
Old Glast Heim Memorial Dungeon 『UPDATE: 2019.08.28 (Wed)』
Due to issues with the negotiation of royal authority, Schmitz left Glast Heim after receiving an invitation from the Rune-Midgarts Kingdom. However, even after several years passed, he never returned, and his vacant position was taken over by his deputy, Heinrich, who governed in his stead. Judging that Schmitz might be in danger (because of the Rune-Midgarts Kingdom), Heinrich devoted his efforts to searching for him, while also never neglecting the daily defense preparations in case of an outside invasion that might occur.
However, Glast Heim fell into crisis because of an entirely unexpected presence.
Now, after a long time has passed, a few brave adventurers begin a journey to the Old Glast Heim of the past, using a distorted rift in time, guided by Hugin, a mysterious scholar who studies the now-ruined Glast Heim.
[Baalmung] The current situation isn't looking too good. Let's get started for now.
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Table of Contents
- Entry Guide
- Clear Rewards
- Monsters
- Items
▷ General Items
▷ Cards
▷ Equipment
- Enchant
▷
Temporal Boots Enchant
4-Slot Enchant Cost
4-Slot Enchant List
3-Slot Enchant Cost
3-Slot Enchant List
▷
Temporal Armor Enchant
Enchant Cost
Enchant List
Glast Heim Essence List
Enchant Reset
Entry Guide
▶ Level Requirement: BaseLV 100 or higher
▶ Entry Restriction: Party membership required
▶ Entry Cooldown: Once per day, resets at 4 AM
▶ Time Limit: 60 minutes
▶ Entry Location:

[Huginn] Glast Heim glast_01 204 273 [Huginn] So, have you made your decision? What choice will you make?
Enter Create Old Glast Heim
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Huginn
glast_01 204 273
Clear Rewards
After completing the dungeon, you will witness Huginn's true form and receive clear rewards from him.
Rewards can only be obtained if the quest is completed, and you can acquire 1 '
Coagulated Spell' and 1 '
Temporal Crystal' each.
'
Coagulated Spell' and '
Temporal Crystal' are used for upgrading and enchanting Temporal equipment, and are also used when exchanging for certain cards.

Obtained 1
Coagulated Spell
[Huginn] I have arbitrarily stopped Varmundt's time. And soon, your time will be distorted as well.
Next
Huginn
※ '
Coagulated Spell' and '
Temporal Crystal' can also be obtained with a certain probability by hunting monsters within the dungeon.
Monsters
| LV | 150 | LV | 145 | ||
| HP | 25,000,000 | HP | 120,811 | ||
| EXP | 458,264 | EXP | 0 | ||
| JEXP | 483,344 | JEXP | 0 | ||
| Undead4 | Large | Earth2 | Small | ||
Amdarais | Undead | MVP | Maggot | Insect | |
| LV | 145 | LV | 150 | ||
| HP | 814,278 | HP | 19,000,000 | ||
| EXP | 74,635 | EXP | 439,980 | ||
| JEXP | 75,821 | JEXP | 441,864 | ||
| Shadow4 | Large | Earth3 | Large | ||
Cursed Knight | Undead | Corrupted Soul | Demon | MVP | |
| LV | 145 | LV | 145 | ||
| HP | 1,696,012 | HP | 208,100 | ||
| EXP | 144,836 | EXP | 12,484 | ||
| JEXP | 126,218 | JEXP | 5,742 | ||
| Undead2 | Medium | Undead2 | Medium | ||
2nd Commander of Destruction | Undead | Suffering Servant Chief | Undead | ||
| LV | 145 | LV | 145 | ||
| HP | 473,500 | HP | 451,578 | ||
| EXP | 0 | EXP | 0 | ||
| JEXP | 0 | JEXP | 0 | ||
| Undead1 | Large | Shadow4 | Large | ||
Suffering Khalitzburg | Undead | Corrupted White Knight | Undead | ||
| LV | 145 | LV | 145 | ||
| HP | 1,750,033 | HP | 184,080 | ||
| EXP | 148,864 | EXP | 16,153 | ||
| JEXP | 127,282 | JEXP | 5,820 | ||
| Undead2 | Medium | Shadow2 | Medium | ||
1st Commander of Destruction | Undead | Kingdom Knight | Undead | ||
| LV | 145 | LV | 145 | ||
| HP | 144,370 | HP | 200,168 | ||
| EXP | 12,550 | EXP | 12,849 | ||
| JEXP | 5,157 | JEXP | 5,712 | ||
| Shadow2 | Medium | Undead4 | Large | ||
Wandering Archer | Undead | Resentful Maid | Undead | ||
| LV | 145 | LV | 145 | ||
| HP | 198,600 | HP | 473,500 | ||
| EXP | 12,469 | EXP | 0 | ||
| JEXP | 5,732 | JEXP | 0 | ||
| Undead1 | Medium | Undead1 | Large | ||
Corrupted Steward | Undead | Suffering Khalitzburg | Undead |
Items
▶ General Items
| Item Name | Acquisition Method | Description |
|---|---|---|
Coagulated Spell |
- [ Corrupted Steward] - [ Suffering Servant Chief] - [ Resentful Maid] - [ Kingdom Knight] - [ Wandering Archer] - [ Suffering Khalitzburg] - [ Cursed Knight] - [ Corrupted White Knight] - [ 1st Commander of Destruction] - [ 2nd Commander of Destruction] - [ Corrupted Soul] - [ Amdarais] - Old Glast Heim MD clear reward |
A substance generated by the influence of a magical field spread out to allow crossing through time. It's a bit squishy. Weight: 0 | Can be moved freely |
Temporal Crystal |
- [ Corrupted Steward] - [ Suffering Servant Chief] - [ Resentful Maid] - [ Kingdom Knight] - [ Wandering Archer] - [ Suffering Khalitzburg] - [ Cursed Knight] - [ Corrupted White Knight] - [ 1st Commander of Destruction] - [ 2nd Commander of Destruction] - [ Corrupted Soul] - [ Amdarais] - Old Glast Heim MD clear reward |
A small crystal rarely found in a place where time has been distorted. Something like a fragment of 'flowing time' that has been solidified by magic. Weight: 1 | Can be moved freely |
Glast Decayed Nail |
- [ Corrupted Steward] - [ Suffering Servant Chief] - [ Resentful Maid] - [ Kingdom Knight] - [ Wandering Archer] - [ Suffering Khalitzburg] - [ Cursed Knight] - [ Corrupted White Knight] - [ 1st Commander of Destruction] - [ 2nd Commander of Destruction] |
A relatively clean nail from the dead who suddenly became undead. For some reason, it sells to a collectibles merchant. Weight: 1 | Can be moved freely |
Glast Horrendous Mouth |
- [ Corrupted Steward] - [ Suffering Servant Chief] - [ Resentful Maid] - [ Kingdom Knight] - [ Wandering Archer] - [ Suffering Khalitzburg] - [ Cursed Knight] - [ Corrupted White Knight] - [ 1st Commander of Destruction] - [ 2nd Commander of Destruction] |
A tooth from the dead who suddenly became undead. For some reason, it sells to a collectibles merchant. Weight: 1 | Can be moved freely |
Old White Cloth |
- [ Suffering Servant Chief] |
Old, worn-out white clothing that seems no longer wearable. Sells to a collectibles merchant. Weight: 1 | Can be moved freely |
Will of Red Darkness |
- [ Corrupted Soul] |
A stone with 7 glowing red eyes. Somehow it feels unpleasant when your eyes meet. Weight: 1 | Can be moved freely |
▶ Cards
They can be obtained with a certain probability by hunting monsters within the dungeon, and for certain cards, you can also exchange them by collecting '
Coagulated Spell'.
- Exchange Location: [Portrait Collector] Glast Heim glast_01 209 273
| Item Name | Acquisition Method | Detailed Description |
|---|---|---|
| Undead Knight of Agony Card | - [ 1st Commander of Destruction] |
ATK + 5%, HP natural recovery amount - 44%. When killing a monster with a melee physical attack, recover 100 HP. (Recovery amount increases by 10 per refine level) HP 444 lost when unequipped. Type: Card | Slot: Armor | Weight: 1 | Usable while moving |
Amdarais Card |
- [ Amdarais] |
ATK + 10%, MATK + 10%. Lose 666 HP, 66 SP every 4 seconds. HP 666, SP 66 lost when unequipped. Type: Card | Slot: Armor | Weight: 1 | Usable while moving |
| Undead Knight of Grudge Card | - [ 2nd Commander of Destruction] |
Resistance to Neutral attacks increased by 20%, SP consumption increased by 44%. When killing a monster with a melee physical attack, recover 10 SP. (Recovery amount increases by 1 per 2 refine levels) SP 44 lost when unequipped. Type: Card | Slot: Garment | Weight: 1 | Usable while moving |
| Corruption Root Card | - [ Corrupted Soul] |
ATK + 20. When performing a melee physical attack, has a high chance to inflict Stone Curse, Sleep, and Curse on all enemies within a 5x5 cell area around the caster. Type: Card | Slot: Weapon | Weight: 1 | Usable while moving |
| White Knight Card | - [ Coagulated Spell] x3,000 |
ATK + 15. Increases physical damage dealt to Medium and Large size monsters by 10%. When equipped together with the Khalitzburg Knight Card, additionally increases physical damage dealt to Medium and Large size monsters by 5%. Additionally decreases physical and magical damage received from Medium and Large size monsters by 5%. Type: Card | Slot: Weapon | Weight: 1 | Usable while moving |
| Khalitzburg Knight Card | - [ Coagulated Spell] x5,000 |
DEF + 20. Decreases physical and magical damage received from Medium and Large size monsters by 20%. Type: Card | Slot: Shield | Weight: 1 | Usable while moving |
▶ Equipment
The '
Temporal Armor' and '
Temporal Boots' can be obtained with a certain probability through hunting MVP monsters,
and can be upgraded into the desired Temporal equipment using '
Temporal Armor' or '
Temporal Boots' along with '
Temporal Crystal'.
The '
Temporal Manteau' and '
Temporal Ring' can be crafted using '
Temporal Crystal' and '
Coagulated Spell'.
- Crafting Location: [Hugin's Butler] Glast Heim glast_01 209 270
| Type | Material 1 | Material 2 | Obtainable Items | Success Rate | |||
|---|---|---|---|---|---|---|---|
Temporal Armor Type | Temporal Armor x1 | Temporal Crystal x20 | Temporal Plate Temporal Lightmail Temporal Magic Robe | 30% | |||
Temporal Boots Type | Temporal Boots x1 | Temporal Crystal x10 | Temporal Str Boots Temporal Agi Boots Temporal Luk Boots Temporal Int Boots Temporal Vit Boots Temporal Dex Boots | ||||
| Other Temporal Equipment Type | Coagulated Spell x50 | Temporal Crystal x10 | Temporal Manteau Temporal Ring | ||||
※ Exchange is only possible when you have Material 1 and Material 2 in the required quantities in your inventory. ※ There is a success rate when attempting to upgrade Temporal equipment or craft other Temporal equipment, and crafting may fail based on probability. - Equipment Items:
| Item Name | Acquisition Method | Details |
|---|---|---|
Temporal Armor |
- [ Corrupted Soul] - [ 1st Commander of Destruction] |
An armor that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10. Type: Armor | Defense: 50 | Weight: 80 | Required Level: 70 | Equip: All Classes SLOT: 0 | All movement types allowed |
Temporal Plate |
- [ Temporal Armor] x1 - [ Temporal Crystal] x20 |
An armor that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 800, MSP + 100. At Refine 7, DEF + 50. At Refine 9, ATK + 20, STR + 2, AGI + 2. If pure STR is 100 or more, ATK + 5% (at Refine 9 or higher, additional ATK + 5%). If pure AGI is 100 or more, Critical Damage + 3% (at Refine 9 or higher, additional Critical Damage + 4%). Type: Armor | Defense: 70 | Weight: 120 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Lightmail |
- [ Temporal Armor] x1 - [ Temporal Crystal] x20 |
A mail that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 650, MSP + 150. At Refine 7, DEF + 30. At Refine 9, ASPD + 1, DEX + 2, LUK + 2. If pure DEX is 100 or more, ATK + 5% (at Refine 9 or higher, additional ATK + 5%). If pure LUK is 100 or more, Critical Damage + 3% (at Refine 9 or higher, additional Critical Damage + 4%). Type: Armor | Defense: 60 | Weight: 100 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Magic Robe |
- [ Temporal Armor] x1 - [ Temporal Crystal] x20 |
A robe that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 500, MSP + 300. At Refine 7, DEF + 20. At Refine 9, MATK + 20, INT + 2, VIT + 2. If pure INT is 100 or more, MATK + 5% (at Refine 9 or higher, additional MATK + 5%). If pure VIT is 100 or more, Variable Cast Time - 5% (at Refine 9 or higher, additional Variable Cast Time - 7%). Type: Armor | Defense: 50 | Weight: 80 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Boots |
- [ Amdarais] - [ 2nd Commander of Destruction] |
A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, additional MHP + 100, MSP + 10. Type: Shoes | Defense: 20 | Weight: 60 | Required Level: 70 | Equip: All Classes SLOT: 0 | All movement types allowed |
Temporal Str Boots |
- [ Temporal Boots] x1 - [ Temporal Crystal] x10 |
A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, ATK + 5. If pure STR is 100 or more, additional ATK + 30. When equipped together with Temporal Plate, Temporal Manteau, and Temporal Ring, ATK + 20; if the combined refine level of Temporal Str Boots, Temporal Plate, and Temporal Manteau is 27 or more, ATK + 7%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Agi Boots |
- [ Temporal Boots] x1 - [ Temporal Crystal] x10 |
A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, and increased Attack Speed (Post-attack delay -2% each). If pure AGI is 100 or more, additional ASPD + 1. When equipped together with Temporal Plate, Temporal Manteau, and Temporal Ring, increased Attack Speed (Post-attack delay -7%); if the combined refine level of Temporal Agi Boots, Temporal Plate, and Temporal Manteau is 27 or more, ASPD + 1, HIT + 15, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Luk Boots |
- [ Temporal Boots] x1 - [ Temporal Crystal] x10 |
A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, and Critical Damage + 2%. If pure LUK is 100 or more, additional Critical Damage + 20%. When equipped together with Temporal Lightmail, Temporal Manteau, and Temporal Ring, CRI + 7; if the combined refine level of Temporal Luk Boots, Temporal Lightmail, and Temporal Manteau is 27 or more, Critical Damage + 10%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Int Boots |
- [ Temporal Boots] x1 - [ Temporal Crystal] x10 |
A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, and MATK + 5. If pure INT is 100 or more, additional MATK + 30. When equipped together with Temporal Magic Robe, Temporal Manteau, and Temporal Ring, Variable Cast Time - 7%; if the combined refine level of Temporal Int Boots, Temporal Magic Robe, and Temporal Manteau is 27 or more, additional Variable Cast Time - 7%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Vit Boots |
- [ Temporal Boots] x1 - [ Temporal Crystal] x10 |
A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 300, MSP + 10. If pure VIT is 100 or more, additional MHP + 8%. When equipped together with Temporal Magic Robe, Temporal Manteau, and Temporal Ring, MHP + 7%; if the combined refine level of Temporal Vit Boots, Temporal Magic Robe, and Temporal Manteau is 27 or more, additional MHP + 7%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Dex Boots |
- [ Temporal Boots] x1 - [ Temporal Crystal] x10 |
A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, and Ranged Physical Damage + 2%. If pure DEX is 100 or more, additional Ranged Physical Damage + 5%. When equipped together with Temporal Lightmail, Temporal Manteau, and Temporal Ring, Ranged Physical Damage + 7%; if the combined refine level of Temporal Dex Boots, Temporal Lightmail, and Temporal Manteau is 27 or more, Variable Cast Time - 10%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Manteau |
- [ Coagulated Spell] x50 - [ Temporal Crystal] x10 |
A manteau that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10. Per 30 pure STR, ATK + 4. Per 30 pure INT, MATK + 4. Per 30 pure VIT, Variable Cast Time - 2%. Per 30 pure AGI, increased Attack Speed (Post-attack delay -2%). Per 30 pure DEX, Ranged Physical Damage + 2%. Per 30 pure LUK, Critical Damage + 2%. Type: Garment | Defense: 27 | Weight: 50 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed |
Temporal Ring |
- [ Coagulated Spell] x50 - [ Temporal Crystal] x10 |
A ring that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. [Refinable] All Stats + 2. At Refine 7, Variable Cast Time - 2%. At Refine 9, MHP/MSP + 2%. Type: Accessory (Left) | Defense: 5 | Weight: 20 | Required Level: 100 Equip: All Classes | SLOT: 1 | All movement types allowed |
Enchant
You can grant enchants to upgraded '
Temporal Boots' and '
Temporal Armor' type equipment.
▶
Temporal Boots Enchant
Enchants can be granted to '
Temporal Boots' that have been upgraded using Zeny and '
Coagulated Spell.'
Enchants are granted in order to Slots 4-3, and Slot 4 has Grades 1 through 4.
Grades proceed in the order 1-2-3-4, and after completing Grade 4 of Slot 4, enchanting Slot 3 becomes available.
When enchanting, please make sure you are wearing the equipment to be enchanted and have the required materials in your inventory before attempting.
- Enchantable Equipment:
Temporal Str Boots,
Temporal Agi Boots,
Temporal Luk Boots,
Temporal Int Boots,
Temporal Vit Boots,
Temporal Dex Boots
- Location: [Huginn the Magic Craftsman] Glast Heim glast_01 212 273
- Slot 4 Enchant Cost: The higher the grade, the higher the cost.
| Grade | Slot 4 Enchant Cost | Success Rate | Success Rate with Gel Star Added |
||
|---|---|---|---|---|---|
| Grade 1 | Coagulated Spell x10 |
100,000 Zeny | 100% | - | - |
| Grade 2 | Coagulated Spell x20 |
200,000 Zeny | 70% | Gel Star x20 |
100% |
| Grade 3 | Coagulated Spell x30 |
300,000 Zeny | 70% | Gel Star x30 |
100% |
| Grade 4 | Coagulated Spell x40 |
400,000 Zeny | 70% | Gel Star x40 |
100% |
※ Grade 1 is granted with a 100% success rate, but from Grades 2, 3, and 4 onward, there is a 30% failure chance, and upon failure, all effects will be reset.
However, the equipment itself will be preserved even if it fails.
※ You can guarantee a 100% success rate for the enchant by additionally using
Gel Star.
- Slot 4 Enchant List: When attempting a Grade 1 enchant on Slot 4, you can choose one of the following 7 categories.
The higher the grade, the greater the effect you will receive.
| Category | Grade 1 | Grade 2 | Grade 3 | Grade 4 |
|---|---|---|---|---|
| Physical | Fighting Spirit 4: ATK + 15, HIT + 5 |
Fighting Spirit 5: ATK + 18, HIT + 5 |
Fighting Spirit 6: ATK + 21, HIT + 5 |
Fighting Spirit 7: ATK + 24, HIT + 5 |
| Ranged | Expert Archer 1: Ranged Physical Damage +2% |
Expert Archer 2: Ranged Physical Damage +4% |
Expert Archer 3: Ranged Physical Damage +6% |
Expert Archer 4: Ranged Physical Damage +8% |
| Magic | Spell1: MATK + 6, Variable Cast Time -4% |
Spell2: MATK + 9, Variable Cast Time -6% |
Spell3: MATK + 12, Variable Cast Time -8% |
Spell4: MATK + 15, Variable Cast Time -10% |
| Critical | Fatal Lv1: Critical Damage + 4%, CRI + 1 |
Fatal Lv2: Critical Damage + 6%, CRI + 2 |
Fatal3Lv: Critical Damage + 8%, CRI + 3 |
Fatal4Lv: Critical Damage + 10%, CRI + 4 |
| HP | MHP+2% |
MHP+3% |
MHP+4% |
MHP+5% |
| Recovery | Archbishop1Lv: Heal Amount +3% |
Archbishop2Lv: Heal Amount +6%. SP Consumption +5% |
Archbishop3Lv: Heal Amount +12%. SP Consumption +10% |
Archbishop4Lv: Heal Amount +20%. SP Consumption +15% |
| Attack Speed | DelayafterAttack1Lv: Post-Attack Delay -4% |
ASPD 2: Post-Attack Delay -6% |
ASPD 3: Post-Attack Delay -8% |
Attack Delay 4: Post-Attack Delay -10% |
- 3-Slot Enchant Cost: Once all Grade 4 enchants of the 4-slot are completed, 3-slot enchanting becomes available.
| 3-Slot Enchant Cost | Success Rate | Success Rate with Gel Star Added | ||
|---|---|---|---|---|
60 Coagulated Spell | 600,000 Zeny | 70% | 60 Gel Star | 100% |
※ There is a 30% failure chance, and upon failure, all enchant effects including the 4th slot will be reset.
※ You can guarantee a 100% success rate by additionally using
Gel Star.
- 3-Slot Enchant List: One effect from the list below will be randomly granted.
| Enchant Name | Enchant Effect |
|---|---|
Bear's Power | ATK + 40. ATK + 3%. |
Hawkeye | Ranged Weapon Physical Damage +20%. |
Runaway Magic | MATK + 40, MATK + 3%. |
Speed of Light | ASPD + 1, Increased Attack Speed (Post-Attack Delay -10%). |
Muscle Fool | MHP + 700, MHP + 3%. |
Lucky Day | Critical Damage +15%, CRI + 15. |
▶
Temporal Armor Series Enchant
Enchanting is available for the '
Temporal Armor Series' upgraded with Zeny and '
Coagulated Spell'.
Enchants are applied in order to the 4-3-2 slots, and the cost and effect vary depending on the slot position.
- Enchantable Equipment:
Temporal Plate,
Temporal Lightmail,
Temporal Magic Robe
- Location: [Hugin's Magic Craftsman] Glast Heim glast_01 212 273
- Enchant Cost:
| 4-Slot Enchant Cost | 3-Slot Enchant Cost | 2-Slot Enchant Cost | |||
|---|---|---|---|---|---|
20 Coagulated Spell |
200,000 Zeny | 40 Coagulated Spell |
400,000 Zeny | 80 Coagulated Spell |
800,000 Zeny |
- Enchant List:
| 4-Slot | 3-Slot | 2-Slot | ||||
|---|---|---|---|---|---|---|
STR+1 |
STR+2 |
STR+3 |
STR+4 |
Fighting Spirit 5: ATK + 18, HIT + 5 |
Glast Heim Essence (Lord Knight) |
Glast Heim Essence (Professor) |
VIT+1 |
VIT+2 |
VIT+3 |
VIT+4 |
Expert Archer 2: Ranged Physical Damage +4% |
Glast Heim Essence (Paladin) |
Glast Heim Essence (High Priest) |
DEX+1 |
DEX+2 |
DEX+3 |
DEX+4 |
Spell2: MATK + 9, Variable Cast Time -6% |
Glast Heim Essence (Whitesmith) |
Glast Heim Essence (Champion) |
AGI+1 |
AGI+2 |
AGI+3 |
AGI+4 |
Fatal Lv2: Critical Damage + 6%, CRI + 2 |
Glast Heim Essence (Creator) |
Glast Heim Essence (Sniper) |
INT+1 |
INT+2 |
INT+3 |
INT+4 |
Archbishop2Lv: Heal Amount +6%. SP Consumption +5% |
Glast Heim Essence (Assassin Cross) |
Glast Heim Essence (Clown & Gypsy) |
MHP+1% |
MHP+2% |
MHP+3% |
MHP+4% |
MHP+3% |
Glast Heim Essence (Stalker) |
Glast Heim Essence (Kagerou & Oboro) |
LUK+1 |
LUK+2 |
LUK+3 |
LUK+4 |
Failure | Glast Heim Essence (High Wizard) |
Failure |
SP+25 |
SP+50 |
SP+100 |
SP+150 |
※ Starting from the 3 and 2 slot enchants, there is a failure chance, and upon failure no effect will be granted (the enchant attempt cost is still consumed). However, the equipment is preserved even if it fails. - Glast Heim Essence List: This is the list of essence enchants applied to the 2nd slot.
| Item Name | Class Group | Detailed Description |
|---|---|---|
Glast Heim Essence (Lord Knight) |
Swordman | ATK + 25. When equipped with Bear's Power, Bowling Bash damage increases by 25%, and ATK + 1% for every 2 refines of armor. When equipped with Hawkeye, Brandish Spear damage increases by 25%, and ranged physical weapon damage +1% for every 2 refines of armor. When equipped with Lucky Day, Spiral Pierce damage increases by 25%, and ATK + 10 for every 2 refines of armor. |
Glast Heim Essence (Paladin) |
Swordman | MHP + 500. When equipped with Bear's Power, Holy Cross damage increases by 20%, and ATK + 1% for every 2 refines of armor. When equipped with Muscle Fool, MHP + 10%, VIT + 7, and MHP + 100 for every 2 refines of armor. When equipped with Runaway Magic, Gloria Domini damage increases by 25%, and Gloria Domini damage additionally increases by 3% for every 2 refines of armor. |
Glast Heim Essence (White Smith) |
Merchant | ATK + 25. When equipped with Bear's Power, damage dealt to enemies of all sizes increases by 15%, and ATK + 1% for every 2 refines of armor. When equipped with Speed of Light, critical damage increases by 20%, and attack speed increases for every 2 refines of armor (after-attack delay reduced by 3%). When equipped with Hawkeye, Cart Termination damage increases by 25%, and Cart Termination damage additionally increases by 3% for every 2 refines of armor. |
Glast Heim Essence (Creator) |
Merchant | MSP + 200. When equipped with Bear's Power, physical damage dealt to enemies of all elements increases by 15%, and ATK + 1% for every 2 refines of armor. When equipped with Hawkeye, Acid Terror damage increases by 25%, and ATK + 10 for every 2 refines of armor. When equipped with Runaway Magic, Acid Demonstration damage increases by 25%, and Acid Demonstration damage additionally increases by 3% for every 2 refines of armor. |
Glast Heim Essence (Assassin Cross) |
Thief | CRI + 10. When equipped with Speed of Light, critical damage increases by 20%, and attack speed increases for every 2 refines of armor (after-attack delay reduced by 3%). When equipped with Hawkeye, Sonic Blow damage increases by 25%, and ATK + 1% for every 2 refines of armor. When equipped with Muscle Fool, Meteor Assault damage increases by 25%, and Meteor Assault damage additionally increases by 3% for every 2 refines of armor. |
Glast Heim Essence (Stalker) |
Thief | ATK + 25. When equipped with Bear's Power, Sightless Mind damage increases by 25%, and ATK + 1% for every 2 refines of armor. When equipped with Speed of Light, Back Stab damage increases by 25%, and attack speed increases for every 2 refines of armor (after-attack delay reduced by 3%). When equipped with Hawkeye, Double Strafe damage increases by 25%, and ranged weapon physical damage +1% for every 2 refines of armor. |
Glast Heim Essence (High Wizard) |
Magician | Variable cast time reduced by 10%. When equipped with Runaway Magic, Meteor Storm damage increases by 25%, and Fire element magic damage +1% for every 2 refines of armor. When equipped with Muscle Fool, Storm Gust damage increases by 25%, and Water element magic damage +1% for every 2 refines of armor. When equipped with Lucky Day, Gravitation Field damage increases by 25%, and Gravitation Field damage additionally increases by 3% for every 2 refines of armor. |
Glast Heim Essence (Professor) |
Magician | MHP + 500. When equipped with Runaway Magic, magic damage dealt to enemies of all sizes increases by 15%, and MATK + 1% for every 2 refines of armor. When equipped with Hawkeye, Heaven's Drive damage increases by 35%, and Earth element magic damage +1% for every 2 refines of armor. When equipped with Muscle Fool, MHP + 700, VIT + 7, and MHP additionally increases by 100 for every 2 refines of armor. |
Glast Heim Essence (High Priest) |
Acolyte | Variable cast time reduced by 10%. When equipped with Runaway Magic, Magnus Exorcismus damage increases by 25%, and Holy element magic damage +1% for every 2 refines of armor. When equipped with Muscle Fool, MHP + 700, VIT + 7, and MHP additionally increases by 100 for every 2 refines of armor. When equipped with Lucky Day, critical damage increases by 20%, and ATK + 1% for every 2 refines of armor. |
Glast Heim Essence (Champion) |
Acolyte | ATK + 25. When equipped with Bear's Power, Chain Crush Combo damage increases by 35%, and Chain Crush Combo damage additionally increases by 3% for every 2 refines of armor. When equipped with Speed of Light, Raging Quadruple Blow damage increases by 35%, and Raging Thrust damage increases by 7% for every 2 refines of armor. When equipped with Muscle Fool, MSP + 5%, INT + 7, and MSP + 50 for every 2 refines of armor. |
Glast Heim Essence (Sniper) |
Archer | ATK + 25. When equipped with Hawkeye, Blitz Beat damage increases by 40%, and Blitz Beat damage additionally increases by 3% for every 2 refines of armor. When equipped with Speed of Light, Focused Arrow Strike damage increases by 40%, and Focused Arrow Strike SP cost decreases by 3% for every 2 refines of armor. When equipped with Lucky Day, bow attack power increases by 25%, and ranged weapon physical damage +1% for every 2 refines of armor. |
Glast Heim Essence (Clown & Gypsy) |
Archer | ATK + 25. When equipped with Hawkeye, Slinging Arrow/ Melody Strike damage increases by 30%, and Slinging Arrow/ Melody Strike damage additionally increases by 3% for every 2 refines of armor. When equipped with Speed of Light, Vulcan Arrow damage increases by 30%, and Vulcan Arrow skill cooldown decreases by 0.3 seconds for every 2 refines of armor. When equipped with Bear's Power, physical damage dealt to enemies of all sizes increases by 15%, and ranged weapon physical damage +1% for every 2 refines of armor. |
Glast Heim Essence (Kagerou & Oboro) |
Ninja | MHP + 500. When equipped with Hawkeye, Throw Kunai and Kunai Splash damage increases by 30%, and Throw Huuma Shuriken and Swirling Petal damage increases by 7% for every 2 refines of armor. When equipped with Runaway Magic, Raging Fire Dragon, Ice Meteor, and Kamaitachi damage increases by 30%, and Crimson Fire Petal, Spear of Ice, and Wind Blade damage increases by 5% for every 2 refines of armor. When equipped with Lucky Day, physical/magic damage dealt to enemies of all sizes increases by 10%, and ATK/MATK + 1% for every 2 refines of armor. |
- Enchant Reset: You can reset the enchants on
Temporal Armor-type items through the NPC 'Huginn's Magic Craftsman'.
Reset is only possible when at least one effect has been enchanted, and depending on the material used, equipment destruction may occur upon failure.
- Location: [Huginn's Magic Craftsman] Glast Heim glast_01 212 273
| Reset Cost | Reset Success Rate | Equipment Destruction |
|---|---|---|
| 1,000,000 Zeny | 70% | Equipment destroyed on reset failure |
10 Gel Stars |
100% | None |
※ The information on the website may be subject to change depending on game updates. (Update. 2019.09.11)
Amdarais
Maggot
Cursed Knight
Corrupted Soul
2nd Commander of Destruction
Suffering Servant Chief
Suffering Khalitzburg
Corrupted White Knight
1st Commander of Destruction
Kingdom Knight
Wandering Archer
Resentful Maid
Corrupted Steward
Glast Decayed Nail
Glast Horrendous Mouth
Old White Cloth
Will of Red Darkness
Fighting Spirit 4
Fighting Spirit 5
Fighting Spirit 6
Fighting Spirit 7
Expert Archer 1
Expert Archer 2
Expert Archer 3
Expert Archer 4
Spell1
Spell2
Spell3
Spell4
Fatal Lv1
Fatal Lv2
Fatal3Lv
Fatal4Lv
MHP+2%
MHP+3%
MHP+4%
MHP+5%
Archbishop1Lv
Archbishop2Lv
Archbishop3Lv
Archbishop4Lv
DelayafterAttack1Lv
ASPD 2
ASPD 3
Attack Delay 4
Bear's Power
Hawkeye
Runaway Magic
Speed of Light
Muscle Fool
Lucky Day
STR+1
STR+2
STR+3
STR+4
Glast Heim Essence (Lord Knight)
Glast Heim Essence (Professor)
VIT+1
VIT+2
VIT+3
VIT+4
Glast Heim Essence (Paladin)
Glast Heim Essence (High Priest)
DEX+1
DEX+2
DEX+3
DEX+4
Glast Heim Essence (Whitesmith)
Glast Heim Essence (Champion)
AGI+1
AGI+2
AGI+3
AGI+4
Glast Heim Essence (Creator)
Glast Heim Essence (Sniper)
INT+1
INT+2
INT+3
INT+4
Glast Heim Essence (Assassin Cross)
Glast Heim Essence (Clown & Gypsy)
MHP+1%
Glast Heim Essence (Stalker)
Glast Heim Essence (Kagerou & Oboro)
LUK+1
LUK+2
LUK+3
LUK+4
Glast Heim Essence (High Wizard)
SP+25
SP+50
SP+100
SP+150
Bowling Bash
Brandish Spear
Spiral Pierce
Holy Cross
Gloria Domini
Cart Termination
Acid Terror
Acid Demonstration
Sonic Blow
Meteor Assault
Sightless Mind
Back Stab
Double Strafe
Meteor Storm
Storm Gust
Gravitation Field
Heaven's Drive
Magnus Exorcismus
Chain Crush Combo
Raging Quadruple Blow
Raging Thrust
Blitz Beat
Focused Arrow Strike
Slinging Arrow
Melody Strike
Vulcan Arrow
Throw Kunai
Kunai Splash
Throw Huuma Shuriken
Swirling Petal
Raging Fire Dragon
Ice Meteor
Kamaitachi
Crimson Fire Petal
Spear of Ice
Wind Blade



































