Criatura Academy
News · Update · 2018-12-25

[Character] Introducing the Hunter [캐릭터] 헌터 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Job Change Requirements

-Job Change Location

-Skill Guide


Job Change Requirements

  • If you are an Archer with Base LV50 and Job LV50 or higher, you can change your job to Hunter.

Job Change Location

<Hunter Allan, located inside the Hunter Guild>

<Move to the Hunter Guild via the Hunter Guild member in Payon Forest (pay_fild10 148 252)>


Skill Guide

Beast Bane

Type: Passive

Requirements: -

Effect: When attacking Brute or Insect race enemies, additional damage based on skill level is added to physical damage.

Level Damage Increase
1 4
2 8
3 12
4 16
5 20
6 24
7 28
8 32
9 36
10 40

Falconry Mastery

Type: Passive

Requirements: Beast Bane LV1

Effect: Allows you to borrow and use a hunting falcon from the Hunter Guild.

Additionally, you can summon the falcon using a Falcon Flute.


Blitz Beat

Type: Active

Requirements: Falconry Mastery LV1

Effect: Uses the falcon to attack the designated target and targets within a 3x3 cell area around it.

The falcon's damage is increased by the owner's AGI and DEX.

Additionally, there is a chance for the falcon to automatically attack a target when performing a basic attack, and the owner's LUK increases this trigger chance.

The falcon has a range equal to the caster's learned Vulture's Eye skill range plus 3 cells.

Level Number of Hits SP Cost
1 1 hit 10
2 2 hits 13
3 3 hits 16
4 4 hits 19
5 5 hits 22

Steel Crow

Type: Passive

Requirements: Blitz Beat LV5

Effect: Increases the falcon's damage when attacking with the falcon.

Level Damage Increase
1 6
2 12
3 18
4 24
5 30
6 36
7 42
8 48
9 54
10 60

Skid Trap

Type: Active

Requirements: -

Effect: Uses 1 Trap item to install a trap that causes an enemy who steps on it to slide in a designated direction.

A target that slides after triggering the trap becomes unable to move for 3 seconds.

An untriggered trap will be removed after its duration ends and returned as a Trap item.

LevelSlide DistanceDurationSP Cost
16 cells300 sec10
27 cells240 sec
38 cells180 sec
49 cells120 sec
510 cells60 sec

Flasher

Type: Active

Requirements: Skid Trap 1

Effect: Uses 2 Trap items to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,

flashes instantly to inflict [Status Ailment: Blind].

The chance to inflict Blind is 100% regardless of skill level, but the chance decreases based on the target's status resistance.

LevelDurationSP Cost
1150 sec12
2120 sec
390 sec
460 sec
530 sec

Ankle Snare

Type: Active

Requirements: Skid Trap LV1

Effect: Uses 1 Trap item to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,

prevents movement for a certain duration.

The duration of immobility decreases the higher the target's AGI is.

An untriggered trap will be removed after its duration ends and returned as a Trap item.

LevelDurationSP Cost
1250 sec12
2200 sec
3150 sec
4100 sec
550 sec

Sandman

Type: Active

Requirements: Flasher LV1

Effect: Uses 1 Trap item to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,

inflicts [Status Ailment: Sleep] on the target and targets within a 5x5 cell area.

An untriggered trap will be removed after its duration ends and returned as a Trap item.

The chance to inflict Sleep decreases based on the target's status resistance.

LevelSleep ChanceDurationSP Cost
150%150 sec12
260%120 sec
370%90 sec
480%60 sec
590%30 sec

Freezing Trap

Type: Active

Requirements: Flasher LV1

Effect: Uses 2 Trap items to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,

deals Water property special damage to the target and inflicts [Status Ailment: Freeze].

The chance to inflict Freeze is 100%, but the chance decreases based on the target's status resistance.

LevelDurationSP Cost
1150 sec10
2120 sec
390 sec
460 sec
530 sec

Shockwave Trap

Type: Active

Requirements: Ankle Snare LV1

Effect: Uses 2 Trap items to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,

destroys a portion of the target's SP.

An untriggered trap will be removed after its duration ends and returned as a Trap item.

LevelSP DestroyedDurationSP Cost
120% destroyed200 sec45
235% destroyed160 sec
350% destroyed120 sec
465% destroyed80 sec
580% destroyed40 sec

Land Mine

Type: Active

Requirements: -

Effect: Uses 1 Trap item to install a trap that explodes when approached and triggered within a 3x3 cell area around the installed cell,

dealing Earth property special damage.

Damage increases based on skill level, the caster's Base Level, DEX, and INT.

An untriggered trap will be removed after its duration ends and returned as a Trap item.

LevelDurationSP Cost
1200 sec10
2160 sec
3120 sec
480 sec
540 sec

Remove Trap

Type: Active

Requirements: Land Mine LV1

Effect: Consumes 5 SP to remove an installed trap.

When a trap is removed, you obtain the Trap item used for the installation.


Spring Trap

Type: Active

Requirements: Remove Trap LV1, Falconry Mastery LV1

Effect: Uses the falcon to instantly trigger a trap you have installed.

LevelRangeSP Cost
14 cells10
25 cells
36 cells
47 cells
58 cells

Blast Mine

Type: Active

Requirements: Sandman LV1, Land Mine LV1, Freezing Trap LV1

Effect: Uses 2 Trap items to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,

or automatically after its duration ends, explodes to deal Wind property special damage.

Blast Mine can be attacked before its duration ends to relocate it.

LevelDurationSP Cost
125 sec10
220 sec
315 sec
410 sec
55 sec

Claymore Trap

Type: Active

Requirements: Blast Mine LV1, Shockwave Trap LV1

Effect: Uses 2 Trap items to install a trap that explodes the instant it is approached and triggered within a 5x5 cell area around the installed cell,

dealing Fire property special damage to the surrounding area.

Claymore Trap can be directly attacked to detonate it.

LevelDurationSP Cost
120 sec15
240 sec
360 sec
480 sec
5100 sec

Talkie Box

Type: Active

Requirements: Remove Trap LV1, Shockwave Trap LV1

Effect: Consumes 1 Trap item to install a trap that, the instant a player approaches and triggers it within a 3x3 cell area around the installed cell,

displays a designated message.

The target who triggers the trap will have the message displayed above their head, and the trap disappears.

Level Duration SP Cost
1 600 sec 1

Detect

Type: Active

Requirements: Improve Concentration LV1, Falconry Mastery LV1

Effect: Sends the falcon to a designated location to find hidden traps and hidden targets within a 7x7 cell area.

The range the falcon can be sent increases based on skill level.

LevelRangeSP Cost
12 cells8
24 cells
36 cells
48 cells

Phantasmic Arrow

Type: Active

Requirements: Quest completion

Effect: Creates and fires a phantom arrow even without equipping arrows, dealing ranged physical damage to the target.

Deals Neutral property damage equal to 150% ATK, and knocks the target back 3 cells on hit.


※ Information on this website may be subject to change according to game updates.

(Update. 2018.12.25)