Criatura Academy
News · Update · 2019-08-28

[Dungeon] Old Glast Heim [던전] 옛 글래스트 헤임

Translated from the official kRO Zero announcement. Original

Old Glast Heim Memorial Dungeon 『UPDATE: 2019.08.28 (Wed)』

Due to issues with the negotiation of royal authority, Schmitz left Glast Heim after receiving an invitation from the Rune-Midgarts Kingdom. However, even after several years passed, he never returned, and his vacant position was taken over by his deputy, Heinrich, who governed in his stead. Judging that Schmitz might be in danger (because of the Rune-Midgarts Kingdom), Heinrich devoted his efforts to searching for him, while also never neglecting the daily defense preparations in case of an outside invasion that might occur.

However, Glast Heim fell into crisis because of an entirely unexpected presence.

Now, after a long time has passed, a few brave adventurers begin a journey to the Old Glast Heim of the past, using a distorted rift in time, guided by Hugin, a mysterious scholar who studies the now-ruined Glast Heim.

[Baalmung] The current situation isn't looking too good. Let's get started for now.

Cancel Proceed

Confirm Cancel


Table of Contents

- Entry Guide - Clear Rewards - Monsters - Items
▷ General Items
▷ Cards
▷ Equipment - Enchant
Temporal Boots Enchant
4-Slot Enchant Cost
4-Slot Enchant List
3-Slot Enchant Cost
3-Slot Enchant List
Temporal Armor Enchant
Enchant Cost
Enchant List
Glast Heim Essence List
Enchant Reset


Entry Guide

▶ Level Requirement: BaseLV 100 or higher
▶ Entry Restriction: Party membership required
▶ Entry Cooldown: Once per day, resets at 4 AM
▶ Time Limit: 60 minutes
▶ Entry Location:

[Huginn] Glast Heim glast_01 204 273 [Huginn] So, have you made your decision? What choice will you make?

Enter Create Old Glast Heim

Confirm Cancel

Huginn

glast_01 204 273


Clear Rewards

After completing the dungeon, you will witness Huginn's true form and receive clear rewards from him.
Rewards can only be obtained if the quest is completed, and you can acquire 1 'Coagulated Spell' and 1 'Temporal Crystal' each. 'Coagulated Spell' and 'Temporal Crystal' are used for upgrading and enchanting Temporal equipment, and are also used when exchanging for certain cards.

Obtained 1 Coagulated Spell

[Huginn] I have arbitrarily stopped Varmundt's time. And soon, your time will be distorted as well.

Next

Huginn ※ 'Coagulated Spell' and 'Temporal Crystal' can also be obtained with a certain probability by hunting monsters within the dungeon.


Monsters

LV150LV145
HP25,000,000HP120,811
EXP458,264EXP0
JEXP483,344JEXP0
Undead4LargeEarth2Small
AmdaraisUndeadMVPMaggotInsect
LV145LV150
HP814,278HP19,000,000
EXP74,635EXP439,980
JEXP75,821JEXP441,864
Shadow4LargeEarth3Large
Cursed KnightUndeadCorrupted SoulDemonMVP
LV145LV145
HP1,696,012HP208,100
EXP144,836EXP12,484
JEXP126,218JEXP5,742
Undead2MediumUndead2Medium
2nd Commander of DestructionUndeadSuffering Servant ChiefUndead
LV145LV145
HP473,500HP451,578
EXP0EXP0
JEXP0JEXP0
Undead1LargeShadow4Large
Suffering KhalitzburgUndeadCorrupted White KnightUndead
LV145LV145
HP1,750,033HP184,080
EXP148,864EXP16,153
JEXP127,282JEXP5,820
Undead2MediumShadow2Medium
1st Commander of DestructionUndeadKingdom KnightUndead
LV145LV145
HP144,370HP200,168
EXP12,550EXP12,849
JEXP5,157JEXP5,712
Shadow2MediumUndead4Large
Wandering ArcherUndeadResentful MaidUndead
LV145LV145
HP198,600HP473,500
EXP12,469EXP0
JEXP5,732JEXP0
Undead1MediumUndead1Large
Corrupted StewardUndeadSuffering KhalitzburgUndead

Items

▶ General Items

Item Name Acquisition Method Description
Coagulated Spell - [Corrupted Steward] - [Suffering Servant Chief] - [Resentful Maid] - [Kingdom Knight] - [Wandering Archer] - [Suffering Khalitzburg] - [Cursed Knight] - [Corrupted White Knight] - [1st Commander of Destruction] - [2nd Commander of Destruction] - [Corrupted Soul] - [Amdarais] - Old Glast Heim MD clear reward A substance generated by the influence of a magical field spread out to allow crossing through time. It's a bit squishy. Weight: 0 | Can be moved freely
Temporal Crystal - [Corrupted Steward] - [Suffering Servant Chief] - [Resentful Maid] - [Kingdom Knight] - [Wandering Archer] - [Suffering Khalitzburg] - [Cursed Knight] - [Corrupted White Knight] - [1st Commander of Destruction] - [2nd Commander of Destruction] - [Corrupted Soul] - [Amdarais] - Old Glast Heim MD clear reward A small crystal rarely found in a place where time has been distorted. Something like a fragment of 'flowing time' that has been solidified by magic. Weight: 1 | Can be moved freely
Glast Decayed Nail - [Corrupted Steward] - [Suffering Servant Chief] - [Resentful Maid] - [Kingdom Knight] - [Wandering Archer] - [Suffering Khalitzburg] - [Cursed Knight] - [Corrupted White Knight] - [1st Commander of Destruction] - [2nd Commander of Destruction] A relatively clean nail from the dead who suddenly became undead. For some reason, it sells to a collectibles merchant. Weight: 1 | Can be moved freely
Glast Horrendous Mouth - [Corrupted Steward] - [Suffering Servant Chief] - [Resentful Maid] - [Kingdom Knight] - [Wandering Archer] - [Suffering Khalitzburg] - [Cursed Knight] - [Corrupted White Knight] - [1st Commander of Destruction] - [2nd Commander of Destruction] A tooth from the dead who suddenly became undead. For some reason, it sells to a collectibles merchant. Weight: 1 | Can be moved freely
Old White Cloth - [Suffering Servant Chief] Old, worn-out white clothing that seems no longer wearable. Sells to a collectibles merchant. Weight: 1 | Can be moved freely
Will of Red Darkness - [Corrupted Soul] A stone with 7 glowing red eyes. Somehow it feels unpleasant when your eyes meet. Weight: 1 | Can be moved freely

▶ Cards They can be obtained with a certain probability by hunting monsters within the dungeon, and for certain cards, you can also exchange them by collecting 'Coagulated Spell'. - Exchange Location: [Portrait Collector] Glast Heim glast_01 209 273

Item Name Acquisition Method Detailed Description
Undead Knight of Agony Card - [1st Commander of Destruction] ATK + 5%, HP natural recovery amount - 44%. When killing a monster with a melee physical attack, recover 100 HP. (Recovery amount increases by 10 per refine level) HP 444 lost when unequipped. Type: Card | Slot: Armor | Weight: 1 | Usable while moving
Amdarais Card - [Amdarais] ATK + 10%, MATK + 10%. Lose 666 HP, 66 SP every 4 seconds. HP 666, SP 66 lost when unequipped. Type: Card | Slot: Armor | Weight: 1 | Usable while moving
Undead Knight of Grudge Card - [2nd Commander of Destruction] Resistance to Neutral attacks increased by 20%, SP consumption increased by 44%. When killing a monster with a melee physical attack, recover 10 SP. (Recovery amount increases by 1 per 2 refine levels) SP 44 lost when unequipped. Type: Card | Slot: Garment | Weight: 1 | Usable while moving
Corruption Root Card - [Corrupted Soul] ATK + 20. When performing a melee physical attack, has a high chance to inflict Stone Curse, Sleep, and Curse on all enemies within a 5x5 cell area around the caster. Type: Card | Slot: Weapon | Weight: 1 | Usable while moving
White Knight Card - [Coagulated Spell] x3,000 ATK + 15. Increases physical damage dealt to Medium and Large size monsters by 10%. When equipped together with the Khalitzburg Knight Card, additionally increases physical damage dealt to Medium and Large size monsters by 5%. Additionally decreases physical and magical damage received from Medium and Large size monsters by 5%. Type: Card | Slot: Weapon | Weight: 1 | Usable while moving
Khalitzburg Knight Card - [Coagulated Spell] x5,000 DEF + 20. Decreases physical and magical damage received from Medium and Large size monsters by 20%. Type: Card | Slot: Shield | Weight: 1 | Usable while moving

▶ Equipment The 'Temporal Armor' and 'Temporal Boots' can be obtained with a certain probability through hunting MVP monsters, and can be upgraded into the desired Temporal equipment using 'Temporal Armor' or 'Temporal Boots' along with 'Temporal Crystal'. The 'Temporal Manteau' and 'Temporal Ring' can be crafted using 'Temporal Crystal' and 'Coagulated Spell'. - Crafting Location: [Hugin's Butler] Glast Heim glast_01 209 270

TypeMaterial 1Material 2Obtainable ItemsSuccess Rate
Temporal Armor TypeTemporal Armor x1Temporal Crystal x20Temporal Plate
Temporal Lightmail
Temporal Magic Robe
30%
Temporal Boots TypeTemporal Boots x1Temporal Crystal x10Temporal Str Boots
Temporal Agi Boots
Temporal Luk Boots
Temporal Int Boots
Temporal Vit Boots
Temporal Dex Boots
Other Temporal Equipment TypeCoagulated Spell x50Temporal Crystal x10Temporal Manteau
Temporal Ring

※ Exchange is only possible when you have Material 1 and Material 2 in the required quantities in your inventory. ※ There is a success rate when attempting to upgrade Temporal equipment or craft other Temporal equipment, and crafting may fail based on probability. - Equipment Items:

Item Name Acquisition Method Details
Temporal Armor - [Corrupted Soul] - [1st Commander of Destruction] An armor that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10. Type: Armor | Defense: 50 | Weight: 80 | Required Level: 70 | Equip: All Classes SLOT: 0 | All movement types allowed
Temporal Plate - [Temporal Armor] x1 - [Temporal Crystal] x20 An armor that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 800, MSP + 100. At Refine 7, DEF + 50. At Refine 9, ATK + 20, STR + 2, AGI + 2. If pure STR is 100 or more, ATK + 5% (at Refine 9 or higher, additional ATK + 5%). If pure AGI is 100 or more, Critical Damage + 3% (at Refine 9 or higher, additional Critical Damage + 4%). Type: Armor | Defense: 70 | Weight: 120 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Lightmail - [Temporal Armor] x1 - [Temporal Crystal] x20 A mail that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 650, MSP + 150. At Refine 7, DEF + 30. At Refine 9, ASPD + 1, DEX + 2, LUK + 2. If pure DEX is 100 or more, ATK + 5% (at Refine 9 or higher, additional ATK + 5%). If pure LUK is 100 or more, Critical Damage + 3% (at Refine 9 or higher, additional Critical Damage + 4%). Type: Armor | Defense: 60 | Weight: 100 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Magic Robe - [Temporal Armor] x1 - [Temporal Crystal] x20 A robe that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 500, MSP + 300. At Refine 7, DEF + 20. At Refine 9, MATK + 20, INT + 2, VIT + 2. If pure INT is 100 or more, MATK + 5% (at Refine 9 or higher, additional MATK + 5%). If pure VIT is 100 or more, Variable Cast Time - 5% (at Refine 9 or higher, additional Variable Cast Time - 7%). Type: Armor | Defense: 50 | Weight: 80 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Boots - [Amdarais] - [2nd Commander of Destruction] A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, additional MHP + 100, MSP + 10. Type: Shoes | Defense: 20 | Weight: 60 | Required Level: 70 | Equip: All Classes SLOT: 0 | All movement types allowed
Temporal Str Boots - [Temporal Boots] x1 - [Temporal Crystal] x10 A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, ATK + 5. If pure STR is 100 or more, additional ATK + 30. When equipped together with Temporal Plate, Temporal Manteau, and Temporal Ring, ATK + 20; if the combined refine level of Temporal Str Boots, Temporal Plate, and Temporal Manteau is 27 or more, ATK + 7%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Agi Boots - [Temporal Boots] x1 - [Temporal Crystal] x10 A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, and increased Attack Speed (Post-attack delay -2% each). If pure AGI is 100 or more, additional ASPD + 1. When equipped together with Temporal Plate, Temporal Manteau, and Temporal Ring, increased Attack Speed (Post-attack delay -7%); if the combined refine level of Temporal Agi Boots, Temporal Plate, and Temporal Manteau is 27 or more, ASPD + 1, HIT + 15, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Luk Boots - [Temporal Boots] x1 - [Temporal Crystal] x10 A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, and Critical Damage + 2%. If pure LUK is 100 or more, additional Critical Damage + 20%. When equipped together with Temporal Lightmail, Temporal Manteau, and Temporal Ring, CRI + 7; if the combined refine level of Temporal Luk Boots, Temporal Lightmail, and Temporal Manteau is 27 or more, Critical Damage + 10%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Int Boots - [Temporal Boots] x1 - [Temporal Crystal] x10 A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, and MATK + 5. If pure INT is 100 or more, additional MATK + 30. When equipped together with Temporal Magic Robe, Temporal Manteau, and Temporal Ring, Variable Cast Time - 7%; if the combined refine level of Temporal Int Boots, Temporal Magic Robe, and Temporal Manteau is 27 or more, additional Variable Cast Time - 7%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Vit Boots - [Temporal Boots] x1 - [Temporal Crystal] x10 A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 300, MSP + 10. If pure VIT is 100 or more, additional MHP + 8%. When equipped together with Temporal Magic Robe, Temporal Manteau, and Temporal Ring, MHP + 7%; if the combined refine level of Temporal Vit Boots, Temporal Magic Robe, and Temporal Manteau is 27 or more, additional MHP + 7%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Dex Boots - [Temporal Boots] x1 - [Temporal Crystal] x10 A pair of boots that must have been made a very long time ago, yet it's strange that they show no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10, and Ranged Physical Damage + 2%. If pure DEX is 100 or more, additional Ranged Physical Damage + 5%. When equipped together with Temporal Lightmail, Temporal Manteau, and Temporal Ring, Ranged Physical Damage + 7%; if the combined refine level of Temporal Dex Boots, Temporal Lightmail, and Temporal Manteau is 27 or more, Variable Cast Time - 10%, Fixed Cast Time - 15%. Type: Shoes | Defense: 25 | Weight: 60 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Manteau - [Coagulated Spell] x50 - [Temporal Crystal] x10 A manteau that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. MHP + 300, MSP + 30. Per 3 refines, MHP + 100, MSP + 10. Per 30 pure STR, ATK + 4. Per 30 pure INT, MATK + 4. Per 30 pure VIT, Variable Cast Time - 2%. Per 30 pure AGI, increased Attack Speed (Post-attack delay -2%). Per 30 pure DEX, Ranged Physical Damage + 2%. Per 30 pure LUK, Critical Damage + 2%. Type: Garment | Defense: 27 | Weight: 50 | Required Level: 100 | Equip: All Classes SLOT: 1 | All movement types allowed
Temporal Ring - [Coagulated Spell] x50 - [Temporal Crystal] x10 A ring that must have been made a very long time ago, yet it's strange that it shows no signs of wear or aging at all. [Refinable] All Stats + 2. At Refine 7, Variable Cast Time - 2%. At Refine 9, MHP/MSP + 2%. Type: Accessory (Left) | Defense: 5 | Weight: 20 | Required Level: 100 Equip: All Classes | SLOT: 1 | All movement types allowed

Enchant

You can grant enchants to upgraded 'Temporal Boots' and 'Temporal Armor' type equipment. Temporal Boots Enchant Enchants can be granted to 'Temporal Boots' that have been upgraded using Zeny and 'Coagulated Spell.' Enchants are granted in order to Slots 4-3, and Slot 4 has Grades 1 through 4. Grades proceed in the order 1-2-3-4, and after completing Grade 4 of Slot 4, enchanting Slot 3 becomes available. When enchanting, please make sure you are wearing the equipment to be enchanted and have the required materials in your inventory before attempting. - Enchantable Equipment: Temporal Str Boots, Temporal Agi Boots, Temporal Luk Boots, Temporal Int Boots, Temporal Vit Boots, Temporal Dex Boots - Location: [Huginn the Magic Craftsman] Glast Heim glast_01 212 273 - Slot 4 Enchant Cost: The higher the grade, the higher the cost.

Grade Slot 4 Enchant Cost Success Rate Success Rate with Gel Star Added
Grade 1 Coagulated Spell x10 100,000 Zeny 100% - -
Grade 2 Coagulated Spell x20 200,000 Zeny 70% Gel Star x20 100%
Grade 3 Coagulated Spell x30 300,000 Zeny 70% Gel Star x30 100%
Grade 4 Coagulated Spell x40 400,000 Zeny 70% Gel Star x40 100%

※ Grade 1 is granted with a 100% success rate, but from Grades 2, 3, and 4 onward, there is a 30% failure chance, and upon failure, all effects will be reset. However, the equipment itself will be preserved even if it fails. ※ You can guarantee a 100% success rate for the enchant by additionally using Gel Star. - Slot 4 Enchant List: When attempting a Grade 1 enchant on Slot 4, you can choose one of the following 7 categories. The higher the grade, the greater the effect you will receive.

Category Grade 1 Grade 2 Grade 3 Grade 4
Physical Fighting Spirit 4: ATK + 15, HIT + 5 Fighting Spirit 5: ATK + 18, HIT + 5 Fighting Spirit 6: ATK + 21, HIT + 5 Fighting Spirit 7: ATK + 24, HIT + 5
Ranged Expert Archer 1: Ranged Physical Damage +2% Expert Archer 2: Ranged Physical Damage +4% Expert Archer 3: Ranged Physical Damage +6% Expert Archer 4: Ranged Physical Damage +8%
Magic Spell1: MATK + 6, Variable Cast Time -4% Spell2: MATK + 9, Variable Cast Time -6% Spell3: MATK + 12, Variable Cast Time -8% Spell4: MATK + 15, Variable Cast Time -10%
Critical Fatal Lv1: Critical Damage + 4%, CRI + 1 Fatal Lv2: Critical Damage + 6%, CRI + 2 Fatal3Lv: Critical Damage + 8%, CRI + 3 Fatal4Lv: Critical Damage + 10%, CRI + 4
HP MHP+2% MHP+3% MHP+4% MHP+5%
Recovery Archbishop1Lv: Heal Amount +3% Archbishop2Lv: Heal Amount +6%. SP Consumption +5% Archbishop3Lv: Heal Amount +12%. SP Consumption +10% Archbishop4Lv: Heal Amount +20%. SP Consumption +15%
Attack Speed DelayafterAttack1Lv: Post-Attack Delay -4% ASPD 2: Post-Attack Delay -6% ASPD 3: Post-Attack Delay -8% Attack Delay 4: Post-Attack Delay -10%

- 3-Slot Enchant Cost: Once all Grade 4 enchants of the 4-slot are completed, 3-slot enchanting becomes available.

3-Slot Enchant CostSuccess RateSuccess Rate with Gel Star Added
60 Coagulated Spell600,000 Zeny70%60 Gel Star100%

※ There is a 30% failure chance, and upon failure, all enchant effects including the 4th slot will be reset. ※ You can guarantee a 100% success rate by additionally using Gel Star. - 3-Slot Enchant List: One effect from the list below will be randomly granted.

Enchant NameEnchant Effect
Bear's PowerATK + 40. ATK + 3%.
HawkeyeRanged Weapon Physical Damage +20%.
Runaway MagicMATK + 40, MATK + 3%.
Speed of LightASPD + 1, Increased Attack Speed (Post-Attack Delay -10%).
Muscle FoolMHP + 700, MHP + 3%.
Lucky DayCritical Damage +15%, CRI + 15.

Temporal Armor Series Enchant Enchanting is available for the 'Temporal Armor Series' upgraded with Zeny and 'Coagulated Spell'. Enchants are applied in order to the 4-3-2 slots, and the cost and effect vary depending on the slot position. - Enchantable Equipment: Temporal Plate, Temporal Lightmail, Temporal Magic Robe - Location: [Hugin's Magic Craftsman] Glast Heim glast_01 212 273

- Enchant Cost:

4-Slot Enchant Cost 3-Slot Enchant Cost 2-Slot Enchant Cost
20 Coagulated Spell 200,000 Zeny 40 Coagulated Spell 400,000 Zeny 80 Coagulated Spell 800,000 Zeny

- Enchant List:

4-Slot 3-Slot 2-Slot
STR+1 STR+2 STR+3 STR+4 Fighting Spirit 5: ATK + 18, HIT + 5 Glast Heim Essence (Lord Knight) Glast Heim Essence (Professor)
VIT+1 VIT+2 VIT+3 VIT+4 Expert Archer 2: Ranged Physical Damage +4% Glast Heim Essence (Paladin) Glast Heim Essence (High Priest)
DEX+1 DEX+2 DEX+3 DEX+4 Spell2: MATK + 9, Variable Cast Time -6% Glast Heim Essence (Whitesmith) Glast Heim Essence (Champion)
AGI+1 AGI+2 AGI+3 AGI+4 Fatal Lv2: Critical Damage + 6%, CRI + 2 Glast Heim Essence (Creator) Glast Heim Essence (Sniper)
INT+1 INT+2 INT+3 INT+4 Archbishop2Lv: Heal Amount +6%. SP Consumption +5% Glast Heim Essence (Assassin Cross) Glast Heim Essence (Clown & Gypsy)
MHP+1% MHP+2% MHP+3% MHP+4% MHP+3% Glast Heim Essence (Stalker) Glast Heim Essence (Kagerou & Oboro)
LUK+1 LUK+2 LUK+3 LUK+4 Failure Glast Heim Essence (High Wizard) Failure
SP+25 SP+50 SP+100 SP+150

※ Starting from the 3 and 2 slot enchants, there is a failure chance, and upon failure no effect will be granted (the enchant attempt cost is still consumed). However, the equipment is preserved even if it fails. - Glast Heim Essence List: This is the list of essence enchants applied to the 2nd slot.

Item Name Class Group Detailed Description
Glast Heim Essence (Lord Knight) Swordman ATK + 25. When equipped with Bear's Power, Bowling Bash damage increases by 25%, and ATK + 1% for every 2 refines of armor. When equipped with Hawkeye, Brandish Spear damage increases by 25%, and ranged physical weapon damage +1% for every 2 refines of armor. When equipped with Lucky Day, Spiral Pierce damage increases by 25%, and ATK + 10 for every 2 refines of armor.
Glast Heim Essence (Paladin) Swordman MHP + 500. When equipped with Bear's Power, Holy Cross damage increases by 20%, and ATK + 1% for every 2 refines of armor. When equipped with Muscle Fool, MHP + 10%, VIT + 7, and MHP + 100 for every 2 refines of armor. When equipped with Runaway Magic, Gloria Domini damage increases by 25%, and Gloria Domini damage additionally increases by 3% for every 2 refines of armor.
Glast Heim Essence (White Smith) Merchant ATK + 25. When equipped with Bear's Power, damage dealt to enemies of all sizes increases by 15%, and ATK + 1% for every 2 refines of armor. When equipped with Speed of Light, critical damage increases by 20%, and attack speed increases for every 2 refines of armor (after-attack delay reduced by 3%). When equipped with Hawkeye, Cart Termination damage increases by 25%, and Cart Termination damage additionally increases by 3% for every 2 refines of armor.
Glast Heim Essence (Creator) Merchant MSP + 200. When equipped with Bear's Power, physical damage dealt to enemies of all elements increases by 15%, and ATK + 1% for every 2 refines of armor. When equipped with Hawkeye, Acid Terror damage increases by 25%, and ATK + 10 for every 2 refines of armor. When equipped with Runaway Magic, Acid Demonstration damage increases by 25%, and Acid Demonstration damage additionally increases by 3% for every 2 refines of armor.
Glast Heim Essence (Assassin Cross) Thief CRI + 10. When equipped with Speed of Light, critical damage increases by 20%, and attack speed increases for every 2 refines of armor (after-attack delay reduced by 3%). When equipped with Hawkeye, Sonic Blow damage increases by 25%, and ATK + 1% for every 2 refines of armor. When equipped with Muscle Fool, Meteor Assault damage increases by 25%, and Meteor Assault damage additionally increases by 3% for every 2 refines of armor.
Glast Heim Essence (Stalker) Thief ATK + 25. When equipped with Bear's Power, Sightless Mind damage increases by 25%, and ATK + 1% for every 2 refines of armor. When equipped with Speed of Light, Back Stab damage increases by 25%, and attack speed increases for every 2 refines of armor (after-attack delay reduced by 3%). When equipped with Hawkeye, Double Strafe damage increases by 25%, and ranged weapon physical damage +1% for every 2 refines of armor.
Glast Heim Essence (High Wizard) Magician Variable cast time reduced by 10%. When equipped with Runaway Magic, Meteor Storm damage increases by 25%, and Fire element magic damage +1% for every 2 refines of armor. When equipped with Muscle Fool, Storm Gust damage increases by 25%, and Water element magic damage +1% for every 2 refines of armor. When equipped with Lucky Day, Gravitation Field damage increases by 25%, and Gravitation Field damage additionally increases by 3% for every 2 refines of armor.
Glast Heim Essence (Professor) Magician MHP + 500. When equipped with Runaway Magic, magic damage dealt to enemies of all sizes increases by 15%, and MATK + 1% for every 2 refines of armor. When equipped with Hawkeye, Heaven's Drive damage increases by 35%, and Earth element magic damage +1% for every 2 refines of armor. When equipped with Muscle Fool, MHP + 700, VIT + 7, and MHP additionally increases by 100 for every 2 refines of armor.
Glast Heim Essence (High Priest) Acolyte Variable cast time reduced by 10%. When equipped with Runaway Magic, Magnus Exorcismus damage increases by 25%, and Holy element magic damage +1% for every 2 refines of armor. When equipped with Muscle Fool, MHP + 700, VIT + 7, and MHP additionally increases by 100 for every 2 refines of armor. When equipped with Lucky Day, critical damage increases by 20%, and ATK + 1% for every 2 refines of armor.
Glast Heim Essence (Champion) Acolyte ATK + 25. When equipped with Bear's Power, Chain Crush Combo damage increases by 35%, and Chain Crush Combo damage additionally increases by 3% for every 2 refines of armor. When equipped with Speed of Light, Raging Quadruple Blow damage increases by 35%, and Raging Thrust damage increases by 7% for every 2 refines of armor. When equipped with Muscle Fool, MSP + 5%, INT + 7, and MSP + 50 for every 2 refines of armor.
Glast Heim Essence (Sniper) Archer ATK + 25. When equipped with Hawkeye, Blitz Beat damage increases by 40%, and Blitz Beat damage additionally increases by 3% for every 2 refines of armor. When equipped with Speed of Light, Focused Arrow Strike damage increases by 40%, and Focused Arrow Strike SP cost decreases by 3% for every 2 refines of armor. When equipped with Lucky Day, bow attack power increases by 25%, and ranged weapon physical damage +1% for every 2 refines of armor.
Glast Heim Essence (Clown & Gypsy) Archer ATK + 25. When equipped with Hawkeye, Slinging Arrow/Melody Strike damage increases by 30%, and Slinging Arrow/Melody Strike damage additionally increases by 3% for every 2 refines of armor. When equipped with Speed of Light, Vulcan Arrow damage increases by 30%, and Vulcan Arrow skill cooldown decreases by 0.3 seconds for every 2 refines of armor. When equipped with Bear's Power, physical damage dealt to enemies of all sizes increases by 15%, and ranged weapon physical damage +1% for every 2 refines of armor.
Glast Heim Essence (Kagerou & Oboro) Ninja MHP + 500. When equipped with Hawkeye, Throw Kunai and Kunai Splash damage increases by 30%, and Throw Huuma Shuriken and Swirling Petal damage increases by 7% for every 2 refines of armor. When equipped with Runaway Magic, Raging Fire Dragon, Ice Meteor, and Kamaitachi damage increases by 30%, and Crimson Fire Petal, Spear of Ice, and Wind Blade damage increases by 5% for every 2 refines of armor. When equipped with Lucky Day, physical/magic damage dealt to enemies of all sizes increases by 10%, and ATK/MATK + 1% for every 2 refines of armor.

- Enchant Reset: You can reset the enchants on Temporal Armor-type items through the NPC 'Huginn's Magic Craftsman'. Reset is only possible when at least one effect has been enchanted, and depending on the material used, equipment destruction may occur upon failure. - Location: [Huginn's Magic Craftsman] Glast Heim glast_01 212 273

Reset Cost Reset Success Rate Equipment Destruction
1,000,000 Zeny 70% Equipment destroyed on reset failure
10 Gel Stars 100% None

※ The information on the website may be subject to change depending on game updates. (Update. 2019.09.11)