Steal,

and the activation chance of Gank increases according to skill level.

Level Activation Chance
1 7%
2 8%
3 10%
4 11%
5 13%
6 14%
7 16%
8 17%
9 19%
10 20%

Mug

Type: Active

Requirements: Gank LV 4

Effect: Steals Zeny from a monster.

The amount of Zeny stolen increases with higher skill level and higher monster level.

The chance to steal Zeny is increased by the caster's DEX and LUK,

and varies depending on the level difference with the target.

This skill can only be used on regular monsters.

LevelBase Success RateSP Cost
11%15
22%
33%
44%
55%
66%
77%
88%
99%
1010%

Back Stab

Type: Active

Requirements: Mug LV 4

Effect: Attacks the target from the opposite direction, dealing melee physical damage.

If a bow is equipped when used, damage is reduced by half,

and if a dagger is equipped when used, damage occurs twice.

When casting the skill, a certain amount of hit rate correction is received according to skill level.

LevelATKATK with Bow EquippedSP Cost
1340%170%12
2380%190%
3420%210%
4460%230%
5500%250%
6540%270%
7580%290%
8620%310%
9660%330%
10700%350%

Sightless Mind

Type: Active

Requirements: Stalk LV 2, Back Stab LV 2

Effect: Can only be used while in Hiding state.

Using this skill removes the Hiding state, and deals damage to enemies within a 5x5 cell radius,

with a certain chance to inflict [Status Ailment: Stun] and [Status Ailment: Blind].

Damage is further increased according to the caster's DEX and AGI, and the target is put into a state where it takes 30% more damage for 10 seconds.

However, for boss-type monsters, it takes 15% more damage instead.

The chance to inflict Stun and Blind is reduced according to the target's status resistance.

LevelATKStatus Ailment ChanceSP Cost
1250%13%15
2400%16%
3550%19%
4700%22%
5850%25%

Snatch

Type: Active

Requirements: Sightless Mind LV 5, Back Stab LV 4

Effect: Attacks the target dealing melee physical damage, and simultaneously warps together with the target to a random location within the map.

This does not work on boss-type monsters, and the success rate increases the higher the caster's level and the lower the target's level.

Level ATK SP Cost
1 130% 13
2 160% 16
3 190% 19
4 220% 22
5 250% 25

Intimidate

Type: Passive

Requirements: Snatch LV 5

Effect: Increases attack speed according to skill level (reduces delay after attack),

and allows you to remember and use the most recently received skill (excluding monster-exclusive skills).

The higher the skill level, the higher the level of skill that can be remembered.

However, it cannot exceed the maximum level of that skill, and since it is not a skill point actually invested,

it cannot affect the skill tree or be used with special effects such as items that bring the learned level.

Level Rememberable LV Attack Speed Increase
1 Can remember LV1 1%
2 Can remember LV2 2%
3 Can remember LV3 3%
4 Can remember LV4 4%
5 Can remember LV5 5%
6 Can remember LV6 6%
7 Can remember LV7 7%
8 Can remember LV8 8%
9 Can remember LV9 9%
10 Can remember LV10 10%

Divest Helm

Type: Active

Requirements: Mug LV 2

Effect: Removes the target's equipped Helm.

When used on a player in PVP mode, the Helm is unequipped,

and the player is unable to equip a Helm for a certain amount of time.

For monsters, INT is decreased by 40% for a certain duration. However, it does not affect the monster's SP.

The higher the skill level and the caster's DEX, the higher the success rate and duration of the strip effect,

while the target's DEX reduces the success rate and duration of the strip effect.

Level Strip Chance SP Cost
1 10% 12
2 15% 14
3 20% 16
4 25% 18
5 30% 20

Divest Shield

Type: Active

Requirements: Divest Helm LV 5

Effect: Removes the target's equipped Shield.

When used on a player in PVP mode, the Shield is unequipped,

and the player is unable to equip a Shield for a certain amount of time.

For monsters, DEF is decreased by 15% for a certain duration.

The higher the skill level and the caster's DEX, the higher the success rate and duration of the strip effect,

while the target's DEX reduces the success rate and duration of the strip effect.

Level Strip Chance SP Cost
1 10% 12
2 15% 14
3 20% 16
4 25% 18
5 30% 20

Divest Armor

Type: Active

Requirements: Divest Shield LV 5

Effect: Removes the target's equipped Armor.

When used on a player in PVP mode, the Armor is unequipped,

and the player is unable to equip Armor for a certain amount of time.

For monsters, VIT is decreased by 40% for a certain duration. However, it does not affect the monster's HP.

The higher the skill level and the caster's DEX, the higher the success rate and duration of the strip effect,

while the target's DEX reduces the success rate and duration of the strip effect.

Level Strip Chance SP Cost
1 10% 17
2 15% 19
3 20% 21
4 25% 23
5 30% 25

Divest Weapon

Type: Active

Requirements: Divest Armor LV 5

Effect: Removes the target's equipped weapon.

When used on a player in PVP mode, the weapon is unequipped,

and the player is unable to equip a weapon for a certain amount of time.

For monsters, attack power is decreased by 25% for a certain duration.

The higher the skill level and the caster's DEX, the higher the success rate and duration of the strip effect,

while the target's DEX reduces the success rate and duration of the strip effect.

Level Strip Chance SP Cost
1 10% 17
2 15% 19
3 20% 21
4 25% 23
5 30% 25

Sword Mastery

Type: Passive

Requirements: -

Effect: Increases physical damage when attacking enemies with a one-handed sword or dagger.

Level Damage Increase
1 4
2 8
3 12
4 16
5 20
6 24
7 28
8 32
9 36
10 40

Slyness

Type: Passive

Requirements: Divest Shield LV 3

Effect: If another Rogue-class player is sitting within a 3x3 cell radius of you while you are sitting,

monsters will not attack you or that Rogue. However, this does not work on boss-type monsters.


Scribble

Type: Active

Requirements: Slyness LV 1

Effect: Consumes 1 Red Gemstone to place the entered graffiti on the ground around a chosen location.

The caster can input the text, and can enter up to about 20 characters of letters and numbers.

Another graffiti cannot be placed until the previously installed one has disappeared.


Close Confine

Type: Active

Requirements: Quest Completion

Effect: Grabs the attacking target for 10 seconds, putting it into an immobile state.

The caster is also simultaneously put into an immobile state.

While holding the target, you receive a bonus of FLEE + 10, and the state is automatically released if Fly Wing, Butterfly Wing, or Teleport skill

is used, or if the distance between the two is increased due to incapacitation or a knockback skill, or if you enter Hiding state.

However, this does not apply to boss-type monsters.


Haggle

Type: Passive

Requirements: Slyness LV 1

Effect: Allows you to buy items at a discount from ordinary NPC shops.

Level Discount Rate
1 9%
2 13%
3 17%
4 21%
5 25%

※ Information on the website may be subject to change according to game updates.

(update. 2019.10.23)